▲ New splash image “각성” meaning Awakening, featuring
Castanic Male Berserker, Human Female Slayer, Castanic Female Warrior, Elin Priest, Human Female Brawler, Aman Male Lancer, and Popori Mystic
Sadly no elves, baraka, femani and male human portrayed. Maybe on next one.
Awakening Skill list
PLEASE READ: This is currently a work in progress. I will have to gather each information by playing through the game or searching up on inven posts.
There are still several info missing as I do not have time to check all at once in short amount of time.
It looks like there are some more changes, especially chains and some skill’s stats. I’ll look into those later and update this. Some of them are on this doc, but I’ll have to reorganize them.
Special Thanks:
non-KR : Sam202s, Seyuna, Pez, Riai, Yosha, Theorycraft community, some random people whose name i’ve forgotten, and a ton of people who’ve been asking some stuff to look into.
**cough**I stole some Yosha’s stuff**cough**
KR (한섭):Story(VANILLE), Djmoongi (검탱), Galgori (갈고리b), and several other Inven users 그리고 다른 여러 인벤 유저분들이 정보 정리 및 올려주신거 감사 드립니다.
— Loriri ( 로리리 )
Disclaimer: These names and info WILL CHANGE.
For testing request for skills, chains, (test server is down)
checking up info/changes, etc, contact me on Discord (direct message me instead of tagging).
TERAOnline Discord: https://discord.gg/gAxf68W
Contact: Idi0ticGenius ( Loriri )
=================================
Lancer
New Skills
Righteous Leap
Cast time 1.4 seconds
MP cost 100
Cooldown 20 seconds
Skill Damage 11,996
[Effect]
Fly up in the sky by leaping forward, then land a heavy impact to the ground. Inflict damage on enemies within 8m around the landing area, decreasing Attack Speed and Movement Speed by 15% as they are knocked airborne.
[Chainable Skills]
Increase cast speed and receive frontal block effect when chained from [Charging Lunge] [Wallop]. Also, this skill will not go through monsters.
[How to use]
Use this skill while facing the desired direction. This is effective when used against enemies that have surrounded an ally to protect them.
Can be block cancelled. Chaining this skil after lunge or wallop will not go through players as well. :thinking: bug?
Divine Aegis
Cast time Instant
MP cost 400
Cooldown 6 Minutes
[Effect]
Block any incoming damage to all party members including the caster within 20m for 10 seconds, and apply Divine Aegis effect which increases combat movement speed. For short time, caster becomes invincible when casting this skill.
[How to use]
Use this skill even everyone is in danger.
※Skills with more than 5 minute cooldown cannot be used in Battlegrounds.
Cannot be block cancelled. Cannot be cancelled by backstep.
Bulwark
Cast time Instant
MP cost 100
RE cost 100
Cooldown 1 Minute
Skill Damage 2,301
[Effect]
Summon a barrier that can reflect melee damage and push back enemies to protect party members and self. When the barrier cannot withstand the incoming damage, it will break after absorbing all damage.
When the barrier breaks while it tries to block an attack that cannot be blocked, the cooldown will increase by 3 times.
When the barrier breaks while it tries to block an attack that cannot be iframed, the cooldown will increase by 10 times.
[Chainable skill]
This skill can be casted while using [Standfast]
[How to use]
Use this skill to protect party members and self from harm. The barrier will stay up as long as the skill button is being pressed, and forward or backward movement is possible.
Can be block cancelled. Receiving CC’s from behind (stagger, stun, KD) will result in skill being cancelled and become said CC.
Unsure but using this skill on KD target will not “juggle” stagger the KD target.
Walking Fortress
Enables Movement during Standfast
Walking while holding standfast is enabled, and decreased stamina consumption while blocking by 20%.
Spiked Shield
Reflect damage on perfect block
Damage is reflected on perfect block. Also, perfect block against monsters applies Spiked Shield effect stacks which increases shield counter skill damage, replenishes 5% MP and reduce cooldown on Shield Counter by 0.5 seconds.
Reflect damage is based on Skill damage of Standfast II and Bulwark I.
Standfast II : 460
Bulwark : 2,301
Perfect Block makes no sense:
Lancers can kill things without resorting to violence(sorta): https://clips.twitch.tv/ThoughtfulGiantMeerkatLeeroyJenkins
Unyielding Resolve
Unyielding Resolve
Increase chance to resist against knockdown / stagger by 20%, and apply immunity to them while casting challenging shout. Aside from special attacks, attacks from monsters will no longer push you back.
Changed or Removed skills
Resolve
Regenerate 135 RE even during block regardless of combat status: you can press and hold block forever now. ( This could be a bug with Standfast II )
Standfast costs 40 RE instead of 50 RE (See Walking Fortress Passive)
Standfast
Has 460 Skill damage.
Can now walk around while blocking with Walking Fortress Passive
Receiving CC’s from behind (stagger, stun, KD) will result in skill being cancelled and become said CC.
Onslaught
Cast time Instant
MP cost 500
Cooldown 11 seconds
Skill Damage 5,715 (+1,714.64)
[Effect]
Charge forward with shield and lance facing forward. While casting, this skill will have frontal block and gain additional aggro when this skill hits target.
[Chainable skills]
Increase casting speed when chained from [Combo Attack], [Shield Barrage], [Shield Bash].
[How to use]
Use this still while facing the enemy.
With the Frontal Block effect (but damage reduction seemed to be removed), you get blue glow instead of yellow.
Lockdown Blow
[Chainable Skills]
Increase Casting Speed when chained from [Shield Barrage], and [Debilitate].
[Chains]
Lockdown Blow -> Wallop X or Spring Attack XI
Wallop
[Superior Glyph] Carving Wallop – Doubles Crit Chance.
Yes it does crit more after using this glyph, but it’s still RNG regardless– just less painful.
Casting Wallop will make your character glow blue instead of yellow
Guardian Shout
Energetic Guardian Shout is removed, reducing its base cooldown to 2 minutes
Effect changed slightly, where instead of making a large ring, it looks like as if air is rushing out from your character.
Challenging Shout
Shout range becomes 15m. You can see the difference below.
Using this skill applies 3 second debuff on affected targets.
Stigma of Provocation
A stigma indicating a target for Chained Leash skill. This cannot be cleansed and it will be removed once there is a reaction. (reaction meaning Chained Leash combo that goes with this)
Caster receives 3 second buff
Chained Leash Chain
Chained Leash can be used as chain skill while this effect lasts.
Chained Leash
Cast time Instant
MP cost 50 350
Cooldown 1 minute 10 seconds
Skill Damage 101 180
[Effect]
Stun a target 15m ahead by throwing a leash which will spread apart to leash 5 more targets around 15m of the primary target. The leashed targets will be pulled to primary target’s location.
[Chainable Skill]
When this skill is used immediately after [Challenging Shout], all targets caught by the shout within 15m will be pulled toward the caster.
[How to use]
This skill is used to pull multiple targets to single location.
EDIT: You also don’t have to aim at a target after using challenging shout.
It does this pose when it’s chained from Challenging Shout. Notice I have no target on cursor, and leash spreads from where you stand.
Menacing Wave
- Removed – effect added to Righteous Leap
New Chain/Combo Flow Chart
This is based on what I’ve analyzed so far.
[ This chart DOES NOT represent your rotations. ]
Follow the path going downwards, left or right, but never upwards.
Combo Attack -> Spring Attack chain only works on 3rd cast on Combo Attack
Shield Barrage -> Wallop chain only works on 2nd cast on Shield Barrage
You can cast Standfast to Bulwark or Bulwark to Standfast, but Standfast to Bulwark seemed to have less animation.(? Have to test again)
Confirmed Standfast and Bulwark DOES NOT chain in any way. (could be high ping tho)
I made this chart for fun; but it’s not fun for other class which i have no clue how to play.
=================================
Warrior
New Skills
Spiral Slash
Cast time Instant
MP cost 95 95
Cooldown 8 seconds
Skill Damage 2,820 2,820
Max Edge 2
[Effect] – Stack Generation Skill
Deliver a spinning slash forward to attack enemies within area.
It can be used again within few seconds.
[Chainable Skill]
While [Assault Stance IV] is active, increase chance to crit for next chained attack by 15%.
While [Defensive Stance II] is active, this skill receives frontal block effect and greatly increase aggro generation.
This skill will cancel all other skills.
[How to use]
Use this skill while facing the target.
This skill can be used once again within 8 seconds before it goes on cooldown.
Left: Assault Stance
Right: Defensive Stance
In Assault Stance, you gain a 4 second buff (seems like there’s 2 second delay for this buff to pop up).
Elegant Chaining – Chain into next attack gracefully, increasing its Crit Chance by 15%.
One thing about this though, it doesn’t seem to affect Storm Crash’s first cast. Could be just my poor luck, but then It’s consumed on second cast. Hmmm…
In Defensive Stance, you glow orange like you did with Torrent of Blows.
Storm Crash
Cast time Instant
MP cost 205 85
Cooldown 24 seconds
Skill Damage 5,980 1,512
Max Edge 2
[Effect] – Edge Generation and Consumption Skill
1st Step (Edge Generation) – leap forward, then fly into the air to deliver a spinning attack.
2nd Step (Edge Consumption) – deliver a devastating blow on second cast. While casting this skill, reduce damage received by 50% and consume all edge when there are 3 or more stacks, then increase skill damage based on consumed edge stacks.
[Chainable skills]
This skill will cancel all other skills.
[How to use]
When there are 3~8 edge stacks, use this skill while facing the target.
First cast generates 2 edge at the end of its animation. If you cancel/skip it, you don’t generate those edge.
Second cast will only consume 3 or more edge stacks up to 10. If you have 1 or 2 edge stack, it will not be consumed.
Just an idea of how much damage it does relative to Scythe, here’s a chart made with Theorycrafting Group. Look at the first column within bolded box to see damage relative to Scythe.
If you don’t understand the chart above, the damage outcome from Storm Crash at 10 edge is equivalent to about 160% of Scythe at 10 edge.
Also doesn’t seem to have Bloodlust effect (more damage when target HP is lower)
Tempest Rush
Cast time Instant
MP cost 142 145
Cooldown 5 Minute
Skill Damage 22,530
[Effect]
1st Step (Enhancement Effect) – Enhance the [Storm Crest] passive by amplifying it for 15 seconds. However, unleashing the empowered aura by using this skill again will calm down.
2nd Step (Attack Skill) – Using this skill once again will slice up the enemy, then unleash a powerful Tempest Rush by spinning in high speed. Resistance to knockdown and stagger are greatly increased while casting this skill.
[Passive Enhancement]
While 1st Step (Enhancement Effect) is active, [Storm Crest] passive becomes [Storm Crest II].
When [Storm Crest II] is activated, an after image created by Storm Crest will appear, which inflicts additional 10% damage for 10 seconds. Also, on successful last hit for all skill, character will receive 2% additional skill damage, 0.5% additional attack speed and 0.5% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills.
[Chainable Skill]
2nd Step (Attack Skill) will cancel all other skills.
[How to use]
After attacking enemies as much as possible while 1st Step (Enhancement Effect) is active, use this skill once again while facing the enemy before the timer runs out.
Storm Crest II overwrites Storm Crest I regardless of stack count.
Momentum (Passive)
Cooldown Reduction
- On successful hits from [Blade Draw], reduce cooldown on [Scythe] by 0.5 seconds.
- On successful hits from [Scythe], reduce cooldown on [Storm Crash] by 1 second
- On successful 2 hits from [Storm Crash], reduce cooldown on [Tempest Rush] by 3 seconds.
Storm Crest (Passive)
Accelerate
On successful last hit for all skill, character will receive 0.1% attack speed and 0.1% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills.
On 50 stacks, an after image created by Storm Crest will be summoned for 10 seconds to inflict 10% additional damage. Also 5% additional attack speed and 5% cooldown reduction effect will persist. Cooldown reduction effect only applies on melee skills.
Storm Crest II – activates on [Tempest Rush]
Create an after image with Storm Crest to inflict 10% additional damage for 10 seconds. Also, on successful last hit for all skill, character will receive 2% additional skill damage, 0.5% additional attack speed and 0.5% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills, and when Storm Crest II will overwrite Storm Crest I effects.
These buffs disappear when you are out of combat, so you can’t pre-stack and reset.
Storm Crest I buff lasts 45 seconds until 49 stacks, but at 50 stacks it’s 10 seconds.
Storm Crest II buff lasts 10 seconds upon activation through Tempest Rush’s first cast. This overwrites Storm Crest I regardless of stack count or duration. It is consumed when you cast Tempest Rush second time or timer runs out.
Icon looks same for both buffs.
Max stack count from Storm Crest II is unknown because I’m garbage at warrior FeelsBadMan highest I got within 10 second was around 20 stacks.
Changed or Removed skills
Blade Draw
[Superior Glyph] Persistent Blade Draw – 60% chance to reset cooldown
Smoke Aggressor
- Removed –
Command: Attack
- Removed –
Command: Follow
- Removed –
Pounce
- Removed – Effect added to Leaping Strike
Battle Cry
- Removed – Replaced by Vortex Slash, but without stun.
Torrent of Blows
- Removed
Vortex Slash
Changed
– New icon,
– can now be casted without needing Evasive Roll.
– on Defensive Stance, it greatly increases aggro generation, granting permanent aggro for 5 seconds.
[Common Glyph] Hastened Vortex Slash – Increase Casting Speed by 30%
[Common Glyph] Threatening Vortex Slash – Generate 100% more aggro.
Range is 10m, just like Battle Cry.
BUG
Defensive Stance
When using Defensive Stance, you will not be able to use the following chains while holding Cross Parry:
Cross Parry -> Blade Draw
It doesn’t matter whether you are pressing chain key or manually. You just cannot cast them while holding Cross Parry. You can chain it when you let go of the Cross Parry though, and it does go off fast as long as you “chain” it quickly.
Shadow Flanker works fine regardless though.
THIS BUG IS ALSO ON INTIMIDATION BERSERKER AS WELL.
Scythe
You can’t use evasive roll out of it to cancel post-animation. In fact, nothing cancels the animation of this skill. bug?
=================================
Slayer
New Skills
Rending Crash
Cast time 2 seconds
MP cost 180
Cooldown 15 seconds
Skill Damage 9,030
[Effect]
Deliver a heavy blow after leaping toward the target. Has high chance to knock down,
[Chainable Skill]
Increases casting speed when chained from [Overhand Strike], [Eviscerate], [Piercing Lunge], and [Measured Slice].
[How to use]
Use this skill while facing the target.
Piercing Lunge
Cast time Instant
MP cost 75 75
Cooldown 12 seconds
Skill Damage 1,758 1,758
[Effect]
Slice through the target. Then, all attacks against monsters will be back damage for 5 seconds. This skill can be used again before the effect disappears, but doing so will consume the effect.
[Chainable skill]
Increase casting speed when chained from [Heart Thrust], [Whirlwind], [Knockdown Strike], [Overhand Strike], [Ultimate Overhand Strike], [Eviscerate], [Measured Slice], and [Rending Crash]
[How to use]
Use this skill to take an advantageous position by quickly moving to such location.
Colossus Blade
MP cost 70 70 140
Cooldown 5 Minute
Skill Damage 26,899
[Effect] – Charging Skill
Slice up surrounding enemies in wide range. Holding down this skill will empower skill damage. It can be charged up to 3 times and overcharging will consume some HP, but skill damage is increased each time.
[Chainable skills]
Increase Charging speed when chained after [Piercing Lunge]
[How to use]
Use this skill while facing the target. Holding this skill down longer will increase skill damage.
It says it charges faster after Piercing Lunge, but either I need to git gud or the difference is not that big. Or it can also be ping issue.
Overhand Strike : Focus
Enhance Overhand Strike
Increase skill damage of [Overhand Strike], [Ultimate Overhand Strike] by 20% when using [Overhand Strike], [Ultimate Overhand Strike] again within 3 seconds.
Expertise
Special Effect
Receive the following effect.
- When [Piercing Lunge] successfully hits target, decrease cooldown of [Rending Crash] by 1 second
- When [Rending Crash] successfully hits target, decrease cooldown of [Colossus Blade] by 5 seconds.
Frigid Heart
Enhance In Cold Blood I
On every successful hit during In Cold Blood, increase attack speed by 5%, and crit chance by 5%. This can stack up to 5 times.
Changed or Removed skills
Knocks things airborne and OHS has 100% crit against airborne target, MS has increased dmg on airborne
.
Overpower
Cast Time 1.4 seconds
MP cost 130
Cooldown 1 second
[Effect] – Toggle Skill
Gather up energy to enhance next [Heart Thrust], [Knockdown Strike], and [Rending Crash]. While this skill is active, an enhancement effect Overpower will be generated every 4 seconds, which will be consumed to enhance the next single attack, adding 33% additional damage.
[How to use]
Activate before initiating combat, then use the skill whenever Overpower is generated.
OP is now a toggle skill, generating 33% dmg buff every 4 second on certain attacks
Removed – [Uncommon Glyph] Powerlinked Overpower
Removed – [Uncommon Glyph] Keen Overpower
Removed – [Rare Glyph] Keen Overpower
Overhand Strike
[Superior Glyph] Persistent Overhand Strike – 70% chance to reset cooldown
Cast Time 1.6 seconds
MP cost 120
Cooldown 4 seconds
Skill Damage 2,754 (+275.39)
[Effect]
Deliver a devastating blow on target. 100% chance to crit against airborne enemies.
Eviscerate
Cast Time Instant
MP cost 190
Cooldown 9 seconds (-1.8 seconds)
Skill Damage 3,234 (+808.55)
[Effect]
Knock enemies airborne by delivering an uppercut with the greatsword, inflicting heavy damage.
Measured Slice
Cast Time 1.8 seconds
MP cost 150
Cooldown 9 seconds
Skill Damage 4,956 (+1,486.85)
[Effect]
Deliver a large swing forward after gathering energy to the greatsword. Skill damage increases by 30% against airborne monsters.
Knockdown Strike
[Rare Glyph] Keen Knockdown Strike – Doubles Crit Factor for 4 seconds.
Reports say its effect applies AFTER skill hits target
Only applies to monsters(?)
Whirlwind
[Uncommon Glyph] Empowered Whirlwind – Increase Skill damage by 10% for 4 seconds
Reports say its effect applies AFTER skill hits target
Only applies to monsters(?)
=================================
Berserker
New Skills
Berserk
Cast time 2.6 seconds
HP cost 640
Cooldown 5 minutes
Skill Damage 16,321
[Effect]
This skill enables all Berserk skills.
Consume HP and become Berserk filled with rage for 24 seconds.
During this state, no skilled except Berserk related skills can be used and all damage becomes back damage. While the effect lasts, all knockdowns and staggers are resisted, and will not die even if HP drops below 1.
After Berserk ends, all accumulated damage will be received at once.
[How to use]
Use this skill to activate it.
When you use this skill, your skill bar will be empty, leaving out only 5 skills:
Decimate (1)
Crimson Assault (2)
Unbreakable (3)
Smash (Left Mouse button)
Crush (Right Mouse Button)
Smash and Crush chains with each other and Decimate Chains to itself
Each skill except Unbreakable uses HP, so you will lose HP as you attack. If HP consumption or incoming damage exceeds the remaining HP, it will fall into negatives. This is what “all accumulated damage will be received at once” means. When Berserk ends, you will receive those accumulated negative HP as damage. To prevent death from negative damage, you use Unbreakable to receive up to your Max HP value. If your Max HP is 100,000 HP, you can have up to -99,999 HP and survive by using Unbreakable before Berserk runs out. This doesn’t mean Berserk makes you invincible– once you pass that limit (1 – Max HP), you will die.
You can still receive heals during Berserk.
Decimate
Cast time Instant
HP cost 3,524
Skill Damage 2,862
[Effect] – Berserk Skill
Shred enemies with axes on both hands. Each swing will consume HP, and every hit will gradually increase its speed.
[Chainable Skill]
Increase skill damage of [Crimson Assault] on every hit.
[How to use]
Use the skill while facing the target during [Berserk] state.
Smash
Cast time Instant
HP cost 1,762
Skill Damage 1,883
[Effect] – Berserk Skill
Swing left hand axe to attack enemy. Every swing will consume HP and every hit will gradually increase skill damage and speed.
[Chainable Skill]
Each hit will reduce cooldown of [Crimson Assault] by 1 second.
[How to use]
Use the skill while facing the target during [Berserk] state.
Crush
Cast time Instant
HP cost 1,762
Skill Damage 1,883
[Effect] – Berserk Skill
Swing right hand axe to attack enemy. Every swing will consume HP and every hit will gradually increase skill damage and speed.
[Chainable Skill]
Each hit will increase skill damage of [Decimate].
[How to use]
Use the skill while facing the target during [Berserk] state.
Crimson Assault
Cast time Instant
HP cost 7,048
Cooldown 10 seconds
Skill Damage 16,321
[Effect] – Berserk Skill
Consume HP and charge forward like a wild beast, recklessly swinging axes to shred enemies on the way.
[Chainable Skill]
This skill will cancel all other skills.
[How to use]
Use the skill while facing the target during [Berserk] state.
Frenzied Advance
Increase Movement speed while charging
Increase movement speed while charging by 1.5 times.
Cyclone: Typhoon
Consecutive Cyclone Cooldown Reset
Chance to reset Cyclone cooldown on successful hit, which then could be casted again as if was already overcharged. Cyclone: Typhoon effect can stack up to 3 times and based on the stack count, skill damage and cooldown increases correspondingly.
Video clip: https://clips.twitch.tv/AgitatedFriendlyDumplingsKappaPride
Cyclone : Typhoon I / II / III
Increase Cyclone Skill Damage by 10% / 20% / 30%.
Using a low level weapon (because test subject kept dying while testing), damage test result:
Vengeance
Increase Damage when receiving damage
When receiving damage, increase skill damage and crit chance of next attack by 10%, and decrease cooldown of [Berserk] by 1 second.
However, skill damage and crit chance increase effect is only affected by taking damage from monsters.
Fortitude
Cast time Instant
Cooldown 30 seconds
[Effect]
Stagger surrounding enemies within 8m with a shout and recover 9724 HP and 900 MP.
Becomes immune to stagger or immobilization for 6 seconds after casting this skill. Also greatly increases resistance to weakening effects.
[How to use]
Use this skill after facing head-on with a target to create an opening for short time.
Knockdown and Stun resist seems to be there. It makes sense since the skill looks like Mocking shout with Tenacity icon and adjusted effects. For reference, Tenacity had Stun resist while Mocking Shout had Stagger or KD resist. However, note that this buff only lasts 5 seconds– which in case for Mocking Shout effect (Stagger/KD resist), it’s a 3 second nerf as they were 8 second buff.
In case of Unchained Anger during Intimidation, this would be a buff on that regard since it recovers same amount of HP but also replenish 900MP every 30 seconds instead of consuming 300MP every 60 second base cooldown.
Changed or Removed skills
Animation Changes
Follow the link here : Cyclone, Thunderstrike, Lethal Strike, Vampiric Blow, and Flatten
Thunderstrike
[Rare Glyph] Empowered (?) Thunderstrike – Increase damage increase from Overcharged damage by 24%
Lethal Strike
Cast time Instant
Cooldown 7 seconds
Skill Damage 2,819 (+845.67)
[Effect]
Deliver a lethal strike with a large step forward.
[Chainable Skills]
Increase cast speed when chained from [Thunderstrike] or [Cyclone]
[Chains]
Lethal Strike -> Vampiric Strike X
This skill no longer charges. It strikes immediately when tapped. With that said, this also feels like its animation gets canceled with axe block much more smoothly, but only after the hitting animation. I can hold block while casting and it’ll block cancel the post-cast animation unlike the NA version atm.
Damage still scaled based on character’s HP. (lower HP = more dmg)
Lethal Strike and Cyclone still cannot be cast during Intimidation. This hasn’t changed. This is a problem though because the game forces you to chain Thunderstrike into Lethal Strike instead of Vampiric Blow, so you have to press them manually instead of chain key. Also it’s annoying that they’re trying to tell you to chain something you cannot.
Despite what is shown in [Chains], Lethal Strike still does not chain into Vampiric Blow.
[Superior Glyph] Carving Lethal Strike – Doubles Crit Chance
[Common Glyph] Persistent Lethal Strike – 40% chance to reset cooldown
BHS forgot to remove this talent
Lethal Strike – Continuous Charge
Replenish 60 MP per second while charging.
Lethal strike no longer charges LUL
Removed – [Common Glyph] Slick Lethal Strike
Dash
[Common Glyph] 50% chance to activate Flurry of Blows I
Tenacity
- Removed – Merged to Fortitude
Unchained Anger
- Removed – Merged to Fortitude
Mocking Shout
- Removed – Merged to Fortitude…? I think
BUG
Intimidation
When using Intimidation, you will not be able to use the following chains while holding Axe Block:
Axe Block -> (block damage) -> Axe Counter
(after blocking) -> Raze
It doesn’t matter whether you are pressing chain key or manually. You just cannot cast them while holding Axe Block. You can chain them when you let go of the Axe Block though.
THIS BUG IS ALSO ON DEFENSIVE STANCE WARRIOR AS WELL.
Also you can use Berserk while Intimidation, but you will lose Intimidation status when activating Berserk, requiring you to cast Intimidation again afterwards.
=================================
Brawler
New Skills
Flying Kick
Cast time Instant
MP cost 100
Cooldown 15 seconds
Skill Damage 1,545
[Effect]
Leap 7m forward then deliver a back spin kick.
On successful hit, reduce cooldown of [Resounding Uppercut] by 10 seconds
[Chainable Skill]
Leap 6m further, faster, and more powerful when used after all other skills.
[How to use]
Use this skill to quickly approach an enemy or as a movement. It is more effective when used after other skills which has long post-cast.
One-inch Punch
Cast time Instant
MP cost 180
Cooldown 25 seconds
Skill Damage 5,944
[Effect]
Deliver a strong blow to the nearest frontal target.
On successful hit, the target will be staggered, then deliver a shock wave to its behind to deliver a powerful explosion which has high chance to knock down.
This skill inflicts more damage against targets with lower HP.
[Chainable Skill]
Chaining after all other skills will cause the skill effect to occur faster.
[How to use]
Face the target head-on, then use the skill while facing the target. It is more effective if the target’s HP is low or chained after other skills that have long post-cast.
This thing’s hit box is so bad because it requires you to stick to target really closely. It sometimes misses despite that though.
Resounding Uppercut
Cast time Instant
MP cost 100
Cooldown 5 Minutes
Skill Damage 16,800
[Effect]
Swiftly throw punches from left and right on the surroundings while this skill is being used. Every swings will increase attack speed and power up to 5 times, and gather targets slowly while staggering them as they receive damage. When the barrage ends, the targets will be knocked airborne with a final uppercut.
Every successful hit will reduce cooldown on all attack skills by 1 second each.
[Chainable Skill]
This skill will cancel any other skill.
[How to use]
Use this skill amongst large group of enemies, and its attack direction can be changed by moving the the camera.
It is more effective when chained after other skills that have long post-cast.
Intense Fury
Intense Fury
When Rage is 75% or higher, increase damage against monster by 5%
Smoldering Rage
Smoldering Rage
Stacks Smoldering Rage upon successful Perfect Block
- Each stacks increase damage of [One-Inch Punch] and [Haymaker] by 1%
- First successful block grants 5 stacks, then 1 stack afterwards.
- Consumed when [One-inch Punch] or [Haymaker] is used.
This buff stacks up to 100 times. It took me like 3 min to stack to 30 lol…
Haymaker: Accelerate
Accelerate
Gain [Haymaker: Accelerate] buff for 2 seconds upon successful hit with Haymaker
- [Haymaker: Accelerate] increases attack speed of [One-inch Punch] by 20%
Changed or Removed skills
Divine Wrath
Cast time Instant
MP cost 1000
Cooldown 5 Minutes
Skill Damage 14,567
[Perfect Block Effect]
On successful Perfect Block by blocking an attack within 0.5 seconds, return 40% of the skill damage to the target within 8m with high chance of crit, then replenish 200 rage.
No longer a Rage skill. You can use this without rage. Perfect Block effect is also found in Rampage, which is in our current version.
Even if you perfect block, despite what description tell you about “return 40% of skill damage to target”, it doesn’t return any damage.
On that damage log, there’s Counterpunch proc, Smoldering Rage proc, Pounding Rage proc, then Divine Wrath damage when it does that crash landing. There should’ve been ~2M damage but nope. Dunno how I’m supposed to perfect block proc for that 40% return damage.
Piledriver
[Superior Glyph] Carving Piledriver – Doubles Crit Chance
=================================
Mystic
New Skills
Mote Blast
Cast time 1.2 seconds
MP cost 875
Cooldown 5 seconds
Skill Damage 6,500
[Effect]
Detonate all motes within range, applying recovery effect on allies regardless of [Arun’s Vitae] or [Arun’s Tears], and inflict damage on enemies.
[Chain Skill]
Can be chained from [Arun’s Vitae] or [Arun’s Tears].
[How to use]
Use this skill when a target is near either Arun’s Vitae or Tears.
Detonates up to 5 motes that are about 15m ahead. When casting this skill, there’s a circle that appears in front of the caster which seems like about 7~8m in diameter (hence the 15m range since that’s the estimated diameter). The mote’s explosion range seems to be around 6m radius(?) not sure.
Transmission
Cast time Instant
MP cost 120
Cooldown 30 seconds
[Effect]
Teleport forward with members within 2m range.
[How to use]
Face camera toward the desired direction to teleport with party members near the character.
Thrall of Sovereignty
Cast time Instant
MP cost 1,075
Cooldown 10 Minutes
Skill Damage 16,000
HP 200,000 (+128,550) (modified by character stat. This is level 1 mystic)
Attack 1,332 (+1) (modified by character stat This is level 1 mystic)
Defense 50,000,000
[Effect] – Summon Skill
Summon Thrall of Sovereignty in wide area ahead to inflict heavy damage against monsters.
[How to use]
Face the desired direction for summoning.
Soul Augmentation
Cast time Instant
MP cost 250
Cooldown 2 seconds
[Effect] – Toggle Skill
Upon activation, using any summoning skill will summon enhanced Thralls that also applies buffs to party members within the area.
[Chain Skill]
[Thrall of Protection] : Generate a barrier that can absorb up to 30,000 HP for 12 seconds. (Barrier grants resistance to knockdown and stagger)
[Thrall of Life] : Remove harmful effects from allies within the area, then increase combat movement speed by 10 for 5 seconds, as well as replenishing 2% max HP and 10% max MP every second
[Thrall of Vengeance] : Increase power by 15 for 12 seconds (effect is removed when knocked down)
[Thrall of Wrath] : Increase Crit power by 0.3 times for 20 seconds (effect is removed when knocked down)
Thrall appearances are different during this state, and their names gain “Enhanced” prefix.
Note for Theorycrafters: as usual like reroll stats, increase crit power by 0.3times just means +0.3 bonus crit power on stats page.
Changed or Removed skills
Ancient Bindings
- Removed – Effect added to Shara’s Lash
Shara’s Lash
Effect added (2nd paragraph):
When the stun ends, the target is slowed for short time.
Warding Totem
Warding effect is specified as a shield that lasts 5 seconds.
Healing increased from 3,500 HP to 7,000 HP every 2 seconds for 10 seconds.
Warding Totem now gives 2 buffs. First one is “Flow of Restoration” which lasts for 3 seconds then comes back immediately after it expires, while the other is Warding Totem Shield (absorbs same amount of 7,149 HP) that lasts 6 seconds.
Technically, since Totem lasts 10 seconds, the “Flow of Restoration” lasts 12 seconds because it procs when totem is summoned, 4th second, 7th second, and 10th second of totem uptime.
Flow of Restoration (Buff)
While this is in effect, Titanic Favor and Boomerang Pulse will heal additional 30,000 HP.
Titanic Favor
Decreased healing 3,637 to 2,909 ( -728 ).
New effect:
[Chainable Skill]
Heal 30,000HP on each hit while the party member has Primal Surge effect from [Warding Totem].
I’m not sure about whether that 30k HP is flat increase or scaled, but it seems like flat increase. You barely get 10k healing from weapon alone, so 30k scale would be insane (that would quadruple your heal!).
Boomerang Pulse
Decreased healing 2,439 to 1,951 ( -488 ).
New effect:
[Chainable Skill]
Heal 30,000HP on each hit up to two hits while the party member has Primal Surge effect from [Warding Totem].
I’m not sure about whether that 30k HP is flat increase or scaled, but it seems like flat increase. You barely get 10k healing from weapon alone, so 30k scale would be insane (that would quadruple your heal!).
Corruption Ring
Slightly different animation
Thrall of Wrath
Cooldown reduced from 10 min to 5 min. It still has cooldown reduction glyph, making it 2 min 30 sec cooldown. With nostrum on double CDR and double energetic III’s cooldown is somewhere 1 min 10s.
Thrall of Protection
Cooldown is 50s
Thrall of Life
[Superior Glyph] Persistent Thrall of Life – 20% chance to reset cooldown
=================================
Priest
New Skills
Invocation of Judgement
Cast time 1.2 seconds
MP cost 1,000
Cooldown 2 minutes
[Effect] – Enhancement Skill
Enhance certain skills for 25 seconds, but cannot use healing or barrier skills except for [Holy Brilliance] and [Innervate].
Additionally, increase crit factor by 100 and always inflict back damage on monsters while effect lasts.
[Chainable Skills]
Decrease cooldown of [Holy Brilliance], [Metamorphic Blast], [Shocking Implosion], [Final Reprisal], and [Zenobia’s Vortex] by half, and add special effect to them.
[Enhanced Skills]
[Holy Brilliance] : Increase damage by 30%, and apply Enhanced Blessing of Sanctuary on allies despite not having Blessing of Sanctuary.
[Metamorphic Blast] : Increase damage by 100% and increase range of attack.
[Shocking Implosion] : Increase damage by 30% and increase range of attack. Also, upon successful hit, allies surrounding the target will recover HP.
[Final Reprisal] : Increase damage by 50% and increase range of attack. Also, upon successful hit, allies surrounding the target will replenish MP.
[Zenobia’s Vortex] : Increase damage by 50% and increase range of attack.
[How to use]
Use this skill when DPS support is needed.
To have high uptime of this buff, you must use Zenobia’s Vortex and Holy Brilliance very often (and it might be the 1 of few skills you need anyways).
Holy Brilliance
Cast time Instant
MP cost 300
Cooldown 15 seconds
Skill Damage 5,700
[Effect] – Healing Skill
Gather up energy of light and blast a bright beam of light forward. It will recover up to 5 allies it passes by for 800 HP and apply Blessing of Sanctuary.
When it reaches its max distance, it will detonate to release the stored energy to recover surrounding allies for 1200 HP, while enemies take heavy damage.
However, if they already had Blessing of Sanctuary effect, it will be enhanced.
[Enhanced Blessing of Sanctuary]
Increase Power by 15, decrease damage received by 20% and recover 350 HP every second for 5 seconds.
However, effect will be lost when knocked down.
[How to use]
Aim this skill toward the target. This skill will be more effective when the distance of detonation is considered.
It can go through walls/pillars and still retain its effect (it won’t poof on the wall collision)
Red one is enhance version, lasting 5 seconds while green one is normal one that lasts 10 seconds. To have high uptime of this buff, you must use Triple Nemesis very often (and it might be the 1 of few skills you need anyways).
Innervate
MP cost 600 600 600 600
Cooldown 35 seconds
[Effect] – Heal and Enhancement skill
While casting, movement speed is maximized and apply Innervation. Also, on every successful cast, all party members except the caster will recover HP and receive Innervation effect.
After finishing cast and activating skill, allies within 14m will replenish 15~60% MP over 5 seconds, and receive enhanced Innervation.
[Enhanced Effects]
Innervation I : Increase Power by 10
Enhanced Innervation I : Increase Power by 12, Crit power by 0.17
Enhanced Innervation II : Increase Power by 13, Crit power by 0.18
Enhanced Innervation III : Increase Power by 14, Crit power by 0.19
Enhanced Innervation IV : Increase Power by 15, Crit power by 0.20
[How to use]
Apply Innervation to party members while casting, then enhance its effect by ending the cast.
This skill’s buff is nearly impossible to have high uptime. With double CDR, double energetic III, and Estar, it’s on 25 second CD.
Salvation
Cast time Instant
MP cost 500
Cooldown 24 seconds
[Effect]
Lock on up to 4 party members up to 24m ahead and pull them toward you.
[How to use]
Use the skill then lock onto each desired targets with the crosshead, then use the skill again or left-click to use this skill.
Deliverance ( Passive )
Increase max lock on targets
Salvation can now be used on up to 4 targets.
Arbiter’s Crest
Cooldown Reduction
- Decrease cooldown of [Invocation of Judgement] by 3 seconds when [Holy Brilliance] successfully hits monster.
- Decrease cooldown of [Invocation of Judgement] by 3 seconds when [Zenobia’s Vortex] successfully hits target.
- Decrease cooldown of [Holy Brilliance] by 1 second when [Triple Nemesis] successfully hits target.
Blessing of Sanctuary
Ally Protection Effect
When healing an ally with [Healing Circle], and [Regeneration Circle], apply Blessing of Sanctuary which grants reduce damage taken by 3% for 10 seconds, and increase power by 2.
Serene Providence
It’s basically Divine Respite with Prayer of Peace merged together.
Changed or Removed skills
Focus Heal
Decreased Healing 2,438 HP to 1219 HP
Chains to
Healing Circle
Regeneration Circle
Cast time 1.6 seconds (?! it’s 2.4 seconds originally)
MP cost 375 (?! it’s 500 originally)
Cooldown 20 seconds
[Effect] – Healing Skill
Apply Regeneration Circle effect up to 5 allies within 26m (?! it’s 16m originally) ahead which recovers 308 (?! it’s 220 originally) HP every 2 seconds for 10 seconds.
[Chain Passive] – Awakening Only
When successfully hitting target, apply [Blessing of Sanctuary] passive.
[How to use]
Use this skill while facing toward the target.
[Uncommon Glyph] Spirited Regeneration Circle – Apply 2% MP replenishment every 2 second for 10 seconds to all targets.
Before (top) and After (bottom)
Healing Circle
Cast time Instant
MP cost 625 (?! it’s 450 originally)
Cooldown 20 second (?! it’s 5 seconds originally)
[Effect] – Healing Skill
Recover 3582 (?! It’s 3981 originally) HP on up to 5 allies in front.
[Chainable Skill]
Increase healing by 25% and casting speed by 20% when used after [Focus Heal], [Backstep], and [Fiery Escape].
[Chain Passive] – Awakening Only
When successfully hitting target, apply [Blessing of Sanctuary] passive.
[How to use]
Use this skill when the target is near you.
Blessing of Shakan
Cast time Instant
MP cost 625
Cooldown 3 seconds
[Effect] – Healing and Enhancement Skill
Apply arun’s blessing upon party members including self within 11m which increases non-combat movement speed by 10, power by 25, endurance by 11, all resistances by 5, and recover 73 HP every 2 seconds.
[How to use]
Use this still when all party members are gathered.
Blessing of Seren
- Removed – added effect to Blessing of Shakan
Energy Stars
Cast time 1 second
MP cost 927
Cooldown 1 minute
Skill Damage 771
[Effect] – Enhancement skill
Releases a wave of lightning after locking on a target within 18m range. Party members near such target will awaken their inner potential, increasing power by 40 and attack speed by 8 for 48 seconds. (although it is not written here, 5% Cooldown Reduction is also there.)
[How to use]
Press this skill then lock-on a target by aiming with crosshair, then press the skill button or left click to use this skill. This is used to apply enhancement effects to party members near the target.
Metamorphic Blast
[Chainable Skill]
Upon successful hit, the caster receives Mark of Vindication which increase crit rate by 1.5 times for all attack skills within next 2 seconds.
Chains to Shocking Implosion and Final Reprisal
Fiery Escape
Chains to Healing Circle.
Final Reprisal
Chainable Skill
Increase casting speed when chained from Metamorphic Blast, Shocking Implosion, Triple Nemesis, Zenobia’s Vortex.
Chains to
Shocking Implosion
Divine Intervention
Becomes Salvation after awakening
Mana Charge
Becomes Innervate after awakening
Prayer of Peace
- Removed – merged to Peaceful Providence
Divine Respite
- Changed to Peaceful Providence
Healing Immersion
Healing decreased from 3,937 HP to 3,149 HP.
[Superior Glyph] Persistent Healing Immersion – 50% chance to reset cooldown
=================================
Others
Glyph points
After completing awakening quest, all awakened classes receive 5 more glyph points, making it max of 60.
All Awakened class receives the following skill.
Awakened Power
Cast time Instant
Cooldown 5 minutes
[Effect]
Increase movement speed by 50 for 10 seconds. This cannot be used during combat.
Non-awakening classes gets:
Dormant Power
Increase damage against monsters
You are currently preparing to surpass your limits.
Roughly 18% damage increase (varied by 15~20% in multiple tests)
Non-awakening classes do not progress in Awakening Story, so they do not receive +5 glyph points as that requires you to play through Awakening Story.