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35

▲ New splash image “각성” meaning Awakening, featuring

Castanic Male Berserker, Human Female Slayer, Castanic Female Warrior, Elin Priest, Human Female Brawler, Aman Male Lancer, and Popori Mystic

Sadly no elves, baraka, femani and male human portrayed. Maybe on next one. 

Contents show
Awakening Skill list
=================================
Lancer
New Skills
Righteous Leap
Divine Aegis
Bulwark
Walking Fortress
Spiked Shield
Unyielding Resolve
Changed or Removed skills
Resolve
Standfast
Onslaught
Lockdown Blow
Wallop
Guardian Shout
Challenging Shout
Chained Leash
Menacing Wave
New Chain/Combo Flow Chart
=================================
Warrior
New Skills
Spiral Slash
Storm Crash
Tempest Rush
Momentum (Passive)
Storm Crest (Passive)
Changed or Removed skills
Blade Draw
Smoke Aggressor
Command: Attack
Command: Follow
Pounce
Battle Cry
Torrent of Blows
Vortex Slash
BUG
Defensive Stance
Scythe
=================================
Slayer
New Skills
Rending Crash
Piercing Lunge
Colossus Blade
Overhand Strike : Focus
Expertise
Frigid Heart
Changed or Removed skills
Overpower
Overhand Strike
Eviscerate
Measured Slice
Knockdown Strike
Whirlwind
=================================
Berserker
New Skills
Berserk
Decimate
Smash
Crush
Crimson Assault
Frenzied Advance
Cyclone: Typhoon
Vengeance
Fortitude
Changed or Removed skills
Animation Changes
Thunderstrike
Lethal Strike
Dash
Tenacity
Unchained Anger
Mocking Shout
BUG
Intimidation
=================================
Brawler
New Skills
Flying Kick
One-inch Punch
Resounding Uppercut
Intense Fury
Smoldering Rage
Haymaker: Accelerate
Changed or Removed skills
Divine Wrath
Piledriver
=================================
Mystic
New Skills
Mote Blast
Transmission
Thrall of Sovereignty
Soul Augmentation
Changed or Removed skills
Ancient Bindings
Shara’s Lash
Warding Totem
Flow of Restoration (Buff)
Titanic Favor
Boomerang Pulse
Corruption Ring
Thrall of Wrath
Thrall of Protection
Thrall of Life
=================================
Priest
New Skills
Invocation of Judgement
Holy Brilliance
Innervate
Salvation
Deliverance ( Passive )
Arbiter’s Crest
Blessing of Sanctuary
Serene Providence
Changed or Removed skills
Focus Heal
Regeneration Circle
Healing Circle
Blessing of Shakan
Blessing of Seren
Energy Stars
Metamorphic Blast
Fiery Escape
Final Reprisal
Divine Intervention
Mana Charge
Prayer of Peace
Divine Respite
Healing Immersion
=================================
Others
Glyph points
Awakened Power
Dormant Power

Awakening Skill list

PLEASE READ: This is currently a work in progress. I will have to gather each information by playing through the game or searching up on inven posts. 

There are still several info missing as I do not have time to check all at once in short amount of time.

It looks like there are some more changes, especially chains and some skill’s stats. I’ll look into those later and update this. Some of them are on this doc, but I’ll have to reorganize them.

Special Thanks: 

non-KR : Sam202s, Seyuna, Pez, Riai, Yosha, Theorycraft community, some random people whose name i’ve forgotten, and a ton of people who’ve been asking some stuff to look into.

**cough**I stole some Yosha’s stuff**cough** 

KR (한섭):Story(VANILLE), Djmoongi (검탱),  Galgori (갈고리b), and several other Inven users 그리고 다른 여러 인벤 유저분들이 정보 정리 및 올려주신거 감사 드립니다. 

—  Loriri ( 로리리 )

Disclaimer: These names and info WILL CHANGE.

For testing request for skills, chains, (test server is down) 

checking up info/changes, etc, contact me on Discord (direct message me instead of tagging).

TERAOnline Discord: https://discord.gg/gAxf68W 

Contact: Idi0ticGenius ( Loriri )

An official post listing some changes for these awakening skill based on feedback is up and translated. 

Click here. 

=================================

Lancer

New Skills

Righteous Leap

Cast time 1.4 seconds

MP cost 100

Cooldown 20 seconds

Skill Damage 11,996

[Effect]

Fly up in the sky by leaping forward, then land a heavy impact to the ground. Inflict damage on enemies within 8m around the landing area, decreasing Attack Speed and Movement Speed by 15% as they are knocked airborne. 

[Chainable Skills]

Increase cast speed and receive frontal block effect when chained from [Charging Lunge] [Wallop]. Also, this skill will not go through monsters. 

[How to use]

Use this skill while facing the desired direction. This is effective when used against enemies that have surrounded an ally to protect them.

Can be block cancelled. Chaining this skil after lunge or wallop will not go through players as well. :thinking: bug?

Divine Aegis

Cast time Instant

MP cost 400

Cooldown 6 Minutes

[Effect]

Block any incoming damage to all party members including the caster within 20m for 10 seconds, and apply Divine Aegis effect which increases combat movement speed. For short time, caster becomes invincible when casting this skill.

[How to use]

Use this skill even everyone is in danger. 

※Skills with more than 5 minute cooldown cannot be used in Battlegrounds.

Cannot be block cancelled. Cannot be cancelled by backstep.

Bulwark

Cast time Instant

MP cost 100

RE cost 100

Cooldown 1 Minute

Skill Damage 2,301

[Effect]

Summon a barrier that can reflect melee damage and push back enemies to protect party members and self. When the barrier cannot withstand the incoming damage, it will break after absorbing all damage. 

When the barrier breaks while it tries to block an attack that cannot be blocked, the cooldown will increase by 3 times. 

When the barrier breaks while it tries to block an attack that cannot be iframed, the cooldown will increase by 10 times. 

[Chainable skill]

This skill can be casted while using [Standfast]

[How to use]

Use this skill to protect party members and self from harm. The barrier will stay up as long as the skill button is being pressed, and forward or backward movement is possible.

Can be block cancelled. Receiving CC’s from behind (stagger, stun, KD) will result in skill being cancelled and become said CC.

Unsure but using this skill on KD target will not “juggle” stagger the KD target. 

Walking Fortress

Enables Movement during Standfast

Walking while holding standfast is enabled, and decreased stamina consumption while blocking by 20%. 

Spiked Shield

Reflect damage on perfect block

Damage is reflected on perfect block. Also, perfect block against monsters applies Spiked Shield effect stacks which increases shield counter skill damage, replenishes 5% MP and reduce cooldown on Shield Counter by 0.5 seconds.

Reflect damage is based on Skill damage of Standfast II and Bulwark I. 

Standfast II : 460

Bulwark : 2,301

Perfect Block makes no sense: 

https://clips.twitch.tv/SuspiciousResoluteDragonShazBotstix

Lancers can kill things without resorting to violence(sorta): https://clips.twitch.tv/ThoughtfulGiantMeerkatLeeroyJenkins 

Unyielding Resolve

Unyielding Resolve

Increase chance to resist against knockdown / stagger by 20%, and apply immunity to them while casting challenging shout. Aside from special attacks, attacks from monsters will no longer push you back.   

Changed or Removed skills

Resolve

Regenerate 135 RE even during block regardless of combat status: you can press and hold block forever now. ( This could be a bug with Standfast II )

Standfast costs 40 RE instead of 50 RE (See Walking Fortress Passive)

Standfast 

Has 460 Skill damage.

Can now walk around while blocking with Walking Fortress Passive

Receiving CC’s from behind (stagger, stun, KD) will result in skill being cancelled and become said CC.

Onslaught 

Cast time Instant

MP cost 500

Cooldown 11 seconds

Skill Damage 5,715 (+1,714.64)

[Effect]

Charge forward with shield and lance facing forward. While casting, this skill will have frontal block and gain additional aggro when this skill hits target.

[Chainable skills]

Increase casting speed when chained from [Combo Attack], [Shield Barrage], [Shield Bash]. 

[How to use]

Use this still while facing the enemy.

With the Frontal Block effect (but damage reduction seemed to be removed), you get blue glow instead of yellow.

Lockdown Blow

[Chainable Skills]

Increase Casting Speed when chained from [Shield Barrage], and [Debilitate].

[Chains]

Lockdown Blow -> Wallop X or Spring Attack XI

Wallop

[Superior Glyph] Carving Wallop – Doubles Crit Chance.

Yes it does crit more after using this glyph, but it’s still RNG regardless– just less painful.

Casting Wallop will make your character glow blue instead of yellow 

Guardian Shout

Energetic Guardian Shout is removed, reducing its base cooldown to 2 minutes

Effect changed slightly, where instead of making a large ring, it looks like as if air is rushing out from your character.

Challenging Shout

Shout range becomes 15m. You can see the difference below.

Using this skill applies 3 second debuff on affected targets.

Stigma of Provocation

A stigma indicating a target for Chained Leash skill. This cannot be cleansed and it will be removed once there is a reaction. (reaction meaning Chained Leash combo that goes with this)

Caster receives 3 second buff

Chained Leash Chain

Chained Leash can be used as chain skill while this effect lasts.

Chained Leash

Cast time Instant

MP cost 50 350

Cooldown 1 minute 10 seconds

Skill Damage 101 180

[Effect]

Stun a target 15m ahead by throwing a leash which will spread apart to leash 5 more targets around 15m of the primary target. The leashed targets will be pulled to primary target’s location.

[Chainable Skill]

When this skill is used immediately after [Challenging Shout], all targets caught by the shout within 15m will be pulled toward the caster. 

[How to use]

This skill is used to pull multiple targets to single location.

EDIT: You also don’t have to aim at a target after using challenging shout.

It does this pose when it’s chained from Challenging Shout. Notice I have no target on cursor, and leash spreads from where you stand.

Menacing Wave

  • Removed – effect added to Righteous Leap

New Chain/Combo Flow Chart

This is based on what I’ve analyzed so far. 

[ This chart DOES NOT represent your rotations. ]

Follow the path going downwards, left or right, but never upwards.

Combo Attack -> Spring Attack chain only works on 3rd cast on Combo Attack

Shield Barrage -> Wallop chain only works on 2nd cast on Shield Barrage

You can cast Standfast to Bulwark or Bulwark to Standfast, but Standfast to Bulwark seemed to have less animation.(? Have to test again) 

Confirmed Standfast and Bulwark DOES NOT chain in any way. (could be high ping tho)

I made this chart for fun; but it’s not fun for other class which i have no clue how to play.

=================================

Warrior 

New Skills

Spiral Slash

Cast time Instant

MP cost 95 95

Cooldown 8 seconds

Skill Damage 2,820 2,820

Max Edge 2

[Effect] – Stack Generation Skill

Deliver a spinning slash forward to attack enemies within area.

It can be used again within few seconds.

[Chainable Skill]

While [Assault Stance IV] is active, increase chance to crit for next chained attack by 15%.

While [Defensive Stance II] is active, this skill receives frontal block effect and greatly increase aggro generation. 

This skill will cancel all other skills.

[How to use]

Use this skill while facing the target.

This skill can be used once again within 8 seconds before it goes on cooldown. 

Left: Assault Stance 

Right: Defensive Stance

In Assault Stance, you gain a 4 second buff (seems like there’s 2 second delay for this buff to pop up). 

Elegant Chaining – Chain into next attack gracefully, increasing its Crit Chance by 15%.

One thing about this though, it doesn’t seem to affect Storm Crash’s first cast. Could be just my poor luck, but then It’s consumed on second cast. Hmmm…

In Defensive Stance, you glow orange like you did with Torrent of Blows.

Storm Crash

Cast time Instant

MP cost 205 85

Cooldown 24 seconds

Skill Damage 5,980 1,512

Max Edge 2

[Effect] – Edge Generation and Consumption Skill

1st Step (Edge Generation) – leap forward, then fly into the air to deliver a spinning attack.

2nd Step (Edge Consumption) – deliver a devastating blow on second cast. While casting this skill, reduce damage received by 50% and consume all edge when there are 3 or more stacks, then increase skill damage based on consumed edge stacks.  

[Chainable skills]

This skill will cancel all other skills.

[How to use]

When there are 3~8 edge stacks, use this skill while facing the target. 

First cast generates 2 edge at the end of its animation. If you cancel/skip it, you don’t generate those edge. 

Second cast will only consume 3 or more edge stacks up to 10. If you have 1 or 2 edge stack, it will not be consumed. 

Just an idea of how much damage it does relative to Scythe, here’s a chart made with Theorycrafting Group. Look at the first column within bolded box to see damage relative to Scythe.

If you don’t understand the chart above, the damage outcome from Storm Crash at 10 edge is equivalent to about 160% of Scythe at 10 edge.

Also doesn’t seem to have Bloodlust effect (more damage when target HP is lower)

Tempest Rush

Cast time Instant

MP cost 142 145

Cooldown 5 Minute

Skill Damage 22,530

[Effect]

1st Step (Enhancement Effect) – Enhance the [Storm Crest] passive by amplifying it for 15 seconds. However, unleashing the empowered aura by using this skill again will calm down.

2nd Step (Attack Skill) – Using this skill once again will slice up the enemy, then unleash a powerful Tempest Rush by spinning in high speed. Resistance to knockdown and stagger are greatly increased while casting this skill.

[Passive Enhancement]

While 1st Step (Enhancement Effect) is active, [Storm Crest] passive becomes [Storm Crest II]. 

When [Storm Crest II] is activated, an after image created by Storm Crest will appear, which inflicts additional 10% damage for 10 seconds. Also, on successful last hit for all skill, character will receive 2% additional skill damage, 0.5% additional attack speed and 0.5% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills.

[Chainable Skill]

2nd Step (Attack Skill) will cancel all other skills.

[How to use]

After attacking enemies as much as possible while 1st Step (Enhancement Effect) is active, use this skill once again while facing the enemy before the timer runs out. 

Storm Crest II overwrites Storm Crest I regardless of stack count. 

Momentum (Passive)

Cooldown Reduction 

  • On successful hits from [Blade Draw], reduce cooldown on [Scythe] by 0.5 seconds. 
  • On successful hits from [Scythe], reduce cooldown on [Storm Crash] by 1 second
  • On successful 2 hits from [Storm Crash], reduce cooldown on [Tempest Rush] by 3 seconds.

Storm Crest (Passive)

Accelerate

On successful last hit for all skill, character will receive 0.1% attack speed and 0.1% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills. 

On 50 stacks, an after image created by Storm Crest will be summoned for 10 seconds to inflict 10% additional damage. Also 5% additional attack speed and 5% cooldown reduction effect will persist. Cooldown reduction effect only applies on melee skills. 

Storm Crest II – activates on [Tempest Rush] 

Create an after image with Storm Crest to inflict 10% additional damage for 10 seconds. Also, on successful last hit for all skill, character will receive 2% additional skill damage, 0.5% additional attack speed and 0.5% cooldown reduction. This effect can be stacked. Cooldown reduction effect only applies on melee skills, and when Storm Crest II will overwrite Storm Crest I effects. 

These buffs disappear when you are out of combat, so you can’t pre-stack and reset.

Storm Crest I buff lasts 45 seconds until 49 stacks, but at 50 stacks it’s 10 seconds.

Storm Crest II buff lasts 10 seconds upon activation through Tempest Rush’s first cast. This overwrites Storm Crest I regardless of stack count or duration. It is consumed when you cast Tempest Rush second time or timer runs out. 

Icon looks same for both buffs.

Max stack count from Storm Crest II is unknown because I’m garbage at warrior FeelsBadMan highest I got within 10 second was around 20 stacks.

Changed or Removed skills

Blade Draw

[Superior Glyph] Persistent Blade Draw – 60% chance to reset cooldown

Smoke Aggressor

  • Removed – 

Command: Attack

  • Removed – 

Command: Follow

  • Removed – 

Pounce 

  •  Removed – Effect added to Leaping Strike

Battle Cry

  •  Removed – Replaced by Vortex Slash, but without stun. 

Torrent of Blows 

  •  Removed 

Vortex Slash

 Changed 

– New icon, 

– can now be casted without needing Evasive Roll.

– on Defensive Stance, it greatly increases aggro generation, granting permanent aggro for 5 seconds. 

[Common Glyph] Hastened Vortex Slash – Increase Casting Speed by 30%

[Common Glyph] Threatening Vortex Slash – Generate 100% more aggro.

Range is 10m, just like Battle Cry.

BUG

Defensive Stance

When using Defensive Stance, you will not be able to use the following chains while holding Cross Parry:

Cross Parry -> Blade Draw

It doesn’t matter whether you are pressing chain key or manually. You just cannot cast them while holding Cross Parry. You can chain it when you let go of the Cross Parry though, and it does go off fast as long as you “chain” it quickly.

Shadow Flanker works fine regardless though.

THIS BUG IS ALSO ON INTIMIDATION BERSERKER AS WELL.

Scythe 

You can’t use evasive roll out of it to cancel post-animation. In fact, nothing cancels the animation of this skill. bug?

=================================

Slayer

New Skills

Rending Crash

Cast time 2 seconds

MP cost 180

Cooldown 15 seconds

Skill Damage 9,030

[Effect]

Deliver a heavy blow after leaping toward the target. Has high chance to knock down,

[Chainable Skill]

Increases casting speed when chained from [Overhand Strike], [Eviscerate], [Piercing Lunge], and [Measured Slice].

[How to use]

Use this skill while facing the target.

Piercing Lunge

Cast time Instant

MP cost 75 75

Cooldown 12 seconds

Skill Damage 1,758 1,758

[Effect]

Slice through the target. Then, all attacks against monsters will be back damage for 5 seconds. This skill can be used again before the effect disappears, but doing so will consume the effect. 

[Chainable skill]

Increase casting speed when chained from [Heart Thrust], [Whirlwind], [Knockdown Strike], [Overhand Strike], [Ultimate Overhand Strike], [Eviscerate], [Measured Slice], and [Rending Crash] 

[How to use]

Use this skill to take an advantageous position by quickly moving to such location. 

Colossus Blade

MP cost 70 70 140

Cooldown 5 Minute

Skill Damage 26,899

[Effect] – Charging Skill

Slice up surrounding enemies in wide range. Holding down this skill will empower skill damage. It can be charged up to 3 times and overcharging will consume some HP, but skill damage is increased each time.

[Chainable skills]

Increase Charging speed when chained after [Piercing Lunge] 

[How to use]

Use this skill while facing the target. Holding this skill down longer will increase skill damage. 

It says it charges faster after Piercing Lunge, but either I need to git gud or the difference is not that big. Or it can also be ping issue.

Overhand Strike : Focus

Enhance Overhand Strike

Increase skill damage of [Overhand Strike], [Ultimate Overhand Strike] by 20% when using [Overhand Strike], [Ultimate Overhand Strike] again within 3 seconds.

Expertise

Special Effect

Receive the following effect.

  • When [Piercing Lunge] successfully hits target, decrease cooldown of [Rending Crash] by 1 second
  • When [Rending Crash] successfully hits target, decrease cooldown of [Colossus Blade] by 5 seconds.

Frigid Heart

Enhance In Cold Blood I

On every successful hit during In Cold Blood, increase attack speed by 5%, and crit chance by 5%. This can stack up to 5 times.

Changed or Removed skills

Knocks things airborne and OHS has 100% crit against airborne target, MS has increased dmg on airborne

.

Overpower

Cast Time 1.4 seconds

MP cost 130

Cooldown 1 second

[Effect] – Toggle Skill

Gather up energy to enhance next [Heart Thrust], [Knockdown Strike], and [Rending Crash]. While this skill is active, an enhancement effect Overpower will be generated every 4 seconds, which will be consumed to enhance the next single attack, adding 33% additional damage. 

[How to use]

Activate before initiating combat, then use the skill whenever Overpower is generated. 

OP is now a toggle skill, generating 33% dmg buff every 4 second on certain attacks

Removed – [Uncommon Glyph] Powerlinked Overpower

Removed – [Uncommon Glyph] Keen Overpower

Removed – [Rare Glyph] Keen Overpower

Overhand Strike

[Superior Glyph] Persistent Overhand Strike – 70% chance to reset cooldown

Cast Time 1.6 seconds

MP cost 120

Cooldown 4 seconds

Skill Damage 2,754 (+275.39)

[Effect]

Deliver a devastating blow on target. 100% chance to crit against airborne enemies.

Eviscerate

Cast Time Instant

MP cost 190

Cooldown 9 seconds (-1.8 seconds)

Skill Damage 3,234 (+808.55)

[Effect]

Knock enemies airborne by delivering an uppercut with the greatsword, inflicting heavy damage.

Measured Slice 

Cast Time 1.8 seconds

MP cost 150

Cooldown 9 seconds 

Skill Damage 4,956 (+1,486.85)

[Effect]

Deliver a large swing forward after gathering energy to the greatsword. Skill damage increases by 30% against airborne monsters.

Knockdown Strike

[Rare Glyph] Keen Knockdown Strike – Doubles Crit Factor for 4 seconds.

Reports say its effect applies AFTER skill hits target

Only applies to monsters(?)

Whirlwind 

[Uncommon Glyph] Empowered Whirlwind – Increase Skill damage by 10% for 4 seconds

Reports say its effect applies AFTER skill hits target

Only applies to monsters(?)

=================================

Berserker

New Skills

Berserk

Cast time 2.6 seconds

HP cost 640

Cooldown 5 minutes

Skill Damage 16,321

[Effect]

This skill enables all Berserk skills. 

Consume HP and become Berserk filled with rage for 24 seconds.

During this state, no skilled except Berserk related skills can be used and all damage becomes back  damage. While the effect lasts, all knockdowns and staggers are resisted, and will not die even if HP drops below 1. 

After Berserk ends, all accumulated damage will be received at once.

[How to use]

Use this skill to activate it.

When you use this skill, your skill bar will be empty, leaving out only 5 skills: 

Decimate (1)

Crimson Assault (2) 

Unbreakable (3)

Smash (Left Mouse button) 

Crush (Right Mouse Button)

Smash and Crush chains with each other and Decimate Chains to itself

Each skill except Unbreakable uses HP, so you will lose HP as you attack. If HP consumption or incoming damage exceeds the remaining HP, it will fall into negatives. This is what “all accumulated damage will be received at once” means. When Berserk ends, you will receive those accumulated negative HP as damage. To prevent death from negative damage, you use Unbreakable to receive up to your Max HP value. If your Max HP is 100,000 HP, you can have up to -99,999 HP and survive by using Unbreakable before Berserk runs out. This doesn’t mean Berserk makes you invincible– once you pass that limit (1 – Max HP), you will die. 

You can still receive heals during Berserk.

Decimate

Cast time Instant

HP cost 3,524

Skill Damage 2,862

[Effect] – Berserk Skill

Shred enemies with axes on both hands. Each swing will consume HP, and every hit will gradually increase its speed. 

[Chainable Skill]

Increase skill damage of [Crimson Assault] on every hit.

[How to use]

Use the skill while facing the target during [Berserk] state.

Smash

Cast time Instant

HP cost 1,762

Skill Damage 1,883

[Effect] – Berserk Skill

Swing left hand axe to attack enemy. Every swing will consume HP and every hit will gradually increase skill damage and speed.

[Chainable Skill]

Each hit will reduce cooldown of [Crimson Assault] by 1 second.

[How to use]

Use the skill while facing the target during [Berserk] state.

Crush

Cast time Instant

HP cost 1,762

Skill Damage 1,883

[Effect] – Berserk Skill

Swing right hand axe to attack enemy. Every swing will consume HP and every hit will gradually increase skill damage and speed.

[Chainable Skill]

Each hit will increase skill damage of [Decimate].

[How to use]

Use the skill while facing the target during [Berserk] state.

Crimson Assault

Cast time Instant

HP cost 7,048

Cooldown 10 seconds

Skill Damage 16,321

[Effect] – Berserk Skill

Consume HP and charge forward like a wild beast, recklessly swinging axes to shred enemies on the way. 

[Chainable Skill]

This skill will cancel all other skills.

[How to use]

Use the skill while facing the target during [Berserk] state.

Frenzied Advance

Increase Movement speed while charging

Increase movement speed while charging by 1.5 times.

Cyclone: Typhoon

Consecutive Cyclone Cooldown Reset

Chance to reset Cyclone cooldown on successful hit, which then could be casted again as if was already overcharged. Cyclone: Typhoon effect can stack up to 3 times and based on the stack count, skill damage and cooldown increases correspondingly. 

Video clip: https://clips.twitch.tv/AgitatedFriendlyDumplingsKappaPride 

Cyclone : Typhoon I / II / III

Increase Cyclone Skill Damage by 10% / 20% / 30%.

Using a low level weapon (because test subject kept dying while testing), damage test result:

Vengeance

Increase Damage when receiving damage

When receiving damage, increase skill damage and crit chance of next attack by 10%, and decrease cooldown of [Berserk] by 1 second. 

However, skill damage and crit chance increase effect is only affected by taking damage from monsters.

Fortitude

Cast time Instant

Cooldown 30 seconds

[Effect]

Stagger surrounding enemies within 8m with a shout and recover 9724 HP and 900 MP. 

Becomes immune to stagger or immobilization for 6 seconds after casting this skill. Also greatly increases resistance to weakening effects.

[How to use]

Use this skill after facing head-on with a target to create an opening for short time. 

Knockdown and Stun resist seems to be there. It makes sense since the skill looks like Mocking shout with Tenacity icon and adjusted effects. For reference, Tenacity had Stun resist while Mocking Shout had Stagger or KD resist. However, note that this buff only lasts 5 seconds– which in case for Mocking Shout effect (Stagger/KD resist), it’s a 3 second nerf as they were 8 second buff.  

In case of Unchained Anger during Intimidation, this would be a buff on that regard since it recovers same amount of HP but also replenish 900MP every 30 seconds instead of consuming 300MP every 60 second base cooldown.  

Changed or Removed skills

Animation Changes 

Follow the link here : Cyclone, Thunderstrike, Lethal Strike, Vampiric Blow, and Flatten

Thunderstrike

[Rare Glyph] Empowered (?) Thunderstrike – Increase damage increase from Overcharged damage by 24%

Lethal Strike 

Cast time Instant

Cooldown 7 seconds

Skill Damage 2,819 (+845.67)

[Effect]

Deliver a lethal strike with a large step forward. 

[Chainable Skills]

Increase cast speed when chained from [Thunderstrike] or [Cyclone] 

[Chains]

Lethal Strike -> Vampiric Strike X

This skill no longer charges. It strikes immediately when tapped. With that said, this also feels like its animation gets canceled with axe block much more smoothly, but only after the hitting animation. I can hold block while casting and it’ll block cancel the post-cast animation unlike the NA version atm.   

Damage still scaled based on character’s HP. (lower HP = more dmg)

Lethal Strike and Cyclone still cannot be cast during Intimidation. This hasn’t changed. This is a problem though because the game forces you to chain Thunderstrike into Lethal Strike instead of Vampiric Blow, so you have to press them manually instead of chain key. Also it’s annoying that they’re trying to tell you to chain something you cannot. 

Despite what is shown in [Chains], Lethal Strike still does not chain into Vampiric Blow.

[Superior Glyph] Carving Lethal Strike – Doubles Crit Chance

[Common Glyph] Persistent Lethal Strike – 40% chance to reset cooldown

BHS forgot to remove this talent 

Lethal Strike – Continuous Charge

Replenish 60 MP per second while charging.

Lethal strike no longer charges LUL

Removed – [Common Glyph] Slick Lethal Strike 

Dash

[Common Glyph] 50% chance to activate Flurry of Blows I

Tenacity 

  • Removed – Merged to Fortitude

Unchained Anger

  • Removed – Merged to Fortitude

Mocking Shout

  • Removed – Merged to Fortitude…? I think

BUG

Intimidation

When using Intimidation, you will not be able to use the following chains while holding Axe Block:

Axe Block -> (block damage) -> Axe Counter 

(after blocking) -> Raze

It doesn’t matter whether you are pressing chain key or manually. You just cannot cast them while holding Axe Block. You can chain them when you let go of the Axe Block though. 

THIS BUG IS ALSO ON DEFENSIVE STANCE WARRIOR AS WELL.

Also you can use Berserk while Intimidation, but you will lose Intimidation status when activating Berserk, requiring you to cast Intimidation again afterwards. 

=================================

Brawler

New Skills

Flying Kick

Cast time Instant

MP cost 100

Cooldown 15 seconds

Skill Damage 1,545

[Effect]

Leap 7m forward then deliver a back spin kick.

On successful hit, reduce cooldown of [Resounding Uppercut] by 10 seconds

[Chainable Skill]

Leap 6m further, faster, and more powerful when used after all other skills.

[How to use]

Use this skill to quickly approach an enemy or as a movement. It is more effective when used after other skills which has long post-cast.

One-inch Punch

Cast time Instant

MP cost 180

Cooldown 25 seconds

Skill Damage 5,944

[Effect]

Deliver a strong blow to the nearest frontal target.

On successful hit, the target will be staggered, then deliver a shock wave to its behind to deliver a powerful explosion which has high chance to knock down.  

This skill inflicts more damage against targets with lower HP.

[Chainable Skill]

Chaining after all other skills will cause the skill effect to occur faster.

[How to use]

Face the target head-on, then use the skill while facing the target. It is more effective if the target’s HP is low or chained after other skills that have long post-cast.

This thing’s hit box is so bad because it requires you to stick to target really closely. It sometimes misses despite that though.

Resounding Uppercut

Cast time Instant

MP cost 100

Cooldown 5 Minutes

Skill Damage 16,800

[Effect]

Swiftly throw punches from left and right on the surroundings while this skill is being used. Every swings will increase attack speed and power up to 5 times, and gather targets slowly while staggering them as they receive damage. When the barrage ends, the targets will be knocked airborne with a final uppercut. 

Every successful hit will reduce cooldown on all attack skills by 1 second each. 

[Chainable Skill]

This skill will cancel any other skill.

[How to use]

Use this skill amongst large group of enemies, and its attack direction can be changed by moving the the camera. 

It is more effective when chained after other skills that have long post-cast.

Intense Fury

Intense Fury

When Rage is 75% or higher, increase damage against monster by 5%

Smoldering Rage

Smoldering Rage

Stacks Smoldering Rage upon successful Perfect Block

  • Each stacks increase damage of [One-Inch Punch] and [Haymaker] by 1%
  • First successful block grants 5 stacks, then 1 stack afterwards.
  • Consumed when [One-inch Punch] or [Haymaker] is used.

This buff stacks up to 100 times. It took me like 3 min to stack to 30 lol…

Haymaker: Accelerate

Accelerate

Gain [Haymaker: Accelerate] buff for 2 seconds upon successful hit with Haymaker

  • [Haymaker: Accelerate] increases attack speed of [One-inch Punch] by 20%

Changed or Removed skills

Divine Wrath

Cast time Instant

MP cost 1000

Cooldown 5 Minutes

Skill Damage 14,567

[Perfect Block Effect]

On successful Perfect Block by blocking an attack within 0.5 seconds, return 40% of the skill damage to the target within 8m with high chance of crit, then replenish 200 rage. 

No longer a Rage skill. You can use this without rage. Perfect Block effect is also found in Rampage, which is in our current version.

Even if you perfect block, despite what description tell you about “return 40% of skill damage to target”, it doesn’t return any damage.  

On that damage log, there’s Counterpunch proc, Smoldering Rage proc, Pounding Rage proc, then Divine Wrath damage when it does that crash landing. There should’ve been ~2M damage but nope. Dunno how I’m supposed to perfect block proc for that 40% return damage. 

https://clips.twitch.tv/EmpathicGenerousWhaleDoggo

Piledriver

[Superior Glyph] Carving Piledriver – Doubles Crit Chance 

=================================

Mystic 

New Skills

Mote Blast

Cast time 1.2 seconds

MP cost 875

Cooldown 5 seconds

Skill Damage 6,500

[Effect]

Detonate all motes within range, applying recovery effect on allies regardless of [Arun’s Vitae] or [Arun’s Tears], and inflict damage on enemies.

[Chain Skill]

Can be chained from [Arun’s Vitae] or [Arun’s Tears]. 

[How to use]

Use this skill when a target is near either Arun’s Vitae or Tears. 

Detonates up to 5 motes that are about 15m ahead. When casting this skill, there’s a circle that appears in front of the caster which seems like about 7~8m in diameter (hence the 15m range since that’s the estimated diameter). The mote’s explosion range seems to be around 6m radius(?) not sure.

Transmission

Cast time Instant

MP cost 120

Cooldown 30 seconds

[Effect]

Teleport forward with members within 2m range.

[How to use]

Face camera toward the desired direction to teleport with party members near the character.

Thrall of Sovereignty 

Cast time Instant

MP cost 1,075

Cooldown 10 Minutes

Skill Damage 16,000

HP 200,000 (+128,550) (modified by character stat. This is level 1 mystic)

Attack 1,332 (+1) (modified by character stat This is level 1 mystic)

Defense 50,000,000

[Effect] – Summon Skill

Summon Thrall of Sovereignty in wide area ahead to inflict heavy damage against monsters.

[How to use]

Face the desired direction for summoning.

Soul Augmentation

Cast time Instant

MP cost 250

Cooldown 2 seconds

[Effect] – Toggle Skill

Upon activation, using any summoning skill will summon enhanced Thralls that also applies buffs to party members within the area.

[Chain Skill]

[Thrall of Protection] : Generate a barrier that can absorb up to 30,000 HP for 12 seconds. (Barrier grants resistance to knockdown and stagger)

[Thrall of Life] : Remove harmful effects from allies within the area, then increase combat movement speed by 10 for 5 seconds, as well as replenishing 2% max HP and 10% max MP every second

[Thrall of Vengeance] : Increase power by 15 for 12 seconds (effect is removed when knocked down)

[Thrall of Wrath] : Increase Crit power by 0.3 times for 20 seconds (effect is removed when knocked down)

Thrall appearances are different during this state, and their names gain “Enhanced” prefix. 

Note for Theorycrafters: as usual like reroll stats, increase crit power by 0.3times just means +0.3 bonus crit power on stats page.

Changed or Removed skills

Ancient Bindings 

  • Removed – Effect added to Shara’s Lash

Shara’s Lash

Effect added (2nd paragraph): 

When the stun ends, the target is slowed for short time.

Warding Totem

Warding effect is specified as a shield that lasts 5 seconds. 

Healing increased from 3,500 HP to 7,000 HP every 2 seconds for 10 seconds. 

Warding Totem now gives 2 buffs. First one is “Flow of Restoration” which lasts for 3 seconds then comes back immediately after it expires, while the other is Warding Totem Shield (absorbs same amount of 7,149 HP) that lasts 6 seconds.  

Technically, since Totem lasts 10 seconds, the “Flow of Restoration” lasts 12 seconds because it procs when totem is summoned, 4th second, 7th second, and 10th second of totem uptime.

Flow of Restoration (Buff)

While this is in effect, Titanic Favor and Boomerang Pulse will heal additional 30,000 HP.  

Titanic Favor

Decreased healing 3,637 to 2,909 ( -728 ). 

New effect: 

[Chainable Skill]

Heal 30,000HP on each hit while the party member has Primal Surge effect from [Warding Totem].

I’m not sure about whether that 30k HP is flat increase or scaled, but it seems like flat increase. You barely get 10k healing from weapon alone, so 30k scale would be insane (that would quadruple your heal!). 

Boomerang Pulse

Decreased healing 2,439 to 1,951 ( -488 ). 

New effect: 

[Chainable Skill]

Heal 30,000HP on each hit up to two hits while the party member has Primal Surge effect from [Warding Totem].

I’m not sure about whether that 30k HP is flat increase or scaled, but it seems like flat increase. You barely get 10k healing from weapon alone, so 30k scale would be insane (that would quadruple your heal!). 

Corruption Ring

Slightly different animation 

Thrall of Wrath

Cooldown reduced from 10 min to 5 min. It still has cooldown reduction glyph, making it 2 min 30 sec cooldown. With nostrum on double CDR and double energetic III’s cooldown is somewhere 1 min 10s.

Thrall of Protection 

Cooldown is 50s

Thrall of Life

[Superior Glyph] Persistent Thrall of Life – 20% chance to reset cooldown

=================================

Priest

New Skills

Invocation of Judgement

Cast time 1.2 seconds

MP cost 1,000

Cooldown 2 minutes

[Effect] – Enhancement Skill

Enhance certain skills for 25 seconds, but cannot use healing or barrier skills except for [Holy Brilliance] and [Innervate]. 

Additionally, increase crit factor by 100 and always inflict back damage on monsters while effect lasts.

[Chainable Skills]

Decrease cooldown of [Holy Brilliance], [Metamorphic Blast], [Shocking Implosion], [Final Reprisal], and [Zenobia’s Vortex] by half, and add special effect to them.

[Enhanced Skills] 

[Holy Brilliance] : Increase damage by 30%, and apply Enhanced Blessing of Sanctuary on allies despite not having Blessing of Sanctuary.

[Metamorphic Blast] : Increase damage by 100% and increase range of attack.

[Shocking Implosion] : Increase damage by 30% and increase range of attack. Also, upon successful hit, allies surrounding the target will recover HP.

[Final Reprisal] : Increase damage by 50% and increase range of attack. Also, upon successful hit, allies surrounding the target will replenish MP.

[Zenobia’s Vortex] : Increase damage by 50% and increase range of attack.

[How to use]

Use this skill when DPS support is needed.

To have high uptime of this buff, you must use Zenobia’s Vortex and Holy Brilliance very often (and it might be the 1 of few skills you need anyways).

Holy Brilliance

Cast time Instant

MP cost 300

Cooldown 15 seconds

Skill Damage 5,700

[Effect] – Healing Skill

Gather up energy of light and blast a bright beam of light forward. It will recover up to 5 allies it passes by for 800 HP and apply Blessing of Sanctuary. 

When it reaches its max distance, it will detonate to release the stored energy to recover surrounding allies for 1200 HP, while enemies take heavy damage. 

However, if they already had Blessing of Sanctuary effect, it will be enhanced.

[Enhanced Blessing of Sanctuary]

Increase Power by 15, decrease damage received by 20% and recover 350 HP every second for 5 seconds. 

However, effect will be lost when knocked down.

[How to use]

Aim this skill toward the target. This skill will be more effective when the distance of detonation is considered. 

It can go through walls/pillars and still retain its effect (it won’t poof on the wall collision)

Red one is enhance version, lasting 5 seconds while green one is normal one that lasts 10 seconds. To have high uptime of this buff, you must use Triple Nemesis very often (and it might be the 1 of few skills you need anyways). 

Innervate

MP cost 600 600 600 600

Cooldown 35 seconds

[Effect] – Heal and Enhancement skill

While casting, movement speed is maximized and apply Innervation. Also, on every successful cast, all party members except the caster will recover HP and receive Innervation effect. 

After finishing cast and activating skill, allies within 14m will replenish 15~60% MP over 5 seconds, and receive enhanced Innervation.

[Enhanced Effects]

Innervation I : Increase Power by 10

Enhanced Innervation I : Increase Power by 12, Crit power by 0.17

Enhanced Innervation II : Increase Power by 13, Crit power by 0.18

Enhanced Innervation III : Increase Power by 14, Crit power by 0.19

Enhanced Innervation IV : Increase Power by 15, Crit power by 0.20

[How to use]

Apply Innervation to party members while casting, then enhance its effect by ending the cast.

This skill’s buff is nearly impossible to have high uptime. With double CDR, double energetic III, and Estar, it’s on 25 second CD. 

Salvation

Cast time Instant

MP cost 500

Cooldown 24 seconds

[Effect]

Lock on up to 4 party members up to 24m ahead and pull them toward you.

[How to use]

Use the skill then lock onto each desired targets with the crosshead, then use the skill again or left-click to use this skill.

Deliverance ( Passive )

Increase max lock on targets

Salvation can now be used on up to 4 targets.

Arbiter’s Crest

Cooldown Reduction

  • Decrease cooldown of [Invocation of Judgement] by 3 seconds when [Holy Brilliance] successfully hits monster.
  • Decrease cooldown of [Invocation of Judgement] by 3 seconds when [Zenobia’s Vortex] successfully hits target.
  • Decrease cooldown of [Holy Brilliance] by 1 second when [Triple Nemesis] successfully hits target.

Blessing of Sanctuary

Ally Protection Effect

When healing an ally with [Healing Circle], and [Regeneration Circle], apply Blessing of Sanctuary which grants reduce damage taken by 3% for 10 seconds, and increase power by 2.

Serene Providence

It’s basically Divine Respite with Prayer of Peace merged together.

Changed or Removed skills

Focus Heal

Decreased Healing 2,438 HP to 1219 HP

Chains to

Healing Circle

Regeneration Circle 

Cast time 1.6 seconds (?! it’s 2.4 seconds originally)

MP cost 375 (?! it’s 500 originally)

Cooldown 20 seconds 

[Effect] – Healing Skill

Apply Regeneration Circle effect up to 5 allies within 26m (?! it’s 16m originally) ahead which recovers 308 (?! it’s 220 originally) HP every 2 seconds for 10 seconds. 

[Chain Passive] – Awakening Only

When successfully hitting target, apply [Blessing of Sanctuary] passive.

[How to use]

Use this skill while facing toward the target. 

[Uncommon Glyph] Spirited Regeneration Circle – Apply 2% MP replenishment every 2 second for  10 seconds to all targets.

Before (top) and After (bottom)

Healing Circle

Cast time Instant

MP cost 625 (?! it’s 450 originally)

Cooldown 20 second (?! it’s 5 seconds originally)

[Effect] – Healing Skill

Recover 3582 (?! It’s 3981 originally) HP on up to 5 allies in front.

[Chainable Skill] 

Increase healing by 25% and casting speed by 20% when used after [Focus Heal], [Backstep], and [Fiery Escape].

[Chain Passive] – Awakening Only

When successfully hitting target, apply [Blessing of Sanctuary] passive.

[How to use]

Use this skill when the target is near you.

Blessing of Shakan

Cast time Instant

MP cost 625

Cooldown 3 seconds 

[Effect] – Healing and Enhancement Skill

Apply arun’s blessing upon party members including self within 11m which increases non-combat movement speed by 10, power by 25, endurance by 11, all resistances by 5, and recover 73 HP every 2 seconds.

[How to use]

Use this still when all party members are gathered.

Blessing of Seren

  • Removed – added effect to Blessing of Shakan

Energy Stars

Cast time 1 second

MP cost 927

Cooldown 1 minute

Skill Damage 771

[Effect] – Enhancement skill

Releases a wave of lightning after locking on a target within 18m range. Party members near such target will awaken their inner potential, increasing power by 40 and attack speed by 8 for 48 seconds. (although it is not written here, 5% Cooldown Reduction is also there.)

[How to use]

Press this skill then lock-on a target by aiming with crosshair, then press the skill button or left click to use this skill. This is used to apply enhancement effects to party members near the target.

Metamorphic Blast

[Chainable Skill]

Upon successful hit, the caster receives Mark of Vindication which increase crit rate by 1.5 times for all attack skills within next 2 seconds.

Chains to Shocking Implosion and Final Reprisal 

Fiery Escape

Chains to Healing Circle.

Final Reprisal 

Chainable Skill

Increase casting speed when chained from Metamorphic Blast, Shocking Implosion, Triple Nemesis, Zenobia’s Vortex. 

Chains to

Shocking Implosion

Divine Intervention

Becomes Salvation after awakening

Mana Charge 

Becomes Innervate after awakening

Prayer of Peace

  • Removed – merged to Peaceful Providence

Divine Respite

  • Changed to Peaceful Providence

Healing Immersion 

Healing decreased from 3,937 HP to 3,149 HP.

[Superior Glyph] Persistent Healing Immersion – 50% chance to reset cooldown 

=================================

Others

Glyph points

After completing awakening quest, all awakened classes receive 5 more glyph points, making it max of 60.

All Awakened class receives the following skill.

Awakened Power

Cast time Instant

Cooldown 5 minutes

[Effect]

Increase movement speed by 50 for 10 seconds. This cannot be used during combat. 

Non-awakening classes gets:

Dormant Power

Increase damage against monsters 

You are currently preparing to surpass your limits.

Roughly 18% damage increase (varied by 15~20% in multiple tests)

Non-awakening classes do not progress in Awakening Story, so they do not receive +5 glyph points as that requires you to play through Awakening Story.

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