Temple of Eluvium
By: Litewarior
Most of the info is taken from Unskeleton’s guide with his permission (http://twitch.tv/unskeleton, http://undefindske.tistory.com) Credit to Selavy for helping with translations and information, and Shadovv for corrections.
Zulia has sought refuge in the Temple of Eluvium, a site once used by the Aransu clan to study the Spirit Realm. Defending her fortress are the souls of the dead Warlocks, a revived Asura now split into two entities of fire and ice, and the Great Thrall once said to be the protector of the Aransu. This new onslaught may be treacherous, but purging the Aransu clan once and for all will bless you with even greater heights.
Introduction
This raid is similar to Skybreak Spire, being a 12-man raid with a master loot and a weekly lockout. Currently there is no way to reset the lockout.
Progress is only saved when the main boss dies. If you leave the instances after killing the minibosses before the boss dies, the minibosses will respawn and need to be killed again.
Gear Recommendations:
Boss 1-2: Raven 3, Stage 3 ring and earring from Skybreak Spire, 5+ Skybreak Spire Soul Shield, Tiger/Dragon Bracelet stage 10, Awakened Critical Hongmoon/Ascending Soul, Stage 6 Pet, Eternity Belt
The DPS requirement for the first two bosses is 70,000 the gear is merely a recommendation of what you should have.
Boss 4: Raven 6, Stage 10 Skybreak Spire Earring, Stage 10 Bracelet, True Soul
The dps requirement for the last boss is a massive jump up to 160,000, with 3 ranged classes getting a near permanent massive AP buff, while doing all mechanics. You may have to farm the first two bosses and Scion’s Keep for several weeks while practicing the mechanics of the final boss to meet this.
Party Composition:
- 2 Warlocks or Wardens: Soulburn.
- 1-2 Blade Masters: Blade Master is superior to Kung Fu Master for tanking the third and final bosses, as they have a 180 degree rear strafe as oppose to Kung Fu Master’s 90 degree side strafe, and have a ranged engage, respectively. However, their party protection skill is inferior to Blade Dancer’s as it either has a 1 minute cooldown or lasts for only 3 hits.
- 1-2 Kung Fu Masters: Kung Fu Master’s party buffs is superior to Assassin party buffs between Searing Palm and Tremor. It also has 2 pulls in Rising Dragon and Tremor for final boss, which helps group spiders.
- 1-2 Assassins: depending on total number of Fighting Spirits): Assassin Protection Decoy is less reliable than Summoner’s Enhanced Seed Shroud due to their melee nature, but it’s still viable. Other than this, it’s inferior to Kung Fu Master for buffing purposes.
- 1-2 Destroyers: Destroyer’s Iron Plating is quite useful, has a large number of CCs, two pulling skills in Blitz and Drag for the final boss, and grabs are required for one of the minibosses.
- 1-2 Blade Dancers: Their Maelstrom is superior to Blade Master’s since it provides movement speed increase and is on a lower cooldown, and they have a pull skill in Dual Strike and a push skill in Phantom Grip for final boss’s spiders.
- 1-2 Force Masters: High DPS on the final boss, reliable root via Frost Palm Chill for the final boss, and a useful party iframe. The bug bomb mechanic on the last boss usually goes onto the Force Masters due to fire orb’s damage reflection, which can help identifying the people.
- 1-2 Summoners: Their Enhanced Seed Shroud is more reliable than Assassin’s Protection Decoy. The heals can help survive heavy damage over times, and the cat revives will help when people die so DPS isn’t lost when trying to revive them.
- 1-2 Soul Fighters (1-2 heavily recommended): The first boss requires extremely high HP in order for the tanks to survive a mechanic, and without a Soul Fighter the tanks would have to use extremely suboptimal HP gear in order to survive, and could cause aggro swaps due to lower DPS gear. The heal and revives are also useful, for similar reasons to Summoner. Also reliable root via Snowball Chill.
- 1-2 Gunslingers: High DPS on the final boss, and Alpha Call to reset buff or party iframe cooldowns as needed.
An optimal party composition would be 2 warlocks, 2 summoners and 1 of each other class.
Rewards:
Shop:
Items are sold by Suh Seyun at the Dasari Palace Gardens Trading Post.
In order to buy Soul Shields and cosmetics, you need certain achievements. Soul Shields 1-2 require nothing, 3-4 require first boss (Twin Asura), 5-6 require second boss (Great Thrall), and 7-8 require Scion’s Keep (Iron Conqueror). The cosmetics require the 10 kill achievement for the boss that drops them, Frostburn Weapon Chest requires first boss; Conqueror Weapon Chest, Iron Clad, Iron Clad Ornament, and Iron Helmet from Scion’s Keep; and Zulia Hair, Grand Enchantment, and Enthralling from final boss (Hive Queen.
The legendary primers can infuse up to 470 in their respective stat, and require 5 Masterwork Shield Bases from Soul Warden and 5 Hive Queen’s Wings.
The Aransu and Dynasty Mystic Badges are Legendary Mystic Badges and the highest tier of their kind. They are traded using a drop from the first three bosses, but this transaction is class-specific. Their effects can be found on Praetor19’s cheatsheet.
Soul Shields:
Twin Asuras drop pieces 1 and 2 of the Soul Shield, Great Thrall drops pieces 3 and 4, Iron Conqueror (from Scion’s Keep) drops pieces 5 and 6, and Hive Queen drops pieces 7 and 8.
They are much stronger than the Raven Soul Shields, their modifiers and their stats can be found on Praetor19’s cheatsheet.
Legendary Mystic Badge/Elemental Necklace:
The first two bosses will either drop an item you trade in for a Legendary Mystic Badge, or a Legendary Elemental Necklace. The badge exchangeable items are class specific, and can be traded in for one of two badges for each class, each badge is made for a certain element.
Twin Asuras drop the Frostburn Orb which is the badge exchangeable item for Blade Master, Blade Dancer, and Soul Fighter, or the Scora (Flame) or Nightfall (Frost) Necklaces.
Great Thrall drops the Heart of the Great Thrall which is the badge exchangeable item for Kung Fu Master, Destroyer, Assassin, and Gunslinger, or the Stormpulse (Lightning) or Realmbreaker (Earth) Necklaces.
The necklaces have two procs. The first is a personal buff called “Darkstorm” at every stage, which increases your Attack Power by 5/8/11/16 and Critical Damage by 300/350/415/500, with the amount varying by stage that changes between Stages 1-3, 4-6, 7-9, and 10. It procs very often, enough to be considered 100% uptime.
The second proc is Atrophied effect, which applies a debuff to the enemy that lasts 10 seconds, and causes everyone attacking that target to gain 500 Critical Damage.
Weapon Upgrade Material:
Hive Queen will drop one of three weapon upgrade materials. These are used to upgrade Raven weapon to Aransu weapon.
The Husk is used for Blade Master, Blade Dancer, and Soul Fighter only.
The Rancor is used for Kung Fu Master, Destroyer, Assassin, and Gunslinger only.
The Barb is used for Force Master, Summoner, and Warlock only.
Aransu Orbs:
These will drop from each boss, and from the dynamic boxes. You need many of these to upgrade your Aransu weapon.
Hive Queen’s Wings
These are given as a reward from each boss’s daily and dynamic quest, and can be used to upgrade the Elemental Necklace, or trade in for soul shield pieces.
Hive Queen’s Heart
These are given from the dynamic of Hive Queen, and sealed ones drop in the loot table. They are used to upgrade Aransu weapon, or transmuted for 3 Hive Queen Wings.