Gamerstips
  • Home
  • Skyrim
  • Lists
  • FFXIV
  • Tera
  • Lost Ark
  • Privacy Policy
  • About Us
47

On Sharpcast Usage

by Fürst Blumier

Introduction


This document aims to answer the question whether it is better to use Sharpcast for Thunder or for Fire in an ideal setting. Basis for the calculations provided in this document is the model DialaceStarvy employs in his own Thunder calculations.

We will clarify some abbreviations and terminology that will be used. “Thunder III” and “Thundercloud proc” will be abbreviated by “T3” and “T3P” respectively. “Fire III” and “Firestarter proc” will be abbreviated by “F3” and “F3P” respectively. A “hard refresh cycle” (HRC) refers to the chain of procs a single hard refresh produces (at least the procs which actually get used). It also includes all Thunder ticks produced by said hard refresh and chain of procs. 

Sharp Fire


We begin with the usage of Sharpcast for F3. This changes nothing about the HRC so we can just use the normal equations given for the delayed proc usage. The average number of ticks per HRC is given by

with


which results in


The average number of refreshes avgrefresh is independent of proc usage and a result of the limit of the geometric series. Thus the average number of ticks is given by

with avgrefresh = 2.32. Now the average potency of a standard HRC results in


with s denoting the spellspeed scalar.

Sharp Thunder


Now to the usage of Sharpcast for T3. DialaceStarvy already did all the necessary calculations in his Document and we will use the results. The average number of ticks is


with


This gives us


After the guaranteed proc from the Sharpcast is used, the situation is the same as with a normal HRC. Thus the potency a Sharpcast used on T3 results in


over the standard HRC. Or


Here s denotes the spellspeed scalar. 

Comparison between Sharp Thunder and Sharp Fire


The duration of a HRC is given by


Now we let g be the time of a base 2.5s cast, performing an HRC takes g avgrefresh seconds on average. We remember that avgrefresh is independent of usage and equals the limit of the geometric series. P denotes the average potency per second outside of thunder, without taking raid buffs or Enochian into account. With that our potency per second equals


This equation holds true for both sharp Thunder and sharp Fire. What differs is the avgpot in both cases and the average potency per second P outside of thunder. In the following part we will denote all variables in respect to thunder with a prime if it’s applicable. The gain of sharp Thunder over sharp Fire is


P is being calculated using 6 standard rotations to gain a timeframe of 3 minutes which is the same as the cooldown time of Convert, our longest CD. For P 3 sharped Fires are used and the other F3P combinations are weighted by its probability to occur. For P’ all combinations of F3Ps are weighted by its probability to occur. The results are calculated here and presented in the following graph:

and 

This graph assumes optimal play though. In reality ticks are gonna be cut short and F4s have to be skipped or downgraded in Convert phases. Assuming every Thunder refresh being cut short by 2 ticks and 1 downgraded F4 every 3 minutes the results looks like this:

and

Conclusion


As expected sharp Thunder is a slight potency gain of about 1.5 pps or about 3.75 potency per GCD or 900 potency in a 10 min fight assuming optimal play. The downside of sharping Thunder is less safety in your Fire phase since you are lacking the F3P. The calculations also assume perfect Thunder usage without cutting a T3 short which is in reality most of the time not the case. This means with perfect play sharp Thunder is a gain, while sharp Fire is a safer and nearly equal alternative.

Share
alext96

previous post
FFXIV Basic Guide and Tips to the Feast 4v4
next post
FFXIV Faerie Epic Treasure Hunt

You may also like

FFXIV All Extreme Trial Mounts & How To...

February 15, 2022

FFXIV The Dead Ends Dungeon Boss Guide 2023

February 13, 2022

FFXIV Dohn Mehg Dungeon Guide 2023

February 13, 2022

FFXIV Castrum Marinum Trial Guide 2023

February 13, 2022

FFXIV Amaurot Dungeon Boss Guide 2023

February 12, 2022

FFXIV Asphodelos First Circle Raid Guide

February 12, 2022

FFXIV 80-90 Alt Job Leveling Guide 2023

February 12, 2022

FFXIV Akadaemia Anyder Dungeon Guide

February 12, 2022

FFXIV Asphodelos Second Circle Raid Guide

February 12, 2022

FFXIV Anamnesis Anyder Dungeon Guide

February 12, 2022

Leave a Comment

Save my name, email, and website in this browser for the next time I comment.

POPULAR NOW

  • EVE Guide for Newbies Everything You Need To Know

    September 4, 2019
  • FFXIV FF14 Machinist Guide

    August 25, 2019
  • FFXIV FF14 1-200 POTD 1-200 Guide Solo/Party

    June 22, 2019
  • FFXIV Faerie Epic Treasure Hunt

    August 25, 2019
  • Eureka Pagos Guide FFXIV

    August 25, 2019

RELATED POSTS

  • FFXIV All Extreme Trial Mounts & How To Unlock

    February 15, 2022
  • FFXIV The Dead Ends Dungeon Boss Guide 2023

    February 13, 2022
  • FFXIV Dohn Mehg Dungeon Guide 2023

    February 13, 2022
  • FFXIV Castrum Marinum Trial Guide 2023

    February 13, 2022
  • FFXIV Amaurot Dungeon Boss Guide 2023

    February 12, 2022
  • Facebook
  • Twitter
  • Instagram
  • Pinterest
  • Youtube
  • Twitch
  • Steam

@2023 Gamerstips - All Rights Reserved.

Gamerstips
  • Home
  • Skyrim
  • Lists
  • FFXIV
  • Tera
  • Lost Ark
  • Privacy Policy
  • About Us