It seems like the right moment to take a closer look at some of the additional extras packed in. Especially the new dancer job, which I think is the greatest and most interesting job in Final Fantasy XIV. Almost all single DPS character in this game has a very tight rotation, and if you want the best results you will need to follow that rotation. The dancer is so good because it is not like any other DPS job in Final Fantasy XIV, nor is it like any other DPS job. It does not depend on a single tight rotation, you are more fluid.
Picking a Dancer may appear to be a dangerous game. The fire could be too strong one day and faint the next, but it’ll never be too weak, and that is what makes it so beautiful.
Let’s start by going over the basics of the Dancer. The Dancer is among two new classes that entered the game with the introduction of the Shadowbringers 3rd expansion and is a good job to play for beginners.
Unique Game-play Elements
Tanks, DPS (damage dealers), and healers have all played distinct roles in the game. The Dancer is a DPS character that emphasizes damage and buffs. It’s one of the several physical DPS professions available, and it’s only the third one so far. It will be the third class in this small group, along with mechanics and bards. Furthermore, it’s also the only job that focuses on buffing instead of doing damage.
Dancer is a beautiful task that combines two unique gameplay elements at its core: your ranged weapon and dance. Of course, you’ll be inflicting a lot of damage to opponents while playing the Final Fantasy XIV Dancer job, but you’ll also be buffing your allies and yourself while you battle. The Dancer takes that aspect and amps it up a notch, much like the tunes that the Bard and Machinist may utilize to boost allies.
Technical Step
As you progress in the job, you’ll unlock Technical Step, a more sophisticated dance that grants you a bonus. The simple process of pressing the appropriate buttons to gain a boost instantly distinguishes Dancer from the other characters. And then there is the Closed Position move, which simply lets you choose a dancing partner from among your party members. All buffs and effects you apply to your companion will be shared, thus raising their DPS output even more.
Powerful abilities
Dancer’s rotation seems a lot more fluid and versatile than other DPS professions, which is simply stunning. Although the basic rotation for both AOE and single-target consists of only two buttons, each action has the potential to trigger more powerful abilities that flow seamlessly into one another.
Fluidity and Mobility
Of course, new Dancers will be tempted to use all of their proceed skills as soon as they light up, but the best way to play is to wait until all of your damage boosts have activated before using them. Then go insane. Observing the Dancer in motion is a thing of beauty, as each action flows perfectly into the next, and once you get acclimated to how this profession works, it almost seems like a trance. The dancers’ fluidity makes it feel like one of the fastest occupations in Final Fantasy 14, and it’s unlike anything else in the game.
Lots of Procs
Lots of your abilities have procs, which means that when doing an ability you have a random chance of doing some form of bonus action or ability that happens randomly. The dancer has a lot of procs.
More Utility
Dancers, in comparison to other DPS, have more utility in my view. As a result, they have lower DPS when compared to the other DPS classes at peak gear and maximum performance. A little reduction in DPS, on the other hand, signifies nothing.
This is a class that you will love, and if you put in the effort to optimize your rotation and study battles so that you can position yourself around them, you will surely achieve a high enough DPS level to pass DPS tests from various raids (say likes Hades or Ruby).
Dancer is fantastic if you have a good team that will keep your gusts aligned with everyone’s fans, if people do their own thing and their line that doesn’t come to anything, it’s not so great because they have thus utility with which you reach. The other works with the damage it provides to the group. The dancer’s DPS output is low, but its practicality makes it very well suited for surprise attacks. In any case, this is an interesting lesson. Not every combination will trigger some RNGs, but it’s easy to keep helping the team.
Other Skills
Gives you a closed position with one of your group members, allows you to share the effects of the standard finish, the devil, and cure the waltz with that person. Curing Waltz has a cure efficacy of 300 and restores HP to surrounding party members. In the 1960s, the film was remade.
Samba’s Shield: Reduces damage absorbed by yourself and adjacent party members by 10%. In the 120s, it’s been recast. Bard’s Troubadour and Machinist’s Tactician cannot be combined. Increase the critical hit rate and direct hit rate of you and your dance partner as demons by 20%. In the 120s, it’s been recast.
In Avant: Quickly Dash 10 Yalm forward. Every 30 seconds, recover one. When you hit level 80, you can do up to three in Avant.
Flourish: it gives you the effects of the flowering waterfall, floral dish, blooming windmill, flowery shower, and flowering fan dancing.
Improvisation: Allow yourself to improvise by dancing to the rhythm of your own drum. Improvisation Effect: Increases Esprit Gauge for 15 seconds when in the fight. The rate at which the gauge rises changes depending on the number of party members nearby. Furthermore, healing acts enhance HP recovery by 10% for self and adjacent party members. When you do another action or move, the effect stops (including facing a different direction). Upon completion, stops auto-attack.
Dancer is entertaining and capable of putting up decent numbers when used alone or with a partner.