Titania Extreme Guide
by Phantom Lunar
4 Phases in this fight.
Phase 1
Tank the boss in the middle, opener is around 20 seconds before first mechanic happens.
There are walls still in this phase.
Phantom Rune
- Two versions of effects for this mechanic.
- If the boss glows with purple dust & wings are spread out, it’s a PBAoE. Run away from boss.
- If hit by this, you’ll get feared and run around like an idiot
- If the boss throws green dust & wings are tucked in, it’s AoE all the map except around the boss, come close to melee range.
- If hit by this, you’ll get pushed out of the map.
On the first one, it’s always purple dust.
Water puddles
- Titania drops 8 water puddles on the map. It will count down and at the end of the count down if no one is on top of the puddle, it will spawn an add.
- These adds will explode if they don’t die quickly enough.
- Set positions and be on top of the puddle to make sure there are no add spawns.
Flame Rune
- Titania marks each healer with “Gather around” marker to soak high fire damage.
- Separate the group into 2 groups, healer, tank, 2DPS and group up on top of the water puddle.
- Water puddle gives “Fire Resist” to help soak the damage. If taken without the puddle, you’ll die from this.
- Puddles disappear after this.
Vine Tethers
- A tether between a tank/healer with DPS will happen.
- Wait for the tether debuff to appear after the cast then run far away from each other to break this tether.
- If you split too early before the tethers appear it may not break when you both reach the wall.
- If it takes too long to break, both tied members will get vulnerable stacks.
- Have tank/healers run north while dps run south.
Phantom Rune
- This will be the second Phantom Rune and it will always be the green dust.
After that it’s Phase 2.
Phase 2
Walls disappear on entering this phase. You can fall off now.
Mechanic order = Lightning AoE -> Tank buster -> Roots + Tether -> Large cone AoE -> Frost Rune + AoE on people -> Phantom Rune(Green) -> Add phase
Lightning AoE
- Titania marks a random target with a transferable tether and after roughly 3 seconds, shoot them with a lightning AoE.
- Titania shoots 6 shots overall and each hit applies lightning debuff.
- If someone gets hit by this with the debuff, they’ll die.
- Make a lightning AoE section and number yourself from 1-6. Take turns taking the lightning AoE.
Growth Rune + Vine Tethers
- Titania puts two tree roots that grows slowly in size. Tether mechanic happens at the same time.
- Root will spawn one northeast or northwest and southeast or southwest.
- North and south will always be diagonal.
- The roots will cover the edges of the map, you want to move away from each other as soon as possible before you run out of space.
- If hit by the roots, it will root, bleed, slow on you for massive damage.
Frost Rune + AoE
- Shiva Mechanic, puts large circle aoe from the middle to out to either clockwise or counterclockwise.
- Go to the safe spot and move into middle after middle one explodes.
- After the Frost Rune, everyone will get a small AoE circle around them and it will explode for damage. Spread out.
Phantom Rune
- This Phantom Rune will always be the green dust.
Phase 3
3 adds will spawn. Tree, Puck, Big dude. Kill them in this order = Tree -> Puck -> Big dude.
Adds
Tree
- Tree will do a cone AoE with safe spots in the middle.
- If hit by this, you’ll fall off the edge.
- Casts an unavoidable AoE damage to party scaling with his current HP.
- At full, it’ll wipe the group. The reason why you kill this first.
- Tank doesn’t need to tank this.
Puck
- Applies blunt resist down debuff(?)
- I think this is why you kill him second? If it stack too much, the tank dies.
- Off tank takes this
Big dude
- Puts AoE on 4 people at certain points. At the same time as Tree’s cone AoE.
After the 3 adds die, Titania raises them as bigger adds.
All the abilities from the adds are the same but it’s just bigger.
Mechanic order from big add raise = AoEs -> Stack -> Smash+Tether -> Stack + 2 AoE
2 new mechanics when adds revive. Adds AoE looks as below.
—–>
Stack
- Simple stack to soak damage. Want to soak it in front of the tree to allow dps to keep dpsing.
Smash + Vine Tethers
- Prob the most tricky part for this fight.
- 2 corners of the map is unsafe due to AoE.
- Same as root. One north, one south.
- Tether mechanic will happen at the same time.
- Big add will smash the ground knocking anyone away from the middle.
- You want the tanks/healer to be on the north side while dps on the south side.
- The smash will push you away from the tether partner automatically.
- After the smash Tree AoE will happen.
- ——->
Stack + AoE
- Stack up for damage soak except for 2 people who get targeted for AoE.
- Want to stack up in front of Puck so DPS can derp.
After that kill the remainder while dealing with any potential add AoEs.
If you don’t kill them before the bar reaches 100. It’s a wipe.
Titania deals party damage and goes into phase 4
Phase 4
Phase 4 is similar to Phase 2 with certain new mechanics.
Mechanic order goes like this = Water Puddle + Phantom Rune -> Flame Rune + Roots -> Phantom Rune -> Party Damage (Healer) -> Fae Light (Tanks immune or share) -> Frost Rune (Shiva AoEs) -> Raid AoE -> Lightning Tethers (Handled the same way as in phase 2 with the same 6 people) -> Growth Rune -> Phantom Rune -> Phantom Rune -> Enrage (She will cast the raidwide AoE with a longer cast time)
Water Puddles + Phantom Rune
- Same as phase 1 puddles but Phantom Rune happens at the same time.
- You have time to get to your puddles after the Phantom Rune mechanic.
- Watch out for green (In) or purple (Out) then go to your puddles.
Flame Rune + Growth Rune
- Flame rune remains unchanged but Titania spawns roots at the same time.
- 2 variations on the roots. Depending on where it spawns you might have to move to a different puddle.
- Pug groups always move clockwise.
This will immediately be followed by a Phantom rune (Always opposite to the one she did during puddles). Then the last phase continues until enrage.
The rest of the mechanics are handled the same way as in previous phases.