Rath’s Rotation for Lv60 ★/★★/★★★/★★★★ Crafting (70 Durability)
Original Source: http://forum.square-enix.com/ffxiv/threads/250973-3.05-Crafting-Rotation-lv-60**-Materials-Gear?p=3188383
Interpreted by: Koyo Sorakiri (Exodus, Aeon Tacticians FC)
Updated: Jul 18, 2017 (Changed colors for accessibility)
STORMBLOOD NOTE: Rath’s Rotation works for Lv70 ★/★★ as well! I won’t be updating the document with the Lv70 stats, etc. as there will likely be better rotations discovered that use the Lv61-70 skills. If a new rotation appears that is very stable (and relatively CP-friendly), I’ll likely make a new document for it (and will link to it here).
Cross-Class Skills
REQUIRED OPTIONAL
Maker’s MarkGSM 54 | Flawless SynthesisGSM 37 | SteadyHand IICUL 37 | Careful Synthesis IIWVR 50 | Piece by PieceARM 50 | HastyTouchCUL 15 | Byregot’s BlessingCRP 50 | Comfort ZoneALC 50 | WasteNot IILTW 50 | Tricks ofthe TradeALC 15 | InnovationGSM 50 | ReclaimCUL 50 |
NOTE: Tricks of the Trade (ToT) is highly recommended. For every ToT proc you take, you can swap a future Hasty Touch with a Precise Touch, Basic Touch, or use Innovation in the finisher (if circumstances permit).
The rotation below must be strictly adhered to in order to succeed. You may only use ToT if a proc happens at specific times. Similarly, you may only use Precise Touch, Basic Touch, or Innovation if you have an unused ToT in the bank. Places in the rotation where ToT procs may be taken safely will be noted in the rotation.
Minimum Required Stats (Don’t forget to use food, FC buffs, etc.!)
Lv60★ 620 Craftsmanship 589 Control 437 CP
Lv60★★ 718 Craftsmanship 695 Control 437 CP
Lv60★★★ 850 Craftsmanship 820 Control 437 CP
Lv60★★★ (Ironworks) 870 Craftsmanship 835 Control 437 CP
Lv60★★★★ 995 Craftsmanship 955 Control 437 CP
NOTE: For every 18 CP above the minimum 437 CP you have at the start of the craft, you can treat it as if you started with a free ToT in the bank.
Rotation
ANNOTATION: If an action has a pink background color, it is safe to take a ToT proc AFTER that action. If an action has a red background color, it is safe to take a ToT proc BEFORE or AFTER that action. If an action has a blue background color, the action may need to be changed depending on the results of previous actions.
PHASE 1: MAIN PROGRESS PHASE (Highly recommend taking a ToT proc ONLY ONCE during this entire phase.)
100% | 100% | 100% | 100% | 100% | 90% | 90% | 90% | 90% | Repeat Flawless Synthesis as necessary until MIN Progress reached or Maker’s Mark stacks depleted. |
NOTE: Use Steady Hand here, NOT Steady Hand II.
Before the start of phase 2, you MUST completely deplete the Comfort Zone stacks (10 actions required after using Comfort Zone). If you do not deplete all Comfort Zone stacks and start the next phase, you will not have enough CP to finish the craft without the use of ToT procs. Because this is a requirement, you will often end up with 894 progress in Lv60★ crafts, which requires paying attention in phase 2 (especially if you have much more than the minimum required craftsmanship for Lv60★).
Your goal by the end of this phase is to have a MINIMUM progress of:
854 (Lv60★) / 1150 (Lv60★★) / 1309 (Lv60★★★) / 1412 (Lv60★★★ IW) / 1564 (Lv60★★★★)
To reach the above MIN progress, you need:
(Lv60★) 6 successful Flawless Synthesis actions performed out of 8 chances.
(Lv60★★) 9 successful Flawless Synthesis actions performed out of 11 chances.
(Lv60★★★) 10 successful Flawless Synthesis actions performed out of 13 chances.
(Lv60★★★ IW) 11 successful Flawless Synthesis actions performed out of 14 chances.
(Lv60★★★★) 12 successful Flawless Synthesis actions performed out of 16 chances.
NOTE: As your craftsmanship stat increases, the MIN progress required will be reduced (you will need less successful Flawless Synthesis actions), depending on how much progress Careful Synthesis II gives.
Any progress beyond the minimum is wasted (and can cause potential problems if you’re not paying attention in phase 2), so once you’ve reached the minimum (and all Comfort Zone stacks are depleted), go ahead and commence phase 2. If you deplete all Maker’s Mark stacks and have not yet reached the minimum progress, do not despair. We will just need to sacrifice a Hasty Touch by replacing it with a Careful Synthesis II in phase 2.
You should have 50/70 durability left, and a MINIMUM of 379 CP (with no Comfort Zone stacks left) at the end of this phase.
PHASE 2: QUALITY PHASE – PART I
80% | 80% | 80% | 80% | 80% * | ** |
* If you did not reach MIN progress in phase 1, change this Hasty Touch to a Careful Synthesis II.
** Before this step, watch how much progress your first Careful Synthesis II gives. If using Careful Synthesis II on this step will finish the craft, change the action to a 50% Hasty Touch (unbuffed by Steady Hand II).
Your goal by the end of this phase is to be within ONE Careful Synthesis II from finishing the craft. You should have 15/70 durability left, and a MINIMUM of 252 CP (with no Comfort Zone stacks left).
PHASE 3: QUALITY PHASE – PART II
* | 80% * | * | 80% * | 80%* | 80% * | 80% | 80% |
* From the time the first Steady Hand II buff of this phase activates until the buff ends, you may take a ToT proc ONLY ONCE. If you do, you must shift one of the Hasty Touches to after the next Steady Hand II (because the ToT proc will take up one of the Steady Hand II stacks). Doing so will also make it impossible to use an Innovation in the finisher (because you won’t have enough Steady Hand II stacks to cover Byregot’s Blessing in phase 4).
If you have gained CP from ToT procs and are having a drought of Good/Excellent conditions for proc’ing Precise Touch in place of Hasty Touch, you may consider changing the last Hasty Touch(es) into Basic Touch(es) to guarantee more Inner Quiet stacks. Having more Inner Quiet stacks for Byregot’s Blessing is better than saving CP from ToT procs for Innovation in the finisher.
Your goal by the end of this phase is to have as many Inner Quiet stacks as possible. You should have 15/70 durability left, and a MINIMUM of 48 CP (with one Comfort Zone stack left) or 56 CP (with no Comfort Zone stacks left).
Finally, if RNG has not been kind to you and your chances of making an HQ item are slim (which will happen from time to time), you may choose to Reclaim if you have made the skill available to use. If you’re sitting at 48 CP with one Comfort Zone stack left, perform another Hasty Touch to bump you to 56 CP, and then you can Reclaim. After this point, you will (likely) be unable to Reclaim the craft.
PHASE 4: FINISHER
* | 100% |
* After this Great Strides action, if you have two more Steady Hand II stacks, at least 38 CP (for Observe) or 42 CP (for Innovation), and the condition isn’t Good or Excellent, you can optionally use Observe to try to bait a better condition, or Innovation to buff the Byregot’s Blessing further. If you only have one Steady Hand II stack due to shifting Hasty Touches around in phase 3, you cannot use any action between Great Strides and Byregot’s Blessing, as you don’t want to risk failing an unbuffed 90% Byregot’s Blessing after all this work.
GOOD LUCK ON YOUR Lv60 ★/★★/★★★/★★★★ CRAFTS!!