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FFXIV

FFXIV Odin Guide Urth’s Fount

by alext96 September 19, 2021
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Contents show
Odin
Hall of Sorrow
Valknut
Hall of Stone
Hall of Lead
Sanngetall
Einherjar
Gagnrath
Gungnir
Shin-zantetsuken

Odin

Like the faint encounter, your group’s raid damage must be maximized. Odin will unleash Shin-zantetsuken at 15% or after approximately 7 minutes, wiping your raid if he is not killed within approximately 30 seconds.

This tutorial assumes you are solo tanking to increase your total damage rate. Because some mechanisms may disable players, everyone must be cautious. Dodging is crucial in this battle, as dead players deal no damage.

Hall of Sorrow

Raid-wide damage

Throughout the fight, Odin will cast Hall of sorrow. A raid-wide AoE that can quickly be healed through. 

Valknut

Point blank AoE; melee and tanks should avoid

Line AoE – plenty of dodging!

The first skill is Valknut. This is a high-damage AoE that melee and tanks should avoid.

Hall of Stone

Ground Aoe Circles – avoid

Back-to-back

The hall of stone will target the next three players. These are huge AoE rings that all players should avoid. Move as soon as the telegraph appears and avoid boxing yourself in. If this hits a player, they will take damage and be petrified for eight seconds. This is unavoidable. Because DPS is vital, a petrified damage dealer may be devastating.

Hall of Lead

Targets three players – damage and slow (dispellable)

Can splash – Spread Out

Hall of Lead will damage and slow three random players. This power can and should be cleaned quickly.

Sanngetall

Tank crunch!

Tanks and external cooldowns are a must.

Sanngetall is Odin’s death sentence-likeability. This ability’s three-second cast will strike the main target for 8,000 unmitigated. I’d suggest a virus and cooldown rotation to minimize damage, as well as stone skins and apples.

Einherjar

Raid-wide damage + bleed

Heal – can dispel if necessary

Einherjar is a raid-wide AOE that deals a lot of damage and leaves everyone bled for 30 seconds. In this battle, the healers must trust one another. During this time, it’s best to assign particular tasks. Healers may mitigate bleed damage, but they can also be dispelled. Regroup everyone and watch out for the tank crunch.

Gagnrath 

Line AoE – dodge

Back-to-back – keep moving

Swords spawn on the outer ring throughout the fight. Intimidates and knocks back anybody they strike. This may occur in two ways. Or from the external carnal points to the interior carnal points. They will appear in pairs initially, but as the battle continues, they will be cast back to back. The telegraphs are apparent and allow you plenty of time to escape. Because Vulknut frequently casts, melee and tanks must be especially cautious. Keep an eye out.

Gungnir

Targets 3 players – damage + gungnir “adds”

Raid-wide bleed while they are alive – Kill them asap.

These purple AoE puddles will eventually mark three people. After that, three gungnirs will descend on the player. Injuring anybody in the puddle. Shift these three targets apart, so they don’t overlap. While the Gungnirs are alive, they will bleed the raid. So everyone must switch and eliminate them asap. During this period, healers must heal through the hall of sorrow, and everyone must avoid AoEs. This phase of the battle is already difficult enough for the healers.

Shin-zantetsuken

  • 15% or “enrage”: 30s cast – pop all coolies.
  • If you don’t kill Odin within 30s you entire raid will be instantly wiped

This cycle will continue until Odin reaches 15% or the enrage timer. He will then start casting shin-zantetsuken. No further damage will be dealt with. Therefore tanks and healers should switch to DPS and burn. Use pots, cooldowns, and limit breakers to take him down. You have approximately 30 seconds to kill him during the animation.

That’s it. Odin down. This battle is primarily on avoiding mechanics and doing substantial damage.

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