Warden
Winter’s Embrace
Glacial Wall, Ultimate:
- Create an impassible wall of ice in front of you for X secs. Wall intercepts projectiles and will absorb Y damage before breaking. When the effect ends or is broken, the wall will blast nearby enemies dealing Z cold damage and inflicting them with Chill for W secs. Costs ### Ultimate. Instant cast.
- Morph: Glacial Barrier: Create a barrier of ice around yourself that negates the effects of all projectiles aimed at you for X secs. Glacial Barrier will absorb Y damage before breaking. When the effect ends or is broken, blast the area around you with a chilling wind dealing Z cold damage and freezing all enemies to the ground and inflicting them with Chill for 3 secs. Costs ### Ultimate. Instant cast.
- Morph: Glacial Bulwark: Create an impassable wall of ice in front of you for X secs. Wall intercepts projectiles and reflects them back at the attacker dealing 100% of the damage dealt to the wall as cold damage and inflicting them with Chill for 3 secs. Glacial Bulwark will intercept Z damage before breaking and will explode dealing W cold damage to nearby enemies also inflicting them with Chill. Costs ### Ultimate. Instant cast.
Chill Wind:
- Release an icy blast of wind in W meters in front of you. Deals X cold damage per second. Targets are Chilled while affected by Chill Wind and for 3 seconds afterwards (enemy players are only Chilled for 1 sec afterwards). Costs Y magicka per second. Channeled.
- Morph: Frostbite: Release an icy blast of wind in W meters in front of you. Deals X cold damage per second. Targets are Chilled while affected by Frostbite and for 3 seconds afterwards (enemy players are only Chilled for 1 sec afterwards). While channeling allies may activate Cold Snap synergy and deal an additional 3X magic damage. Costs ### magicka per second. Channeled.
- Morph: Frost Touch: Imbue your touch with the chill of death. Your next X light and heavy weapon attacks in the next Y secs deal an additional Z cold damage as physical damage and ignore W% of your target’s armor. The first target struck after activation is Chilled for 3 secs (enemy players are affected for 1 sec). Costs ### stamina. Instant cast.
Ice Shard:
- Fire a shard of hardened ice at a target dealing X cold damage. If the target is affected by Chill, the shard will shatter dealing X magic damage in Z meters around the target to other targets. Costs ### magicka. # sec cast time. Long range.
- Morph: Frozen Core: Fire a shard of hardened ice at a target dealing X cold damage. If the target is affected by Chill, the shard will shatter dealing X magic damage in Z meters around them to other targets and stun the primary target for Y secs. Costs ### magicka. Instant Cast. Long range.
- Morph: Frozen Impact: Fire a sphere of hardened ice at a target dealing X cold damage. If the target is affected by Chill, the sphere will deal 250% more damage as magic damage. Costs ### magicka. # sec cast time. Long range.
Shiver:
- Your blood thickens and your temperment hardens. You gain Minor Fortitude for X secs. While active you deal Z (minor) magic damage to enemies who are blocked by you. While slotted, reduced block cost by Y%. Costs ### magicka. Instant cast.
- Morph: Hypothermia: Your blood freezes and your skin hardens into ice. You gain Minor Fortitude for X secs. While active, you sap the strength from enemies who attack you reducing their weapon damage by Z% when they are blocked by you. While slotted, reduced block cost by Y%. Costs ### stamina. Instant cast.
- Morph: Shivering Coat: Your blood freezes and your skin hardens into ice. You gain Minor Fortitude for X secs. While active your armor and magic resist increases by Z and you deal W magic damage to enemies who are blocked by you. While slotted, reduced block cost by Y%. Costs ### magicka. Instant cast.
Crystalize:
- Chill the blood of your foe for X secs dealing Z cold damage whenever the foe moves voluntarily. Only one target can be affected at a time. Costs ### magicka. Instant cast. Long range.
- Morph: Volatile Ice: Chill the blood of your foe for X secs dealing Z cold damage whenever the foe moves voluntarily. When the effect ends or is removed, the target is dealt an additional X magic damage instantly and is frozen to the ground for Y secs. Only one target can be affected at a time. Costs ### magicka. Instant cast. Long range.
- Morph: Crippling Crystals: Chill the blood of your foe for X secs dealing Z cold damage whenever the foe moves voluntarily. While affected your target takes an additional Y% cold damage from other abilities you cast. Only one target can be affected at a time. Costs ### magicka. Instant cast. Long range.
Wind Cloak:
- Wrap yourself in a gust of winter winds for X secs and gain Major Expedition, leaving a path of ice in your wake that melts quickly. Enemies inside the wake are snared and take Z cold damage per sec. Costs ### magicka. Instant Cast. Sprinting cancels the effect.
- Morph: Wind Skate. Wrap yourself in a gust of winter winds for X secs granting Major Expedition and leave a path of ice in your wake that melts quickly. Enemies inside the wake are snared and take Z cold damage per sec. Costs ### Stamina. Instant Cast. Can be active while sprinting.
- Morph: Wind Walk: Wrap yourself in a gust of winter winds for X secs granting Major Expedition and leave a path of ice in your wake that melts slowly. Enemies inside the wake are snared and take Z cold damage per sec. Costs ### Magicka. Instant Cast. Sprinting cancels the effect.
Passives:
- Winterized: You deal 5%/8% more cold damage. Winter’s Embrace abilities cost X% less to cast.
- Cold Blooded: When you kill a target with a Winter’s Embrace ability, restore ## Magicka. Killing a Chilled target doubles this effect.
- Cryogenics: increases the duration of Crystallize and Shiver by X%/2X%. Wind Cloak increases your magic resist and armor slightly/moderately while active.
- Antifreeze: Increases stamina regeneration by X%/2X%. Reduce cold damage taken by 5%/8%. When below 10% max stamina gain Major Savagery for X/1.5X secs.
Green Balance
Elysian Field, Ultimate:
- The ground around you (large area) erupts in sacred flowers for Y secs that billow out magical pollen and heal allies when they walk over them. Costs ### Ultimate. Instant cast.
- Morph: Elysian Meadow: The ground around you (large area) erupts in many sacred flowers for Y secs that billow out magical pollen and heals allies when they walk over them and restore X% of their missing magicka or stamina (which ever has the highest total) over Z seconds. Costs ### Ultimate. Instant cast.
- Morph: Stygian Meadow: The ground around you (large area) erupts in sacred flowers for Y secs that billow out magical pollen and inflict X magic damage to enemies that walk over them and causes Major Defile while they are inside the meadow. Costs ### Ultimate. Instant cast.
Mend:
- Heal yourself or a low health ally for X% of their missing health. The target affected then heals for an additional Z health over Y (short) secs. Costs ### magicka. Instant cast.
- Morph: Verdant Mending: Heal yourself or a low health ally for X% of their missing health. The target affected then heals for an additional Z health over Y (short) secs and is granted Minor Vitality. Costs ### magicka. Instant cast.
- Morph: Parasitic Mending: Heal yourself or a low health ally for X% of their missing health. The target affected then heals for an additional Z health over Y (short) secs and applies Minor Lifesteal on the target of their next light or heavy attack in the next W secs. Costs ### magicka. Instant cast.
Wither:
- Siphon energy and vitality from the environment, causing Z magic damage and healing yourself for X. If Wither affects 2 or more targets, you are granted Y ultimate for each unique target affected. Costs ### magicka. Instant cast.
- Morph: Dessicate: siphon energy and vitality from the environment, causing Z magic damage and healing yourself for X. If Dessicate affects 2 or more targets you are granted Y ultimate for each unique target affected. Deals 250% greater damage to a foe with a higher health percentage than you. Costs ### magicka. Instant cast.
- Morph: Blight: Imbue your next fully charged heavy weapon or staff attack within Z secs with a toxic force that deals X poison damage over Y secs. When the effect ends or is removed you are healed for a % of the damage this ability inflicted over Y secs. If the target is afflicted with major or minor defile, you instantly inflict 3X poison damage immediately in addition to other effects when your fully charged attack lands on your target. Costs ### Stamina. Instant cast
Mourning Lilly:
- Mourn the loss of life around you and cause a single lilly to erupt from nearby corpses. The lilly releases a soothing mist that heals allies in a small area and restores stamina and magicka. Lilies last for X secs. Costs ### magicka.
- Morph: Grave Lilly: mourn the loss of life around you and cause a single lilly to erupt from nearby corpses. The lilly releases a soothing mist that heals allies in a small area and restores stamina and magicka. If the Grave Lilly is planted on an ally, they can be resurrected 25% faster. Lilies last for X secs. Costs ### magicka. Instant cast.
- Morph: Grave Bramble: Revel in the loss of life around you and cause a twisted mass of thorny vines to erupt from nearby corpses. The brambles damage enemies and snare them for X% and inflicts Z magic damage every .Y secs while they are near or inside the brambles. If the corpse is an ally, the damage is increased by 300%. Costs ### magicka. Instant cast.
Thorn Shot:
- Fire a briar seed at a foe and immobilize them in thorny vines inflicting X magic damage over Z secs. While your foe is immobilized, an ally may activate the Thorn Crush synergy and deal an additional 1.5X magic damage instantly. Costs ### magicka. Instant cast.
- Morph: Blessed Thorns: Immobilize enemies in a small radius around you in a thicket of thorny vines that cause X magic damage over Z secs. While your foes are immobilized, an ally may activate the Thorn Crush synergy and inflict an additional 1.5X magic damage and heals them for Y (small amount) over Z secs. Costs ### magicka. Instant cast.
- Morph: Thorn Spit: Fire a briar seed at a foe and immobilize them inflicting X magic damage over Z secs. Activate again, while your foe is immobilized, to teleport through the green to your target and cause the thorns rip through your foe, releasing them and causing an additional X magic damage instantly. Cost ### magicka. Instant cast.
Wyrwood Sapling.
- Plant a Wyrwood Sapling at target location. After X sec, the sapling erupts from from the ground and heals allies around (small radius) it for Z health per second and dies after Y secs. Costs ### magicka. # Sec cast time. Long range.
- Morph: Wyrwood Sprout. Plant a Wyrwood Sprout at target location. After X secs, the Sprout erupts from the ground heals allies around (small radius) it for Z health per second and dies after Y secs. (Erupts quicker and lasts longer than unmorph). Costs ### magicka. # sec cast time. Long range.
- Morph: Orchid Sprout. Plant an Orchid Sprout seed on a target enemy. After X secs, the Sprout erupts and drains the health of its host causing Z magic damage and healing allies around (small radius) it for Z health per second and dies after Y secs. Only one enemy can be affected at a time. Costs ### magicka. # sec cast time. Long range.
Passives:
-Budding of blessings: when you cast Mending, you have a 25%/50% chance to copy the spell to heal another target at no cost. Cannot occur more than once every X seconds.
– Nurture: Green Balance abilities have X%/2X reduced cost. Having a Sword and Shield equipped increases your healing done to others by Y%/2Y%.
-Green Thumb: increases the duration of Elysian Field, Mourning Lilly, and Wyrwood Sapling by 2/3 secs. You become more resistant to non alchemical poison.
– Last Breath: when nearby targets die, you have a 10%/15% chance to cause a Mourning Lilly to sprout from their corpse. When you die, you sprout a Mourning Lilly from your corpse.
Animal Companions
Call Bear, Ultimate:
- Call a large brown bear to your aid to maul your enemies and protect you from harm. The bear unleashes attacks that deal X physical damage. Costs ### Ultimate. ## sec cast. Lasts # secs.
-Morph: Call Dire Bear: call a massive brown bear to your aid to maul your enemies and protect you from harm. When the bear dies, it lets out a mighty roar bestowing upon you and your allies Major Force for 9.5 secs. The bear mauls enemies in front of it with heavy physical damage. Costs ### Ultimate. Instant cast. Lasts ## secs.
-Morph: Call Polar Bear: Call a large polar bear to your aid to maul your enemies and chill their tempers. The polar bear attacks with claws coated in a magical ice dealing X magic damage. When the bear dies, it lets out a mighty roar inflicting your enemies within Y radius with Major Lifesteal and Major Magickasteal for 9.5 secs. Costs ### Ultimate. Instant cast. Lasts ## secs.
Wolf whistle:
- Whistle for your wolf companion. Wolf deals X physical with its bite. If your wolf is your only Animal Companion summoned, it increases your weapon damage by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
- Morph: Wolf Howl: howl for your wolf companion. Wolf deals X physical damage and occasionally howls to grant you and your allies empower on your next attack or ability cast. If your wolf is your only Animal Companion summoned, it increases your weapon damage by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
- Morph: Wolf Song: sing for your wolf companion. Wolf deals X magic damage with a terrifying snarl. Occasionally causes enemies to flee in fear for Z secs. If your wolf is your only Animal Companion summoned, it increases your weapon damage by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
Beckon Raptor:
- Summon a raptor from the sky to viciously attack your target causing X magic damage over Y secs. Costs ### magicka. Instant cast.
- Morph: Eye for Prey: summon a raptor from the sky to viscously attack your target causing X physical damage over Y secs. You deal an additional Z% damage to your target with ranged attacks. Costs ### stamina. Instant cast.
- Morph: Murder of Crows: summon several crows to swarm your foe dealing X magic damage to it and surrounding enemies over Y secs. Costs ### magicka. instant cast.
Spriggan Dance:
- Summon a spirit of the forest with an alluring dance. The Spriggan will fight for you dealing X magic damage to enemies in front of it. If the Spriggan is your only Animal Companion active, it will increase your healing done by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
- Morph: Spriggan Waltz: summon a spirit of the forest with an alluring dance. The Spriggan will fight for you dealing X magic damage to enemies in front of it. Occasionally it will apply Minor Magickasteal to it’s target. If the Spriggan is your only Animal Companion active, it will increase your healing done by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
- Morph: Spriggan Knell: Toll a bell to summon a shadowy Spriggan of a dark and misty swamp to your aid. The Spriggan will deal X magic damage to enemies in front of it. Occasionally, it will inflict Minor Lifesteal to it’s target. If the Spriggan is your only Animal Companion active, it will increase your healing done by Y%. Costs ### magicka. ## cast time. Lasts until killed or dismissed.
Calm Beast:
- Bring serenity to the savage heart of a beast (non humanoid, non daedra, non undead) and cause it to become harmless, preventing it from attacking for up to 20 secs. Damage will cause this effect to end. Only one target may be affected. Costs ### magicka. # cast time. Medium range.
- Morph: Calm Humanoid. Bring serenity to a savage person’s (non beast, non daedra, non undead) heart and mind causing them to become harmless and preventing them from attacking for up to 20 secs. Damage will cause this effect to end. Only one target may be affected. Players are only affected for 3 secs and are immune whenever otherwise immune to crowd controlling effects. Costs ### magicka. # cast time. Medium range.
- Morph: Calm Creature. Bring serenity to a savage creature’s (non Humanoid) heart and mind causing them to become harmless and preventing them from attacking for up to 20 secs. Damage will cause this effect to end. Can be cast on multiple targets. Costs ### magicka. # cast time. Medium range.
Mudcrab Scuttle
- Attract a humble mudcrab to your aid with a strange dance. The Mudcrab will fight for you dealing a small amount of magic damage. The Mudcrab is exceptionally resilient to attacks of all kinds. If the Mudcrab is your only Animal Companion active, 5% of the damage you take is redistributed to it. Costs ### magicka. ## sec cast time. Lasts until killed or dismissed.
- Morph: Mudcrab Shuffle: Attract a humble mudcrab to your aid with a strange dance. The Mudcrab will fight for you dealing a small amount of magic damage. The Mudcrab is exceptionally resilient to attacks of all kinds. If the Mudcrab is your only Animal Companion active, 5% of the damage you take is redistributed to it. Occasionally, it will scuttle to you and restore Y% of your missing stamina. Costs ### magicka. ## sec cast time. Lasts until killed or dismissed.
- Morph: Mudcrab Roister: Attract a humble mudcrab to your aid with a strange dance. The Mudcrab will fight for you dealing a small amount of magic damage. The Mudcrab is exceptionally resilient to attacks of all kinds. If the Mudcrab is your only Animal Companion active, 5% of the damage you take is redistributed to it. Occasionally it will taunt an enemy to attack you. Costs ### magicka. ## sec cast time. Lasts until killed or dismissed.
Passive:
- Survivalist: increase max health by X%/2X%. Animal Companions take Y% less damage from Frost, Shock, and Fire.
- Wilderborn: increase bow damage by X%/2X%. Reduce the time to charge a full heavy attack with a bow by Y%.
- Wardencraft: Increases your out of combat magicka, stamina, and health recovery by 50%/75%. Your Animal companions use their special abilities more often.
- Animal Husbandry: Your Call Bear ultimate lasts X/2X secs longer. Your Wolf whistle ability grants you Empower when summoned. Your Spriggan Waltz ability restores magicka to you when killed. Your Mudcrab companion gain bonus armor and magic resistance based on it’s missing health.