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	<title>Event Guides &#8211; Gamerstips</title>
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		<title>BnS Tower of Memory Event Guide</title>
		<link>https://gamerstips.com/bns-tower-of-memory-event-guide/</link>
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		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:51:24 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=28</guid>

					<description><![CDATA[Tower of Memory By: Shadovv Vice Admiral Poharan extends an invitation to explore this tower haunted by&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/YB15HkftA5BL5CCj7uZF6vL82yAdih0DPnwxB4JR4bdYrP2MfpedQpZlGvojKXx3MUsvwiZR6t8k8iyF7kxa7aGhSTQXwaNnW_V85RFDlQBkbNCaj_wh6TQDUgP0npYG1a_Sj4HG" alt=""/></figure>



<p><strong>Tower of Memory</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Vice Admiral Poharan extends an invitation to explore this tower haunted by memories past.<br></p>



<p>All enemies in this dungeon deal negligible damage. They also passively receive <strong>50% less damage from all attacks; if you are not very highly geared, do not DPS the enemies.</strong></p>



<p><strong>Infernal Lord:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/_zwJBLWqsGUlIh7gn3hr8ejiOAzNQ2ZC4J-11T_38ONnWkk0idaxNOT7_usAtXHeoTsJeLFksPGabvzBgb9jpiPNuw4R7TBngci34bnIMdqU0eF48nZ9hklmRApMvkPitd70_hip" alt=""/></figure>



<p><strong>HP: 18,800,000</strong><br></p>



<p>This boss has the exact same attacks as its Tomb of the Exiles counterpart.<br></p>



<p>There are Frostpewer racks for all players to pick up. The guns have two skills:</p>



<ul class="wp-block-list"><li>LMB: Fires a conal frost spray that deals 10,880 x 5 fixed damage and stacks 1 Cold on each hit. This damage does not scale with the user’s stats, but bypasses the boss’s damage reduction. 100 stacks of Cold becomes “Flash Freeze” for 15 seconds, where a message warns <strong>“The Infernal Lord enters a flash freeze state. Snipe him to deal huge damage”</strong> and the boss will cancel its current action and stops doing anything. Has a cast time of 1 second.</li><li>1: Fires a single shot that deals 300,000 fixed damage. Has a cast time of 1.5 seconds. Requires Flash Freeze.</li></ul>



<p>Periodically a message warns <strong>“The Infernal Lord creates Fire Flowers to heal himself”</strong> and numerous fire flowers will spawn all over the field. Stepping on them will remove them. If not removed quick enough, the boss will absorb and heal from them.<br></p>



<p><strong>Blood Mane | Winter Mane:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/xiplZIO6kl578tz4vWoDbGV_90CVWF2lIyRnC2s5mlYONQfkLvkigYqT8tN69JReKDLwK8ToQamNMRB5V6HpPcHiTlltkqwHEhNZi1yww9YjsdyP5p7HX6CQgsODYBHdV7lkWxub" alt=""/></figure>



<p><strong>HP: 28,800,000</strong><br></p>



<p>There are Machine Gun racks for all players to pick up. The guns have two skills:</p>



<ul class="wp-block-list"><li>LMB: Fires a conal spray of bullets that deals 7,353 x 10 fixed damage and stacks 1 “Injured” dealing damage over time for 10 seconds and stacks up to 99 times. These stacks make up a majority of damage dealt to the boss. Has a cast time of 0.5 seconds.</li><li>1: Fires a grenade launcher that deals 22,026 fixed damage and aerials. Has a 15 second cooldown, a cast time of 0.5 seconds, and a travel time based on distance.</li></ul>



<p>This boss is one of two bosses chosen at random. Both have the exact same attack pattern:</p>



<ol class="wp-block-list"><li>Linear flamethrower/frostspewer. Getting hit by this will cause you to drop your Machine Gun.</li><li>Linear flamethrower/frostspewer.</li><li>Field-wide ground quake. Will not cause you to drop your Machine Gun; <strong>do not use the grenade launcher on this attack.</strong></li><li>A red or blue laser chosen at random sweeps across the room. The laser can be jumped over, but it will not cause you to drop your Machine Gun.<ul><li>If the same colored laser touches the boss, it will be cleansed of Injured and do a field-wide shout that forces everyone to drop their Machine Gun. <strong>Use the grenade launcher here to prevent the same colored laser from hitting the boss.</strong></li><li>If the opposite colored laser touches the boss, it will be deal 15% of its max HP.</li></ul></li></ol>



<p>Both bosses are stationary, and will not react differently if the tank stands out of range.</p>



<p><strong>Profane Jiangshi:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/sgF0oTcYW5hZgY1_peTo_bQ8bk8gL0yMbFtnHZVqUQuoTCzRt9xEDYxG8UlTwUhMb3s1XVBCTzz7kidlG21Xb2jRC_J331iTzgGekyXGChTCGvxo0gMrObSvSr32aEwvU9YtE1Cp" alt=""/></figure>



<p><strong>HP: 228,800,000</strong><br></p>



<p>Vice Admiral Poharan appears for this boss and will help keep it distracted, though she will frequently jump around and point it in a direction. The boss uses linear AoE attacks; getting hit by this will cause you to drop your gun.<br></p>



<p>There are Flamethrower and Frostspewer racks. They only have one skill: LMB fires a conal flame/frost spray that deals 6,840 x 5 fixed damage.<br></p>



<p>Periodically the boss will do a shout animation. A message warns <strong>“The Profane Jiangshi binds Poharan”</strong>, and the boss will gain a colored barrier and Poharan will be immobilized by a colored trap that has 410,000 HP, both the barrier and color are always opposite colors of each other. Shooting the barrier/trap enough times with the opposite colored gun will remove them. If the barrier is removed before the trap, Poharan will fire a volley of grenades that deal 50% of the boss’s max HP, <strong>however nothing will happen if the trap is removed before the barrier.</strong><br></p>



<p>Shortly after, the boss will do a shout animation and a message warns <strong>“The Profane Jiangshi summons Stalker Jiangshi” </strong>and 3 red and 3 blue colored Stalker Blood Jiangshi with 164,000 HP each spawn around the Profane Jiangshi, attempting to heal it. They will die after being shot enough times with the opposite colored gun.<br></p>
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		<item>
		<title>BnS Fortune Falls Event Guide</title>
		<link>https://gamerstips.com/bns-fortune-falls-event-guide/</link>
					<comments>https://gamerstips.com/bns-fortune-falls-event-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:50:46 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=26</guid>

					<description><![CDATA[Fortune Falls By: Shadovv Once an oasis for weary travelers, Zuila and her Ploggle henchmen led by&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/kgOrMn_rKjZdwpPBMm23sMJKnfsbLH2Tnb1h-8BdcS9YtYh450P-cQbPnt6vbwE7uMSqYMWHELJY_L43horlvbItcasUt5fwAJba38uaUVP3d_XDVL9bGBvKvhSXYXlu5Uv6g-vr" alt=""/></figure>



<p><strong>Fortune Falls</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Once an oasis for weary travelers, Zuila and her Ploggle henchmen led by Kegleg Jeg raided the area and set the stage for their drunken party by dumping a dangerously high amount of liquor into the pristine lake. The Ploggles won’t give up their new paradise without a fight, but getting through their wine-tainted lake will be impossible without getting tipsy.</p>



<p><strong>Ploggle Henchmen:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/uASEb2UWDlwxJy4u0UkOsjZRZxVrAf0jyaaBMp01uLZJJ8Tqf9lEc5Q2_wkJYrSXEH5hdGPdyydzS3ryoiFzPofr2H193S1irUDQCd4DDcrXMRQgcm-okBvz9mW8s27KHAS05BZ_" alt=""/></figure>



<p>The area is occupied by three Ploggle Brutes: <strong>Brewzer, Boozer, and Hops. </strong>Each of them have 3,820,000 HP, and are all surrounded by 10 Draftee henchmen who all have 574,000 HP. When a Brute is defeated, a message warns <strong>“You are Tipsy!” </strong>and all players will receive the “Tipsy” buff increasing Attack Power and Additional Damage by 150 per stack, transforming into “Drunken” on 5 stacks.<br></p>



<p>When all present enemies are defeated, a message warns <strong>“Golluk has appeared” </strong>and the miniboss <strong>Imperator Golluk</strong>, a Ploggle Elite with 23,900,000 HP and 2x CC, will spawn. Defeating him yields the same Tipsy buff.<br></p>



<p>After Golluk is defeated, a message warns <strong>“Kegleg Jeg has appeared”</strong> and the Hopped Up Giganura spawns in the center of the lake while also producing an unblockable AoE.</p>



<p></p>



<p></p>



<p></p>



<p><strong>Hopped Up Giganura:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/icmhZZVBIF5n9d7ASIYEN7YDhsBuS5NJOVOkymODCmi59sW0aUwi1_POrTEalDb_hDTg0QjXBCsjuCz1BNyToVcTxZwoSwb-Ohpl3MSOeGjcOrdVhZKuTINg-mqkC3wcuA2Aahim" alt=""/></figure>



<p><strong>HP: 65,500,000</strong><strong><br></strong><strong>CC Bars: 4x</strong><br></p>



<p>Has the exact same attacks as Giganura of Pondskip Vale or Tricolor/Golden Giganura of Plog Sanctum. He permanently has the “Increased Defense” buff, reducing all damage received by 50%.<br></p>



<p><strong>Tanked:</strong></p>



<p>Periodically, Hopped Up Giganura will spit out Ploggles that rain down in 6 unblockable AoEs that daze and do this up to three times. Afterwards, a message warns <strong>“Kegleg Jeg is Tanked. Attacks against him inflict less damage. Joint Attacks will sober him up” </strong>and he will open his CC Bars as he attempts to release a field-wide unblockable stomp that causes knockback. Successfully CCing him will grant all players the “Drunken” buff. Failure to do so will cause him to release a puddle that permanently grants him up to 5 stacks of the “Tanked” buff which massively increases his defense. Subsequent successful CCs will remove Tanked.<br></p>



<p><strong>Tornado (70%):</strong></p>



<p>At 70% HP, Hopped Up Giganura will jump to the center of the lake, creating an unblockable AoE that causes knockdown. He will then do an unblockable stomp that causes knockback while summoning 6 tornadoes that move around inflicting aerial and <strong>removes Tipsy/Drunken.</strong><br></p>



<p>The “Tanked” message appears for this attack, but Hopped Up Giganura will not open his CC bars nor will he gain the Tanked buff.<br></p>
]]></content:encoded>
					
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		<item>
		<title>BnS Frozen Vipercap Caverns Guide</title>
		<link>https://gamerstips.com/bns-frozen-vipercap-caverns-guide/</link>
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		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:50:13 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=24</guid>

					<description><![CDATA[Frozen Vipercap Caverns By: Shadovv Race against time to claim the treasure within this cavern before the&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/BtnR_5ZzSc86PfbWXF_SZGAKqWcSyLedC9v6mTDiVllyJBcO1qbTi1N8hjrKLHmTohQB1rPHFXZQ6atqHWKvTTnXVnG4l_XQDT2NMROxpG7wGqNv0LXFtfAEWWxjn2q-i9JL0tc3" alt=""/></figure>



<p><strong>Frozen Vipercap Caverns</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Race against time to claim the treasure within this cavern before the vicious Vipercaps destroy them all!<br></p>



<p><strong>Time Attack:</strong></p>



<p>This dungeon has the exact same layout as Avalanche Den. The objective is to rush through the obstacles and kill the boss as fast as possible to claim the best reward. <strong>The Dynamic Quest rewards will decrease after three, four, and five minutes; if this happens you can leave the dungeon and try again.</strong><br></p>



<p>When you enter, there is an instant death fire wall and The Suspicious Jar. <strong>Wait until everyone has entered the dungeon and loaded in. </strong>Once everyone is ready, break the Jar. Shortly after, the fire wall ahead will be removed, and the time attack will begin.<br></p>



<p>There are many Wild Golden Deathcaps ahead that use 3 meter unblockable AoE vacuums to impede your progress. Use dashing skills, windwalking, movement speed buffs, etc. to move past them. The Deathcaps are unkillable without utilizing the poison orb dropped by the nearby Ice Cavern Poisoncaps which die in a single hit, but it’s better to just run past the Deathcaps.<br></p>



<p><strong>Giant Golden Vipercap:</strong></p>



<p><strong>HP: 11,000,000</strong></p>



<p><strong>CC Bars: Immune</strong><br></p>



<p>This boss uses standard Vipercap attacks that do negligible damage, but will Phantom Grip the tank if they stand out of melee range, so have a Summoner’s Cat or Warlock’s Thrall keep it taunted.<br></p>



<p>The boss also passively receives <strong>50% less damage from all attacks. If you are not very highly geared, do not DPS the boss.</strong><br></p>



<p>The boss is surrounded by numerous Ice Cavern Poisoncaps. Killing them will drop a poison orb that can be thrown at the boss, applying a stack of “Mushroom Poison” dealing damage over time for 10 seconds and stacks 99 times. These stacks are the main sources of damage, so continuously throwing poison orbs will gradually whittle the boss’s HP down and eventually kill it.<br></p>



<p>Periodically a message warns <strong>“Giant Golden Monstrosity is spreading golden spores” </strong>and the boss will give everyone a 5 second “Golden Spore” debuff that will immobilize you for 5 seconds on expiration. Killing the Poisoncaps will release an AoE that removes this debuff.<br></p>
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			</item>
		<item>
		<title>BnS Frozen Firing Range</title>
		<link>https://gamerstips.com/bns-frozen-firing-range/</link>
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		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:49:48 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=22</guid>

					<description><![CDATA[Frozen Firing Range By: Shadovv Take a rifle and shoot down the Frost Banshees and Yetis hoarding&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Ite_IbYxNR9PKe1I6i8I-l2FefL6gFpNJ2lXBg7UKVMMe6uYLIUKAEfyjrZ-ZT1CCLnYBfR5vm7kiwc4O8NQM4HGasMScyAnxnQLrMWHFXmLgz9FbfN7-qQOfylP-673pDEPTwQA" alt=""/></figure>



<p><strong>Frozen Firing Range</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Take a rifle and shoot down the Frost Banshees and Yetis hoarding their treasure!<br></p>



<p><strong>Firing Range:</strong></p>



<p>When you enter, there is a large ice wall and a lever. <strong>Wait until everyone has entered the dungeon and loaded in. </strong>Once everyone is ready, pull the lever to activate the nearby cannons to break the wall and begin the event.<br></p>



<p>The objective in this event is to defeat the Frost Banshees as they travel down a range. There are two guns aiding in this task:</p>



<ul class="wp-block-list"><li>The large rack has a single target rifle that deals 550,000 damage per shot.</li><li>The smaller rack has a grenade launcher with area of effect dealing 800,000 damage, but has travel time so aim ahead of the enemies.</li></ul>



<p>Separating the players and the enemies is an <strong>instant death chasm and an invisible wall</strong>, making it impossible to physically reach the enemies. While ranged attacks can hit them, the enemies also have several million HP, making the guns an absolute necessity.<br></p>



<p>The Banshees will spawn from the red door, travel through the range, and exit through the blue door, the starting direction determined randomly. Each wave has 10 Banshees, and there are 6 waves in all.<br></p>



<p>Later waves have additional obstacles:</p>



<ul class="wp-block-list"><li>A Wind Totem that makes the Banshees move faster.</li><li>A Eternal Totem that gives the Banshees a damage immune shield.</li><li>A Life Totem that heals the Banshees.</li><li>A pair of Blizzard Yetis that throw area of effect snowballs that cause knockdown and make you drop your gun. They stand out of firing range.</li><li>A pair of Cold Footsoldiers on both sides, standing directly in the rifle’s line of fire thus becoming targeting priority.</li></ul>



<p>The Totems should be destroyed quickly, while the Blizzard Yetis and Cold Footsoldiers should be ignored.<br></p>



<p>The Frost Yeti boss that stands on the firing range merely does nothing and cannot be interacted with at this time.<br></p>



<p>Killing all 10 Banshees in a wave will have the Frost Yeti reward the players a treasure chest that can be opened after clearing the dungeon. Failure to eliminate all the Banshees will cause continuously spawning Ogwol to attack the chest, with the Frost Yeti doing initial significant damage. Defending the chest for about 30 seconds, the time indicated by illuminated blue circles on the wall, from the Ogwols will cause them to despawn and reward the chest.<br></p>



<p>Once all six waves are cleared, the Frost Yeti jumps over to the player’s platform to battle.</p>



<p></p>



<p></p>



<p><strong>Frost Yeti:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/1j501meCMS9Gx8u6Kqokx1zSzaWsoK3azaMPTLWgkdaafl1c_FTLPmXBkKyWmiqw6uqdE7gGRW4b5UwznMuGltlq3hFLNzwLY4-h9OwxxZQeIQdF2RM81bvEqntuEo8aoXr-yJ5P" alt=""/></figure>



<p><strong>HP: 30,600,000</strong></p>



<p><strong>CC Bars: Immune</strong><br></p>



<p>This boss, while having the exact same attacks as the Angler Yeti of Avalanche Den, merely uses two attacks:</p>



<ul class="wp-block-list"><li>An area of effect buttslam that just does negligible damage if the aggro holder is in close range.</li><li>An area of effect leap that causes knockdown and drop your gun if the aggro holder is too far.</li></ul>



<p>Otherwise it is of little threat and has no true mechanics.<br></p>
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			</item>
		<item>
		<title>BnS Hongsil&#8217;s Workshop Guide</title>
		<link>https://gamerstips.com/bns-hongsils-workshop-guide/</link>
					<comments>https://gamerstips.com/bns-hongsils-workshop-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:49:24 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=20</guid>

					<description><![CDATA[Hongsil’s Workshop By: Shadovv Hongsil served as an aide to the Three Sages in Mushin’s Tower, with&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/zu34MZrHcbe_SvVQ0ec-WNP0djdr_60h37I9Z8tmaS1qbhfmB9eY1KPtvzs0aKrXPD27XHxCbYLr_1If3lNw9DVLUkTC-Va77n-1jKtjIcJAeK0HiSROz6F7gNCY6272Ouj0y3Mm" alt=""/></figure>



<p><strong>Hongsil’s Workshop</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Hongsil served as an aide to the Three Sages in Mushin’s Tower, with a side hobby of creating automatons. Her newest masterpiece was Princess Bloodlust, but this automaton believed herself to be too brilliant and rose against her creator, quickly spurring out of control into a spinning, projectile-firing torrent of death.</p>



<p></p>



<p><strong>Princess Bloodlust:</strong></p>



<p><strong>HP: 72,600,000</strong><br></p>



<p>Has the exact same attacks as TE-1138 Heavenpiercer of Sundered Nexus. All of her attacks deal fixed HP % damage, meaning that higher defensive stats have no impact in this fight.<br></p>



<p>All players permanently gain the “Hongsil’s Huzzah!” buff, increasing Attack Power by 250 and Additional Damage by 12,000. However, Princess Bloodlust also has the “Malfunctioning” buff, reducing all damage received by 50%.<br></p>



<p><strong>Machine Gun (90%/60%/30%):</strong></p>



<p>As soon as Princess Bloodlust hits these HP thresholds, she will gain the “Little Princess Shield”, <strong>making her immune to damage.</strong> She then jumps to the center of the room, creating a blockable AoE slam that stuns, then ejects a small field around her that knocks anyone away. All players will also gain 5 stacks of the “Glitter Particle” buff which decreases by 1 stack whenever hit by the boss’s attacks.<br></p>



<p>Machine Guns racks at the edges of the room will become available. The guns have three skills:</p>



<ul class="wp-block-list"><li>LMB: Fires a 16 meter conal spray of bullets that deals 25,820 x 3 fixed damage. This damage does not scale with the user’s stats, but bypasses the boss’s damage reduction and immunity shields.</li><li>1: Grants the “Shield” buff that makes the user immune to damage and heals 20% HP per second for 5 seconds. Has a 20 second cooldown.</li><li>2: Fires a 2&#215;16 meter laser that deals 187,710 x 5 fixed damage. Requires at least one “Particle Shot” buff, and has a cast time of 1 second.</li></ul>



<p>During the phase, Princess Bloodlust’s attacks changes:</p>



<ol class="wp-block-list"><li>A message warns <strong>“Princess Bloodlust prepares a Pretty Party Cluster Bomb” </strong>and she will deposit a Drill with 260,000 HP at the 12:00, 3:00, 6:00, or 9:00 o’clock positions. The Drill will shortly explode after landing, dealing damage to everyone and reducing movement speed by 50% for 10 seconds. Successfully destroying the Drill increases everyone’s movement speed by 50%. This is performed on the first and third attack rotation. At 30% she will fire two Drills in a row.</li><li>Releases a 14 meter AoE ground quake that knocks down. Getting hit by this will cause you to drop your Machine Gun.</li><li>Releases five waves of spheres all around that move outward, the spheres inflict 10% x 2 HP damage, and removes 1 stack of Glitter Particle even with the Shield. The spheres have wide gaps that can be maneuvered through and can be jumped over. <strong>This is the boss’s most dangerous attack, so use the Shield here.</strong></li><li>Releases 6 small AoE ground quakes around her that aerial. Getting hit by this will cause you to drop your Machine Gun. On the second rotation she will do this twice in a row.</li><li>Releases 2 field-wide shockwaves that knock down but can be jumped over. Getting hit by this will cause you to drop your Machine Gun.</li></ol>



<p>Shortly after phasing, a message warns <strong>“Hongsil has delivered Machine Gun Gift Boxes” </strong>and six red boxes will drop in, each providing a Machine Gun.<br></p>



<p>After one full attack rotation, a message warns <strong>“Hongsil has delivered Particle Shots” </strong>and six blue boxes will drop in, each providing a green bullet. Walking over this bullet grants one stack of the “Particle Shot” buff allowing the use of the Machine Gun’s 2 skill.<br></p>



<p>After the third volley of spheres, a message warns <strong>“Princess Bloodlust’s energy returns, releasing the Princess Power Ripple” </strong>and she will release a field-wide ground quake that does no damage and makes everyone drop their Machine Gun. All players will gain stacks of Particle Shot and the “Princess Power” buff which increasing Attack Power by 250 and Additional Damage by 2,000 for 30 seconds. The number of stacks given is based on how many Glitter Particle stacks are retained:</p>



<ul class="wp-block-list"><li>0-4 Glitter Particles converts to 1 Particle Shot, and 5 converts to 2.</li><li>0-1 Glitter Particle converts to 1 Princess Power, 2-3 converts to 2, and 4-5 converts to 3.</li></ul>



<p>Afterwards, the boss loses her Little Princess Shield and knockback field and resumes normal rotations.<br></p>
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		<title>BnS Candycloud Park Guide</title>
		<link>https://gamerstips.com/bns-candycloud-park-guide/</link>
					<comments>https://gamerstips.com/bns-candycloud-park-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 07 Sep 2019 09:48:54 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Event Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=18</guid>

					<description><![CDATA[Candycloud Park By: Shadovv Opal’s having a birthday party themed after the Four Guardians, but two troublemakers&#8230;]]></description>
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<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/1zHS-7xuI0675ByfvbEf-x8mYZJuE1s8ukmUnUvXteiJ-V_fNN22QmvLDsJ9-haNxXp0gALwYmJjanW6e_UVbu1IhC4k3_Q0-KUOMZiwfdvLzldZ_VfZDgqusZJG_kJc3Z0gDOGV" alt=""/></figure>



<p><strong>Candycloud Park</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Opal’s having a birthday party themed after the Four Guardians, but two troublemakers Yippi and Skippi want to crash it with their own fun.</p>



<p></p>



<p><strong>Yippi &amp; Skippi:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/bM7uIxZ9mSs0akR8OSUMCwL4HPyUSstVQxfZ3vsRt1IupyN6ZpaNy54XR_--98eBzwtZIYTOp2yMnC9u7VmqBw7goM2dHPaZesR4KwPXC-DVK96pppyDTuCZKnx_LSc4Pdryi_uy" alt=""/></figure>



<p><strong>Yippi HP: 44,300,000</strong></p>



<p><strong>Skippi HP: 42,600,000</strong><br></p>



<p>Has the exact same attacks as Ken &amp; Gen from Sogun’s Lament.<br></p>



<p>All players permanently gain the “Pumped” buff, increasing Attack Power by 250 and Additional Damage by 6,000. However, Yippi and Skippi also have the “Resilience” buff, reducing all damage received by 50%.<br></p>



<p><strong>Tagging (90%/55%/20%):</strong></p>



<p>As soon as they reach these HP thresholds, they will gain the “Tagging” buff, giving them a shield thats <strong>makes them immune to damage</strong>. They will only gain the shield when not attacking, so save bursts for their long animations.<br></p>



<p>At 90%, Yippi will jump to the center of the room while Skippi leaps onto the stadium and loses his Resilience. Yippi performs a non-damaging AoE shout that removes all stacks of “On A Roll”. A ring of Candycloud Mascots with 80,000 HP each and Frost Force Master attacks will spawn around Yippi, kill them and take the orb they drop.<br></p>



<p>The orbs have the following skills:</p>



<ul class="wp-block-list"><li>LMB: Fires a laser that deals 13,180 x 5 fixed damage. This damage does not scale with the user’s stats, but bypasses the boss’s damage reduction and immunity shields.</li><li>1: Freezes the user for 5 seconds, becoming immune to all status effects but is unable to move. Has a 5 second cooldown.</li><li>2: Removes the freeze state caused by 1. Has a 5 second cooldown.</li></ul>



<p>A series of red lines will sweep across the rooms from all directions but can be jumped over, getting hit by them applies the “Entranced Dance” debuff that makes you drop your orb and forces you to dance for 5 seconds.<br></p>



<p>Yippi and Skippi will throw unblockable AoE gingerbread man at their aggro holders which does damage and applies “Movement Speed Decrease” that decreases movement speed by 10% and stacks up to three times for 5 seconds. They will do this four times, then do an non-damaging AoE shout that grants all players the “On A Roll” buff permanently increasing Attack Power by 250 and Additional Damage by 6,000 per stack but also Movement Speed Decrease. They will cycle this three times, before jumping back to their original spots and lose their Tagging shield and resume normal patterns.<br></p>



<p>At 55%, Skippi will jump to the center of the room while Yippi leaps onto the stadium and loses his Resilience. Instead of red lines, blue staves in the shape of a boxed-in X that rotates and grows/shrinks applies Entranced Dance, and players must move in tandem with the staves to avoid them.<br></p>



<p>At 20%, both Yippi and Skippi will no longer shout and grant On A Roll stacks, instead they will jump around the room as the blue staves and red lines alternate.<br></p>



<p>At 1%, both Yippi and Skippi will jump to the stadium and end the fight.<br></p>
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