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		<title>BnS Circle of Sundering Guide</title>
		<link>https://gamerstips.com/bns-circle-of-sundering-guide/</link>
					<comments>https://gamerstips.com/bns-circle-of-sundering-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 25 Jan 2020 09:12:42 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Solak Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=117</guid>

					<description><![CDATA[Circle of Sundering By: Shadovv Guidance Video by Licod Games This sacred site within the Ajanara Monastery&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/s4a5Bd0R6rWFmwtUapr13G70-YA630Eoi4S2jhCCyD3rCliWOw9yl9hbj9e4_66S3LLnMRUO-vw9LVg0SCLyGQ89g5jX9nlrqe9ve-F3CVID3TerMseVAALnNkpZ9p-7h7zJOoMR" alt=""/></figure>



<p><strong>Circle of Sundering</strong></p>



<p><strong>By: Shadovv</strong></p>



<p><a href="https://www.youtube.com/watch?v=Tm4P0zBAw4k" target="_blank" rel="noopener"><strong>Guidance Video</strong></a><strong> by Licod Games</strong><br></p>



<p>This sacred site within the Ajanara Monastery is where trainees confront their past memories manifested into reality. As you step into this place, a feeling of greed, rage, fear, and goals washes over you… what dark secrets lie within your mind, Cricket?</p>



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<p><strong>“Greed” &#8211; Yonkai &amp; Goyong:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/MV0nIItFJpFnlcUlmEuWaramV7qrE6UgkkIn2cyrXt0HSBkoDhIgQzXS5zkav3ZvlB-cONZMq5khAHZrujuIx98zp8xER9oIjyBC_l3VusvA4n9pV8d0s0aUIo7eXWJl-AJmX5_6" alt=""/></figure>



<p><strong>Goyong HP: 7,480,000</strong></p>



<p><strong>Yonkai HP: 1,040,000</strong></p>



<p><strong>Enrage: 4:00</strong></p>



<p><strong>CC Bars: 1x Each</strong><br></p>



<p><strong>Goyong Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>5 rapid AoE spins, each hit is blockable.</li><li>3 upward swings with pushback on each hit, each hit is blockable.</li><li>180 degree frontal cleave inflicting knockback and knockdown, unblockable.</li><li>Linear frontal downward cleave, blockable.</li></ol>



<p>Periodically he will say <strong>“Face me like a real warrior!”</strong> and rush toward you with a shoulder charge, stunning you; this is blockable. If successful, he will grab you, punch you twice, and slam you into the ground.<br></p>



<p>If you’re too far, he will jump at you creating a blockable AoE slam that stuns.<br></p>



<p><strong>Yonkai Attack Pattern:</strong></p>



<ul class="wp-block-list"><li>180 degree sword swipe, blockable, inflicts knockdown.</li><li>Rolls in a straight line.</li><li>Drops a small bomb on the ground that shortly explodes in an unblockable AoE that knocks back.</li><li>Rolls away from you and pulls out a giant bomb and throws it at you in an unblockable AoE that knocks back, this is CC’able. If you CC him he will receive the “Incapacitated” debuff for 15 seconds and be dazed for its duration. If you don’t CC him, he will wave a foxtail and heal Goyong by 2% HP per wave over 5 waves.</li></ul>



<p><strong>Fight:</strong></p>



<p>While Goyong is alive, Yonkai has the “Goyong Effect” buff which <strong>makes him take 90% less damage from all attacks</strong>, making it impossible to defeat him first. Goyong will stay on top of you at all times, while Yonkai will either roll around or harass you with weak but CC-inducing sword slashes and bombs. Yonkai poses little threat, but it is important to CC Yonkai when he pulls out a giant bomb so that he does not try to heal Goyong after.<br></p>



<p>Once Goyong is eliminated, Yonkai becomes cleansed of Incapacitate or stops whatever he is doing and rushes to the center of the room. A message warns <strong>“Yonkai planted an Ultra Bomb. It will explode in 30 sec” </strong>and a large bomb will spawn in the center of the room. Yonkai must be swiftly eliminated within 30 seconds before the bomb explodes and causes an unavoidable instant death. Instead of attacking, Yonkai will roll away thrice before cowering and healing himself by 3% every second over 5 seconds. He is CCable as he is planting the bomb and while cowering but does not give him Incapacitate.</p>



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<p><strong>“Rage” &#8211; Juwol:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/u_MRUL2RYG00QZCUMV_7ybvkhW8bh4sz3wsmXQw3lgkRTnMIPZf-x2vZIBFFeRwGWGjWrMfAvCLre-3_cLwSGYy34TH4i390tCIufotivz1_8zVwoTOJxZNvbtI2MASyydjuyLuQ" alt=""/></figure>



<p><strong>HP: 13,600,000</strong></p>



<p><strong>Enrage: 4:30</strong></p>



<p><strong>CC Bars: 1x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Linear slash, blockable.</li><li>AoE slash, unblockable and stuns, CC’able.</li><li>Targeted single slash, blockable.</li><li>Blindside behind you.</li><li>Targeted sword smack inflicting stun, blockable.</li><li>Linear energy wave, unblockable.</li></ol>



<p>If you’re too far, she will do a very fast blockable charge that stuns.<br></p>



<p>Periodically Juwol will say <strong>“Dance for me!”</strong> and drop a star-shaped AoE puddle on you, then do a charge stun.<br></p>



<p>Any time you are stunned she will do a 5-hit rapid combo.<br></p>



<p>All of Juwol’s attacks inflict the “Ember” debuff which is permanent, on 5 stacks the debuff detonates for significant damage.<br></p>



<p><strong>Searing Slash (80%/40%):</strong></p>



<p>Juwol will jump to the center of the room, stating <strong>“C’mon, hero! Burn!”</strong>, then does a linear unblockable instant charge slash that dazes and covers the entire room. As she charges, twelve small unblockable AoE explosions occur in a cross-shape spanning the entire field, rotating on every charge. <strong>She will charge shortly after the ground indicators for the explosions appear</strong>, with enough delay to avoid by walking perpendicular to the charge. She will do this a total of four (80%) or five (40%) times, after which she will resume normal patterns.</p>



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<p><strong>“Fear” &#8211; Dochun:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/ryBSJzbcoxUS6RhkA_aul7kWIBkLThB_mNerRl77aNALQ7B-1axUrmp95CP0IDho0wEwOVo9pXNnfzVHvGGkBISnnKJQKY5DzOQUi-Bx4k2T2aHpg6wwj_3eR66Sve35eyZSf2_s" alt=""/></figure>



<p><strong>HP: 19,000,000</strong></p>



<p><strong>Enrage: 5:00</strong></p>



<p><strong>CC Bars: 1x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Wide punch, blockable.</li><li>Near instantaneous AoE stun vacuum, blockable.</li><li>Wide punch.</li><li>Shadow Dance behind you.</li><li>One of the following:<ul><li>Slow punch inflicting knockback, blockable.</li><li>Raises his elbow. This is a counter, if you hit into it he responds with an instantaneous linear unblockable punch that stuns. Has a blind spot behind him.</li></ul></li><li>Upward kick inflicting aerial, blockable.</li><li>Linear punch inflicting knockback, unblockable. If hit by the upward kick, this attack can be avoided by using Retreat (F Roll).</li><li>Holds his hands out. This is also a counter into an instantaneous linear unblockable punch that stuns.</li></ol>



<p>If you’re too far, he will do a very fast blockable charge that stuns.<br></p>



<p>Any time you are stunned he will do a palm attack that applies the “Focus Reduction” debuff that causes you to lose focus over 5 seconds. This attack cannot be blocked or iframed.<br></p>



<p>Periodically, Dochun will say <strong>“Don’t underestimate my power!”</strong> before backstepping and performing a 10-hit unblockable charge combo.<br></p>



<p><strong>Eight Gates (75%/50%/25%):</strong></p>



<p>Dochun says <strong>“This won’t be like last time&#8230;”</strong> before jumping to the center of the room, creating an AoE covering 0-6 meters and slowly expands outwards in rings covering 6-12 meters and 12-24 meters. Each AoE causes aerial and <strong>cannot be blocked or iframed; you must physically avoid the attack</strong>.<br></p>



<p>After the second AoE ring, Dochun will say <strong>“You can’t run!” </strong>and try to get a buff and must be CC’d, failure will grant him a stack of “Open Gate” which increases his damage, <strong>on two stacks he will enrage and do an instant kill.</strong></p>



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<p><strong>“Goals” &#8211; Master Hong:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/1zCI32EQIn8e_xRoehBAD5YDniMsdsm7PZpeBzB7oI6X_8ldWEq1i88FTvbXkQpZzZFBHMQgmL1VMybVpV9vl5Pqm5wEXNughjLCCTPlRo81_Pd74f-HBeiQBMDzXmZ6REz4n95o" alt=""/></figure>



<p><strong>HP: 33,100,000</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>CC Bars: 1x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Linear punch, shortly after a gust of wind occurs with expanded range and <strong>hits 2 meters behind him,</strong> aerial on the first hit and knockback on the second, unblockable. The second hit, even if iframed, inflicts the “Deep Scar” debuff which deals 5,500 damage per 2 seconds over 30 seconds and stacks 5 times. <strong>This attack can be avoided by running through him, while making sure to stay 3 meters behind.</strong></li><li>AoE wind gust, then hits outward in a ring, knockdown on both hits, unblockable.</li><li>Linear double sky punch with wind gust, aerial on both hits.</li><li>Leaps back into a charging punch and uppercut, the second hit inflicting aerial, blockable.</li><li>Holds his hands in front of him. This is a block, if you hit into it he will gain a stack of “Focus Charge”, used to enhance one of his attacks. Does not prompt guard breaks.</li><li>One of the following:<ul><li>100% &#8211; 76% / 50% &#8211; 0%: Linear stomp with wind gust, significantly wider, knockdown on both hits.</li><li>75% &#8211; 0%: Two rising AoE kicks, knockback on both hits, blockable.</li></ul></li></ol>



<p>Periodically, Master Hong will say <strong>“Stay present!”</strong> and then punch the ground five times in rapid succession, each hit is unblockable, and the last hit causes knockback. Any Focus Charge stacks are consumed to increase the number of hits.<br></p>



<p>Getting aerialed at any point will make him do an aerial stomp attack and then stomp you into the ground.<br></p>



<p>If you’re too far, he will do a fast unblockable jump slam that aerials, which then expands into a wider AoE, the second hit inflicts Deep Scar even if iframed.<br></p>



<p><strong>Special Phase (75%/50%/25%):</strong></p>



<p>Master Hong will jump to the center of the room, then say <strong>“Feel, don’t think!” </strong>and perform a daze vacuum that cannot be blocked or iframed. He will then put his hands to his side before releasing a linear two-hit unblockable beam that paralyzes on the first hit and knocks backs and Deep Scar on the second hit, then sweep the beam 180 degrees across the entire arena to the same side his hands were facing, the sweep itself does no damage but leaves an <strong>instant death field. </strong>He will do the beam sweep four times in total, with the first death field disappearing on the third beam and the second on the fourth, before the final one he will do a daze vacuum.<br></p>



<p>The direction of the beam sweep is always random, but is always indicated by the direction of his hands and can be avoided by moving opposite. For example, if his hands are facing left from your perspective, the attack can be avoided by moving right.<br></p>



<p>To avoid the first sweep, <strong>immediately use Retreat (F Roll) and then Backstep (SS) away from the sweep’s direction, then stay in the midsection so there is enough room to maneuver.</strong></p>



<p>The second sweep is avoided by moving accordingly to the sweep direction. The first death field will vanish as he casts the third beam, so stay near it to give enough room to move. <strong>If you are on the wrong side of the sweep, use movement skills to quickly move out before the field spawns.</strong></p>



<p>The fourth and final sweep consists of a daze vacuum, so once again Retreat and Backstep accordingly.<br></p>



<p>After the final beam sweep, all the death fields will disappear and Master Hong will say <strong>“Cricket, act, don’t react!” </strong>and attempt an <strong>instant kill attack, </strong>CC him to stop it.<br></p>



<p><strong>Rewards:</strong></p>



<p><em>Tranquility Emblems:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/8p_Gzunw_EQ_4kxfq7XCn2k397GNMZEvsZpP9RqtC0tZ67GX63NvhPXidzG9xQZIERDSKkoasO8w_FBpFVZuVDkItkssYO4oXNkXeUCaP5V3F-bnGqp0dzMn1jdLDA8Pnhuz6EGK" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/X9n6h8xixhGoB4rXNEhxRPn1u_XeJ1CCjPRDtNCsDQz8kYRzeQAexwR5-4yKTGFT6CIDZbRqlvzjdzDFBbAZaIHVimHI8-poLhChz4-vdjSs6zJt79c0U_yaU7rD6hc-pbDOTr-U" alt=""/></figure>



<p>Similar to Yunsang’s Prayer Beads and Mewtineer’s Coins, each boss has a chance to drop a Tranquility Emblem Fragment, 10 of which can be combined into a full emblem. The final boss guarantees one fragment, with a chance for an additional fragment and a full emblem. The daily quest also guarantees two fragments, with a lootbox for a chance at a full emblem.</p>



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<p><em>Remembrance Necklace:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/bt3TAv70BIdX-KMoA5B6FrUo2KGwYzMvJuHspMJ6g6mOoiWzybKq8nS4cHQDik5EojBknZD0n8OeHk3xZ-9WkEPXWleOAhL22OpiTbsIGvyJX10JMiLvfPkiOXpd5UcA7iwUtY6n" alt=""/></figure>



<p>This is a breakthrough material used to evolve the Hellion Necklace from Ransacked Treasury into the PvP Skysunder Necklace. Each boss has a chance to drop this. Can be salvaged to yield a full Tranquility Emblem.<br></p>



<p><em>Shop:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Xef3A8r1a_Se3tRz--DLL5r6gfCspsbMxdoAbFC5ZN1sJjpPN0HaCS8CaNPKp1dQmNL6CSesOKJ9wlNYY70DWyeAle25tNpV-xz3ugUu3BKAoETgyO-4PbJrvu9tVL9facVeBE4y" alt=""/></figure>



<p>Items are sold by Songhyun, just outside the Circle of Sundering. <strong>None of the items in this list are dropped by any boss.</strong></p>



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<p><em>Unrefined Starbreaker/Divinity Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/njHlqpxDV6vhrFPv9W6Ux8Y0cb40U1GEbhRU9XM7LQqU-Ar_A0J7e6GPchpXLtqulpayHyAFf3cPc_tRGA2kWFO9SlwnFVjh6JF8toql8ylLBaAHxdLXSJIApXQcHriKB_z6Cn5_" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/gGbengnJM7kL1P3F6D-_y8QaD953WxevZM5STdtbXYINeQKgOnGCb6XFO6tQ3YyyX73ST-7ZeazFvZBDnFxuk6QSEX2cPCr3vFMJWL1OL_QCgdMMcPqnq1EZ-9VJleThH96Ke-E-" alt=""/></figure>



<p>These are breakthrough materials used to upgrade the Hellion Bracelet from Sandstorm Temple into the Starbreaker/Divinity Bracelet.<br></p>



<p><em>Revoker Gloves:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/eFugrJjWxxeOYJlKup3j5hkaV5B-5GoVvSWFSZkdsPw7RQuYNvD-sqMKGBeKHOyeZsHcZd7KO8ZREZco3-zfqoE74dapiifHNiUdDjraG1ox4qaH91IMqDPt37KTi8AfC-pbmDCN" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/oxPbDTYR-jf0C-Lkvnab9qAyv24GunbhQYdfpSLcdLEkFtMwbniwTz_iYqhKqAuMvdOdTk3rUmOfhyYcZfqnHEvglMl7XlMvosDRg-jNViWetdpsjxc1KMTXPNNqUBvjViIXV6Ds" alt=""/></figure>



<p>The Revoker Gloves are legendary gloves that evolves into the PvP Starfire Gloves.</p>



<p></p>



<p>The Starfire Gloves:</p>



<ul class="wp-block-list"><li>Causes all attacks to inflict 2,400/4,000/6,000/8,000 Additional Damage at Stage 1-3, 4-6, 7-9, and 10 respectively.</li><li>Causes all attacks to have a chance to grant the “Starborn” buff for 6 seconds, increasing PvP Attack Power by 35/50/65/100 and Debuff Damage by 100/130/160/210.</li></ul>



<p><em>Heptagonal Obsidian Gem:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/N919MkXnV5H09InYuHBq8honQvSjNiJ3vH4LLu9vG30CNbIn16earRSksmM7OmGcgXkyOCoFoxSOEH1iE0v-Fcx14QPlLwSc8vquOkaedu334dBqyd7909iHUwVx0sovKAHewUhT" alt=""/></figure>
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			</item>
		<item>
		<title>BnS Drowning Deeps Guide</title>
		<link>https://gamerstips.com/bns-drowning-deeps-guide/</link>
					<comments>https://gamerstips.com/bns-drowning-deeps-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Wed, 22 Jan 2020 07:08:56 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Solak Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=115</guid>

					<description><![CDATA[Drowning Deeps By: Shadovv Guidance Video by Licod Games Hard Mode Information by vitarena Corrections by Hæt&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/W40O4VkuwWgUcSaX_KSqL3qNlkAD9Gcf5G7PDhCeRtS9jSKMo6a_Y40p3h7XkCnxwV7cypdwOaGWdjW2pUK1p-mJIAw25KLnAguV5uByJN9QHdOyJu8xvmO3vBoGhBwQpmwx5sVK" alt=""/></figure>



<p><strong>Drowning Deeps</strong></p>



<p><strong>By: Shadovv</strong></p>



<p><a href="https://www.youtube.com/watch?v=eeyixQA20Y4" target="_blank" rel="noopener"><strong>Guidance Video</strong></a><strong> by Licod Games</strong></p>



<p><a href="https://www.reddit.com/r/bladeandsoul/comments/7vz5an/drowning_deeps_text_guide/dtx21ql/" target="_blank" rel="noopener"><strong>Hard Mode Information</strong></a><strong> by vitarena</strong></p>



<p><strong>Corrections by Hæt</strong><br></p>



<p>As the people of Yurido Village strived to rebuild their homes and their lives, the nearby Amethyst Shore seemed to offer a wide horizon of hope and opportunity-for fishing, for trade, for travel and exploration away from the vicious Volkami. These dreams were quickly dashed along the rocky shore, and with every fishing vessel or ship that pushed out into the waves. Something strong and powerful lived within the deeps, something… that liked to sing.</p>



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<p><strong>Ogarak:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/KbH_ra4g8QcibspUYiQTK1rTWFPlVxQENbeFRi-iLzSY6CPsOJn4Dguh0VE3MfM9ed66KQt0jzMyGSB61PTSMZnILVY_1mta6F31ncxElV_0cwD5wKAYNZs8SMXMXrdiC7Dk7Wmd" alt=""/></figure>



<p><strong>HP: 80,682,000 (Normal) / 237,300,000 (Hard)</strong></p>



<p><strong>Enrage: 8:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Wide 180 degree frontal sweep, blockable.</li><li>Two AoE spins, second hit has larger range and knocks down, both are blockable.</li><li>Linear lightning thrust, unblockable and knocks back.</li><li>Very fast linear wide frontal knee, blockable and dazes.</li><li>One of the following:<ul><li>Cross lightning slam, unblockable.</li><li>Single target uppercut, blockable and inflicts aerial.</li></ul></li><li>Fast linear downward slam, unblockable and knocks down.</li></ol>



<p>All his attacks inflict the “Thunder Spirit” debuff. After two full rotations before reaching a mechanic phase, he will grab the tank which cannot be iframed, and absorb their debuff, and gain a permanent stack of “Enhanced Attack Power” that will increase his damage and stacks up to 10 times.<br></p>



<p>This boss is stationary; if the tank is too far, he will drop lightning at the three times which does a lot of damage.<br></p>



<p><strong>Electrified Water (70%/30% Normal | 90%/60%/30% Hard):</strong></p>



<p>The boss will jump to one of the four shells at the 12/3/6/9 o’clock positions and flood the entire room with an electrical water except for that shell the boss landed on. Standing on the electrical water applies the “Electric Current” debuff that <strong>will instantly kill you on 50 stacks in only Hard</strong>, but if you are standing on the safe zone, you will gain the “Safe Zone” buff that prevents you from gaining Electric Current stacks.<br></p>



<p>The boss will then do two blockable AoE spins with knockdown on the second hit and then grab the tank. He must be 2x CC’d here, or else the tank will take significant damage and then cast 5 unblockable field-wide AoE lightning strikes in Normal, <strong>or wipe the party in Hard. Do not Daze Second Wind or Knockback Get-Up.</strong><br></p>



<p>Afterwards, the boss will jump to the shell at the opposite side of the room; if the boss was CC’d the tank will gain a mobile dome that allows the party to safely traverse the electrified water, although classes with high mobility can reach the boss without accumulating too many stacks. As the party is moving, the boss will be throwing four electric orbs twice, although this will be blocked by the barrier, along with stalagmites falling from the ceiling that will knock down. The boss will then repeat his two blockable AoE knockdown spins and grab the tank.<br></p>



<p>The boss will jump back to the first shell, and this time he will stomp the ground five times, creating shockwaves that must be jumped over. He will then try to execute his five AoE lightning strikes which must be CC’d. Afterwards, the electrified water will disappear, and the boss will jump back to the middle and resume his attack rotation.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><strong>Bomak:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Bbtu6qmRuaNcdsW_LfUw05dx2xD9gIOqbz4q_tsLPOXdA1XhezwkLIim2hRTlKBVXrq5bp2Z-agpGGstuOIOZst5i8XyihcaquuRx9SnY95KEN8Gzz96JgTTF5CAe0005fMPByaE" alt=""/></figure>



<p><strong>HP: 82,688,000 (Normal) / 243,200,000 (Hard)</strong></p>



<p><strong>Enrage: 8:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Large AoE shoulder drop, blockable and aerials.</li><li>Double 180 degree frontal claw swipes, blockable.</li><li>Linear frontal ground slam, unblockable and aerials.</li><li>Double 180 degree frontal claw swipes.</li><li>Linear frontal water breath, unblockable.</li><li><strong>(Hard only)</strong> Attempts to grab the tank with his mouth, if successful he spits them out in front of him which knocks down, unblockable.</li><li>One of the following:<ul><li>Linear rear tail slam, unblockable.</li><li>Linear fin slam on both sides, unblockable.</li></ul></li></ol>



<p>If the tank is too far, he will jump at them creating an unblockable AoE that aerials.<br></p>



<p>If the tank gets knocked into the air, he will grab them and piledrive them into the ground.<br></p>



<p><strong>Bombardier (70%/30% Normal | 90%/60%/30% Hard):</strong></p>



<p>A message warns <strong>“Hey! Over here!” </strong>and a Bombardier, a Yutay carrying a large bomb, will appear in one of the eight crevices. After a moment, it will try to rush the tank, self-destruct in an unblockable AoE <strong>which is instant death in Hard Mode</strong>, and drop the bomb where it exploded. One person needs to hit the add and lure it away from the party so the bomb is deposited in an isolated corner. The bomb will explode after 25 seconds.<br></p>



<p>Once the add explodes, a message warns <strong>“Bomak unleashes a Primal Attack” </strong>and the boss will stop whatever he is doing and unleash a very fast field-wide unblockable AoE roar that stuns. He will do a large AoE shoulder drop, then jump toward the furthest person (should be where the bomb is at) creating an unblockable AoE slam that aerials and piledrives, and shoot five unblockable projectiles that knock back. <strong>It is important to iframe the slam and not get piledriven as to not delay the attacks. </strong>The AoE slam toward the next farthest person (away from the bomb) and projectiles are repeated again; the bomb should start counting down from 10 to 0 here.<br></p>



<p>Then, the boss will shoot a small AoE slime at the furthest person (must be where the bomb is at), which does little damage and applies a 3 second root and will disable the bomb. <strong>If the bomb explodes, it will do massive damage and heal the boss by 20% of his HP in Normal, or wipe the party in Hard. </strong>The boss will then do an unblockable field-wide AoE slam that must be 2x CC’d, <strong>else this will wipe the party in Hard, </strong>before resuming his attack patterns.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><strong>Numok:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/l4Uo0bd7YXogHRIfQc33P9Ld7nbeb6L1cdbWdbf7e5onBZty3mx4ePmc_2qJVgs4pHRzXQkEfL5GCPAKE1FGojy8HTseetMsNbcm1epakW2Zp0hn7PkbQs_dKFL1ZSCbd14I6M0n" alt=""/></figure>



<p><strong>HP: 170,714,000 (Normal) / 502,100,000 (Hard)</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Double 180 degree frontal swipes, blockable.</li><li>Linear frontal tentacle slam, very large range, unblockable and aerials.</li><li>Double 180 degree frontal swipes.</li><li>Double 280 degree frontal tentacle swipes with a blind spot on the back, then two AoE spins with larger range and knockback on the second hit, all blockable.</li><li>180 degree frontal swipe, then two 270 degree room-wide swipes that knocks back on both hits, all unblockable. The 90 degree safe zone behind the boss is determined by which arm the boss uses on the first 180 degree swipe; if he swings with his left arm then the rear right zone is the safe spot, and if he swings with his right arm then the rear left zone is the safe spot.</li><li>Linear frontal tentacle slam.</li></ol>



<p>This boss is stationary, although he can be grabbed and moved; if the tank is too far, the boss will try to grab them and drag them underground with his tentacles and slam them next to him.<br></p>



<p><strong>Ink Poison:</strong></p>



<p>If the boss does three full attack rotations before a mechanic phase, a message warns <strong>“Numok is looking for a target to kill” </strong>and the boss will mark the farthest person, Phantom Grip them next to him and trap them in a bubble that disables all their actions. He will then squirt ink that covers the entire field but an 8 meter zone around him, then do an unblockable/uniframable field-wide AoE slam that knocks everyone except the marker toward the edges of the room. Standing in the ink zone will apply the “Ink Poison” debuff that instantly kills you on 20 stacks and lasts 20 seconds as well as the “Block Approach Skills” debuff for 1 second. The boss will do another unblockable/uniframable field-wide AoE ink squirt that applies the “Inky View” debuff on everyone, causing black ink to obstruct large parts of their view for 5 seconds.<br></p>



<p>The boss will then release two field-wide AoE shockwaves that can be jumped over, before doing an unblockable 180 degree cleave at the marker <strong>which will do massive damage in Normal or instantly kill them in Hard if not interrupted by 2x CC.</strong> The boss will resume his attack rotation, and the Ink Poison zone will disappear after one full rotation.<br></p>



<p><strong>Ink Globes (80%/40% Normal | 90%/60%/30% Hard):</strong></p>



<p>At the start of the phase, the boss will dig his tentacles underground and shoot 6 unblockable AoEs that aerial in random spots five times. He will then jump to the farthest person, creating an unblockable AoE slam, and a message warns <strong>“Numok is conjuring an Ink Bubble” </strong>where he marks the three farthest people from him and shoot three Ink Bubbles at them in order of farthest to closest marker, leaving a puddle that deals lots of damage. <strong>Puddles should ideally be put down in a line toward the 3 o’clock area so that they don’t hinder the party. The tank should ideally get marked for this so there are enough non-markers aid in the mechanic below.</strong><br></p>



<p>The boss will dash to the middle and do a field-wide shockwave that can be jumped over, then dive underground and become unattackable. The Ink Bubbles left behind by the markers will start traveling while bouncing up and down and bounce back on hitting the wall. During this the boss will appear below the markers one-by-one in order of farthest to closest marker, grab them and chomp them, spit them out, and dive back underground until all the markers have been chomped.<br></p>



<p><strong>The non-markers (excluding the tank) and the farthest marker after they’ve been chomped must use Block/Counter/Parry/Deflect skills on the Ink Globes to dispel them. </strong>If you are hit by the Globe, you will be knocked down and receive Inky View. As the globes are bouncing up and down and not traveling in a straight line, <strong>the blockers must be standing in the Globe’s landing zone and use their block just before it lands.</strong> The blockers will gain the “Ink Bubble” buff which will permanently trap them in an air bubble and disable all their actions after 10 seconds which is needed for the next part of the mechanic<strong>.</strong> <strong>If any of the markers block the Globes before they are chomped, the Ink Bubble will be removed and do massive damage in Normal Mode or instantly kill them in Hard Mode. The chomp also has a small AoE, so markers need to stay away from others before they’re chomped.</strong><br></p>



<p><strong>Everyone must then head to the 3 o’clock position before the boss has chomped the final marker. </strong>After chomping the final marker, the boss will dash to the center and a message warns <strong>“Numok is looking for a target to kill” </strong>and <strong>mark the</strong><strong><em> closest person </em></strong><strong>(should be the tank)</strong>,<strong><em> </em></strong>then do a field-wide blockable AoE shout that stuns while absorbing any leftover Ink Globes. If he absorbs any, a message warns <strong>“Numok absorbs Ink and grows stronger” </strong>and the boss will heal 5% of his max HP and gain a stack of “Enhanced Attack Power” that increases his damage, <strong>in Hard Mode he will wipe the party on absorbing two Globes</strong>.<br></p>



<p>The boss will <strong>switch his aggro onto the marker</strong> and will then be doing double swipes, linear tentacle slams that aerial, and field-wide AoEs that apply Inky View at random, during this the boss will create four 270 degree ink zones <strong>that will pop Ink Bubble and do massive damage to them in Normal Mode or instantly kill them in Hard Mode</strong>, but does no damage to anyone else, with the <strong>safe zone starting at the marker’s position. </strong>These zones are directed by the marker, similar to Raven King’s mechanic, and the <strong>safe zone will constantly rotate 90 degree </strong><strong><em>counterclockwise</em></strong><strong>.</strong> <strong>The marker must move 90 degrees </strong><strong><em>clockwise</em></strong><strong> around the boss after each AoE so that the safe zone will stay in place</strong>, and has 5 seconds to move before each shift.<br></p>



<p>After the ink zones, the boss will do a field-wide unblockable/uniframable vacuum, into a field-wide unblockable/uniframable AoE slam that will knock back everyone toward the edges of the room and knock them down or wallbang the edge. The slam will pop Ink Bubble, but no damage is incurred and they will not get knocked back. The boss will then try to create a large ink bubble and absorb it, <strong>healing him by 30% of his max HP in Normal or wiping the party in Hard. The people who just had their Ink Bubble removed must 2x CC the boss</strong>, if successful he will instead injure himself by 10% of his max HP, and will resume normal patterns.<br></p>



<p>If the Ink Bubbles are lost, it is still possible to CC the boss:</p>



<ul class="wp-block-list"><li>All classes have the mobility to quickly make it back to the boss from the edge and help CC, using SS, targetless Q/E, and approach skills.<ul><li>Blade Master’s Winged Protector or Blade Dancer’s Maelstrom can prevent the knockdown/wallbang, skipping over the get-up action and allow the party to rush back to the boss more quickly.</li></ul></li><li>Landmark CCs such as Force Master’s Heatwave and Assassin’s Landmine can be planted before the knockback, and detonated after without the need to rush back to the boss.</li><li>Destroyer’s Fury can iframe the knockback.</li><li>Self-aerial abilities such as Force Master’s Frost Burst and Gunslinger’s Skystone, when casted between the vacuum and the slam, can also avoid the knockback.</li><li>Summoner’s Cats and Warlock’s Thralls are completely unaffected by the knockback.</li></ul>



<p><strong>Ink Globe (Post 40% Normal | Post 30% Hard):</strong></p>



<p><strong>After the final phase</strong>, the boss’s rotation is now reduced to swipes and tentacle slams. After some time, he will do his tentacle dig attack, shoot one Ink Globe at the farthest person, and release a shockwave to trigger the globe, then resume his normal attacks.<br></p>



<p>Some time after spawning three globes, he will release his stun shout while absorbing any leftover globes, then do his vacuum into knockback slam and try to heal.<br></p>



<p>He will repeat these actions for the remainder of the fight.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><strong>Rewards:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/HgwZcqaUnVQLeJEj0Tj00KoL9spX18Lw57gbgo6djSlBBPVHV_EiQa5NapSqLv6BHWE9dGdy_vsWXR5RaoEI1p6M9ylPcEEJiyt3-7Ws1hudfV7RUKLfhrwaRLynZAV3RYrY_nJh" alt=""/></figure>



<p><em>Hellion Belt</em></p>



<p>The final boss has a chance to drop the legendary Hellion Belt. This can be upgraded into the PvP Skybreaker Belt or PvE Horizon Belt. Hard Mode also has an extremely rare chance to drop the Hellion Belt Chest which is a tradeable chest containing the Hellion Belt and uses a key from Cold Storage to open. You can also buy the belt from Coin Exchange Merchant Junsorei in most towns for 200 Hellion Cores, which also requires the Numok 10-kill achievement.</p>



<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/bLAVGSEk9kOch79-f9duF3uND8h2i1oyJdvhk-eU3mkoVoKFn074ht24lgczxbWL4LNOrrCKYoRCfHDvoJv3pbBpIjbsRL8KM5Sa58rHlgsQonqrXaj5JElYqHGiAsWvMVgS_6Z1" alt=""/></figure>



<p>The PvP Skybreaker:</p>



<ul class="wp-block-list"><li>Receiving damage grants the “Skybreaker” buff for 6 seconds, healing 2,000/2,500/3,000/4,000 HP per second (12,000/15,000/18,000/24,000 HP total) and increases Recovery by 1,000/1,250/1,500/2,000, PvP Attack Power by 100/125/150/200, and PvP Defense by 100/125/150/200 at Stage 1-3, 4-6, 7-9, and 10 respectively. When the buff expires, the user gains a 30 second debuff that prevents them from receiving the Skybreaker buff again.</li><li>Passively increases Critical Defense by 250/350/450/600.</li></ul>



<p></p>



<p></p>



<p></p>



<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/gFYFNqrDaZeJ77baMtysbPyDeg9zCrEC5X3avsO3-Aa-_oy3UKK2VIhnFy46zM8-8L0nocOdSYCqYAN7iPnv4oS5skJr50X9mJBO3SgnU-bcAsvLncGZW7dDtniY4wK4UDka8Wsz" alt=""/></figure>



<p>The PvE Horizon:</p>



<ul class="wp-block-list"><li>Receiving damage grants the “Horizon” buff for 9 seconds, healing 1,000/1,500/2,000/2,500 HP per second (9,000/13,500/18,000/22,500 HP total) and increases Recovery by 500/750/1,000/1,500 and Boss Defense by 200/250/300/400 at Stage 1-3, 4-6, 7-9, and 10 respectively. When the buff expires, the user gains a 30 second debuff that prevents them from receiving the Horizon buff again.</li></ul>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Sea Glass &amp; Blood Pearl</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/NVg0a3lvejkU299KcxLXbwhbw7jfF3zc_v8447laKUYeoKjPO3kh2BnCc2ZUIvAJwelOW9aRLVW-GHIGIjnyxYktJyfU2HPNOOsgg_PXfEoL7_Cu53P_exY_7NqstMIwc_6YsT8Y" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/YIrWW8lON4UmdqYzwRVqQVy86rWkr26-T5pPGYu_1wawGqsHpiXoq739ozHVJf_cyqkamRaCuoRE5cLdryxaDs3om_TzVvvYkQevMbB5k_xN8splKkpDDHajKVhLV0BMoFosLdfv" alt=""/></figure>



<p>Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Sea Glass is also used to purchase a Heptagonal Obsidian from Yoola at the Emperor’s Tomb in Solak along with an Imperial’s Mark from Ransacked Treasury. Blood Pearl is also used to upgrade the Dragon/Tiger Soul.<br></p>



<p><em>Silver Scale</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/WZhIBogRzPzpbU9OLpPn0_3IadbJy1auP-I7NN5Eow71a-03kGOiBVcN7HRsp7c9w5udwvJLCFG9wYRzCfZQwZHgh3mfJZ58ocK48yvsKeMmpCWinJXeb8P0ncmaS6Dulj8Xb9uC" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/I-elxvOj_1V5rIbtjErYQbJKLbUPsXf245nnuD6ue7s_MYgT-VRKP7tSiThaP35s9ZUxp6HQhx0CHtdBb2lekIrI33riOZl6zHLqaBORImrB4VdkPQEW1mGmiw8eIiHzps04h_6d" alt=""/></figure>



<p>Similar to Blackstones, Silver Scales are used to upgrade the Aransu Weapon Stage 6-9, Hellion Belt, Necklace, and Bracelet, and Imperial Ring, as well as using 25 to buy an Aransu Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace. The daily quest of this dungeon gives Fragments, 10 of which can be combined into a single Scale.<br></p>



<p><em>Hellion Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/JHJ-vvydC_s59Y6UOzfAjaFVwIXYG1Wksr4mE51dvWzAHV91YQvEOhPZYrdLIDmZv6ox2a3hX_yuBOo7VxXpCoaufhvjyYA_sNnx9n5T91LtTLjoQ2pDK_EBlluw43AZddiL4ZZj" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.<br></p>



<p>250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.</p>



<p>The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.<br></p>



<p><em>Forgotten Hive Queen’s Soul Shield Chest</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/R4fRFKxxMOJob0NTgdj43xP1DY7IV400-R2nUp5BqACySHLlUpnb9O1Fd_Txw8wAQ6DYVWX-4ZKxGXdUl7AFWAMZFDOetRqF2GFnX1lEC7j0mtpzg5_yeFz-ygh3uKSjI0qgW7wj" alt=""/></figure>



<p>Hard Mode can drop this chest which contains a random piece of the Temple of Eluvium/Scion’s Keep Soul Shield.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Faded Aransu Necklace:</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/px81JvjFpJUFx2qDX8kzliwkmr-jB8QZN91baYdmPcdNBV4G5xe-p7eqqV7RkR7w3sDoTY9RWmEcKZJ1qUz8Puko5-_iO5tHkfLnUxmaDVo5gJLeBBfbJ8YTOC9UAxW1U04OuXKV" alt=""/></figure>



<p>Hard Mode can drop this necklace. It can be upgraded along with an Aransu Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Silver Scales, and 100 Gold to upgrade this earring into a Temple of Eluvium/Scion’s Keep Necklace of the prism’s element.<br></p>



<p><em>Merchant of Wonders</em></p>



<p>Hard difficulty has a chance to spawn the Merchant of Wonders Shin Gihye, who sells 8 items that range from common drops (e.g. Blood Pearls, Silver Scale Fragments) to cosmetics to extremely rare and/or hard to acquire upgrade materials (e.g. Premium Transformation Stones, Sacred Vials, Heptagonal/Octagonal Gems, Divine Grace Stone), often at generous gold prices. Only one item can be bought from her shop, and her wares always randomize with each appearance.<br></p>
]]></content:encoded>
					
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		<title>BnS Hollow’s Heart Guide</title>
		<link>https://gamerstips.com/bns-hollows-heart-guide/</link>
					<comments>https://gamerstips.com/bns-hollows-heart-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Mon, 20 Jan 2020 17:05:54 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Solak Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=113</guid>

					<description><![CDATA[Author: Dreamslayer Editor: Litewarior and Shadovv Fair credit attribution: This is a more detailed, expanded written version&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>Author: Dreamslayer</strong></p>



<p><strong>Editor: Litewarior and Shadovv</strong></p>



<p>Fair credit attribution: This is a more detailed, expanded written version of the video guide made by LucidDream, aka Licod Games.<br>Dreamslayer, the author, extracted highlights from the video, but also added additional information, clarifying notes, rotations, and attack descriptions and gifs from the video. .&nbsp; <br>Original video can be found at the following link:</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Hollow&#039;s Heart - Tree Dungeon GUIDE [Blade and Soul JP] All roles explained" width="1170" height="658" src="https://www.youtube.com/embed/07hXgOpS1zg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/QgdMyv0l5u5MukBN9IbzUdj-rZ5-uT8f4s7fMmSxDAuCtxg42QWObOJh2r8QopZx30gF8GOIHv-XKMQWUjV0jDi117eBmPt7_rG4dqXNLzcUa-zuaVYQrgzbrTqEKnAhn6nbyHQ8" alt=""/></figure>



<p>Hollow’s Heart</p>



<p>Home to the ancient Khabashi, a tree-like race, now tainted by Dark Chi. Those who tried to save their homeland too had become corrupted.</p>



<p></p>



<p>Hollow’s Heart is quite involved, and will require good party coordination and/or communication in order to clear. The mechanics are heavily reliant on a couple of players for each battle.</p>



<p></p>



<p></p>



<p><strong>Boss 1: Brierbane</strong><strong>&nbsp;</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/O_wP7Jha4DuU139-_ruW3BwvGJ-LaHWMYVNu1axHVEWgBtj3jyHWg16X-MhDkdBR00m5Nzin7WG1Ql2PyHhujnU-n7fOc4QSqCoD5ZFMt_hfg9BfQhxx4a_HKlIp8vRI8b4liJQu" alt=""/></figure>



<p><strong>Normal HP: 72,900,000</strong></p>



<p><strong>Hard HP: 182,300,000</strong></p>



<p><strong>Enrage: 8:00</strong></p>



<p><strong>Normal Mode Phases: 70%, 40%</strong></p>



<p><strong>Hard Mode Phases: 90%, 60%, 30%</strong><br></p>



<p><strong>Standard Rotation:</strong></p>



<p>Double Claw Swipes&nbsp; → Quadruple Spin (<em>Knockback and Knockdown on last hit)</em> → Frontal Double Uppercut (<em>Launches) </em>→ Frontal Downward Cleave in a cone (<em>Unblockable, Knockdown, CCable</em>)&nbsp; → (After first phase) Front + Back and Side Linear Downward Cleave (<em>Unblockable, Knockback and Knockdown, Direction order is random)</em><br></p>



<p>If the tank stands too far from the boss, it will jump to them creating an unblockable AoE slam, also creating a fast room-wide shockwave that can be jumped over.<br></p>



<p><strong>Roles:</strong><strong><br></strong><strong>Four markers, preferably ranged but any class can do. If not ranged, lowest DPS melee should do it. One Tank, should stay in melee range for the fight.&nbsp;</strong></p>



<p></p>



<p></p>



<p><strong>Notable Attacks</strong></p>



<p><em>Quadruple Spin(blockable)</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/aKC7aWK52TcxR--w1PNlwec73PCBAUoDkon5I0Kjl9xlApVu807pKumTt5gruIVsvhfKDE5hY8cfXt6pDhrr3sfYmxW79fo2X8oD6dj4J-FFTwqjhIr4a9DZEqoNWxeMHFdR341N" alt=""/></figure>



<p>	The boss will ignite both of its claws with energy and perform a slow spin slice. It will then spin back the other way quickly performing three more slices at a faster pace. Block, iframe, evade, or SS back and wait it out. Do NOT party iframe any of its regular attacks.&nbsp;<br></p>



<p><em>Mass Decapitate (Unblockable, Potential CC cancel, Total Party Kill if failed on Hard)</em></p>



<p>After the boss performs three rotations, it will perform a roaring animation and generate a dark aura underneath itself. This dark aura grants the “Tainted Zone” buff to the boss that grants it immunity to debuffs and CCs, and will continuously damage players if touched.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/KC65CL40lznti0KtAP4AuOmhVpu_b70QKd4VCajxcJEm9SrfHp6kYLIhvRVVcyuFoJV53hwZyX5kyMK1nw_4-WOUEMAUAZzkdwNOVR855eMkGSFMsPahQs342AhL9TKL5gj3ciM0" alt=""/></figure>



<p>The boss then jumps to the farthest person, emitting an extremely fast-moving knockdown shockwave when landing, then makes another Tainted Zone. He then charges back towards the first AoE, and his charge must be blocked before he reaches the first AoE but after he leaves the second one.<br></p>



<p>Afterwards, a message warns <strong>“Brierbane prepares a Mass Decapitate attack” </strong>and, he will attempt to wipe the party and must be 2x CC’d out of the attack.&nbsp;<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/n5Xa94PJt1n9-1bynw0kGXnQXKxJrsiCPgly6jqY7GJz4Tq4ojXSPCL9kSOSXkuGPLwRij_ulE9TcPz59xfWn5dTh16F7oPjtxwN1je9OIvqmGFGxQiNPO9fjC4duZbDubU8BEtD" alt=""/></figure>



<p>If he reached the Tainted Soil, he’ll be immune to CCs and thus will successfully wipe the party on Hard, or will require an iframe on Normal.<br></p>



<p>Generally, Marker 1 will lure the jump. After 40%, he will jump twice, once to the farthest person, then again to the farthest person from his new position.<br></p>



<p><strong>Mechanic Phases</strong></p>



<p><strong>	</strong>In each phase, the boss jumps to the center of the arena, creating an unblockable AoE and shockwave, and a message warns <strong>“Brierbane is picking an execution target” </strong>and marks the four farthest players, in order from farthest to nearest of the four. On 40% in Normal or every phase in Hard, it will also release two dark balls that travel toward the tank and can be dispelled by blocking; if touched, they apply a root, for marked players all their actions will also be disabled. After that, it will produce Tainted Zone, which will also disable marked players, and follow up with 5 rapid room-wide AoE shockwaves that can be jumped over. If hit, you will be knocked back.<br></p>



<p>A message then warns <strong>“Brierbane prepares to Decapitate the execution target” </strong>and the boss does a swipe creating a room-length cone AoE centered on each marker, in order of the marks.&nbsp;<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/JcPYga4_CqkdlqVNT7AAgroXpK0D8DxjFApPTkr-bsw_MvtvA5zK_aXjxud1CbR_qFx1wlKQaKe9Me30sTVr5fthe0hsvU9-Zp2OivAwOzUhUmKOaFajq29MokP3G8Y8-yw6OI4T" alt=""/></figure>



<p>On Normal, this just does high damage and can be iframed, but <strong>is an instant kill that ignores iframes on Hard so you need to physically avoid it</strong>. The marks need to be spread out at the four corners of the room so that the waves do not kill the party or other marks, and they have time to rotate away from the waves. Use the four shells on the ground near the boss to line up the four marks, and position appropriately according to the image below.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/tkJlAC2bVkfYNCaKP9QQdBqrlgl2jQfrvWF1IAEHB-xv9C4GrwuuIQnlaiUvVTWdl_nHvONwSrfMsyZKGdmV9T1EH0ecn3QM9f6fFz8GyP3-mV4UFtnUuQ1LNwmysamDV-vhpIrC" alt=""/></figure>



<p>	After the fourth cone, any unblocked balls will explode and disable any plear near them, and the boss will attempt to use a room-wide instant kill. However, the Tainted Zone will prevent fast CCs, so wait for it to expire before CCing the boss. After this, the boss will perform a 4-hit knockback AoE wave which must be party protected/iframed. Sheath is the best option.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/r3eUvcTxDTmJtOxSk6_twQ1zfU33js615dmCNo5iapVzsbkQM0cIG9ktwHqrZLJsZQA60zdkI04SM8aroKR9SVB_6kvigUQGM2KUH0S8vM8G9NH6WonmcsNkV3x2A-3JtQFUF-wf" alt=""/></figure>



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<p><strong>Boss 2: Gorgana</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/2m4KWYWll9mR0uSSPLC66buXfgxf5UnWewly_z8E4coma1Ua1vBvrUQfBbkPHzVRuV_kmuZsg8MiYzhakS_EBW3Xxxz7EJHsilnuDFpWJp1M7ru9S75tVRnivCjZgIgr9KnV1gBM" alt=""/></figure>



<p><strong>Normal HP: 78,000,000</strong></p>



<p><strong>Hard HP: 195,000,000</strong></p>



<p><strong>Enrage: 7:00</strong><strong><br></strong><strong>Phases: 80%, 40%</strong></p>



<p>Boss 2 is the easiest of the three bosses, with fairly straightforward mechanics.<br></p>



<p>The boss fights very similarly to Dokumo of The Skittering Tunnels.<br></p>



<p><strong>Mechanic Phases</strong></p>



<p>	The boss will jump to the center of the room and zip to the ceiling and become untargetable. A message warns <strong>“Gorgana is capturing her prey”</strong>, marking the closest person to her. A spider icon will appear above the head of the marker if they’ve done it correctly.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/lBQtIJl3XezXZISwhU1hPPuCDovRNa1o00byCZ0sSXtU1Sylw0v-gjJrWuEzXkC64o57o2Hxdboz28C6d6U_qGXaB-vWQ1ylX0kRoU2__1QF2PLshSWAEuhH6iF1N7BqouLnjsA4" alt=""/></figure>



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<p>Many spiderlings will spawn who will all chase after the Marker, while the boss spits poison puddles at them. When the spiderlings reach 1 HP, they will stop moving and create a small poisonous AoE explosion. Getting hit by these will apply the “Poisoned” debuff for 30 seconds dealing 1,289 damage per 2 seconds and stacks 20 times.<br></p>



<p>Meanwhile, spider eggs will spawn at the corners of the map and should be dealt with by other players. One of the eggs, randomly chosen each time, will have a Little Bomb Spider<em> </em>inside it; a message warns <strong>“The Little Bomb Spider has awakened” </strong>once it has been found. When killed, the Little Bomb Spider drops an orb. The boss will eventually grab the Marker and pull them to the center, then attempt to wrap them up in a web, in Normal they will take massive damage and be released, but in Hard they will instantly die. Whoever picked up the orb then throws it at the boss <strong>while the Marker is being wrapped up</strong>, which will free the Marker and cause the boss to fall from the ceiling and damage it by 15% of its max HP. Throwing the orb too early will cause nothing to happen.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/TSDD7E26grbysLtIUl18GhLTD7e7WH4bCvbOsLVqRgQh48WpHWvhHa-HQatE21EQtdbzEwZ06B4TI_Les1gXQ6K2nb2PIG8AFw7mAadfoCOODx3TShDPFOpZ_hqo450ivpUDAsJV" alt=""/></figure>



<p>If the Marker dies before or to the grab, the boss will drop down and produce a room-wide AoE shockwave. In Normal this just does damage and can be iframed and the boss will resume fighting, but in Hard this is a wipe.</p>



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<p><strong>Final Boss: Elder Sage Jurupo</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Q8ilQVnEk0Ik0nkt6fLSZSW8UnlDFey3uTKzrSgVSQR-bnAtaSKSRFM23Tvdqwx6P6G2j4tZlESlK2a1f_0UnTYrFO4DkOJ7KWXblKLbntngYGYOPCftuiT4r2qcm8dPiDbqBc_5" alt=""/></figure>



<p><strong>Normal HP: 110,480,000</strong></p>



<p><strong>Hard HP: 276,200,000</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>Normal Mode Phases: 70%, 30%</strong></p>



<p><strong>Hard Mode Phases: 80%, 55%, 30%</strong></p>



<p><strong>Roles:</strong></p>



<p><strong>Far Vine [needs to be a mobile class with an extremely competent player] (FV),&nbsp;</strong></p>



<p><strong>Near Vine (NV)</strong></p>



<p><strong>Tank</strong></p>



<p>	The boss’s attacks all inflict the “Corrosion” debuff, which deals 2,550 damage per 2 seconds over 30 seconds and stacks up to 10 times. At the start of each phase, the boss will detonate all Corrosion debuffs which will damage any players with the debuff for 10,000 damage <em>per stack of Corrosion.</em> Almost everything is unblockable.<br></p>



<p><strong><em>Pre-30% Rotation:</em></strong></p>



<p>&nbsp;Frontal Claw Swipe<em> (semicircle AoE) → </em>Frontal Smash<em> (unblockable 8&#215;16 AoE, knocks back and dazes, CC’able) → </em>Left or Right 180-Degree Stomp<em> (Unblockable, Knockdown) → </em>Left or Right 180-Degree Stomp <em>→&nbsp; </em>Corruption Wave<br></p>



<p>On a periodic interval, he will cast Dark Chi Spread.</p>



<p>This boss is stationary, although he can be grabbed and moved around; if the tank is too far from the boss, he will leash them in with a vine, hold them in his hand and slam them into the ground next to him and knock everyone away; the leash ignores iframes.<br></p>



<p><strong>Notable Attacks:</strong></p>



<p><em>180-Degree Stomp (Unblockable, Knockdown)</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/eZy7JxNiwsDouBkSaeaOFLsEDkQRY296tIT5eLhm0gJ7tH4ygB-31fSbuYjbxqv9TmHjM0sIdVH_VWNahzDghnbI4r97RUvFHntIP0gEXYwNREm72yVNdmVPeiAD_Vr0lm4x82i5" alt=""/></figure>



<p>The boss will stomp either the left or right of him. The 180-degree stomp covers the entire side of the arena where he stomps, based on the tank’s position. This applies Corrosion even if iframed.<br></p>



<p><em>Corruption Wave(Unblockable, Launches)</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/kos2RRp9ymzDE9j6_WphwZt0L_2awd6tkuT_WCl8VimvBwXQvCP52ghu8tFBc0pzn39rVUf9l_SdH5P6dVUwJYdc_zrqgSdKlbwdYMo7sXBkNLZNDi21A-0MtGUmq3Y-2kDEsWUS" alt=""/></figure>



<p>A wide circular AoE that launches you if it hits, and hits in 3 waves. It erupts extremely far away first, then closer to the boss, then in a small circle around the boss.&nbsp;<br></p>



<p><em>Dark Chi Spread (Unblockable)</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/J70UkJaMl-5k8VVyubjEo6zjSWygh5c2nH6xuC2v3LRIhNQeZkEEgYpVw4Rw48W37GOLoT5gH8S8SUKsJq3nnGqyY5Gia-6cI6YAM9vtIv_Ti216VzEK1tQgXhHZC1TBL5MQMk4G" alt=""/></figure>



<p>Periodically, a message warns <strong>“Jurupo spreads Dark Chi”</strong> and the boss will rapidly spawn tons of small, circular, unblockable explosions. Just avoid the AoEs on the ground, nothing particularly special.<br></p>



<p><strong>Mechanic Phases</strong></p>



<p>	At the start of each phase, the boss will cleanse all debuffs and jump to the middle, creating an unblockable AOE impact. A message warns <strong>“Jurupo speads Dark Chi Seeds”</strong> and everyone will then receive the “Dark Chi Seed” debuff for 15 seconds; at the end of this duration, the seeds will sprout and turn into the “Vine Root” debuff that roots the player and disable all their actions for 15 seconds and inflict massive damage on expiration. At the same time, 4 green flowers will spawn on top of the shells pictured in the below image. <strong>These flowers are reserved for the FV and NV only, nobody else should be standing on the shells at any given time.</strong><br></p>



<p>After planting the Dark Chi Seeds, the boss will shoot 3 persistent AoEs at the closest person (this person can change between each AoE). Being hit by this or standing in it will deal heavy damage and apply Corrosion stacks. A Summoner’s Cat or Warlock’s Thrall can be targeted by this.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/JLz41Xi15ZfiODeHwP60Ch8YiCcXp1xUa8BlG0x-gcLu9JD4nQHyIR9Vkf1Ub7MKOJVHwSplBWTOik8WJRqgRkoIcTkQLKzIJ4T4RPIgJ4i7LyUWz9FRG2oKbaXXRFaGN-IXz8ns" alt=""/></figure>



<p>Touching a green flower will root the player. In Normal, one flower will grant “Vine Immunity” and remove the Dark Chi Seed debuff, but in Hard it will instead grant “Vine Thorns” and a second flower is needed to remove Dark Chi Seed and convert into the Vine Immunity. After touching the first flower, SS/root break to touch both of their flowers quickly.<br></p>



<p>After throwing the three persistent AoEs (5 seconds after the mechanic starts), a message warns <strong>“Jurupo drains energy from the Flowers” </strong>and the boss will try to absorb the green flowers; if any are left untouched, he will heal 5% of his max HP per flower in Normal, or instantly enrage in Hard.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/hjL8xGuhKz9VqNgscajcU1INIOwttspm4m6Qiyr6_B-tAGORFIF00LpSrLdFoGvT0gdAT_bEuKazl2OhTPTuo1ZTQzLxd9ENZND62az7locNzKIvToupc4FFY_OnqXrgp115U6dA" alt=""/></figure>



<p>The FV will take the two flowers on the northern side of the arena, at 10 and 2 o’clock.&nbsp;</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/Nf0sXb64jyLdWWA2x6O9q6_lw3TwKMoWIXTJHg9K-uGtjLFIOFCg8PvecRGalIceNIf1csXMk-odM6OUSLjPWB9ibKQrJVBHGrgtzDwfPtbM4pdv06LMJjiAv00DMwApIw65Y-r7" alt=""/></figure>



<p>The NV will take the two remaining southern flowers at 8 and 4 o’clock. These two players will obtain the Vine Immunity buff.<br></p>



<p>After the boss tries to absorb the green flowers, the boss will do a Corruption Wave. Then, everyone without the Vine Immunity buff will be immobilized.<br></p>



<p>After the Corruption Wave, a message warns <strong>“Jurupo roars and brings life to the Flowers”,</strong> creating purple flowers on the shells. Their positions are random, but always on opposite ends of each other. <strong>Nobody should stand on the shells before the purple flowers spawn or they will be prematurely activated and mess up the mechanic.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/ZHUyPYW2GKuCq4mqyMiBQ7DuTwWY0EcrMqnpdwSx-PjmBb2DKLoDRHUTczhSL430MxOEwSUs3dY3GSSyJk-wyCmkp7bPWFZDtx3yt4llFx_H9OWY2pnDxSCLF1PzuyaesBQyImii" alt=""/></figure>



<p>A message warns <strong>“Jurupo infuses the soil with Dark Chi” </strong>and the boss will perform an AoE that covers the entire map except a cone shaped area, opposite of the farthest person’s position. In Norma, this AoE just does damage and can be iframed, but <strong>is an instant kill that ignores iframes on Hard so you need to physically avoid it</strong>.<br></p>



<p>The FV must position themselves farthest from the boss, in a line behind the purple flowers to direct the cone so that it encompasses the flower farther away from them. The NV should stand close to the boss, with the purple flower behind them, and be ready to SS/move onto the flower. When a player touches the purple flower, it will emit a vacuum pulse that will drag all players onto it, allowing the Vine Immunes to move the party around to prevent them from being killed by the AoE. Anyone without Vine Immunity will have their Vine Root refreshed.<br></p>



<p>The person who triggered the pull will gain the “Aftereffect” debuff for 10 seconds, <strong>instantly killing them if they try to use the flowers in rapid succession.</strong> As such, one person cannot use all the flowers on their own.<br></p>



<p><em>70% (Normal)/80% (Hard)</em></p>



<p>	The boss will target the FV, creating the cone on the <strong><em>opposite</em></strong> side of the map of the FV. The NV, who should be in this zone, will then step on the flower, pulling the party onto it and into the safe zone.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/dj-bdd0quZc9fKag6DSNqNqkaDbBuKuHgi5W-6t8NXfa6kCYg6W2KiD6PEpQdKl5Rj_XfG2oEumSE8PoD7gYt_s_lVGrBysXbvHAqW-oHnciz9TpsjQ67QSG50Ec5OxMaStTqJM5" alt=""/></figure>



<p>The FV, having been pulled out of position by this, needs to quickly relocate back towards the boss and wait near the purple flower they were originally standing behind. The boss will then fire off a second instant-kill AoE, with a safe zone at the <strong>original location</strong> of the FV. The FV then steps on it to pull everyone to safety.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/zDKGVu7mT1xUzkqCd_14FbIa-dylP9eupvS6BQYHSy9hYZBDD-4pF_1GEENLBaGukrzipG_X9tJmJ-9SrqKJR67ZoGYSxyopsSzd6pfsHx-aDgaIsgV1FoM8GQ4WPTy4S9BQ9osm" alt=""/></figure>



<p>For all phases, after creating the AoEs for each flower, a message warns <strong>“Jurupo drains energy from the Flowers”</strong> and the boss will AoE pull everyone to the middle while cleansing Vine Root the process and try to absorb leftover purple flowers, healing/enraging just like the green ones, then perform a triple room-wide, unblockable AoE that should be party iframed, after which the rotation returns to normal.<br></p>



<p><em>3-Hit AoE (Unblockable, Room-wide; use iframe or sheathe)</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/CiOpI9lhKGnC2ZMvnSY1WQ9fTsbnhHmNzxkRPfBvNmvOYgzrLHBJPxndLoU75GVt6rijQ4HqAWc-7AwDXPsppeSSpZ59h-qQBfyceqos8U1XCub8Ja-eadnsu3mofzo3XlMTFwiu" alt=""/></figure>



<p><em>55% (Hard Only)</em></p>



<p>	Things get much harder here, and the FV will need to be ready to move quickly. Three shells will hold a purple flower; as a result, there will be three pulls during this phase. The order of tapping flowers for the safe zone is <strong>NV-&gt;FV-&gt;NV, but the FV is still in charge of directing the zones.</strong> This means that the FV will need to rapidly reposition after the second pull to the area without a flower, so they should be a class that can relocate quickly, as they have two rapid relocations to make; one immediately after the first pull from the NV to prepare for tapping the flower for the second cone, and immediately after the second pull to reposition for directing the third cone as shown below.<br></p>



<p><em>30%</em></p>



<p>	All four shells will now hold a purple flower, resulting a total of four pulls in this phase. The order of tapping flowers for the safe zone is <strong>NV-&gt;FV-&gt;NV-&gt;FV, with FV directing the zones like with 55%.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/xpAf8qBgba2BjogEGgzljBzAl9Hj1RoZycro18AkFzScc1P88Z349PwokM5-dVfDelLWdfmh2A_QcZj4gYZqjZU6xadZwuhxV2pXT83H2S66l0Dj_sJXOHBCsj7I0JopcDCFZzbj" alt=""/></figure>



<p>	After the final phase, the boss will perform several very dangerous attacks in rotation until he is killed. His new rotation:</p>



<p>Dark Chi Spread → 180-Degree Stomp → 180-Degree Stomp → Dark Chi Soil → 3-Hit AoE<br></p>



<p><em>Dark Chi Soil (Unblockable, Instant Kill)</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/MkA7yb1NAfEGTk2aN5PRnGbLczB0zt0BumHlVK-YXWy6TlDYFZ5pkWJ5ikPkuWrvPCaPZF4nYBraawtGLTfS7mMK8YJO88lF4OKQu83x7SF1hH6h0I13WchqahrdPu3aXtcSjORa" alt=""/></figure>



<p>A message warns <strong>“Jurupo infuses the soil with Dark Chi” </strong>and the boss will create an AoE across the entire field except for a conical slice, similar to the Raven King’s mechanic. In Normal, this AoE just does damage and can be iframed, but <strong>is an instant kill that ignores iframes on Hard so you need to physically avoid it</strong>.<br></p>



<p>The starting position is the area opposite of the tank’s current position. The boss will then hold up one hand as the AoE darkens; <strong>everyone needs to look at this hand.</strong> The safe area will RAPIDLY shift 90 degrees in the direction of the hand that was raised at the start of this attack; if the boss raises his right hand, the safe area will shift right each tick, counterclockwise. It will shift three times, each shift only gives you about 2 seconds to move before the next AoE triggers.<br></p>



<p><strong>The tank is not immune to this attack;</strong> if they stand in it, they will die, and so they’ll need to quickly move behind the boss and then move with the rest of the party.</p>



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<p><strong>Rewards:</strong></p>



<p><em>Quickgrip Gloves</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/2j1Hj3faE_wZFDslQxuW0vRomHevBx2aFCSPFQwB5D87c7AxmfE1g4TdsN8-jxDqbqPuyEp5MzQ_BpmrgScS_B7HmV7eK7-8_kwcsCTNkg7HVHOUTWm-ABoS1q2ULgF8VuQ5_nSH" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/3NR5YXVQzRD6XskDMKk0UR91snu_iWqIkV41ItC9M8ECoK-11LBuUlIMGOlokHfGochRA6cSKwuL4qt1V0o6LXHrH9Ooo1Mi3GRTvAJi54CPSjsaI5OomBxnTNgDobPPDn8Iu462" alt=""/></figure>



<p>The Quickgrip Gloves are legendary gloves that evolves into the PvE King Gloves. Hard Mode also has an extremely rare chance to drop a Steel Lock Box, a tradeable chest containing these Gloves and uses a key from Cold Storage to open. You can also buy the glove from Coin Exchange Merchant Junsorei in most towns for 200 Hellion Cores, which also requires the Jurupo 10-kill achievement.<br></p>



<p>The King Gloves:</p>



<ul class="wp-block-list"><li>Causes all attacks to inflict 650/1,500/2,500/5,000 Additional Damage at Stage 1-3, 4-6, 7-9, and 10 respectively.</li><li>Causes all attacks to have a chance to grant the “King” buff for 6 seconds, increasing Critical Damage by 65/150/250/500.</li></ul>



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<p><em>Blackstone</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/_gYWAj5v6RaU-GYO2_ilN8wPR5edljP4swZLwEFmSztZfk1OVO-XT7mU66rl1exqfXWE_wvTpBMcoe3vkHMyjDYES5kWTJyjvos1nYhEH3txJTJqPeeXh8W2sJIQWVHMqXqYt1dC" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/e39s9TtcOgX7d1gsFPfWm4MFH-XxaqQ9R12d3KM_RXcOJillatSaz7taqphA3yT6reou9c3qDTvZok1hhMTDncWmHieO66rWZrI_Y7Px5F7I9R2iaAfIHXwMSUDIBTseif49CVae" alt=""/></figure>



<p>These stones are fairly common, and are used for evolving Raven weapon stage 7-9, Hellion Ring or Earring breakthroughs, and Awakened Skybreak Spire accessories, as well as using 25 to buy a Khanda Vihar Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Raven Accessory into a Skybreak Spire accessory. The daily for this dungeon give fragments, 10 of which can be combined into a single Blackstone.<br></p>



<p><em>Hellion Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/9tQ3KZOYVc_9P9dMVwK7n5feneBBM8Z3vKoXWNwudilwltTLF4nf2Lq7fkahoZEQW2DsYBPqGhret20kNbX16DJKpkxklZZ-6YUOOJ0KxpoPmBb3LZsiht-QEz7IcOMEZvxAGMEe" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.<br></p>



<p>250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.</p>



<p>The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.<br></p>



<p><em>Forgotten Raven King’s Soul Shield Chest</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/q227SDFNGY-MHcS78mcWKO0DaqHP7NGR-PBAaq1WoYuCY8vnkl0jnlLWfgqABkE0oCi6dYj9Vs5FaXxUkA6Usc35GdsVn7TPtPDrddEeQekSdge6Xt0WjdKhCX8Fc0zUVspWcNAl" alt=""/></figure>



<p>Hard Mode can drop this chest which contains a random piece of the Skybreak Spire Soul Shield.</p>



<p><em>Faded Raven Ring:</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/oN6boEnOWDeHuoIS97AKpwR7OFumUj8f3odlIBekiMqloIDYvAm_1LM2zghbbnYEYVmCHi4MMoQ2GEZYh3hw8otHVu5Pv0h0JNKtxZmvHROGpRxDnIu1TRGofPsAaPn0gCc_1WcS" alt=""/></figure>



<p>Hard Mode can drop this ring, and can be traded between players. It can be upgraded along with a Khanda Vihar Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Blackstones, and 100 Gold to upgrade this ring into a Skybreak Spire Ring of the prism’s element.</p>



<p></p>



<p></p>



<p><em>Merchant of Wonders</em></p>



<p>Hard difficulty has a chance to spawn the Merchant of Wonders Shin Gihye, who sells 8 items that range from common drops (e.g. Blood Pearls, Silver Scale Fragments) to cosmetics to extremely rare and/or hard to acquire upgrade materials (e.g. Premium Transformation Stones, Sacred Vials, Heptagonal/Octagonal Gems, Divine Grace Stone), often at generous gold prices. Only one item can be bought from her shop, and her wares always randomize with each appearance.<br></p>
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		<title>BnS Sandstorm Temple Guide</title>
		<link>https://gamerstips.com/bns-sandstorm-temple-guide/</link>
					<comments>https://gamerstips.com/bns-sandstorm-temple-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sun, 19 Jan 2020 11:06:56 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Solak Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=111</guid>

					<description><![CDATA[Sandstorm Temple By: Shadovv Guidance Video by Licod Games Rukesh was once a monk of the Ajanara&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/Mq4hT43LRuprGXiT0Ad9Ez6ePM7kSp8uVcAesMh58wuP6QgfIfWs9tx52j1yhpnj72LvE_F8o_2j4w7wtzvHLgruKc9Hn9-uDR75ehALeJYOOZFpK8P0nvgnEEyxit3LWm5vHS7P" alt=""/></figure>



<p><strong>Sandstorm Temple</strong></p>



<p><strong>By: Shadovv</strong></p>



<p><a href="https://www.youtube.com/watch?v=K5olCMOUNQ0" target="_blank" rel="noopener"><strong>Guidance Video</strong></a><strong> by Licod Games</strong><br></p>



<p>Rukesh was once a monk of the Ajanara Monastery with endless potential, but soon acquired a thirst for the dark arts and transcended beyond his mortal limits. Ashamed of this travesty, the monks sealed the evil Rukesh and his fanatic followers within the Sandstorm Temple, but over time the seal has waned&#8230;</p>



<p><strong>Onubek:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/_NpN2oB2YaGKiOE7DrAgboZxUyTRl01SmnKwFv-FPY8_ugQAKqJrFuEqHVaakPzRNA7sMlmcSobeYM3-ndgPfYdM5wVjR4BXusyjAa1UToEBF1VEImxj9PRaIl6CnLlKY6bqH54s" alt=""/></figure>



<p><strong>HP: 150,400,000 (Normal) / 470,000,000 (Hard)</strong></p>



<p><strong>Enrage: 9:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>180 degree frontal quadruple swipes, blockable, 2nd and 4th hits inflict Daze.</li><li>Linear sand breath, unblockable.</li><li>180 degree frontal double swipes, blockable, 2nd hit inflicts Daze.</li><li>Slams the ground, creating an AoE under him which slowly expands outward into rings two times, all unblockable, all inflicting aerial. Getting hit by this even if iframed inflicts the “Singe” debuff for 60 seconds dealing 1,666 damage per two seconds and stacks up to 10 times.</li><li>Punches forward, then behind it, then forward again, all linear, unblockable, and causes knockback.</li></ol>



<p>If the tank is too far, the boss will dash grab them, then slam them into the ground and stomp, both creating unblockable AoEs. The grab cannot be iframed.<br></p>



<p><strong>Sand Trap (80%/30% Normal | 90%/60%/30% Hard):</strong></p>



<p>The boss jumps to the center of the room, creating an unblockable AoE slam with knockback, and then releases an expanding shockwave with knockback and can be jumped over. He then pounds the ground eight times, each creating six unblockable AoE eruptions at random spots that inflicts aerial and Singe.<br></p>



<p>After the ground pounds, a message warns <strong>“Onubek tries to catch someone in a Sand Trap”</strong> and he will fire a beam at the farthest person, this chains up to two other nearby players and applies “Annihilation” up to three times; <strong>getting two stacks of Annihilation is instant death, so everyone should huddle under the boss to share this</strong>. The boss will then do a 5-hit field-wide AoE stomp that can be interrupted with 2x CC, otherwise it deals <strong>massive damage in Normal or instantly killing in Hard</strong>. Afterwards, the boss then does a 2-hit field-wide AoE that applies “Engrave”, the boss will gain the “Hourglass” buff, all players without Annihilation receive “Immobile” and become immobilized but are immune to damage for 25 seconds and <strong>on expiration deals massive damage in Normal or instantly killing in Hard</strong>, and all players with Annihilation gets converted to “Aftereffect” that lasts for 50 seconds; <strong>in subsequent phases if you receive Annihilation while under the effects of Aftereffect you will instantly die</strong> (although this is technically impossible to occur).<br></p>



<p>The boss will then create a either a central AoE and outer ring or a middle ring in a random order, then a field-wide AoE, all unblockable and the rings applies Singe even if iframed to players without Sand Trap. He will do this three times in total, and is CCable on all of these attacks. <strong>The boss’s Hourglass buff will disappear during one of these attacks, as soon as this happens players need to apply 2x Knockdown, if you take too long he will regain Hourglass. </strong>On successful knockdown without Hourglass, he will then do a get-up attack that removes Immobile and converts everyone’s Engrave into “Self-Defense Chi” for 35 seconds; <strong>CCing with Hourglass will cause nothing to happen</strong>. After the three attacks, the boss conjures an energy sphere and does a 5-hit ground pound; without Self-Defense Chi <strong>it does massive but iframable damage in Normal or wipes the party in Hard. </strong>After the fifth pound, he will be damaged by 5% of his max HP and become exhausted for a few seconds.</p>



<p></p>



<p><strong>Destroy All Targets (55% Normal | Post-30% Hard):</strong></p>



<p>The boss jumps to the center of the room, creating an unblockable AoE, and then releases an expanding shockwave. A message warns <strong>“Onubek aims to destroy all targets” </strong>and the boss performs a field-wide unblockable/uniframable vacuum and then one of two attacks:<br></p>



<ul class="wp-block-list"><li>Slams the ground four times, creating three rings around him and then an outer ring, all inflict aerial.</li><li>Releases four field-wide AoE slams, the final hit <strong>does massive but iframable damage in Normal or wipes the party in Hard.</strong> Can be interrupted with 2x CC, <strong>if the party consists of at least four people who aren’t Assassins, Summoners, and Warlocks you can respond to the vacuum with Second Wind Daze, otherwise Retreat (F Roll)</strong>.</li></ul>



<p>After these attacks, he will then throw linear unblockable energy waves that leave a damaging field at the two farthest people.<br></p>



<p>After this, the boss will return to his normal patterns in Normal, or perform the Sand Trap mechanic in Hard.<br></p>



<p><strong>If the boss is pushed into the HP threshold for Sand Trap, he will completely skip over the Destroy All Targets mechanic.</strong></p>



<p><strong>Rukesh:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/U-yMRUmHpKfEXG3J6pnbS-UZLJcoeMBIIkDPjQqEsEISuqzkoNzjJ4mgjQbIf1RD26ECIxnSn0GX0bDSejrauo1ZSs_fvIY2Tzdrz58TyZ_6S0ZMhpjB9EXwUe4di4sniO-yVjzI" alt=""/></figure>



<p><strong>HP: 197,440,000 (Normal) / 617,000,000 (Hard)</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>180 degree frontal double swipes, blockable.</li><li>Double linear ground pound into a 240 degree side swipe inflicting knockback, all blockable, the swipe causes knockback and knockdown. The direction of the sweep is based on the arm used in the second ground pound; for example if he uses his right arm he will swipe to the left. The blindspot of the swipe is located at the front side of the boss near the second ground pound arm.</li><li>180 degree frontal double swipes.</li><li>300 degree frontal swipe with a blindspot directly behind him, then a linear front and rear push that knockback, all unblockable, <strong>all detonate Blood Serpent; Assassin’s/Summoner’s Protection Decoy/Enhanced Seed Shroud can protect against both hits.</strong></li><li>Creates a sand fissure in an outer and then inner ring, both unblockable and inflicts aerial. Getting hit by this even if iframed inflicts the “Blood Serpent” debuff for 30 seconds, dealing 760 damage per second and <strong>detonating for significant damage when hit by certain AoE attacks</strong> and stacks up to 10 times.</li><li>Linear uppercut, blockable, inflicts aerial.</li></ol>



<p>If the tank is too far, the boss will perform a 4-hit field-wide unblockable ground pounds, the last hit causes pushback and daze, and all hits detonate Blood Serpent.<br></p>



<p><strong>Mystic Force (80%/30% Normal | 90%/60%/30% Hard):</strong></p>



<p>A message warns <strong>“Rukesh creates a Glyph to unlock Mystic Force” </strong>and the boss performs a 3-hit field-wide unblockable AoE bursts. The boss then gains the “Unlock Mystic Power” buff as glyphs on the ground illuminate a number of circles:</p>



<ul class="wp-block-list"><li>80% Normal / 90% Hard: 2</li><li>30% Normal / 60% Hard: 4</li><li>30% Hard: 6</li></ul>



<p>The boss then does his 300 degree frontal swipe and linear front and rear push, and the outer-inner fissures. A message warns <strong>“Rukesh searches for a target to Judge” </strong>and marks the two farthest people, then performs a 4-hit field-wide unblockable AoE ground pounds with the last hit causing pushback and daze and <strong>all hits detonating Blood Serpent, Force Master’s/Destroyer’s Frost Sheath/Iron Plating can reliably iframe this.</strong> He will then grab the farthest marker from the start of the marking, immobilize them, and <strong>attempts to release a field-wide AoE that that must be interrupted with 2x CC else it does massive damage in Normal or wipes the party in Hard.</strong><br></p>



<p>Once CC’d, the grabbed marker will receive the “Obsidian Serpent” buff for 1 minute. <strong>Receiving Blood Serpent will remove Obsidian Serpent.</strong> The boss will then create 10 eruptions, each creating six unblockable AoEs that aerial. Afterwards, a message warns <strong>“Rukesh unleashes his Wrath” </strong>and he shoots an AoE pulse at the other marked person <strong>applying Blood Serpent </strong>before attempting to release a field-wide AoE that does massive damage in Normal or wipes the party in Hard. <strong>Both markers must now quickly step on different glyph circles</strong>; the marker with Obsidian Serpent will create a gray dice and transfer the buff to the boss for 3 seconds, while the marker with Blood Serpent creates a red sphere that travels to the boss for 3 seconds. Once the boss has both Obsidian and Blood Serpents, a message warns <strong>“Rukesh is weakened from enacting the Blood Sacrifice” </strong>and his attack becomes interrupted, he becomes stunned for 5 seconds, and is damaged by 5% of his max HP. After all circles disappear the boss will also lose his Unlock Mystic Power and resume normal attacks.<br></p>



<p>In phases with more than 2 circles, the boss will repeat the entire mechanic with a few differences:</p>



<ul class="wp-block-list"><li>The boss does not repeat the 3-hit ground pounds from the start.</li><li>Before marking, the boss releases a shockwave that causes knockback and Blood Serpent even if iframed and can be jumped over.</li><li>Before the 10 eruptions, the boss does a linear punch that stuns and then linear pull, both unblockable, aimed toward the farthest person, and will do this twice. He will then perform a large unblockable AoE ground pound that aerials and <strong>inflicts Blood Serpent</strong> even if iframed.</li><li>At 30% Hard, the boss will mark the 4 farthest people.</li></ul>



<p><strong>Allseing Gaze (50% Normal | 70%/40% Hard):</strong></p>



<p>A message warns <strong>“Rukesh judges with his Allseing Gaze”</strong> and the boss creates a dark field in an outer ring around the edges of the field that deals damage and detonates Blood Serpent. The boss will then target each player from farthest to closest with either a pillar that releases a shockwave that causes knockback and Blood Serpent even if iframed and can be jumped over, or a large exploding AoE that causes any nearby pillars to explode. Pillars overlapping with each other or have landed in the dark field will also cause them to explode. <strong>An exploding pillar deals massive but iframable damage in Normal or wipes the party in Hard.</strong><br></p>



<p>Once all players have been attacked, the boss releases a shockwave, also causing each pillar to release their own shockwave. The dark field and pillars will then vanish.</p>



<p></p>



<p><strong>Rewards:</strong></p>



<p><em>Hellion Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/OLBmDZVU2nB5WwwXq90x8eUGXy3pecGa0dj70yR9hjDuT0jVGR-Yx1g8HsjqUt1tBILXyPY0W3LSx2ktQidV__JKERCkNDy5IId4aA_OiuoNHK4Q9CSuREkrOJPBB3MNsl4FIoOB" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/4UNQwOk0KDrJsIGP34cNY6CUEMYSheg03T-s3j9H6ZDQ-QZ_qWM-9d2zrikLZ3RvXkYCGCU8-lNcpg8S9f_I0Z6ZIcs1p6iVypkBLVcCu9vqGBIh_cSsJxqS_JDJKx17iegQOehb" alt=""/></figure>



<p>The final boss has a chance to drop the legendary Hellion Bracelet Chest, containing the Hellion Bracelet. This can be upgraded into the Starbreaker or Divinity Bracelet, using an Unrefined Bracelet from Circle of Sundering to determine the path. <strong>Unlike other accessories, the Unrefined Bracelet is required even for the Red Dragon Crux upgrade path.</strong> There is also an extremely rare chance to drop the Sealed Hellion Bracelet Chest which is a tradeable chest and uses a key from Cold Storage to open.<br></p>



<p>You can also buy the necklace from Coin Exchange Merchant Junsorei in most towns for 200 Hellion Cores, which also requires the Rukesh 10-kill achievement.<br></p>



<p>Both Bracelets have the same stats, with a chance for attacks to increase Boss Attack Power by 2/3/4 and Critical Damage by 1%/2%/3% at Stages 1-3, 4-9, and 10 respectively for 6 seconds and stacks up to 3 times, but with different class-specific effects.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Starbreaker Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/r75dJAA7BfCzzQv9mFKlTEZLX-REnEojal5eVp7YfFpegHNyCfVomV8o9ZXq-pyq671V6aUmJA8IvO3wIKmFtAfUIDgOq_43CiCRtNF6tBLXBFV1tCk0gcVvULQt-0X81RWbFpip" alt=""/></figure>



<ul class="wp-block-list"><li>Blade Master: Lightning Lunar Slash grants the “Starbreaker” buff for 4 seconds, adding an Attack Power Bonus to Honed Slash by 400%/425%/450%/480% at Stages 1-3, 4-6, 7-9, and 10 respectively.</li><li>Kung Fu Master: Flame Searing Palm grants the “Starbreaker” buff for 10 seconds, adding an Attack Power Bonus to Tiger Strike by 180%/190%/205%/220%.</li><li>Force Master: Flame Dual Dragons grants the “Starbreaker” buff for 10 seconds, adding an Attack Power Bonus to Dragonchar/Blazing Beam by 320%/340%/360%/380%.</li><li>Destroyer: Smash grants the “Starbreaker” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>Cleave by 270%/280%/290%/300%</li><li>Wrath by 380%/390%/405%/420%</li></ul></li><li>Assassin: Shadow Poison Breath/Choke Bomb grants the “Starbreaker” buff for 10 seconds, adding an Attack Power Bonus to:<ul><li>Dark Strike by 100%/105%/110%/120%</li><li>Heart Stab by 410%/425%/440%/460%</li></ul></li><li>Summoner: Wind Petal Storm Toss grants the “Starbreaker” buff for 10 seconds, adding an Attack Power Bonus to Rumblebees by 200%/210%/220%/235%.</li><li>Blade Dancer: Whirling Scourge grants the “Starbreaker” buff for 10 seconds, adding an Attack Power Bonus to Rolling Typhoon by 500%/530%/560%/590%.</li><li>Warlock: Frost Soul Shackle grants the “Starbreaker” buff for 9 seconds, adding an Attack Power Bonus to Dragoncall by 300%/320%/350%/380%.</li><li>Soul Fighter: Earth Lightning Fist grants the “Starbreaker” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>Cobalt Punch/Ripple Punch by 360%/380%/400%/420%</li><li>Kingfist by 340%/360%/380%/400%</li><li>Kingstrike by 1,020%/1,080%/1,140%/1,200%</li></ul></li><li>Gunslinger: Flame Scorched Earth grants the “Starbreaker” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>Quickshot by 340%/350%/360%/370%</li><li>Unload by 1,030%/1,060%/1,090%/1,120%</li><li>First hit of Bullet Storm by 2,260%/2,320%/2,380%/2,450%</li></ul></li><li>Warden: Seismic Strike grants the “Starbreaker” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>First hit of Greatslash/Blade Frenzy by 430%/450%/470%/495%</li><li>Fellstrike/Raze by 760%/800%/840%/885%</li><li>First hit of Bloodstorm by 955%/1,010%/1,065%/1,120%</li></ul></li></ul>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Divinity Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/kgWADiThCvmNsIQB3pUZw4QrV_zJq2-0rbVpiCQhOzViMTfxX4tCVVFdy3QP0wsFT4n3esOeJiZNq3zzL3h4rXIlDBZPqVklcl_qI3sFnK_8h4I4Qrr9S1cae-IticwjZd1ldgb4" alt=""/></figure>



<ul class="wp-block-list"><li>Blade Master: Flame Lunar Slash grants the “Divinity” buff for 3 seconds, adding an Attack Power Bonus to Honed Slash by 300%/320%/340%/360% at Stages 1-3, 4-6, 7-9, and 10 respectively.</li><li>Kung Fu Master: Wind Searing Palm grants the “Divinity” buff for 10 seconds, adding an Attack Power Bonus to Cyclone Kick by 290%/300%/310%/320%.</li><li>Force Master: Cold Snap grants the “Divinity” buff for 8 seconds, adding an Attack Power Bonus to Glacial Beam by 175%/190%/205%/220%.</li><li>Destroyer: Execute grants the “Divinity” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>Eradicate by 190%/200%/210%/220%</li><li>Galeforce by 760%/800%/840%/880%</li></ul></li><li>Assassin: Lightning Poison Breath/Choke Bomb grants the “Divinity” buff for 10 seconds, adding an Attack Power Bonus to Lightning Rod &#8211; Move 1 by 640%/650%/660%/670%.</li><li>Summoner: Earth Petal Storm Toss grants the “Divinity” buff for 10 seconds, adding an Attack Power Bonus to Sunflower/Super Sunflower by 320%/330%/340%/350%.</li><li>Blade Dancer: Flaming Scourge grants the “Divinity” buff for 10 seconds, adding an Attack Power Bonus to Lightning Flash by 400%/420%/440%/460%.</li><li>Warlock: Shadow Soul Shackle grants the “Divinity” buff for 9 seconds, adding an Attack Power Bonus to Dragon Helix by 280%/300%/330%/360%.</li><li>Soul Fighter: Frost Lightning Fist grants the “Divinity” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>Right Punch by 250%/270%/290%/310%</li><li>Snowball by 500%/540%/580%/620%</li><li>Dragonfury by 270%/290%/310%/330%</li></ul></li><li>Gunslinger: Shadow Scorched Earth grants the “Divinity” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>Darkshot by 255%/260%/270%/280%</li><li>Bullet Storm by 275%/280%/290%/300%</li></ul></li><li>Warden: Blade Ward grants the “Divinity” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>First hit of Blade Barrage by 430%/450%/470%/495%</li><li>First hit of Sonic Strike by 405%/425%/445%/470%</li><li>First hit of Sword Salvo/Divine Strike by 2,600%/2,750%/2,900%/3,050%</li></ul></li></ul>



<p><em>Sea Glass &amp; Blood Pearl</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/crO27_NUOgoH3SrU_cu-1YELFJxq4T0O71UgwAW9MwqN0zXMUmacHJMlYXREfgsOiAVgZ3lzhxXsjB-sPyQT7rNOR3W_zh8lbIwGscTlDwytVo3NBi09LWKER7a4YA4IQfy2JDwZ" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/ux_2QreAWpepgmUlypfxcsRWvyE1YIJf5fKhP0B-kOxOJgYSBayX7SUyEiJRTOVbDII-uR_hPfjLg-9u2cCxz43tH2xn1kdTG9ttC0funGlE1XkBKN4oaINT4181UUaH7K4N96-r" alt=""/></figure>



<p>Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Sea Glass is also used to purchase a Heptagonal Obsidian from Yoola at the Emperor’s Tomb in Solak along with an Imperial’s Mark from Ransacked Treasury. Blood Pearl is also used to upgrade the Dragon/Tiger Soul.<br></p>



<p><em>Silver Scale</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/vKBB8cj8HHnTXN6XGYnDxKvyPd26rx9hOKvoJcDWLsrNAoGiYmYFBidh4h8omfuD7ygyn7-DWZWRmjw3kPo6W0gqjgGIn-S8JHtLIRienmq4NVm2WhrslmTo7WmgBgkflMVUdvFh" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/1catfm12w-MU7GUyyEMpOEwavIkbKQ4QDRyhSWhWOdkyWigbcrgWzYEbzgevxTTedl0qK-vWqnRWMlDFY9Gg0mu4AQCTqqlRhrwaLT7vM8Umw4AcElHaDa0GrrlLiO6wAAi5HXXo" alt=""/></figure>



<p>Similar to Blackstones, Silver Scales are used to upgrade the Aransu Weapon Stage 6-9, Hellion Belt, Necklace, and Bracelet, and Imperial Ring, as well as using 25 to buy an Aransu Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace. The daily quest of this dungeon gives Fragments, 10 of which can be combined into a single Scale.<br></p>



<p><em>Hellion Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/HBystJkUhhucIPeksQkg95hmtgFY1WyK52SFt792ne8oGEYg8-x8GoVxWF8VEztXHJpg4sAJSecYnZ6_rsMuE1AaedMJV077C0dYLbbnLaUsz3IaVXrDhM5IxS8bltnK8mfQfQet" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.<br></p>



<p>250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.</p>



<p>The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.<br></p>



<p><em>Forgotten Hive Queen’s Soul Shield Chest</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/3A99CFe2YpV9U04qIRcK1Nz9VY0CR50M4AuIZ2zt__MPDRHiBUS976Rt4H3s2RjZUeclHTi25wjs2Al13Pijbc3kOQbczcfBQDOGe3wlmCku6uv_E4rluMsNaakpy7dVYV9iU6MR" alt=""/></figure>



<p>Hard Mode can drop this chest which contains a random piece of the Temple of Eluvium/Scion’s Keep Soul Shield.</p>



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<p><em>Faded Aransu Necklace:</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/hK8NE4QiX2cDFce5yf35YdqHAFd9VI0Xr-VzChfYSPLKayziRsQSrHEodERv5q-QWLZVe5MBxXBaWqmFzzrxr9kaVH4_PMmTL5EhhE5dk0UGFB-sXfKZVJAkwMAIE1UeOW1h6rVB" alt=""/></figure>



<p>Hard Mode can drop this necklace. It can be upgraded along with an Aransu Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Silver Scales, and 100 Gold to upgrade this earring into a Temple of Eluvium/Scion’s Keep Necklace of the prism’s element.<br></p>



<p><em>Merchant of Wonders</em></p>



<p>Hard difficulty has a chance to spawn the Merchant of Wonders Shin Gihye, who sells 8 items that range from common drops (e.g. Blood Pearls, Silver Scale Fragments) to cosmetics to extremely rare and/or hard to acquire upgrade materials (e.g. Premium Transformation Stones, Sacred Vials, Heptagonal/Octagonal Gems, Divine Grace Stone), often at generous gold prices. Only one item can be bought from her shop, and her wares always randomize with each appearance.<br></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Scion’s Keep Guide</title>
		<link>https://gamerstips.com/scions-keep-guide/</link>
					<comments>https://gamerstips.com/scions-keep-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Wed, 15 Jan 2020 03:57:28 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Temple of Eluvium]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=90</guid>

					<description><![CDATA[Scion’s Keep The evil machinations within the Irontech Forge continue in the Scion’s Keep. Elite soldiers in&#8230;]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Scion’s Keep</h2>



<p>The evil machinations within the Irontech Forge continue in the Scion’s Keep. Elite soldiers in augmented suits form rank alongside the newest generation of automatons as the Iron Army’s leader—the Iron Conqueror—makes final preparations for a full-scale invasion of Gunwon City and Zaiwei.<br></p>



<p>This raid is entirely separate from Temple of Eluvium, meaning you can enter with an entirely different group and before attempting Temple of Eluvium. Despite this it is usually considered the “third boss” of Temple of Eluvium due to its difficulty and loot table.<br></p>



<p>A weekly lockout occurs after defeating the first miniboss, Gonno. There is currently no way to reset this lockout.</p>



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<p><strong>Minibosses:</strong><br></p>



<p><strong>Gonno:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/r8rFW0fEp_azSMmGdAHGnvTkAAAfTDT_dqaPooVXbtS3EFMIhpM1SN2kkqlXYIs3a9N9fCC8QYf2Bd9UoNu5Xn0rAgtR948gVD8eewY-RWV3yNDQR2TexRPNn_oNN8KiiVq08ohL" alt=""/></figure>



<p><strong>HP: 132,700,000</strong></p>



<p><strong>Enrage: 3:00</strong></p>



<p><strong>CC Bars: 6x</strong><br></p>



<p>The first miniboss fights similarly to TE-1138 Heavenpiercer of Sundered Nexus. He spawns with 2 Enhanced Floating Type 08 adds which fight similarly to Excavator Type 09 of Sundered Nexus, but 1 more will appear every 30 seconds; have someone distract these as they will despawn once Gonno is defeated.<br></p>



<p>Gonno can be CC’d during his AoE attacks.<br></p>



<p><strong>Maze:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/XMlCB_2bA-bF9H5AKlqecqObFvyOza5lz_pSkOASuQsJeZBkJA7WKtd8gsRI-2rExt1VDT_2zN-LUjZV65qG-Zcsiuuwf_56gQ_8Pa-CkFK3jBJQ6hDK5lA36r06g3JS4l8QkvCB" alt=""/></figure>



<p>There will be a maze you have to find your way through. It has trash mobs and obstacles throughout it, avoid getting hit by the traps and obstacles as they do a lot of damage. When one person reaches the end, everyone will teleport to the middle and a path through the center opens up. The pattern is not the same every time, but above is an example of the map.<br></p>



<p><strong>Ezdis &amp; Olmek:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/F4mKT4ozsHy14TdJw1SsPy2omP4azr6_r72wWk_eqA8A8TRf_NUr03PnrxzpatOOVaS_ZSjr-2CicbIJcX6483AtUExNyx4CxNJOetsP61WEuYdHPWE5K7mPBqDT73BR4ZRgVLtA" alt="Twins.jpg"/></figure>



<p><strong>HP: 82,400,000 each</strong></p>



<p><strong>Enrage: 3:00</strong></p>



<p><strong>CC Bars: 4x</strong><br></p>



<p>These bosses have the exact same attacks as Fujin and Raijin from Naryu Labyrinth. Group them up and AOE them down, or separate them, whatever your raid wants to do, there are no mechanics involved.</p>



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<p><strong>Iron Conqueror:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/bbZXNHSNlOaHBrBqZUpwC4goM5tY29lEdp1vWD7VLzBxnzR9wAfF37HjGUdY_CUXE4f0QgpA7U3fC-0W7CTnmtppDcivq9-z74bAxB_O6ksPATckw08O5mbSCFSuhG1dx-mo6vzT" alt=""/></figure>



<p><strong>HP: 992,000,000</strong></p>



<p><strong>Enrage: 13:20</strong></p>



<p><strong>CC Bars: Immune</strong></p>



<p><strong>Roles: </strong>Tanks</p>



<p><em>Phase 1</em>: 2 Ball Drivers, 4 Conductors (including tank)</p>



<p><em>Phase 2: </em>6 Ball CCers<br></p>



<p><strong>Notes: Everyone should be ready to be a ball driver in case they accidentally last hit.</strong></p>



<p><strong>Have backups for conductors in case someone dies.</strong><br></p>



<p><strong>Attack Pattern:</strong><br></p>



<p>Double Slash -&gt; Ground Smash -&gt; Uppercut -&gt; Meteor Strike/Cross Pattern -&gt; Double Slash -&gt; Stab -&gt; Back Slash -&gt; 5 Hit Whirlwind</p>



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<p><em>Double Slash:</em></p>



<p>Slashes tank twice, nothing special.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/qLb9SXa920-yoxLLG4EsOMZs8yhAYR7WNxOjY-4dPEF8qhuKC_Fxictd4jESqWf9fCE7noBA-wPNpsQt-H1Yc4sBFok88GayGb4O33QTX30wWEjWmarpdKuN2yUw3kTdo4-iDpke" alt="Red2Hit.gif"/></figure>



<p><em>Ground Smash -&gt; Uppercut</em></p>



<p>Ground smash is unblockable and dazes, Uppercut is blockable and aerials.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/FivhwhrXD6ouEM2x0tcJLOlVZ3GwwQzFFPjcxMFskxBW8CCXfp9F7wqjViQja18_1Gnog67rGDONaIACk1ZsTQET8qSOadKjT_7d36gWDdFlT6maoaYb4zkXayePIw-E0gmudpxn" alt="RedSmashUpper.gif"/></figure>



<p><em>Cross Pattern</em></p>



<p>Creates a square under it, then two expanding crosses. They don’t CC but do very high damage and are unblockable.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/mzm6-JE6lBcY8rzr892f7Uy9HB9l35gxQW7PKozhdyXoZqcATq7dSbFl4JxL4rdhJkgYKgdJE70G_t_2aVGX4BumIQTYjZGDQhdEU_fWYOdx4XhlODOQiCcY8gwZ7_wmts4asUjC" alt="RedCross.gif"/></figure>



<p><em>Meteor Strike:</em></p>



<p>AoEs will appear 5 times outside of the center circle, melee don’t have to worry and ranged should either be close, or use a 5-hit iframe skill. Getting hit by this does heavy damage and dazes, so either iframe or avoid it.<br></p>



<p>The Cross and Meteor Strike attacks should be iframed with <strong>Blade Master or Blade Dancer Iframe</strong>. This is important for Steel Ball driving.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/vUmm27PKvl_2QeZNwHqu6tCkmYHAZx0w6SV6GSOljuteHxF3dqCm2bWoQEzMERtuC7JCnkiecl4QiVc2tszsYgJXUK9PKLHFEAz8fEppMPKGhQBCzXm0w6TnOjclPrZ5Yoz4SEtV" alt="RedMeteor.gif"/></figure>



<p><em>Stab:</em></p>



<p>Does damage, nothing special<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/Vczen1QJeLQTylLpb9_IhsenoUH0SlNg5VisIvR9GTgnqe2zcWQ-2Gz6W7XQRWivb5WnKGzFrrqsuO4xxbs8uZDFpV5RsWpfUu-t6WP46frLqjPFSZQcurviKLpf7THzHRNlOFkq" alt="RedStab.gif"/></figure>



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<p></p>



<p><em>Back Slash:</em></p>



<p>Sweeps spear behind him twice, and the first hit dazes. <strong>Tank should move behind the boss where everyone is so it does not hit the raid. </strong>This attack does heavy damage, but if you’re hit by it you can f roll the first hit to avoid second hit damage. Back slashes are not blockable..</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/DclGH3Dt9VlIPKjofAgkNzV0yCmMXT4hAQESQnwiKIU2wE0QWeC5s_Gj2k4YPbEyPQIgm_QoTMbtbrj6QWhhvM8BqZ-WJLwTmRb-4XJg2ndhhvRq8Fl0gmqIHhR_kScjmgKjIfre" alt="RedBack.gif"/></figure>



<p><em>Spin:</em></p>



<p>Does two small spins covering 8 meters with the first hit causing knockdown, then three larger spins covering 15 meters that knockback. Blockable, and doesn’t do a ton of damage, but getting cc’d can cause major issues.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/CshMOfhTZPRL5FI-9c77qTWvxZsJKEn5-9vj0grE4zvXMjUgUtYfkFkrzPAJq-DZnBaS4DhrvFBcxgxXF_p4xLExsJP2wfQ9F0_GdiKDs5TNTip4kyGe2f-OeCL5l2_mkxXbl3Hn" alt="Red5Hit.gif"/></figure>



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<p><strong>Anti-Ranged:</strong></p>



<p>If tank gets out of melee range, Iron Conqueror will shoot projectiles at the tank that apply the Rupture debuff, which is permanent. Rupture reduces Recovery by 50% and 4 stacks is instant death. <strong>These cannot be iframed/projecitle resisted so the tank must be on point.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/VaKuE7ppvrLMDiVyUKbNy1i8MpOAT16whIMA_6L4oZqrF_rsAcjb9LNz0WxmR67JqOPtJ4N22RFn20uuXxkj023IoXBJPcteKwRAZIfxiS2aWjIW1lnEa_zoWwsq9KXH4-2_q0KE" alt=""/></figure>



<p><strong>Sword Dance:</strong></p>



<p>Every 50 seconds, the boss vocally declares <strong>“Your weapons are weak” </strong>and will generate a field-wide explosion, have a 3 second shield that makes him immune to all damage, and right after it expires he does four-hit rapid explosions.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/71-zSzzYZQdAO4O3EVPx3NSeRlNAB58ohc-hBzjgd-CmnoE-PjocYsbNY9KIeHNlSZFHN_qn42NiPz8BmOIWZPopQp2dA_ziULGq4ZWkWP5_NkimqH4sPbfbtMNsEcY5sMrjSIxn" alt="RedSwordDance.gif"/></figure>



<p>Each hit does sizable damage, but if you are hit by the four rapid explosions, you will receive one stack of the “Kingfist” debuff, <strong>two stacks of this will instantly kill you.</strong> The damage will probably kill you anyways, so party iframes must be used for this.<br></p>



<p>It is highly recommended to have a Summoner in every party, preferably with the +1s duration on Party Dandelion Mystic Badge. Assassin can work, but they need to be very careful with their Decoy usage as this attack can occur at any point in the boss’s attack pattern.<br></p>



<p>If your party is not able to push to the 95% phase (add spawn) before a cast of “Sword Dance” goes off, it may be very hard to meet the enrage timer.</p>



<p><strong>Phase 1 (95%, 80%, 65%, 50%): Adds + Steel Balls</strong></p>



<p>When the boss reaches these HP thresholds, a message warns <strong>“The Iron Conqueror activates a Security Device” </strong>and he will summon two Iron Armor adds. These adds will be on the circles in the corners of the arena, opposite from each other. Shortly after summoning the adds, he will throw projectiles at the two farthest people that leave damaging puddles, those people should be in the corners the adds are not. Example below.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/QS4ZgGoVVtEVhqgpSMvb6Yd1_ErHTpx5xTI9VqCwvHeZWAekp8lel6ww_ZbHIUwQHOxoeLcC3dhb-G9jq2BlmpSoN1IJkzrrcguvEtE7ajdHkKOU5o4YWHJBbce3bU3qZCs1JhJr" alt=""/></figure>



<p>At the same time as summoning the adds, Iron Conqueror will spawn 6 electric orbs around him, and after a few seconds, he will do his Downfall pattern.&nbsp;<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/YOMEif7tu4EBIjb0BkXyN44-dgv8tqgLAn6J5EEG1XYjwR9bVzUckHcGx-PNHBQdBkmOAnL8DJaOx_icW9T_T2TtsqaZDu7qJDs1hNpHtjHrg_q5lIbEgoJp_7cPad6vi2hpAcLC" alt=""/></figure>



<p>A message will warn <strong>“The Iron Conqueror uses a Destruction Device” </strong>and 3 of the 6 electric orbs (one of the two patterns above) will have a circle light up around them as shown below.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/-gLJaJAGNGmlrdhwokyCQ_FeKloa23gLHVWxD9HSsAmJsq_A6KIibGJwg8cONW2whFMLVxZI2vBgehpwbeYLMH-Q8ZbByBu3KM_j3soZwpgVnueND8e0uRvP8GxTV--6BzOJTyfS" alt=""/></figure>



<p>After a few seconds, those orbs with the circles around them will send a lightning current through people near them, which must be conducted to the boss. 4 people, tank included, must line up to one of the active orbs conduct the current to the boss from the orb. Each player should be standing at a rough distance of 3m, 6m, 9m, 12m (keeping approx. 3m between each player).<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/FFuQeLi6sOykiiySByGDtVexEFW4-5JviMYi5Gs5wnUe87N73ASsUh_zuxJawO4A-eBCgxavXIztOaa0JjZmeijgcufi4so6T1aihYZCAwo8S8QHfwDnBQ13Fh4YRcInREX-qpRy" alt=""/></figure>



<p>Once the electricity is conducted and the boss is dazed, the two parties should move out to help with adds. <strong>If the boss isn’t electrocuted, everyone will receive massive damage and the boss permanently gains a damage buff.</strong><br></p>



<p><strong>Do not move until the boss is dazed</strong>, otherwise the conducting may fail.<br></p>



<p><strong>Dead corpses can conduct the current.</strong> If people die on the inside, this will cause some major issues. Prioritize getting people up who are on the inside.<br></p>



<p><strong>Iron Armor Adds:</strong></p>



<p><strong>HP: 12,000,000</strong></p>



<p><strong>Enrage: 1:00</strong></p>



<p>Each of the adds has a 1 minute enrage, if it’s not killed within the enrage then the raid will wipe.<br></p>



<p>Just before the mechanic starts, a colored ring will indicate which add will spawn where. Since they appear in random positions opposite of each other, parties should be assigned to specific sides to handle wherever they may spawn.<br></p>



<p>Until the adds fully spawn, anyone who gets too close to them will be knocked away.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/4sOdxtmjcdRE2TpEJm9XnTm6RSbHd0x82faQonhPkvyh6mgq6h1ZZ_mg2L24CmJXdrJZ4wr69FnyDtayfCM12V6IFXPVBBGYi1UZYPsC-UFaLLvCG5D2H1kumKAO2hMF7tsyqpuq" alt=""/></figure>



<p>The adds will be a melee and a ranged add, which are respectively brown and white, fighting similarly to Granite Titan from Naryu Sanctum.<br></p>



<p>The ranged add will throw hammers if the tank is ranged, and if they’re melee it will spam the ground slam that aerials. The melee add will alternate triple punches, shoulder drops that hit in a full AoE and aerials, spins, and daze vacuums that ignore iframes, and throw AoE knockdown cannons if the tank is ranged.<br></p>



<p>The ranged add will drop a persistent damaging puddle under it and periodically shoot lightning at the closest target which applies the “Curse” debuff up to three times. <strong>Three stacks of this debuff will detonate for massive damage.</strong> Stand next to another person to share it. After shooting lightning it will throw a hammer to the first person who received Curse, before resuming attacking the tank.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/7JRZwwjUzVy2Qk8S5Fd-j7ycCx3a0mR8RaMliuQcMtLXpQlWoNmjGCXuOV7WBg9dd2zeQtetgXLIQEhjebJwCO_lZ4dSYW0e_z1Prua_Sws1glh3xGs8pItSIhH6nXB7fZniW_Az" alt="AddChain.gif"/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/m0Ma8Q-eIuK6NDRBOKsi-9CiQXrcYzR50LdpaXgHgqV2XBKLYHWCdoatxiCORYOMtFonVS0wQ4Mp5SxqOvqGKjDBHO2KZkmd-1IqKDatxgQa47dGsEZNEnln1NxtCTfWw90Hea6r" alt=""/></figure>



<p>When an add dies, a Steel Ball will spawn that lasts for 30 seconds, and follows <strong>the person who last hit the add</strong>. They will also become immune to CCs and receive a target marker on them.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/4y11HKbIf4INvNU0JfoQDTY-5J-7sJPjq3b8OTlhWRm_zZEyGbKbl2EXi6T5ZDQ8mpDc6CiKSKSGRHYf_mh4T51NjdWFikPLZVWGl5iVCjCv8Kwn8nqQB4i0UmpsSi6uVCagqQ9W" alt="SteelBall.gif"/></figure>



<p>Most teams assign one person to do the ball driving, this should be someone who is confident in being able to last hit the add with burst damage. Everyone should know how to do it though, in case they get the last hit.<br></p>



<p>Each ball has its own duration, so <strong>the adds must die at the same time.</strong> Constant communication is key here. Make sure to assign a certain HP threshold to hold DPS on for the adds, and make sure that helpers do not place AOE/ground effects that may steal the last hit.<br></p>



<p>When both steel balls are summoned, they are connected by an electrical line that does <strong>very heavy damage and ignores iframes, so the raid must move accordingly or use strafe/dashes.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/1VJNxwdslbJh_LYNkNXCFvwZWnkEIqoUNOYkIhDNrudzFYKfPCN84TKpgA0yVgwW1c0ZRFF4wS2gRADKg58lNLmXFMHEki_5ZuzO9iJUpTtt81sV0Xf-4FNRd3xDdWhBPzZpTF6y" alt="steelballmovegif.gif"/></figure>



<p>The balls do periodic damage to nearby people, but it isn’t very significant, so the targeted person should keep it still until the electric line is created.<br></p>



<p>When the electrical line touches the boss, it does enormous damage. It will also destroy the electric balls. The balls need to be moved in an arc around the arena so the line passes through all the balls. The direction is up to your team, here are examples for each add position.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/WO_-vzRC8ANmvjbmguEDRgwtPSabQY3IVxG2xzBq0EyETFgw3OI9ze0OGVIq84rs7at3hZs_cONalG-xkbFOSoXg1cLZQnaJ2eDaPts9i9OhOw8xeh9L3LLLslXfx-glX9HsNZpQ" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/ybIA_9M2jmiBneniWl7XhctqG4z02pGkFm2Tkd8jPE55z3u1t3H-Z0IpaSWu1Tlh-wZ_uCnzB3oDqdYN5KfcT_hruXBlMHKVONvnhXWjvRkEBh4ns6EA6e7ET1uq084fJBNHWENd" alt=""/></figure>



<p><strong>Everyone must know how the electric line is moving.</strong> If they are hit by the electric line, they will die which will mess up the next Downfall Pattern. <strong>Do not get hit.</strong><br></p>



<p><strong>If either driver dies, the ball following them will despawn and the line will disappear. </strong>When the boss does his Cross Pattern/Meteor Strike, Blade Masters/Blade Dancers should use their iframes.<br></p>



<p>After the last orb is destroyed, the drivers should stop moving. The balls will explode 30 seconds after they are created, <strong>use Force Master/Destroyer iframe here.</strong> The explosions will most likely be desynced, so stay in the sheath until both explode.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/PI4YwiW3XpGCaXxI4c0PgWrNGWd1TE1DsgOj8y3vgV3B0SE4m8v7Y63661Z-0f1t_rSpxm_AaFQqa362gMxanTJnoqONVQd9CtmxPY1uPsMjFvdEnVQZkZSMwhxdmYgzEUhQezMa" alt="SteelBallBoom.gif"/></figure>



<p>The boss should have less than the HP necessary to start the next add pattern if the electric line is done correctly. It will try to absorb the electric orbs, healing 10% of his HP per orb, and use 1 attack, before summoning the next set of adds.<br></p>



<p>People will most likely die during this, try to get them up so they don’t mess up the Downfall pattern. Summoner cats are very useful here.<br></p>



<p><strong>Phase 2: 35%-10%</strong></p>



<p>As soon as the boss hits 35%, all adds and steel balls will disappear. A message warns <strong>“The Iron Conqueror summons an Iron Star” </strong>and six steel balls will spawn at the 12:00, 2:00, 4:00, 6:00, 8:00, and 10:00 positions in the corners of the room.<br></p>



<p>His attack pattern will reset upon hitting the 35% phase, with one slight alteration during the first rotation.<br></p>



<p>After the uppercut, the steel balls will fire red lasers to the boss, forming a pinwheel shape. Unlike the electric laser this does no damage to the boss, but will still do massive damage to players and ignores iframes.<br></p>



<p><strong>Set Aggro:</strong></p>



<p>When the lasers connect, a message warns <strong>“The Iron Conqueror targets a player” </strong>and the boss will point his sword and mark the closest person to him with the “Opponent” buff for 2 minutes which makes them immune to the lasers but <strong>will be focused on by the boss’s attacks regardless of who has aggro. Make sure the tank gets marked.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/byVEjzcz-nSTJI6fV8OFK0nS4Lf20KoXC1rNw4Ya3-J-ev7oIR0r9rjzROf_J_-i0uqy0Kp8HBmZiyDBU__oWIp-kpYwdJHoEpoy3-8UTRN6Blyxoo2JdZwSQqqDVEkr1lO0yjMa" alt="Phase2Start.gif"/></figure>



<p><strong>Breakdown:</strong></p>



<p>After marking the tank, he will do an unblockable frontal AoE cleave called Breakdown.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/ViucEQC543qdBYvJD1lXhBGs5u_5ETN0SKy6iWQPMa4U5gyLXqkS4Hl8UN0pYqVVRPScZ0wzh74k3O4VLmqai0K6QwNTGVujf5CIPHdmrazmvQP9iLlZFpI2TC5Ne7UiN-IxhFdq" alt="Phase2Breakdown.gif"/></figure>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p>After Breakdown, the boss will resume his normal rotations.<br></p>



<p><strong>Team must still all watch out for Sword Dance.</strong><br></p>



<p>Sword Dance will always come out at the following patterns once you reach the 35% phase:</p>



<ol class="wp-block-list"><li>Directly after Meteor/Cross &gt; Double Slash</li><li>After Adds Spawn &gt; Double Slash &gt; Slam</li><li>After the lines reach their innermost point, then start to move out (hexagon laser phase)</li><li>After the 2nd set of CCs go out</li><li>After 2nd set of adds are killed, following the Meteor/Cross &gt; Double Slash &gt; Stab</li><li>After 3rd set of CCs, following the Spin attack</li><li>After 4th set of adds are out</li><li>If you can’t get to 10% by this point, you will likely not meet enrage.</li></ol>



<p><strong>Lasers:</strong></p>



<p>As soon as the boss hits 35%, everyone must be positioned like this before the laser comes out after the first Uppercut.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/fGa7CgTEogWHAfByc0DmlVFgwBXLOBMJIKYKGgXgNFzoxC2jmIjDvYQ2KDjytRminefqNulbTcQ-BWEvXDDu11n5g6VIJre00VxwRuA5qXw8ThupXTfrMOfomuFWiRZ3p-J0jAry" alt=""/></figure>



<p>This will prevent the Back Slash from hitting people.<br></p>



<p>The Lasers will move in response to the boss’s attack animations, but this is merely a visual effect and does not correspond to their actual hitboxes, <strong>instead pay attention to the shadows on the floor.</strong></p>



<p>The Lasers will slowly rotate clockwise, and after 80 seconds, the team will be positioned on the opposite side, and a message warns <strong>“The Iron Conqueror summons help” </strong>and one Iron Armor add will spawn.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/BlsUfGRpdP_57l5jQfVATloQeMqB5b1dla8cnIuAgkCSpSqRbPojc2HsiMknCbRWz0r0yFaOXnAZ37VW-POvU--29Y6dvCSlDMWw7UiurGhJD-tKp6fDU24nbekDqwpMvES-cVU4" alt=""/></figure>



<p>If everyone positioned correctly, they should be at the positions above. Party 1 will take care of the add that spawns on the upper side of the arena, and party 2 will take care of the lower add. These adds still have a 1 minute enrage, so kill them quickly.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-Km6sblb9LbCTswJvRDuNKXzIlvtH91Piqi93AqBxkXSt_b6Mi3uXhngOupewDl9y3u8DzQITWi6qKR1aQTiK7Z363cNgZ4Nnc5pqNc034VMai2cxRHuwOkaVrWZ2_SPIuz8CaP7" alt=""/></figure>



<p>When the adds spawn, the lasers will disappear. A message warns <strong>“The Iron Conqeuror causes an Iron Star Explosion” </strong>and the steel balls will become targetable, and shortly after that, CC’able. 1x CC them quickly, <strong>else they apply Rupture on everyone if allowed to explode, the stack cannot be iframed.</strong> <strong>Note: picture is inaccurate with positions, the balls will be against the wall on the little squares.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/7kSt2fE9H68umGPMoBC5923KredplvGu0Bc27CQJHeuh3VhIupq4NmnFl06xL32t3ypyQnZCuLJmnqOynJdAMEadzyvCi82NmrBt-b400QeBd508DaIbBbSnTQu-khOfFQ4nxe5o" alt="Phase2CC.gif"/></figure>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p>Assign one person to each ball. <strong>It is strongly advised to have someone with a ranged CC handle the balls at 2:00, 4:00, 8:00, and 10:00, as the melee add’s vacuum can interrupt CCs.</strong><br></p>



<p>The balls farthest from the adds should be handled by ranged people, as Iron Conqueror will cast a Breakdown at the two farthest people, who should be the people at the balls far from the adds.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/nzNYiMjB7u7trL6s-QbULxwBAtocIoxXk1-lpfbw0DsMW3RuwWRsAZsarFVQINuhj5rmzWMdSP7QpsnU-D8e0JoVR4oNZEjgQMUfmIl7YD16ph6psd-VlQy5n_H0OOwbYc9-2nai" alt="Phase2Breakdown.gif"/></figure>



<p>Once all the balls are CC’d, the lasers will reform into a hexagon, then start to move inwards and then rotate. <strong>The balls/laser may not travel in sync. </strong>If the add is still alive, Backstep/dash through the laser and kill it then move in towards the boss. <strong>Do not try to use a 5 hit iframe and walk through the laser, it will kill you.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/D_El85G6wcAb0INAOobarrXEF4U7xRTa07Qh8M9VqXXT45uesIqlvZymrCcSWYHhVQ0Te3XB6nCNSZAdLJ5-1SaaZG1fUlLjLkuEy7CaQ1TTjnoyHSan-fuxn4B6EqGLVVq4dbi5" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/N6PxY9CEnx8N79IfnWhuegnmkOVhPna2kwWI_yFrCAbjGzd_GqQFRhqiZ2SbuxuHO-JoOzkn_IeLeDNrlzteqsqFWmQO8o5_xJyufihESwVUaYSFIugAJtNtKRbwsrzYdSW_dui1" alt=""/></figure>



<p>80 seconds after the first add spawns, another add spawns.</p>



<p>The balls will become CC’able again, but the people baiting breakdowns won’t be able to CC this time since they’re too close to the boss.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/FLDsKstdSQbD0wH1IxpYrU94qxHGoq9Pp6GK7qvcwh4osuEmlSryOVnXqIWc60SXi8FszmiANNY-vAqPcg111ZzHIYLTjNIuOQADnj7T7hMLj4BRcpdJ44GeBZBE_t978JJ41aX6" alt=""/></figure>



<p>Shortly after the second CC, the balls will reform into the pinwheel shape, and will return to the edges of the arena before rotating.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/kisl3InmchN9Y9S_qA0UJm0PfQi1Mp9qMeirIbtzjL_qbAn1RHhms7Xhb3K0kh25_NGGzJvyCGQf8gdFtCVS-AhYsdWDAvTxKkpyeCP1yFtJEi7ZLwIFi2rHu1sdLDFSXrcXd6s3" alt=""/></figure>



<p>If the phase goes on long enough to see a third and fourth add spawn, keep in mind the parties will be on opposite sides of the map (south instead of north, north instead of south).<br></p>



<p><strong>When you reach 10% HP, everything disappears. If the boss is close to 10%, just send one person to tank the add and finish off the boss.</strong><br></p>



<p><strong>Phase 3 (10%):</strong></p>



<p>When the boss reaches 10%, all adds and balls will disappear, and the boss’s attack pattern radically changes. There’s no more mechanics, just an attack pattern and DPSing him down.<br></p>



<p><strong>Attack Pattern:</strong></p>



<p>Double Slash -&gt; Flash Step (daze) -&gt; Uppercut -&gt; Meteor/Cross -&gt; <strong>Jumps to farthest person -&gt; Breakdown on jumped person -&gt; Breakdown on tank -&gt; Breakdown on random person -&gt; Sword Dance -&gt; </strong>Double Slash -&gt; Back Slash -&gt; Spin -&gt; Double Slash -&gt; <strong>Throws 3 AoEs to far people (stay separated) </strong>-&gt; Ground Smash -&gt; Uppercut -&gt; Normal attack pattern<br></p>



<p>This is not very difficult and contains no true mechanics other than his attack pattern, so unless you are low on DPS or time he should die.<br></p>



<p><strong>Rewards:</strong></p>



<p>The reason Scion’s Keep is considered the third boss of the Temple of Eluvium raid becomes evident when you look at the loot.<br></p>



<p><strong>Soul Shields:</strong></p>



<p>Iron Conqueror drops pieces 5 and 6 of the Temple of Eluvium soul shield sets for each class. Three pieces drop and are completely random which ones.<br></p>



<p><strong>Mystic Amulet + Elemental Necklace:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Kx2ioDCF0Sh1ulN39MxJ4Z2NaY75UqOn5JsxbNs5Zn-kRu8c59phSgJrdjW29mrx6iPFHgqwrZVAFfJD5vnoc5QvVg_gxVMy3bndU58nxaq_L9G9zJ5QVP8uRJPzSXgC9cOpfQoL" alt=""/></figure>



<p>Iron Conqueror will also drop either the Iron Conqueror Medallion which is the badge exchangeable item to trade in for a Legendary Mystic Amulet for Force Master, Summoner, or Warlock, or a Dragonbane (Shadow) or Windborn (Wind) Necklace.<br></p>



<p><strong>Divine Grace Stones:</strong></p>



<p>Iron Conqueror will drop 2-3 Divine Grace Stones on each run. These are used for fusing Soul Badges.<br></p>



<p><strong>Aransu Orbs:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/P-2jtO6iJDDwajrpp1XWZSilq5y6O1K2gZ2aoOTzihdE_B9eSVAMk8wDLNwHTabxhjTw8iXmCcUZoFbLHbfO2Y9vguRUB-I8L64USCyFwb3j3kfX4JVDwCrY2vQ1aS091MwgmDRx" alt=""/></figure>



<p>These orbs are both for bid and from the dynamic chest, you need a lot of them to upgrade your Aransu weapon.<br></p>
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		<title>BnS The Shadowmoor Guide</title>
		<link>https://gamerstips.com/bns-the-shadowmoor-guide/</link>
					<comments>https://gamerstips.com/bns-the-shadowmoor-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Wed, 11 Dec 2019 11:30:54 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Gunwon City Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=78</guid>

					<description><![CDATA[The Shadowmoor By: Shadovv Guidance Video (Gubira)&#160; by Jaesung Guidance Video (Mookwan) by Jaesung Long before the&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/b1EIfcW24ZSZm1AmwBXSTE0yCSNFUIIf4r7vB7NgB4opwoRvs-p10qvsREy7pVhG1Pb2gz7Qo0vGaIOR_0eyijU6Gyl14RSfjqmTQmLiY41HVSQH8Dtujka5xx8iUhOi-KdPhI7d" alt=""/></figure>



<p><strong>The Shadowmoor</strong></p>



<p><strong>By: Shadovv</strong></p>



<p><a href="https://www.youtube.com/watch?v=dMhkmSABz2o" target="_blank" rel="noopener"><strong>Guidance Video (Gubira)</strong></a><strong>&nbsp; by Jaesung</strong></p>



<p><a href="https://www.youtube.com/watch?v=JlBenC7qjc8" target="_blank" rel="noopener"><strong>Guidance Video (Mookwan)</strong></a><strong> by Jaesung</strong><br></p>



<p>Long before the Blackram Pirates existed were the Black Blood Pirates. Led by Captain Mookwan, these pirates sailed the seas across the Shadowmoor, a grand ship said to have never been outpaced by any other ship and its crew never defeated in open water. The crew eventually met their untimely end by the Stratus Empire, until they struck a deal with devilish seas that binds their souls: to rise from their watery graves in exchange for a thousand ships to take their place in the dark abyss.</p>



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<p><strong>Gubira:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/DabDRwhpEYHOyXcw6GCviLTSXZQh6F5zSGpmgXYmGw2ST8K1PV-o25EI83Q5NJGdtFGfVogLD3MDTImtHEYkeNSfV0BnhPU8jkLtJJLTFUxx_9BL7fgfUTf4BuyH7FqVnAJ899zw" alt=""/></figure>



<p><strong>HP: 224,480,000 (Normal) / 764,000,000 (Hard)</strong></p>



<p><strong>Enrage: 9:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p>When engaged, a message warns <strong>“A Sea Shroud permeates the area” </strong>and the edges of the field illuminate with a border. <strong>Getting knocked into this border will cause instant death.&nbsp;</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>180 degree frontal double swipes, blockable.</li><li>Side linear ice waves into front + back linear ice waves, all unblockable, all cause aerial in Hard.</li><li>160 degree rear double tail swipes, both unblockable, both cause knockback.</li><li>Linear frontal ice wave, unblockable, causes knockdown, CCable.</li><li>180 degree frontal tail swipe into 180 degree rear tail swipe into AoE spin, all blockable, last hit causes knockback.</li></ol>



<p>If the boss is knocked down, he will do a get-up stomp and do a linear charge toward the closest person.<br></p>



<p>Periodically the boss will mark the closest person with “Prey” and do a linear charge toward them, then aim a conal unblockable breath at them.<br></p>



<p><strong>Quartz (70%/30% Normal | 90%/60%/30% Hard):</strong></p>



<p>The boss jumps to the center of the room, creating an unblockable AoE slam on landing. A message warns <strong>“Gubira creates Quartz” </strong>and two light circles illuminate at 12, 4, and 8 o’clock positions determined randomly and three quartz appears at 3, 6, and 9 o’clock. At the same time, the boss gains the “Quartz Resonance” buff and proceeds to do an unblockable/uniframable vacuum and pull everyone to him; in Normal this has a range of 8 meters, but in Hard it pulls the entire room. <strong>Three people must immediately Retreat (F Roll) the vacuum and run toward the crystals.</strong> Two of them are fake and will disappear, while the real crystal will warn <strong>“Quartz emits light and creates Ripples” </strong>and create a shockwave that inflicts Root in Hard and that can be jumped over, all three players will gain the “Quartz” buff.<br></p>



<p>The boss will drop icicles around him and do his cross ice wave attack. Afterwards, a message warns <strong>“Gubira is searching for prey” </strong>and the boss will target the closest person other than the tank with “Prey” and and perform a charge. <strong>The boss must be lured into the illuminated circle</strong> to cleanse one stack of Quartz Resonance, and the direction of the charge is based on the boss’s animation:<br></p>



<ul class="wp-block-list"><li>If the boss stands on his hind legs and lifts his head upward, he will charge forward.</li><li><strong>(Hard Only) </strong>After the first phase, if the boss swings his head to the side, he will charge backward.</li></ul>



<p><strong>If the boss charges into a Quartz or the Sea Shroud, the party will wipe.</strong><br></p>



<p>After the first charge, the boss will perform the cross ice waves, the frontal ice wave, and the front, back, full tail spins before doing another charge that must be aimed in the center of the room. He will repeat this sequence once more, and this charge must be aimed at the final illuminated point. <strong>Make sure the last charge ends at the circle near the Quartz. </strong>Once all stacks are removed, a message warns <strong>“Gubira’s Quartz Resonance has been offset.”</strong><br></p>



<p>After the final charge, the boss will spit a conal breath at the Prey before doing a field-wide unblockable AoE that must be iframed. He will then grab and pull in the Real Quartz player, then do a conducting line from that person. <strong>All Quartz players must be between the boss and the Quartz, with the Fake Quartz players standing 6 meters apart from each other in a line. </strong>If conducting to the Quartz is successful and all stacks of Quartz Resonance have been removed prior, the boss will be injured by 10% of his max HP and the quartz will create a protective field. A message warns <strong>“Gubira explodes Quartz Energy” </strong>and everyone must rush behind the field before the boss releases a field-wide AoE that does massive but iframable damage in Normal, or instantly killing in Hard.<br></p>



<p><strong>At 30% Hard, </strong>the boss will gain 3 stacks of Quartz Resonance and all three circles will illuminate. In order to remove all three, performing 2x Knockdown on the frontal ice wave will force the boss to do a get-up attack and the charge.<br></p>



<p><strong>Mookwan:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/BICZSZ4jL3lgw0pAF2Y-8D75eYD65WvMSBdZwaANu1zLXDK6I6mQ8Zz3qAQ7o-Mpd7WXomR-dU-uPF-VI18dm75KqTNC1v9RrH99kpJZiw5e9qzxg080duDeTW8jyEHbohtSnsrV" alt=""/></figure>



<p><strong>HP: 284,490,000 (Normal) / 981,000,000 (Hard)</strong></p>



<p><strong>Enrage: 10:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>180 degree frontal double swipes, blockable.</li><li>Front + Back linear slams into side + 45 degree rear linear tentacle slams, all unblockable, all cause knockdown.</li><li>AoE stomp, unblockable</li><li>180 degree frontal double swipes.</li><li>Slams the ground thrice creating an AoE under him which expands outward into rings two times, all unblockable. In Normal this causes knockdown, while in Hard this causes aerial.</li><li>Linear frontal punch, blockable, causes knockback in Hard.</li></ol>



<p>All of the boss’s unblockable attacks inflict a debuff which deals 992 damage per 2 seconds over 30 seconds.<br></p>



<p>If the tank is too far, he will grab them and slam them into the ground, creating an unblockable AoE that knocks down.<br></p>



<p>Periodically he will jump to the farthest person, creating an AoE and two outward expanding rings on landing. He will then grab the next farthest person and hurl them across the room; they must be saved by CCing the boss.<br></p>



<p><strong>Curse (80%/40% Normal | 90%/65%/40% Hard):</strong></p>



<p>The boss jumps to the center of the room, creating an AoE and two outward expanding rings on landing. A message warns <strong>“Captain Mookwan selects a target to Curse” </strong>and he will mark the farthest person from him with “Curse” and a black puddle spawns near him at 2, 4, 8, or 10 o’clock positions determined randomly. <strong>If the Curse marker ever dies at any point in the mechanic, the party receives massive but iframable damage in Normal, or wipes in Hard. </strong>He will do an iframable vacuum and a stomp, then create a 180 degree black water field in the direction of the marker. <strong>The marker must lure the field at the 12, 3, 6 or 9 o’clock position, away from the puddle; if the field touches the puddle, the party receives massive but iframable damage in Normal, or wipes in Hard. If anyone other than the Curse marker steps into the field, they will instantly die.</strong><br></p>



<p>A message warns <strong>“Captain Mookwan conjures a Tentacle” </strong>The boss spawns additional black puddles on the furthest person <strong>(must not be the one with Curse)</strong>. At 80% Normal/90% Hard there will be one extra puddle, and at 40% Normal/65% and 40% Hard there are two extra puddles. The puddles should be placed parallel to the black water field. <strong>If the puddles overlap with each other, the party receives massive but iframable damage in Normal, or wipes in Hard. </strong>After the puddle spawns, tentacles will sprout and do a linear unblockable slam causing knockdown toward their planter. <strong>Meanwhile, the Curse marker and one other person heads to the border of the black water field where the first puddle is located and stand within close proximity of each other.</strong><br></p>



<p>The boss will then shoot 6 missiles into the sky that fall toward each person in the order of closest to farthest, however they aren’t very fast and can be avoided by just walking, then fire “Disintegration” at the Cursed. <strong>One other person must stand within 3 meters, right next to the border, to share this, otherwise the Curse marker will instantly die.</strong> This will create a 10 second line between the two and transfer the Curse mark to their partner outside of the black water field, but Disintegration will prevent the original Curse mark from dying. Both players must travel together to cut the tentacles using the line; <strong>the original Curse marker will walk toward the boss while still in the black water field, and their line partner will walk around the tentacles</strong>. At the same time, the boss will do a linear punch at the tank and shoot “Cursed Soul” at the farthest person (the Disintegration partner).<br></p>



<p>After all tentacles are cut and the partner receives Cursed Soul, either Disintegration player must Backstep (SS) away from the boss, breaking the line and causing both players to switch places, <strong>if the partner does not have Cursed Soul when this is attempted they will instantly die to the black water field</strong>. The original Curse mark will be moved out of the black water field and their partner’s Cursed Soul will be transferred to them for 20 seconds, allowing them to remove the leftover black puddles <strong>but will instantly die if they receive Disintegration again</strong>. Their partner, the new Curse mark, will be placed into the black water field, and the boss will target them with two front + back slams and another 180 degree black water field.<br></p>



<p>The boss will then grab the new Curse mark and try to hurl them across the room, which must be CC’d. Afterwards, he will <strong>shoot Disintegration again at the new Curse mark which must be shared by anyone other than the previous Curse mark else the new Curse will die</strong>, perform with three black water rings that move from outward to inward while causing the half-circle black water field to vanish, and do 5 rapid field-wide ground pounds.<br></p>



<p><strong>At 40% Hard</strong>, instead of grabbing the new Curse mark the boss will create a second set of black tentacle puddles on the farthest person (the original Curse marker) and repeat the mechanic from there.<br></p>



<p><strong>Rewards:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/5Uqy9zihkvA3FKLTT__NM8zNvNsnkPQJbPjEseVEbacJ_B77tOQPAO2DgVSGHKCgDVVWCDGrj3ImxosYRMOJVVxWCl5Nknm_0vODIKcUua7Nc8rrSKFiOL7Xp1inuCjCOukBNQYt" alt=""/></figure>



<p><em>Imperial Ring:</em><br></p>



<p>The final boss has a chance to drop the legendary Imperial Ring. This can be upgraded into the PvP Wrathbringer Ring or PvE Myth Ring. There is also an extremely rare chance to drop the Sealed Pirate King’s Chest which is a tradeable chest containing the ring and uses a key from Cold Storage to open.<br></p>



<p>You can also buy the ring from Coin Exchange Merchant Junsorei in most towns for 250 Imperial Cores, which also requires the Mookwan 100-kill achievement.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/2mc7X6cfh5pTZ_C1yOvbq49BpxfnIAxhjOs06yiUAEtmJJ95DUjljBEF7sxAjOLh2nunzUgurm8JoPSYLUECEoXEObpB6m8kus2nrb4rqqA0obfT8iTSmOkFlttgY37rh8a2binW" alt=""/></figure>



<p>The PvP Wrathbringer:</p>



<ul class="wp-block-list"><li>Passively causes all attacks to grant a buff that regenerates 10%/20% Focus per second over 3 seconds at Stage 1-9 and 10 respectively.</li><li>Passively increases Piercing by 150/250/350/500 at Stage 1-3, 4-6, 7-9, and 10 respectively.</li><li>Causes all attacks to inflict 10%/20% Focus Damage.</li><li>Causes all attacks to have a chance to grant the “Star Fire” buff for 6 seconds, increasing PvP Attack Power by 20/30/40/60 and Critical Defense by 200/250/300/450, stacking up to 3 times.</li></ul>



<p></p>



<p></p>



<p></p>



<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/sFynkdMbNe4hrRQCkzNxBYpz59MvOOWglgjgKFVbCive6M1uuu3MiAkDm4zzDWvfM4bnnJrWuYdIHRAt18ythh6-h3sYMSAJ8lc0Bw5lnMsYAGK3Poo_ctO54BaGA4rZBi1S4_B4" alt=""/></figure>



<p>The PvE Myth:</p>



<ul class="wp-block-list"><li>Passively causes all attacks to grant a buff that regenerates 10%/20% Focus per second over 3 seconds at Stage 1-9 and 10 respectively.</li><li>Passively increases Attack Power by 3 and Critical Damage by 380 on all Stages.</li><li>Causes all attacks to inflict 300/500/800/1,200 Additional Damage at Stage 1-3, 4-6, 7-9, and 10 respectively.</li><li>Causes all attacks to grant the “Myth” buff, increasing Critical Rate by 10% and Critical Damage by 700/750/800/900.</li></ul>



<p></p>



<p></p>



<p></p>



<p><em>Shadowmoor Belt:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/tdMa6npkCmioWbVjITAtRo0o-kZcbeGVnf3VU962hKKCGljttsEvOvy5vTcOG7dWe-8G51bVSJhhU_Dd4nVBcNOEjEHLPgLdw_4UGf8vY2rwZvCqaM5DzM5BClqd4Qo8PseADPXd" alt=""/></figure>



<p>This is a breakthrough material for the Hellion Belt from Drowning Deeps into the PvE Horizon Belt.</p>



<p><em>Heptagonal Garnet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/so8cWu8WthCGACq9lUqS9Ak92WeYNG0z6MiDFnYjZRLpKr2YcQP2tEmgVJEECDz9N209e2ZHY8IiFhp0iR9VcoW6Bu84mNPq-g5B22T9_8Ms4q188ZgCxy4-2D4ew3oMz9XC26Nl" alt=""/></figure>



<p><em>Sea Glass &amp; Blood Pearl</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/WMTRYy3YooVYqbvYSGmYrDU1okO626xOvM4tiQrXVzlNWW7jJ8wdWkzh2VNm0i3ad9N26sOi1ugqkGfljxHH6y6oGcLBWh8ZGPl8rFYBMxx3lGi-TKLgOOYdynXBlrwxpbWLnPjg" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/mjiZ2SIAZ8wfiFR02_oMGFu3khFOPOk5GugEvjb_gZzTMIZOxvZ3fT90jYRocPxvRtWytLQeKOX0PYzVxgBf2-Ryaz0baHtIFlzPBla5pA1vANvy9mvQPwAhRx9BsyymU2NApe29" alt=""/></figure>



<p>Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Sea Glass is also used to purchase a Heptagonal Obsidian from Yoola at the Emperor’s Tomb in Solak along with an Imperial’s Mark from Ransacked Treasury. Blood Pearl is also used to upgrade the Dragon/Tiger Soul.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Silver Scale</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/qMfg1r6F6Tn5gsyTjJpyyEF38WznN4ex8rH7sQnsu0EyxWDT52312oFVVY_aMprJLfU0fGfOubXpc3wr1uOQ-lyfeAqdOYXDV00X3SxekPqeHOgSd_zrVkKeDBlkugn3APVo8bXD" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/M7z1osoPIwkIUuDuHLaWPXFyQNFXEWnTZ1wwy5Wt__gZ0zQJB0rI5lAybcdlQYGqJs8CehRUsPbEmDHSQWrayx0TH2wXKWFNb8H2sc-RXrNlEBrnJOvnO_Un7FNIlTQnahdK2Gy3" alt=""/></figure>



<p>Similar to Blackstones, Silver Scales are used to upgrade the Aransu Weapon Stage 6-9, the Hellion Belt, Necklace, and Bracelet, and the Imperial Ring, as well as using 25 to buy an Aransu Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace. The daily quest of this dungeon gives Fragments, 10 of which can be combined into a single Scale.<br></p>



<p><em>Imperial Core:</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/QkH52QI8qI94pEMKfvwBAX9FB4kkeTARugip-uyRnWzHI1LrWKqC_mXragc44Lkjfm7Xkl68_KQfXbAoL42_my4r9ywcfB1_-IrzqC2a8tCzkuVr1uD0orKIRYP28nIsF3E1jH2B" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>250 Imperial Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 100-kill achievement of its respective boss.<br></p>



<p><em>Merchant of Wonders</em></p>



<p>Hard difficulty has a chance to spawn the Merchant of Wonders Shin Gihye, who sells 8 items that range from common drops (e.g. Blood Pearls, Silver Scale Fragments) to cosmetics to extremely rare and/or hard to acquire upgrade materials (e.g. Premium Transformation Stones, Sacred Vials, Heptagonal/Octagonal Gems, Divine Grace Stone), often at generous gold prices. Only one item can be bought from her shop, and her wares always randomize with each appearance.<br></p>
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		<title>BnS Naryu Sanctum Guide</title>
		<link>https://gamerstips.com/bns-naryu-sanctum-guide/</link>
					<comments>https://gamerstips.com/bns-naryu-sanctum-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 02:48:58 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Gunwon City Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=76</guid>

					<description><![CDATA[Naryu Sanctum By: Litewarior Corrections by Shadovv Deep within the Celestial Basin lies an ancient place of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/Jo7EnB4vnDjJe605L9SVx2fhmPCi7RQCKjjRIYdgYExjuN1tyzNTrg9LmXz2YEweqEcu6bElIGY_tgaF02lWEfYN-bQV-2BjWKRh-AjjLhhKK7VB0SCI9ymjRMocXMavFd760OiN" alt=""/></figure>



<p><strong>Naryu Sanctum</strong></p>



<p><strong>By: Litewarior</strong></p>



<p><strong>Corrections by Shadovv</strong><br></p>



<p>Deep within the Celestial Basin lies an ancient place of Naryu worship, until a powerful automaton named Xanos claimed it as his domain. Treasure hunters seek to excavate the Sanctum, oblivious to the dangers of Xanos’s forgotten empire. Tread carefully, for Xanos’s watchful eyes may judge unfortunate souls to be sacrificed to the darkness, while avoiding being completely purified by his blinding light.<br></p>



<p><strong>Beginning</strong></p>



<p>You will start on a pathway that leads to a room with statues and a sentinel in the center. When someone jumps down, the sentinel will awaken and wake up all the statues before vanishing, which will aggro on the person who woke up the sentinel. Stand near an archer statue to pull all the melee statues to one&nbsp; spot, and aoe them down before finishing off the archers.<br></p>



<p>Killing all the statues opens the door to the next room. There will be 2 archer statues, jump and glide over them to avoid aggroing them. There will be another room with 4 statues, kill those statues to open the door to the first boss.</p>



<p></p>



<p><strong>Granite Titan&nbsp;</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/DtQiJh2MhWedWvTN3FZJb-Z_lg9eSRPBI0w579rb-_dHCE9YNe99WXaf2lL8LtMFDvCOLrQcGqaBKWpXFJO2qnDcCs1rl_52EP8_Sx81776AztzDahSQD2L5bzLhire5ubaoIgfC" alt=""/></figure>



<p><strong>HP: 67,200,000</strong></p>



<p><strong>Enrage: 7:30</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>Granite Titan will be standing in the center of the room, and will be untargetable until someone moves closes enough to aggro him (8m).<br></p>



<p><strong>Basic Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>3x Straight Punch, blockable, dazes on each hit</li><li>Frontal 180 degree jump shoulder, unblockable, knocks back.</li><li>AoE Slam, unblockable, launches.</li><li>3x straight</li><li>5-hit Spin, blockable and CC’able, knocks back on the last hit</li></ol>



<p>If the tank is too far, Granite Titan will teleport to them, producing an unblockable AoE that aerials.<br></p>



<p><strong>Special Attack Phase (70%/30%):</strong></p>



<p>When Granite Titan reaches one of these thresholds, he will throw a large linear AoE unblockable hammer at the tank which causes knockback.<br></p>



<p>Afterwards, a message warns <strong>“Granite Titan uses Fiery Punch” </strong>and he will target the closest person to him, and do three blockable punches to the closest people. This punch deals damage and dazes.<br></p>



<p>After he does 3 punches, a message warns <strong>“Granite Titan uses Unleashed Fiery Punch”</strong>, and he will target the farthest person, travel to them and punch the 5 closest people including the target after travelling to them.<br></p>



<p>Granite Titan then teleports to the middle of the room, doing an unblockable stomp that launches and damages anyone who happens to be there. A message warns <strong>“Naryu Guards are created”</strong> and he will spawn soldiers at the 12:00, 3:00, 6:00, and 9:00 positions, each with 2x CC. Granite Titan will then grab one of them at random, drain the energy from it and throw it away from him, gaining an invulnerable shield in the process, and the other three soldiers will aggro onto the tank. He will throw 5 hammers at the farthest person before blowing up the statue he threw. In order for his invulnerability to be removed, you must use the rest of the soldiers to create a chain reaction explosion to blow him up.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/_kmvjMCJW_Dz42t3Cn2GtldIAQSfM5bWEqCGvY55ufqoXonXLgrW8WIMLHbqrSg61VO0YUC2WSJbs-SAlFZ4-T_oOatlHLFUbEIaHecuE1hZAa6_Kar99sFSM4PQ4RqV41m3DEiD" alt="GraniteTitanSoldierSpawns.png"/></figure>



<p>When he throws the soldier, you will see a red circle around that soldier. When you bring the other stone soldiers down to 50% of their HP, they will kneel down, stop attacking and moving, become invulnerable and gain a red circle of their own. When he blows up the soldier he threw, it will also blow up any other soldiers in the red circle, which will blow up any soldiers in that red circle, which can blow up Granite Titan.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/V9hexz75haD9oBDs2raVQiDaQJRt04_O-STQKVNiRqypw-M3l0xm61xQoEY1rzbfDRcj25nW5FK-XpzjJgCVTZimWyMhQYi1nux0N6oAwQ8zob_saBUilfnpkT_K-q1BwUwB-6oL" alt="GraniteGolemExplosions.png"/></figure>



<p>You want one person to aggro/grab a soldier and have tank to draw the other two soldiers, and move those two groups of soldiers in a way that the explosion circles can chain to the boss, while the farthest person moves left and right opposite from the thrown soldier to keep the hammers away from the soldiers and the rest of the party.<br></p>



<p>If done correctly, he will blow up the farthest soldier, and the explosion will chain between soldiers until it hits Granite Titan. The explosion will remove his invulnerability, deal 10% of his maximum HP, and daze him for a couple seconds. Once the CC is over, he will do an AoE slam around him that will damage and aerial, followed by a field-wide AoE explosion that should be iframed to prevent damage, finishing his special attack rotation.<br></p>



<p>Failing to properly blow him up will simply cause him to retain his shield until the AoE explosion.</p>



<p></p>



<p></p>



<p><strong>Giant Naryu Augerite</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/4WmChL74Dm_EC_X-QBLe-WbXWSA0dSP-ntBv9qmjUi4JvzNu9n48hj_iLHEBSC58QzmQ3-TuN9RLD4WwsJmbS8uAeuQZze8IxuhrL4xuA9TGJUT1tSu1aY6t27rbrxgLe7bgWQbn" alt=""/></figure>



<p><strong>HP: 15,950,000</strong></p>



<p><strong>Enrage: None</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>This miniboss has a basic Augerite attack pattern, but until 50% HP, periodically a message warns <strong>“Giant Naryu Augerite is creating waves of power ripples”</strong>, and it will jump in the air and when it lands, a circular wave will come out from it damaging and knocking back everyone who does not jump over it or iframe it. After 50%&nbsp; HP, the power ripple will become a series of 5 waves, the fifth of which is slightly delayed.<br></p>



<p>At 50%/30%/10% a message warns <strong>“The Giant Naryu Augerite absorbs its underlings”</strong>. A number of small augerites (1 at 50%, 2 at 30%, 4 at 10%) will appear around it in random locations, and if not quickly 2x CC’d, will heal the giant augerite by 10% of its health per add. As the miniboss doesn’t have an enrage, failing to CC here just makes the fight longer.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/3tpinLDcIeRecvAYZZp0Pk1POqpzQeEkSR-A-Kh1Z15gbHc69S13Uo39cRevuEYopjJYBCLgoPmAKyNCxizNYM9Uivlennf-na-k0WbFDNWBnZxwLGtnmb7uPdwtLVBT5VQC-6iv" alt=""/></figure>



<p>Once the miniboss is dead, the path to the second boss will open up. Look for the glowing footsteps on the pillar in the path, and run up the pillar until you reach the ledge. If you’re stuck in combat, you can walk up the tree going around the room.<br></p>



<p><strong>Agoni&nbsp;</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/FbIeZH5DSU0F8w7IlXYBIIobyyTUyAZv0YlUeDNuj4egV_zJxfChrtbwCKH3uAH9OfEK0zb1iBwg5Hubw5RFom8m_Z8MsOQg9z08-PqqiaJ_jpNdSJ0DS6gCMconzyCNEXcN9TyX" alt=""/></figure>



<p><strong>HP: 109,150,000</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>While this boss’s HP and enrage time might seem daunting, it is actually the easiest boss, as it deals an enormous amount of damage to itself with mechanics. You will likely see very little of its basic attack pattern, as it should just chain its special attack pattern constantly.<br></p>



<p><strong>Basic Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>Two forward swipes + one back swipe, all blockable, the back swipe knocks down</li><li>Forward lightning breath, unblockable, stuns</li><li>AoE explosion, unblockable, stuns, CCable</li></ol>



<p>All of Agoni’s attacks inflict the stackable Lightning Dragon debuff which reduces movement speed and stacks up to 10 times, lasts for 30 seconds.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/i0FKYAAcqZN4X_b5CQQKF3EPb2vOS61BClldk3diueogpr1sr4Ek0YLHdcCWsFvfkDTPgYO5hWQcSZpXbDpC63GH37YinS2Z7Bd_Imf3IoblpniR_lCpx-zNZ9DZudbvqa4ZoSMR" alt=""/></figure>



<p>If the tank is too far, Agoni fires a series of unblockable scattered beams at them. He will then jump in place, knocking back anyone around him which is blockable, before doing an unblockable stomp at the tank.<br></p>



<p>After some time, Agoni will do a different pattern:<br></p>



<ol class="wp-block-list"><li>AoE slam, unblockable, knocks back.</li><li>Shoots 3 lightning AoE puddles at the 3 farthest people.</li><li>Field-wide AoE lightning explosion, detonates Lightning Dragon stacks for massive damage, unblockable.</li></ol>



<p><strong>Special Attack Pattern (70%/30%)</strong></p>



<p>When Agoni reaches these thresholds, he will jump to the center of the arena, knocking back everyone he lands on. Twelve lightning rods will spawn around the arena, and one person should stand slightly behind and to the right of one of the rods.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/5BlwNFg94iilRUtjsFZ6VLZHvqi7hG6lnAp5uSKhBm71JoBaxkBJUDOLV53xR48LTef59C2YkCcpmxM10uq5vYv-h1-Xm4PN91CqhKeVqVFrFgYTNFpp0mRWfczutNlC1lEerdrt" alt=""/></figure>



<p>Agoni will fire two scattered laser beams at the farthest person, iframe these if possible.<br></p>



<p>He will then fire a lightning beam at the farthest person, which will bounce to the closest lightning rod to the marker and then to 3 more adjacent lightning rods, followed up by him doing a small blockable jump (knocking down people around him) and jumping on top of the farthest person. He will do this a total of 3 times, and on the third time instead of jumping to the farthest person, he will charge at the tank, who should block the charge.<br></p>



<p>When the lightning rods get electrocuted, they can be picked up and thrown at Agoni. Throwing them deals 3 million damage and applies a 20 second Goldtalon stack to Agoni. Blocking the charge at the end will cause all of the electrocution stacks to detonate, which does about 0.5% of his max HP per stack, cleanses Lightning Dragon stacks, heals everyone around him, and he will be knocked down for a couple seconds (can be grabbed). After recovering he will do a roomwide AoE which should be iframed, and his special attack rotation will be finished.</p>



<p></p>



<p><strong>Naryu Guardian Archer</strong></p>



<p><strong>HP: 7,755,000</strong></p>



<p><strong>Enrage: None</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>Before the final boss there is a room with one archer statue in the center, and six other statues on the walls. Burst it down as fast as possible, as the other statues will wake up and aggro onto the tank. The archer will fire unblockable linear AoEs that knockback and time bombs that knockup and damage people. You should either have another person aggro and tank the statues (hit them as they wake up), or burst down the main statue extremely quickly.</p>



<p></p>



<p><strong>Xanos</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/P4ObTcIlBr8SmsyC_aSmYagPiCGrx3ce_JRroVKA-snmJp5bURzXk2HukNxSzz3fRQ3DJj3xDNqA05ySsFMeCP37CqpYGqL79I9DMBsZM21mNLkq7g26B4taiH0yuWM2KlLXJNMz" alt=""/></figure>



<p><strong>HP: 57,650,000</strong></p>



<p><strong>Enrage: 5:50</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>Xanos has the lowest HP of all of the bosses, but no self damaging mechanics.<br></p>



<p><strong>Basic Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>180 degree frontal Double Arm Swipe, blockable, applies Darkness.</li><li>Criss-Cross Slams: Creates a pair of dark lines to his sides as well as front and back, in a random order, applies Darkness.</li><li>Light Circles: Creates a circle of light hitting 0-8m, then 8-14m, then 0-8m again, each circle will knock up, all unblockable.</li><li>Laser Beam: Shoots a light laser beam in front and behind him, unblockable, causes knockback.</li><li>Frontal Slam: Does a frontal slam in a rectangle, applying Darkness. Blockable and CCable.</li></ol>



<p></p>



<p>All of Xanos’s hand or dark-based attacks apply the Darkness debuff, which does roughly 500 damage per two seconds over 30 seconds and stacks up to 25 times.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/5idGmrEWab_1xgY7zA2cdCstd2SMk8FB9DYRwYjFl_v7H93LAGbIWmJqWp9UI-MyM6wLjCwxzm2EcxvAjngDQndbZsE3oIf2SvB-q2j8541zp6zA4cf8zdV9ArLfYBgfq3KfXkXM" alt=""/></figure>



<p>If the tank is too far, Xanos will teleport to them, performing a small unblockable AoE that causes knockback.<br></p>



<p>If Xanos is knocked down, a message warns <strong>“Xanos emits a Blinding Light” </strong>and he will rise back up and create a giant flash of light. <strong>If you are facing Xanos when he does this, you will be stunned, blinded, deafened, and take damage.</strong> This get-up attack, if not iframed, grants the “Blessing of Light” buff which cleanses and immunizes Darkness for 5 seconds.<br></p>



<p>After some time:</p>



<ol class="wp-block-list"><li>Xanos will teleport to the farthest person from him, doing an unblockable knockback on landing.</li><li>He will then spawn 6 unblockable dark pits around him after a delay, then far from him, applying daze and a darkness stack.</li><li>Finally, he will spin around and fire 6 blockable projectiles at the party, in order of who hit him, looping back to the start if there are less than 6 people.</li></ol>



<p><strong>Light/Dark Phase (80%/50%/20%):</strong></p>



<p>At these HP thresholds, Xanos will start his special attack rotation. He will teleport to the center of the room and knock back anyone there.<br></p>



<p>The center of the room around Xanos (10 meter radius circle) will be lit up, and the rest of the room will be in darkness, everyone must move into the light zone near Xanos. <strong>If you stand in the dark area you will receive the “Darkness Prison” debuff, immobilizing you and any attack received will cause you to instantly die</strong>.<br></p>



<p>A few seconds after creating the light/dark zones, Xanos will stop spinning for a moment and cause a large light explosion that should be protected with a party iframe, this will not blind but will do a significant amount of damage. After the explosion, the disc on his back will circle around him and dark pits will appear in lines around him, and he will heal 2% of his health every time the wheel circles around him, CC him to stop his regeneration.<br></p>



<p>Once the CC is over, the light/dark zones will disappear, he will do 5 rapid AoE light bursts which do a lot of damage, and third hit will knockback. Force Master’s/Destroyer’s Frost Sheath/Iron Plating should be used for this, but personal iframes work as well, and Xanos’s special attack rotation is finished.</p>



<p><strong>Rewards</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/6U5gCFTxSwQZyYOPjg9nshcvh-pLjdB-GGj4l3kzi9xKBreIXz3fRLYF9qRZgFAOcO0gEQyGFUzO6GmeLAP1IYKdesulP25VCmaOunlwtkEbw0uhzAvXSm--QnpKwysl3vTo8Ooa" alt=""/></figure>



<p><em>Divine Beast Bracelet Chest</em></p>



<p>The final boss can drop the legendary Divine Beast Bracelet Chest, which can be opened into either the Divine Dragon or Tiger Bracelet using an Unrefined Bracelet from Mushin’s Tower Floor 16-20. Hard difficulty has an extremely low chance to drop a tradeable version of the chest.<br></p>



<p>You can also buy the Chest from Coin Exchange Merchant Junsorei in most towns for 100 Draken Cores.<br></p>



<p>Both Bracelets have the same stats, but with different class-specific effects.<br></p>



<p><em>Divine Dragon Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/X1-4AlxJ_HVq4h4KkcFN0wacYXPBjSmTUuMLXftzOObAk5BytcLH7ZTQGRrfPmKws_1OfTjIRT77SphKaWVTbyppn6m8jUxed6ps4L3EWQ_qoqhHKoSaHnF_1gdZXKPIyyXyPPnW" alt=""/></figure>



<ul class="wp-block-list"><li>Blade Master: Lightning Rod grants the “Divine Dragon” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>Honed Slash by 215%/295%/385%/480% at Stages 1-3, 4-6, 7-9, and 10 respectively.</li><li>Dragontoungue by 210%/285%/370%/460%</li></ul></li><li>Kung Fu Master: During Searing Palm’s Unleashed effect, an Attack Power Bonus is added to:<ul><li>Tiger Strike by 30%/60%/90%/160%</li><li>Swift Strike by 40%/80%/120%/200%</li><li>Cyclone Kick by 80%/120%/200%/280%</li></ul></li><li>Force Master:&nbsp;<ul><li>Dragonblaze grants the “Firewyrm” buff for 15 seconds, adding an Attack Power Bonus to Dragonchar/Blazing Beam by 55%/90%/125%/180%.</li><li>Dragonfrost grants the “Frostwyrm” buff for 15 seconds, adding an Attack Power Bonus to Glacial Beam by 27%/45%/63%/90%.</li></ul></li><li>Destroyer:<ul><li>Wrath permanently gains an Attack Power Bonus of 75%/100%/130%/200%.</li><li>Shadow Wrath grants the “Divine Dragon” buff for 4 seconds, adding an Attack Power Bonus to Galeforce by 420%/600%/780%/1,200%.</li></ul></li><li>Assassin: Fighting Spirit grants the “Divine Dragon” buff for 10 seconds:<ul><li>Increases Heart Stab’s attack speed</li><li>Heart Stab refunds 1 focus on critical hit</li><li>Adds an Attack Power Bonus to Heart Stab by 140%/190%/235%/475%</li></ul></li><li>Summoner: Doom ‘n’ Bloom grants the “Divine Dragon” buff for 6 seconds, adding an Attack Power Bonus to:<ul><li>Rumblebees by 34%/44%/55%/110%</li><li>Sunflower/Super Sunflower by 46%/60%/75%/150%</li></ul></li><li>Blade Dancer: Five Point Strike/Skyward Slash/Thunder Slash grants the “Divine Dragon” buff for 6 seconds, adding an Attack Power Bonus to:<ul><li>Rolling Typhoon by 130%/170%/215%/430%</li><li>Lightning Flash by 90%/125%/155%/315%</li></ul></li><li>Warlock: During Leech’s Siphon effect, an Attack Power Bonus is added to:<ul><li>Bombardment by 55%/70%/85%/170%</li><li>Dimensional Volley/Charge/Salvo by 45%/60%/75%/150%</li></ul></li><li>Soul Fighter: During Kingfist’s/Frost Storm’s Gold Dragon effect, an Attack Power Bonus is added to:<ul><li>Kingfist by 150%/240%/340%/480%</li><li>Kingstrike by 450%/720%/1,020%/1,440%</li><li>Frost Storm/Ice Helix by 240%/400%/560%/800%.</li></ul></li><li>Gunslinger: Triple Shot grants the “Divine Dragon” buff for 10 seconds, adding an Attack Power Bonus to:<ul><li>Quickshot by 100%/150%/180%/240%</li><li>Flame Unload by 300%/450%/550%/720%</li><li>First hit of Flame Bullet Storm by 730%/1,150%/1,350%/1,700%</li><li>Darkshot by 85%/110%/130%/180%</li><li>First hit of Shadow Bullet Storm by 85%/115%/140%/195%</li></ul></li><li>Warden: Seismic Strike grants the “Divine Dragon” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>First hit of Greatslash/Blade Frenzy by 120%/200%/280%/?</li><li>Fellstrike/Raze by 215%/360%/500%/?</li><li>First hit of Bloodstorm by 270%/450%/635%/?</li></ul></li></ul>



<p><em>Tiger Bracelet:</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/aiKoUWqbO4U9SsbpXugOD2YHjHW_Y9Tw0BUKX6dhvsV7of0_e6_sIvhowc3IZKFmHpzIhxiJ4eJXnbKhAfSj3MjPHxvsTVTLfrnYccdsHVx-FAHj8_F91qzBV-8V22lsJDLQP4Bf" alt=""/></figure>



<ul class="wp-block-list"><li>Blade Master: Lightning Draw/Searing Slash grants the “Tiger” buff for 10 seconds, adding an Attack Power bonus to:<ul><li>Honed Slash by 185%/250%/325%/410% at Stages 1-3, 4-6, 7-9, and 10 respectively.</li><li>Dragontoungue by 180%/240%/310%/390%</li></ul></li><li>Kung Fu Master: During Searing Palm’s Unleashed effect, an Attack Power Bonus is added to:<ul><li>Flame Comet Strike by 160%/230%/340%/500%</li><li>Wind Comet Strike by 100%/140%/250%/380%</li></ul></li><li>Force Master: Dual Dragons grants the “Tiger” buff for 10 seconds, adding an Attack Power Bonus to:<ul><li>Dragonchar/Blazing Beam by 90%/145%/200%/290%</li><li>Glacial Beam by 45%/70%/100%/145%</li></ul></li><li>Destroyer:<ul><li>Mighty Cleave grants the “Earth Tiger” buff for 6 seconds, adding an Attack Power Bonus to Cleave by 70%/100%/130%/200%</li><li>Galeforce grants the “Shadow Tiger” buff for 2 seconds, adding an Attack Power Bonus to Eradicate by 70%/100%/130%/200%</li></ul></li><li>Assassin: Poison Breath/Choke Bomb grants the “Tiger” buff for 10 seconds, adding an Attack Power Bonus to:<ul><li>Dark Strike by 140%/180%/225%/450%</li><li>Lightning Rod &#8211; Move 1 by 190%/250%/310%/620%</li></ul></li><li>Summoner: Vine Whip/Thorn Strike grants the “Tiger” buff for 6 seconds, adding an Attack Power Bonus to:<ul><li>Rumblebees by 34%/44%/55%/110%</li><li>Sunflower/Super Sunflower by 23%/30%/38%/75%</li></ul></li><li>Blade Dancer:<ul><li>The last hit of Multislash grants the “Wind Tiger” buff for 9 seconds, adding an Attack Power Bonus to Rolling Typhoon by 90%/120%/150%/305%.</li><li>Storm Cleave grants the “Lightning Tiger” buff for 9 seconds, adding an Attack Power Bonus to Lightning Flash by 50%/70%/90%/185%.</li></ul></li><li>Warlock: Soul Shackle grants the “Tiger” buff for 9 seconds, adding an Attack Power Bonus to:<ul><li>Dragoncall by 85%/110%/140%/280%</li><li>Dragon Helix by 80%/105%/130%/260%</li></ul></li><li>Soul Fighter: Iron Shoulder grants the “Tiger” buff for 4 seconds, adding Attack Power Bonus to:<ul><li>Cobalt Punch by 130%/200%/280%/400%</li><li>Right Punch by 70%/110%/150%/220%</li><li>Dragonfury by 70%/110%/150%/220%</li></ul></li><li>Gunslinger: Scorched Earth grants the “Tiger” buff for 15 seconds, adding an Attack Power Bonus to:<ul><li>Quickshot by 140%/200%/240%/330%</li><li>Flame Unload by 420%/600%/720%/1,000%</li><li>First hit of Flame Bullet Storm by 960%/1,320%/1,650%/2,200%</li><li>Darkshot by 110%/150%/180%/250%</li><li>First hit of Shadow Bullet Storm by 120%/160%/195%/270%</li></ul></li><li>Warden: Blade Ward grants the “Tiger” buff for 12 seconds, adding an Attack Power Bonus to:<ul><li>First hit of Blade Barrage by 120%/200%/280%/400%</li><li>First hit of Sonic Strike by 115%/190%/265%/380%</li><li>First hit of Sword Salvo/Divine Strike by 750%/1,235%/1,725%/2,470%</li></ul></li></ul>



<p><em>Xanos Discs</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/-DXgUUW-E5jj-of7t5fE7J34l14Nx2GwTx6Zlu0Vuy7OcqpjWQk8Y9EDuIGGogPMc7Ch-Sxl5EGKIIARbrTR47T8oJUudubKJyPQS2h4mF3xo8ZwPKBlT6rupZbvvNi7CcpNawcH" alt=""/></figure>



<p>These are used to upgrade to Baleful/Seraph from Stage 9 to 10 to 11 to 12, using one per stage. They can come in a sealed form which is tradeable.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><em>Blackstone</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/NaeDj9TFkOWbUh-jR4nI2bKQaD96H8Yw7HN_p4y2UJ-qDZpr2_ViDvfriG7i2k5K4FaHmWfuurhWDJ3841L3MH8mu8-rCPY5FI_f27XT_LNYrmqB02Yhov0gnlzC9AtxBcvt2H5d" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/oQBGxR_MDwffqaTFedwv5H4ZgDlB8vFLPlPO4RQBYZ07VW7hBa80N-hYmhj_TEzkM38BW5sxoH2YJ-YHoo7vNWtpkFXmvRngflaGSaL07zco26YVHRCasgEgovRwsHr6DdDw80HM" alt=""/></figure>



<p>These stones are fairly common, and are used for evolving Raven weapon stage 7-9, Hellion Ring or Earring breakthroughs, and Awakened Skybreak Spire accessories, as well as using 25 to buy a Khanda Vihar Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Raven Accessory into a Skybreak Spire accessory. The daily for this dungeon give fragments, 10 of which can be combined into a single Blackstone.<br></p>



<p><em>Draken Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/rsDPRwCasYKuA2NHxUthycsyON_ypC2Wl0oOwXOcUdrfSuyOcWXwnV-lz5_r7dZjGTISUiyjnnb6lJQMTGF6ZmVBqC_IvhZxy27-leuKqzKyc6-v1xNSuN8zQWdlJGibhVYWFXxw" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>A Stage 1 Draken accessory can be received by trading in 100 Draken Cores to Coin Exchange Merchant Junsorei in most towns, or 50 Cores and 8,000 Celestial Peaches to Celestial Peach Exchange Merchant Lee Youjin at Celestial Basin.</p>



<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/_0QXUDC00RMpjlleSyUsJP86J0IlF5xhaxuL9WtaKZTs1XO2NqzkqQPBBwbEdaplcA0_Tfq56j8is5smpPLtM7e0qvraNjTykoAuDRiYkSSbyVvWxU6sDOlwWQePZs8uWteC9PKf" alt=""/></figure>



<p><em>Forgotten Raven King’s Soul Shield Chest</em><br></p>



<p>Hard Mode can drop this chest which contains a random piece of the Skybreak Spire Soul Shield.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>
]]></content:encoded>
					
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		<title>BnS Ebondrake Lair Guide</title>
		<link>https://gamerstips.com/bns-ebondrake-lair-guide/</link>
					<comments>https://gamerstips.com/bns-ebondrake-lair-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Fri, 29 Nov 2019 04:45:13 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Gunwon City Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=74</guid>

					<description><![CDATA[Ebondrake Lair By: Litewarior Corrections by Shadovv GIFs by Seaz Master This fortress is said to be&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Vc82TdQCYMmxkcNxndmZ0F28czfvQYX3K5zxF28K4Q3QT6JVcpZBOwVTqBdgq4tCPVKdeiOygAagmCKl0OeaBQwtQOKKUFMpVOi1HuH4OQ7qvEQnppbZ4lzd2bb6unnKiHjRGA5E" alt=""/></figure>



<p><strong>Ebondrake Lair</strong></p>



<p><strong>By: Litewarior</strong></p>



<p><strong>Corrections by Shadovv</strong></p>



<p><strong>GIFs by </strong><a href="https://www.youtube.com/watch?v=9p6TUIEAmPw" target="_blank" rel="noopener"><strong>Seaz Master</strong></a><br></p>



<p>This fortress is said to be the base of operations of the Ebondrake, where their leader, the Dark Vicar, resides. Judge Juntay, once a Stratus man of justice, succumbed to the Dark Chi and became the twisted Dark Vicar; his daughter Soha storms in and seeks to rescue him from the dark clutches.<br></p>



<p><strong>Entrance</strong>:</p>



<p>There will be a large amount of Ebondrake Shamans and Ice Mines in the path to the lair, run and jump over as many as possible. When you run out of stamina or get hit, pull all the shamans to the staircases and aoe them down to open the door to the first miniboss.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/xcavmQdBtQkhMQ69Ka5Kv-lb5AQmq6a2HCdsnpy4Xq8w6WO2ZzNQ6U9aMb4ol-3xmMSF3zcUae20g_rcfBauPnIxQirIRMR9jSK5gvS5kZZBuIquPwpxx4amppAWGBx79N-hh-OE" alt=""/></figure>



<p><strong>Miniboss: Adepts Myna &amp; Starling</strong></p>



<p><strong>HP (Each): 7,590,000</strong></p>



<p><strong>Enrage: None</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p>When you enter the room, Myna and Starling will be on a balcony above you, with several Ebondrake below. Two of the Ebondrake will be larger and spam Chi Bombs that deal unblockable heavy damage, kill these quickly then clean up the rest. Once everything is dead, Myna and Starling will teleport down to the ground.<br></p>



<p>Myna and Starling are both Soul Fighters. Myna starts in ranged stance and Starling starts in melee stance.&nbsp;<br></p>



<p>When one of them reaches 70%/40% HP, both of them will dash to the center and use Self Defense Chi, hit them 5 times each to remove it. A few seconds after that, they will try to use heals, <strong>double CC both of them immediately to prevent the heal</strong>.<br></p>



<p>After the attempted heal, they will each switch stances to the other one.<br></p>



<p>When one of the Adepts dies, the other one will use Slipping Lotus to resurrect the dead one and heal 40% of their health. <strong>Make sure to kill both within a few seconds of each other.</strong><br></p>



<p>Once they are dead, a dragon pulse will open up. This leads to a descending incinerator corridor with zombies on the bottom, and a lever to the side guarded by a Naga that will activate the incinerator and kill everyone on the bottom, players and enemies alike.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/BKkNm1yJJvcW0mdES5AYh3PnfzFoFqKiUMmPM6o7gJ-JPK0tWK-5AsCPBBZXJPGcviOlxds20HU9TtTRXW1hOBIehJD1wDWwrU7XPw-MiXTDhfiGQkFl_rKKPlo0HJYTC4TbXPJZ" alt=""/></figure>



<p>After this is a corridor full of Naga, just avoid aggroing them and kill the last two guarding the boss chamber.</p>



<p></p>



<p><strong>High Priestess Samisa</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/IQNorHIgoLC554dbc41aECWWz2hUjD-Yy943gpaszXqEc3zlpKy3TzTyu84p_A-rhyFCrihRnryIvBskth4Iz6qVcffmXYJcswZmuC_7CeBEUZz-3FLJa74LQZgkoa7EpR3D6tAm" alt=""/></figure>



<p><strong>HP: 84,870,000</strong></p>



<p><strong>Enrage: 8:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Roles</strong>: Poisoner, Extender 1, Extender 2, Fake Poisoner<br></p>



<p><strong>Attack Pattern</strong></p>



<p>This boss has attacks similar to Tetralisk Queen from Lair of the Frozen Fang, but with significantly faster attacks.<br></p>



<p>All of Samisa’s attacks inflict the Samisa Poison debuff, which deals DoT and slow. It can stack up to 10 times and lasts 30 seconds.<br></p>



<p>1. <strong>Double tail slam</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/YFaARtpgmJyyTnw5Pl_QVma_J0bNJhaV7CPz-_4-MoVWj1CZPG_pUkVXPTcMA_VBKUR96yThGAnpmuQRPiGcZ0fBDB_hA6bNphaX6mpvXlgoq8n_8Qm-8aQ7aI8RpBdtV6N463eG" alt=""/></figure>



<p>Two linear tail slamsl, blockable, doesn’t cc.<br></p>



<p>2. <strong>Poison Gas</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/C6JsU4eSgaPcDm89qvKussR9B5iu6D7fCvoPt8sYJCMFqwemapgALKEo_0NRimkXt7PmFsVaKZmiBWNZRpIbmF8wwItGVanO3tw653PcbtYom0Q1fEvAhQULjG7QglTzWSJwn7aI" alt=""/></figure>



<p>Linear spray of poison, causes knockback and daze, unblockable.<br></p>



<p><strong>3. 3-Hit Spin</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/5Hl0B3Q9YA1FaRf3SXDDl2Hsr18GLkuDrlKSw4SnGqh2oJ8DOvjDRcY3sP3T5JCz63qkQvgGhLPRAD126jc44LZiuxCv9zDB5gEcuyBBZzec3QKIU34IeOU9tEt7gm9x8puo8jbW" alt=""/></figure>



<p>Spins multiple times, the last hit causes knockback and knockdown, all hits are blockable.<br></p>



<p>4. <strong>Poison Spray</strong> <em>(Unblockable)</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/85hB0PpLAWrjWusadYu_enigv2Jf5MuQ7oFZRDhx9xC_FXph6M8LK0yRZm44Kdaow0vC2cX2gyUq2tMglEqbS5BFS3xhS-7Xd6FKSzl8rlkevKo5RoIMdWGYqq-Zphsduldyhu2X" alt=""/></figure>



<p>Sprays in a 180 degree in front of it, causes knockback and daze, unblockable.<br></p>



<p><strong>If Samisa does three full attack rotations before the mechanic, </strong>she will jump at the farthest person, knocking back anyone hit by the jump. She will then throw a lingering poisonous puddle at the jumped person. Afterwards, she turns back to the tank and a message warns <strong>“Samisa screeches” </strong>as she releases an extremely fast cone shout with massive range and a very wide angle, also detonating any Samisa Poison stacks for massive damage.<br></p>



<p><strong>Blood Poison (70%/30%)</strong></p>



<p>When Samisa reaches the HP thresholds, she will jump to the center of the room to begin her mechanic phase (slightly different for each phase), knocking back anyone hit by the jump.<br></p>



<p>Samisa will start off by <strong>grabbing the farthest person</strong>, aerial them, and applying <strong>Blood Poison</strong> to them. The poison lasts 20 seconds, <strong>if it expires it will explode and damage the whole party</strong>.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/EPJfow2NwFwDaDXxZ9CC4OWmTrskPqrFXZf-sCkrCTq_iDjZZLuItbZ8AAQWlsNWJ5HK9O7MWxzKkfZE1dDSCpO-J0mi6Y4uUxlTmeSAnZaJiN0cOAmUgIFjbliTeJj0cSc0c10V" alt=""/></figure>



<p>She will then shoot 3 poison pools at the poisoner, which they should keep away from the boss. During this the first extender should move away from the boss.&nbsp;&nbsp;&nbsp;</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/zzZh3fUkJitnVz_PrJluKHkUiUSmZb1PQvus-YAHNfMtivJ0dYCjVC0m1wW--OLB7EWCMUqfnhRpy-orbGelwvBtrjBGEVt30IzTnYhQ-LTJhIp2wo4wSbNOPdFL57WlXuHkVHmh" alt=""/></figure>



<p>After the three poison pools are fired, she will shoot the “Fang” buff at the farthest person (<strong>this should be extender 1)</strong>, as well as the “Fang Aftereffect” debuff that prevents the person from receiving Fang again for 30 seconds. The poisoner should move directly under the boss at this point. <strong>If the poisoner receives this extension buff, Blood Poison will explode and damage the whole party.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/BKBmtIkzlM6jxZwA9os9oH7Udti12ybNreeRrwYeJddu19lzD8X1q9S1YnLkWNXrlq3xarjDVeyanex4DGz6Byd1_ppAwCGGIZ0S2lQW3Zec2eXvjsGVjGQT6nCUmXeaQIF41hqT" alt=""/></figure>



<p>When Fang expires, it will create a 3m explosion, if it hits the poisoner the duration of Blood Poison will be refreshed. <strong>You must extend the poison successfully or the boss will enrage.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/w4Np_H_KF55aNhiU1ykuaRsdaN8WLfU1blqbpez5UrCWePOWuwj3zrsVGTkOej2idG1XKiIh4HMi_aqLgpyjC6GKeGI2QsIofQg2DgEW6ztB6oM73CqmgDTWu7e7my219DYwbWUO" alt=""/></figure>



<p>Samisa will jump onto the poisoner, dealing two bursts of damage, one to people within 3m of her, then one to everyone 0-8m away. <strong>The first extension will explode here.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/_NBrsVrjmt2GXq-0f7duLiEjpuZCQrFAOnkZ6GLsCeRzNqv0lgU7perHB0lBb9xA0qgaCaBmuoc1f69F6Lbm2einYP8zRCuCj_SbgJ40uRJVGXnyEPsDQPT8_tzt-6GcALBoRHvF" alt=""/></figure>



<p>She will then jump on the poisoner again, dealing two aoes of damage again, one to people within 3m of her, then one to everyone 8-25m away.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/L6umhACDr8VuTQVQpOONabONTKHBN4brq6zwo1NZlRIpDCV9A23TXlzyIaqZHRRXw2aVEts1DTQGkDPgVImwLYEiMs58y2t0nZeG4JbEbzQZrIJreOJrgIndsoM6uUYKWv2s1c8k" alt=""/></figure>



<p>At 30%, she will shoot another extension at the farthest person and repeat the jumps.</p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/K373Sld8XWqsn0ZeLpsyxzUOTMNy-Q3PwF1KfXgQw6xSptgYLLZ6xxoJ_u7Vg8VkW3BTsaqmXQ3iuXwtWxOR_bMqs6BL92xJiUFJBySiqUrUUvi6ZGLdATQYFRCzeRRBQur6gdZm" alt=""/></figure>



<p>After the first (70%) or second (30%) AoE rings, she will curl up and grab the closest person. <strong>This needs to be the poisoner.</strong> This will transfer the Blood Poison debuff to her, which is 20 seconds long.<br></p>



<p>As long as Samisa has the Blood Poison debuff, she will curl up and try to purify it. This takes about 5 seconds. She must be chain 2x CC’d for the full 20 seconds, best accomplished with Destroyer/Blade Dancer/Summoner/Kung Fu Master grabs or Blade Master/Blade Dancer aerials. Once her Blood Poison naturally expires, she will get aerialed and take 10% of her max HP in damage.</p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/r0tO3Jy0uMRj71FdKPkBniycGzc7x-n572F95wSFzer-EtMTq6cspxl1k5TZn_qhOJPU9k-KYkDm-gz66Zjx3G9C9J805Z2F2W5m8i5KDjZtVZ3KyqB1azpsMufm-TYrQwgHunr3" alt=""/></figure>



<p>If Samisa fails to receive Blood Poison from the grab, or successfully purifies herself, she will do 3 field-wide unblockable AoEs. These do significant damage, and should be party i-framed. On the final jump, she will also heal 5% of her health. The boss will then return to her normal attack pattern.</p>



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<p><strong>Miniboss: Blighted Harpy</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/5as087W-AqG3JAw678Zrqzw9gYolzUei-8Qye2zcjFHdMw6F2rm4Vpxh5E71FsQFYwQusD5MOQHr8KqvqLr3ZbuVTONP7xxnsI3yr3cCZp3Ey1pR144HpoqPpO-sTv9LEyPHHoqJ" alt=""/></figure>



<p><strong>HP: 18,032,000</strong></p>



<p><strong>Enrage: None</strong></p>



<p><strong>CC Bars: Immune</strong><br></p>



<p>This miniboss is simple, her attacks are similar to the melee attacks of Jinsoyun the Dark Emissary from Heaven’s Mandate. There are a few attacks to watch out for.<br></p>



<p><strong>Heart Attack</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/kP_acHWpluk5Rjt-gA9ml-3akSRcVKL_I9knu4hXYm3W5laZZCaxrc5rTQqSb-4Q0YXtkrCtebZgo2mWGfw2Ii9PYRd-uqxh8jMthJI8luOhpdXMmiJ4kyK0ViNGA12Po7cvJ37I" alt=""/></figure>



<p>A heart will appear above Blighted Harpy’s head, and she will shoot an unblockable projectile at the top 3 people on her aggro table. <strong>If you do not iframe this, you gain the “Temptation” debuff and force you to dance for 10 seconds, which deals damage over time and is inescapable. 2 stacks of this is instant death.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/vayJVJxeah20cgREFJSrbPVAWqkUd_Y8srkro6_i10cZek62ySHkuF3zVhjf1cxAVm4NShWel_qGrPTOi0BVQPd0TP5IW1K0dWP_TB_H0EqfQQhTfuL3BiJExhnAQq4F-xv-UvIj" alt=""/></figure>



<p><strong>Heart Pull</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/Xz3bf-he-zi6lAv0Epg3djSH6DvzHAI69OL89OlCQEVelROGB-dhZOUGl98MymcfUbqPCqgDf-Ir7Fk0aqpikWfhI2xJBJr0uDR2elOAH3jREjTda1N-Mm6hkeAfw0QOKHpNHTS7" alt=""/></figure>



<p>At 70%/40%, Blighted Harpy will draw everyone in the map towards her and daze them. She will then create a 12m AoE that applies Temptation, <strong>you must quickly F roll + SS away. Both of these attacks cannot be iframed</strong>. If you are hit by the dance attack while you are already dancing (from Heart Attack), <strong>you will instantly die</strong>.<br></p>



<p>The AoE created will linger for a bit, which just deals constant damage.</p>



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<p><strong>Dark Vicar</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/wyVaHeUTo71nYwAeqmdgJT5wcD3dE3MvfI66MAAf1A1z53XqRtGQdmN9TgHBOdYnYpryWwp-jKm-oDuDb6zXy8N_Muk_8bMvPJGoIgORukleYlmsu8b6x1jf1-mAGDAR6fg3LZcL" alt=""/></figure>



<p><strong>HP: 79,810,000</strong></p>



<p><strong>Enrage: 7:00</strong></p>



<p><strong>CC Bars: 2x</strong><br></p>



<p><strong>Roles:</strong> Tank, 2-3 Soul Separation, Real World ball blocker.<br></p>



<p><strong>Attack Pattern</strong>:</p>



<p>Every attack inflicts one stack of the “Ebondrake Energy” debuff if not blocked/iframed, this lasts 45 seconds. On five stacks this becomes “Brand” which deals 7,768 damage per second and immobilizes you for 3 seconds.</p>



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<p><strong>1. Double Swipe:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/qWjvTYfcehR9iW2YnzQXbtzd0EsimkJ3rrgCKAnQH_r2wmeTIa0TSJnNDEH5EL_js01EIAbi4d2jXAlOeieMEd0ltlSxi0Hq3lYbnrOcC7RFgp0bfajA6AtXLFmwOWvHUPwIpltD" alt=""/></figure>



<p>Swipes with arms two times, blockable and doesn’t CC.<br></p>



<p><strong>2. Side Burst:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/j9khjB_8-6ThCTgd3K2V4CnQSk26JGA2wdKnRzyjBgj10y6SF0bqBgmY0kfQX6ndllzAiG0s0PssOVYM8zh3RgiJHaBsqg4TxOCo2tbegeyvduJesVG1yDYmpoydJJyzrcdNwfPL" alt=""/></figure>



<p>Turns sideways and throws his arms out forwards and backwards, unblockable and dazes.</p>



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<p><strong>3. Beam &amp; Frontal AOE:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/WEqv1gGawvMrqTjw1gk5p3wyWFFQ4oHZhJf9z9goB5BAAptDYGbcky17Ba7EoKF0GxJjmn09ByRrtMo1AMP6r0PUioSPpWj7JjhoxlUTUaqpVzeqoX7pZihrS2gXMEzgTvqrrLeS" alt=""/></figure>



<p>Shoots a linear beam in front of him, then swipes his arms in front of him, damaging anyone hit by it, both are blockable and doesn’t CC.<br></p>



<p><strong>4. Large Double Swipe:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/JvRK_NJbJ976PICilCOYxFRdveW8-8KXOWHYv3bwq7mD6UaU1_yC2MwC2_DWJUTNQFr0KvGGA5mEAIU4i7ZccMQ72ITfptbuUSzisOGNt4VhrvtFTnNHNYUhxIADXJicUR8AOD0t" alt=""/></figure>



<p>Swipes with arms twice, but larger than before. Blockable and doesn’t CC. <strong>You can CC the boss during this attack for grabs/grapples.</strong></p>



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<p><strong>5. Spin Attack:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/JGLiBDSdOsn8KXPpWDlZNFr_AVH_N3OpX7gf5wZTC3yixaKk3bF7rqYMUv7uiRr938it_29WN_Azccfrzhc9mZlvOcwc2NkvPWBVLWt9e4u5Md-PHp-EyMSi7H-gozMZcizlpsfF" alt=""/></figure>



<p>Swings his arms around him, then does an unblockable spin that damages and knocks back everyone 0-15m away from him.<br></p>



<p><strong>Far Attack:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/V93BHpV7_aIqj4RaAjmoRf0Z5VJ551rQsdxhfWshdDq8HHwYwpPa-z6mbhAiQhGAV_ax-4u-gMUi67XCfUcTuEW4b7PrR1VDGo-aHZ6oQrcAJUnWdeOD3m_pqXaIaauBweS8VZfu" alt=""/></figure>



<p>If the tank gets too far from the boss, he will throw an unblockable projectile at the tank that knocks them back, then teleport on top of them if they are still too far.</p>



<p></p>



<p><strong>Grab + Slam:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/td56l50CrPgNPHs24ffxuwuU5ARJOFcmiyyPCdBbw6msPt-OtK-Wm0EDbGNKalUUSmupA9tsvOk3p690oId6lQbhJsyNO66lZOCv17MfWmg3CYNH7uQWo_QIc5GRlRroO0PgMt4j" alt=""/></figure>



<p>After about 2 attack rotations, Dark Vicar will try to grab the farthest person and slam them onto the ground. The grab and slam will do damage to everyone, so everyone should iframe this. He will then shoot a dark orb at the top three people on the aggro table.<br></p>



<p><strong>Mechanics Phase (70%/30%):</strong></p>



<p>At these thresholds Dark Vicar will jump to the center of the arena, knocking back anyone standing there. A message warns <strong>“The Dark Vicar casts Soul Separation on someone” </strong>and he then targets the farthest person with a zap, sending them and up to two additional people close by into Soul Separation.&nbsp;</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/ECNKqwzWvTbjlAsNb__-uuuhu3jBMnpX_Ce_P1jlkqTQ3vykwcyOJkLag-7Ztx-smfNiUxYHNuafuhe6U8sf9G3Kc0odz2ouS3YGzeVosGNtCk4_SmTxLyWXX2COBgMa4VmtlfEP" alt=""/></figure>



<p>After the zap, he will resume attacking the tank with his attack pattern radically changing.<br></p>



<p>Push -&gt; Stab -&gt;2x Slam -&gt; Side Burst -&gt; Stab (-&gt; AOE suction can be CC’d at 30%)<br></p>



<p><strong>Push:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/XCmErE53IMWt-914Ms9M4VX5pYo1TdUjhM5YT4695OYcfEm1cQ8fX0YPl6kCOi-qgCILbfB3sHSTxiV5CUdR_f9GpYEyHha0lHUCUn9HNIsOGicRuL4hnGIgNu7cEmlVh2hJk_CH" alt=""/></figure>



<p>Does a burst attack that knocks back, blockable.</p>



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<p><strong>Stab:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/XCmErE53IMWt-914Ms9M4VX5pYo1TdUjhM5YT4695OYcfEm1cQ8fX0YPl6kCOi-qgCILbfB3sHSTxiV5CUdR_f9GpYEyHha0lHUCUn9HNIsOGicRuL4hnGIgNu7cEmlVh2hJk_CH" alt=""/></figure>



<p>Stabs his arm at the tank, knocking everyone back who’s hit by it. Blockable.<br></p>



<p><strong>2x Slam:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/48XBmRQpdRENZOw_BB5xdSH9FW9oWEHTgCh3N_d9Pf6lwogite10MAEdcDGG03hQd6ggxcumXCtJUOelmGORmEIUYh-XHEYzONnJamplywoYwbDiuRzCX90e9gefQujjK8LSehqz" alt=""/></figure>



<p>Slams his arms on the tank two times, knocks back and blockable<br></p>



<p><strong>AOE Suction:</strong><strong>	</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/IlcfSsH2UjjM-Nmvzw0WRmku5x_5H5kHMa9tIzq2J8vZoYL4eg5ldgYZ5m3qTSYGPEkEWR9BWYl8n-fXwnEsdh4QA_SLh2nafV7_zptX798xf_j4dZz0kcSdZ8OWae9518R7NoQ_" alt=""/></figure>



<p>At 30%, the boss will try to pull everyone towards him, <strong>this should be CC’d by people on the outside with a stun</strong>. <strong>Do not knock down or the boss will forcibly eject people out of Soul Separation.</strong><br></p>



<p>Note: During this phase the boss will not change anything if the tank is too far. If the tank has built enough threat, they can stand at the wall and just hold block to avoid all the attacks.<br></p>



<p><strong>Soul Separation:</strong></p>



<p><strong>Demonic Energy Shaman: 152,720 HP</strong><br></p>



<p>When the zapped people go into soul separation, they will gain the “Soul Separation” debuff and the “Demonic Energy Immunity” buff for 1 minute, <strong>if the former expires you will die.</strong> There will be four shamans holding a ball over their head, one at each of the ordinal directions.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/Pho25j3KFj8zE1NtH08XrfMhkHzjLNynBXgvbppxg5VEtOre63Fxyg2apL4AMGgYJo4hLF5IFhoyyL-8ZAW9MCNNhi7PkKKJrgibsRPKahEwJSFmdsFdkaD0r5dt36zm21ddXEru" alt=""/></figure>



<p><strong>You must kill all four of the shamans ASAP.</strong> When they die, a message warns <strong>“An incomplete Demonic Energy Bomb rips through time and space and appears” </strong>and their ball will drop onto the ground and create a shockwave that can be iframed or jumped over.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/56YvjL61-oyTgyygu7F8zi1eRK2vsL3BjbCeMfibMJtHOlQugKQHurOWvGEVbz8Xha02warRC0hEal7AQgPcXiR2DQn53gMqOXLxtVx23oebL82wqCt5aQ_PPgipHRgTPJ6nWTn6" alt=""/></figure>



<p>When 40 seconds have passed, Dark Vicar will lift everyone without the Demonic Energy Immunity before doing an AoE <strong>which will inflict massive damage but remove Soul Separation if it succeeds</strong>. He must be <strong>knocked down</strong> by the people in soul separation. <strong>Note that Summoner’s cats will not receive Demonic Energy Immunity and will be unable to CC.</strong> Any Shamans that also have not been killed will feed their ball to Dark Vicar, granting him the “Demonic Energy” buff which increases damage and heal 5% of his health, <strong>if he absorbs 3 he will heal 25% of his max HP but lose the buff.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/mHpN69SKblBDh_fRL5hs_DMiYmwGfahNMJqc8BVtVoiE6m95aB0wUlKhOAVww5H9FesLiaMRqQ50-8oSxOR9I2L0xv_SXjBtStWZF2wMv5omCiqnGPjkFZtsHo3LJsl6sicVfGT5" alt=""/></figure>



<p>He will perform a getup attack that takes everyone out of soul separation. <strong>If not knocked down, the people in soul separation will not get taken out and will die from their debuff.</strong></p>



<p>Dark Vicar will then slam the floor 5 times, use a party iframe to protect from this, and return to his normal attack pattern.&nbsp;<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/H41uJR9XEUVtGSQneHF8e5AiMhNtjhqe42htgbKn_oyDqWwMmXJvAWi7ayfMVPNh2P7W0jNpa6hr8IkvMTZlB96ihnTT7OcH7b1Zw2es-Q7YY68MOC_ohBv1PXSy-579yTaFmfuP" alt=""/></figure>



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<p><strong>Real World:</strong></p>



<p>When the soul separation people kill the shamans, the ball that drops will appear in the real world where the shaman was, and start moving towards Dark Vicar. <strong>You must block/counter/parry these balls to destroy them.</strong> Otherwise, keep DPSing the boss until the lift.</p>



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<p><strong>Rewards:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/M2bzoFgtwyl16R_dTuy22DqIRxVK9c0Tg5qwAFNJhCLqCGZiSGI1JClGRirWg7bYRZkWoWW4MrTyeOrnujLkOQI5bxBQOTykeR-3x1b45kzHjyslhTp0BciiylWOIn1Z72Nr1V93" alt=""/></figure>



<p><em>Sky’s Inheritance Ring Chest</em><br></p>



<p>The Sky’s Inheritance Ring Chest is a legendary chest that contains either the PvP Skyshatter Ring or PvE Inheritor’s Ring. Hard Mode also has an extremely rare chance to drop a Hellion Box, a tradeable chest containing this ring and uses a key from Cold Storage to open. You can also buy the chest from Coin Exchange Merchant Junsorei in most towns for 200 Hellion Cores, which also requires the Dark Vicar 10-kill achievement.</p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/OpUiDFz88CC-r1JoqybBtrrh2-UD8lMf7EdCMKCCtfLf_o0EPTz-Gt54DqddgHjtPFdLEoKprxHtGmx3-3NLQkP5AiIzYK7eprDIdrPc8XImch4znnvkmBYcwiwGQO78AdCDggzs" alt=""/></figure>



<p>The PvP Skypearl:</p>



<ul class="wp-block-list"><li>Passively causes all attacks to grant a buff that regenerates 10%/20% Focus per second over 3 seconds at Stage 1-9 and 10 respectively.</li><li>Passively increases Critical Defense by 250/350/450/600 at Stage 1-3, 4-6, 7-9, and 10 respectively</li><li>Causes all attacks to inflict 10%/20% Focus Damage and 500/800/1,200/1,800 Additional Damage.</li></ul>



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<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/80cK5Mg_5xKXow4SVc3bDfHNV9gN_Mpy7FKpa-Oo3WtnnpKUg0ZDwlND-fOFYlvEnvrvnhrK_TO5n4XWjSVHr5YbrC_6Aob88XQykro65ni5kbvkKgNCnuNFVn1MzYD4cvQKiKwu" alt=""/></figure>



<p>The PvE Inheritor’s:</p>



<ul class="wp-block-list"><li>Passively causes all attacks to grant a buff that regenerates 10%/20% Focus per second over 3 seconds at Stage 1-9 and 10 respectively.</li><li>Passively increases Attack Power by 3 and Critical Damage by 350 at all Stages.</li><li>All attacks have a chance to grant the “Inheritor’s” buff for 12 seconds, increasing Critical Chance by 3%/5%/7%/10% and Critical Damage by 200/300/450/650 at Stage 1-3, 4-6, 7-9, and 10 respectively.</li></ul>



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<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/7dl9XPKpsD831kje8ve09A-0WWonvw63RgnustJ2CMUkt--vojy4lGK7YCKbV06BFtytLtw2GseWqNfY1Rem5Moesn393yiJXlwogC1h7YcClV_wEONZx8aNkTehZTM_6eRNaHiU" alt=""/></figure>



<p><em>Awakened Transcendence Engine &amp; Hexagonal Obsidian Gem</em></p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/QPFfYnNbV4YR4865MFkYri0QvV4nwWToc3TPeoYEgNIJrGSdR8a0nGws-pkHS7vhAkSUxdvxkrD7IU_g0zpZNPWQl8H-JDnIg-kO_T6-5dipJT3CPvFSS9npu2o3nZKPj1OQebGo" alt=""/></figure>



<p>The final boss has a chance to drop the legendary Awakened Transcendence Engine. Hard Mode also has an extremely rare chance to drop the Top Secret Chest, a tradeable chest containing the Engine and uses a key from Cold Storage to open. The Engine can be traded to General Merchant Hu Yangim at Celestial Basin along with 10 Void Fragments for a Hexagonal Elemental Obsidian Gem.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/6PWXWenUk5JFCCazuLDlZX6cWtS0Qbva8mEc_IXZPzoQAtzMM5dFQwzyzYdKKy1Zp99E98SycEexcX2rwFfrmHDPu9tQM2mAmtNWHQAlM5AvsdSEC7SyP8JQdtk_3qj4vgg8HWh8" alt=""/></figure>



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<p><em>Divine Grace Stone</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/jgWD8WjmtD5FcpM1nbzKv66ogyMl0zw-lc6llrHMF6jSq5DLBO-Bo2d2Jmc1yhsJKnHIF9V61NbbFXfXLbG07e-8o0Gz1u6P9GGYiUDyqe8pEOoj6lF9SW7ANERRWcTUhaEJpJIb" alt=""/></figure>



<p>This is an extremely rare material, 5 of these are needed to combine Soul Badges. They are also used to upgrade Mystic Badges.</p>



<p></p>



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<p><em>Blackstone</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/QakROQZqKIbIzkW-7Ly1OaNBzPjHdf_YEzTLPoBjWbQkS-DLAoABAGg0UdcQEmbaqAE4stx9Bz7R1FCWbiAmvL6B8fkuKU5vLHaB__OqBgFA5Eggof5Tvm69cgwShk277OcWCQOz" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/9vr6CdbnS9ae1dn7fYaB2HKjl3djh0UmNayMyIIy1aG0Nfyr0MqvfgO8SZXtVJCPtlZ_MDoCKVifObSlkpVXGFT2PsXwjE2zj_Vg5NhoEyLeOKGScg438Mjq8zao2jVcr-0N-90C" alt=""/></figure>



<p>These stones are fairly common, and are used for evolving Raven weapon stage 7-9, Hellion Ring or Earring breakthroughs, and Awakened Skybreak Spire accessories, as well as using 25 to buy a Khanda Vihar Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Raven Accessory into a Skybreak Spire accessory. The daily for this dungeon give fragments, 10 of which can be combined into a single Blackstone.<br></p>



<p><em>Hellion Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/JgHIC2qo8BwGpURQNa1UAHfM9ut9qYdYRY6qDajmQ3-uFxZsMMwkpLEFFtQ7hOCtJeHq4879FMwnZSbR9Q1YeRNTKjQBZdR8PXpCPzBN7EroyIEZtmdvcHfCQKLGb1DKwawxHyJu" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.<br></p>



<p>250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.</p>



<p>The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.<br></p>



<p><em>Forgotten Raven King’s Soul Shield Chest</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/oS5tQPIGAjiB_VmIptkY5UtbbNK1dhxqoHeMbK6P8jxp0036XmbtXwdIkt3h66oCwdgf7lk4iqf9O9ItpG5lNdzcgSr-FDo2I8Re1jyYFoXYw4DUQlPP5c_hluQ5w4oZg2IoBslO" alt=""/></figure>



<p>Hard Mode can drop this chest which contains a random piece of the Skybreak Spire Soul Shield.</p>



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<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/bDZuytb8STqVLxwh1xNJMxeOOpKR_ORuNxCL78NjXJOmmEDxqTy3mZt-Ea2QKWecw_39S4VcEg-bMcnKYhljhzGcWNyC_3DQzJWiWTf15VnARucvR5DVDQjkCGVwEutxxfv6fZgK" alt=""/></figure>



<p><em>Faded Raven Earring:</em><br></p>



<p>Hard Mode can drop this earring, and can be traded between players. It can be upgraded along with a Khanda Vihar Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Blackstones, and 100 Gold to upgrade this earring into a Skybreak Spire Earring of the prism’s element.<br></p>
]]></content:encoded>
					
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		<title>BnS Irontech Forge Guide</title>
		<link>https://gamerstips.com/bns-irontech-forge-guide/</link>
					<comments>https://gamerstips.com/bns-irontech-forge-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Wed, 20 Nov 2019 03:33:11 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Gunwon City Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=69</guid>

					<description><![CDATA[Irontech Forge By: Litewarior Corrections by Shadovv GIFs by Seaz Master Hidden beneath the Celestial Basin lies&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/vPVTuIbk3z4CrTcQ7H5ftMCx9IDfNmcjit-TeUB5-yIvqJ_3Lp6C6h5JsH440uYRsWeeBRyEJiQ02SJifcmcOcwh9vaudKsVNzkhtb_scN3jlRmCacUF1GbtOBDiiZIHwQzCBH7i" alt=""/></figure>



<p><strong>Irontech Forge</strong></p>



<p><strong>By: Litewarior</strong></p>



<p><strong>Corrections by Shadovv</strong></p>



<p><strong>GIFs by</strong> <a href="https://www.youtube.com/watch?v=9p6TUIEAmPw" target="_blank" rel="noopener"><strong>Seaz Master</strong></a><br></p>



<p>Hidden beneath the Celestial Basin lies a Soulstone mine and an advanced research center to create bio-mechanical weapons. This workplace was in service of the Talus Dominion until a rebel group known as the Iron Army (Red Automaton Unit) claimed it for themselves. The entire region and beyond is threatened by the Iron Army’s ever-growing arsenal consisting of advanced automatons, soldiers in augmented suits, and cyborgs, all overseen by Chief Mechanizer Yoong who too received powerful augments to become a one-man army.<br></p>



<p><strong>The Approach:</strong></p>



<p>At the start, glide over the mobs. You will encounter patrolling Alarmotrons, if they get close to you they will wake up turrets that will shoot missiles at you that don’t knockback but deal a lot of damage.<br></p>



<p>Avoid the patrolling robots and kill everything in your way until the first boss.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><strong>Iron Monkey:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/j8-i2o7yO0OmzIn1jfBy3AkezKrXNkAKC2estMSgDl1ntYWrh-FYMOKwPhIixT96uCMF10Jo422uGBFOvp773a8Un0VRRYifdPXbkyX4ZdNzpUulFBlojPZ6bDshmO--90ig56v4" alt=""/></figure>



<p><strong>HP: 81,180,000</strong></p>



<p><strong>Enrage: 7:20</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p><strong>Roles:</strong></p>



<ul class="wp-block-list"><li>Tank</li><li>2-3 Robot Killers</li><li>1 Main Marker (cannot be the same as a Robot Killer or Tank)</li><li>1 Secondary Marker (cannot be the same as Main Marker, tank recommended for this)</li></ul>



<p><strong>Attacks:</strong></p>



<p>Staff Slam: Spins his staff before slamming it down in front of him (blockable, doesn’t cc)</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/LMfX3RFf3igFstVf4mdtx-LmIVq7TrOYFcbiIO2v0DvsvBMvH7t6mZkf6ZFayq3ITotA4KyRBGGxLLHLCxOMo24YZPGyMpWF9h8AQAR8f7KuDId9vewyINlE84IqlJqE4GLy9OGU" alt="2017-06-22_15-55-50.gif"/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/hgSEtmRNi5qVu1DOBhqNoLx9EQ8FvthJx7QoVqJObnrBGmgojowtyLELVg20xe9PZMwHYDlMmrAU2llRZ54mvKAYJO_Rdk-D0LFchj-xUHziEqg45vo_itb45bUN2DSDr_Xg8ZHW" alt="2017-06-23_08-49-36.gif"/></figure>



<p>Jump Slam: Jumps before slamming the base of his staff on the ground, stunning in a circle near him (unblockable)</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/o8d1pePXafFzIVL-Cio8Dw2xvBF6UCOwuOCM-VX0iG1qMP-wMZ7VHFhu-st_AOUiWQLiR0Da1L_IYg4Zs4chOowvmDHnrg0GpX3WF_MH-vTmeIl2rlTVGOX7rSCOdy448qEjS_CU" alt="2017-06-23_08-52-33.gif"/></figure>



<p>Front+Rear Slam: Slams in front of him, then behind him (blockable, doesn’t cc)</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/AgcwHDHYAyvj9OqRbFTv4bw7Tx4vAalTBnyQrC1okslGcOINCaUmwbWMJ27Z9IoUKGn9CwGwU4MDX8kKpHYcRM2vuXXv4cekvKHDneJcHt9lYmbLYyyRsAjO56YkGNVON4XohjGq" alt="2017-06-23_08-54-35.gif"/></figure>



<p>Spin: Spins his staff above him before knocking up everyone around him and spinning around his staff constantly knocking everyone near him up. The entire attack is blockable, but a single hit will knock you up.</p>



<p>Jab: Jabs his staff in front of him, knocking back anyone hit. (blockable)</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/V-XOU1ZoK_ZNxxsp3aM1Wa9bvkf8RH30gMGkXDERHiNhU3ak7QxTzRX836YDzk3ms8lJc98grpgdQthebpdtVToMSwi_oOs25GFBcLl-o02T3pQUBpmB6-s1rDGBv9XoQZ75Etts" alt="2017-06-23_08-56-51.gif"/></figure>



<p><strong>Rotation: </strong>&nbsp;Staff Slam -&gt; Jump Slam -&gt; Front + Rear Slam -&gt; Spin -&gt; Jab<br></p>



<p>If the tank stands 9 meters or farther away, Iron Monkey jumps at them, producing an unblockable area of effect slam.<br></p>



<p><strong>Special Phase 1 (70%/30%):</strong></p>



<p>When reaching these thresholds, he will jump to the center (does no damage), and a message warns <strong>“The Iron Monkey is activates the Powertrons”</strong> and summon three Powertron robots at the 1:30, 6:00, and 10:30 positions, and shoot lightning at the farthest person, <strong>this should be one of the robot killers, and all the other robot killers should be near them. </strong>The Powertrons will be trying to give the boss an electric pulse that restores 2% of his health, and will continue to do so until they die.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/SZsrT0HXPeGMAMWaRNHk3Ts9VpYX-atGI9s0KYS711-eqjfkpTKzEqhEulzeROqv_kidwu4YUPgCCvO3fdeZjVqdXOUStXd6EeHZfAj0BOwz1_0tvZDcUhdx8M7qVde5w-ODp4_3" alt=""/></figure>



<p>The lightning will bounce to up to 3 people, giving a stack of “Electric Surge” to each person, increasing their movement speed and letting them do massive additional damage to the robots and the boss. If there is two people, it will bounce back to the initial person, and if there is one person it will just give them three stacks.<br></p>



<p>Each person with one or two stacks will deal massive additional damage to the robots, <strong>but three stacks will transform the electric buff into “Jolt”, where they will not only do any additional damage but also take massive damage when it expires after 30 seconds. Make sure you share the lightning to kill the robots quickly.</strong><br></p>



<p>After shooting the lightning, the Iron Monkey will beat his chest and roar, doing massive damage to everyone in the room, and is unblockable. A party iframe should be used for this.<br></p>



<p>After the roar, the Iron Monkey will look around as if he is searching for someone, marking the tank with a 5 second time bomb, and then jumps to the farthest person, knocking down anyone hit by the jump in an unblockable area of effect. This time bomb does minimal damage, <strong>but will massively damage anyone with Electric Surge or Jolt.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/IB4euqLIZqkMX-ymwK_-lfzRd163r2K1bGG7Y8uONh1l19qiOyTycbWaJoa-M1iuGdGDik6XNpb9aKcjZCYqehGVA8EuK2ox3O3RmbJ_fCKC5f-FNraImMnUO9T3p6fTk0LjHK3n" alt=""/></figure>



<p><strong>The tank should stand at the edge of the room,</strong> away from any robots to lure the jump. <strong>The tank must move away from the boss very quickly after the jump though, so the robot killers don’t get hit by the time bomb.</strong><br></p>



<p>After the jump, Iron Monkey will grab the farthest person and try to slam them and kick them across the room. This causes aggro drop to whoever is grabbed, <strong>make sure this is not the tank.</strong> He must be 2x CC’d to stop this.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/kJPZwFfelJEUyxztU9qO5ki5Hl3EJ7cL2M-bdahT-1Mhf4X5_tmfbHZx21QJhUxZS75YRnVoL7YpgvE2miKBfL36l29egwXBtgD73E-qELOa0CIrK3PfxdT2imckjRCJ8ajc-tcM" alt="2017-06-23_09-22-41.gif"/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/1ILUEEHOMbsHCq25ijq1SFu_BRrs3BZ9jH7ICDwzGIIOwS7jIJh2WLBhaDxhdy7XUKqSt1EHFAy3mowruBMi7Bo3nls6SXbI6fwCrsalmCYC5tWlfMyAktCnJnqi408I6ss5MAPM" alt=""/></figure>



<p>After the grab, the Iron Monkey will resume his normal attack pattern.<br></p>



<p><strong>Special Attack 2 (65%/25%):</strong></p>



<p>Iron Monkey will jump to the center again to start special attack 2. He will shoot lightning at the farthest person again, but this time <strong>only the main marker should take it in order to get Jolt. This cannot be a Robot Killer as stacking Electric Surge on top of Jolt results in massive damage. </strong>He will mark the tank with a time bomb again, before jumping to the farthest person, <strong>this should be the main marker</strong>.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/0bhYUMC4NYidSC3TT0FBC20keOzxcfRz0ejtYkOES6gvgbIesj27MKnaAmUiH19_LhZUtVf6JOCIeh2G1pfj7zDGQCo65-8L97D6g8C2TjZyL3VmP02oGIsB5UIclzLQJP44vL_Z" alt="2017-06-23_10-06-06.gif"/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/ya9TMDY6H-oUwqftKpcRD-EuvQVygzuABmID9tmhsC8zqm7F-d4i38xLQS-ffDLLxKIuVO6W_ATlTLClyhn_9k7GA9xwvsapNAKRM3FssdS8E5p9GFhQIw2DHyqrhXPd8PYxv2_C" alt=""/></figure>



<p>When he jumps to the farthest person, he will leave a metal pole in the ground. The pole will shortly pulse a 10 meter area of effect that <strong>massively anyone with Electric Surge or Jolt. </strong>He will then jump to the farthest person from him at that point (secondary marker), and leave a pole in the ground there too. He will repeat this a total of 4 times, with no pole on the final jump. <strong>Each pole should be at least 10 meters away from each other; if they stack on top of each other, they will explode and cause massive damage to the whole party.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/5TxVxzZhXDLe1X-n-vbXvTREoQ1nbf-o3KKOIMV0YN7kAtJChYROVOZMQDhvTIM6uVs0ZErASO8Bf0irleSJuqR0Xx593BfcoR1K8zwZab3Nszp18gXrYvLu_h4_GKh83LfBM8mj" alt="2017-06-23_10-31-41.gif"/></figure>



<p>The jumps will knock down, be sure to iframe them or use a dash skill.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/SXoDC5-1rabt-VJGSj9qYC4ogWDDOBNCXE6O6o9snVuVOYFHugx3mRID_CSPkRD7P4Wx5oeIDhoqXQY5E5NnR-xWW0qw-S9CbPdccvHDcGo8c_F7-uwrNzT7ynC7Dz-RKIDo3r2v" alt=""/></figure>



<p>After 4 jumps (last jump should be on the secondary marker), the Iron Monkey will grab the farthest person from him (should be main marker) and try to electrocute them. If they have Jolt, the debuff will be removed and inflict 12% HP damage to Iron Monkey and daze him for a few seconds. <strong>If they do not have Jolt, the grabbed person will die.</strong><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/BzfAKAE8bngNPrNEm8gVbzRjXxgGoGrOOQGLf5hqStk0qzaHXcg7dFykz5a43RbzHP7PH-z2EyhmF89r15gzPfIF1O6Md4KB01QGMG9odw0OSQCm11SIWHL-xOOCeqB1PburTjPe" alt=""/></figure>



<p>After the grab, the Iron Monkey will resume his normal attack rotation.</p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p></p>



<p><strong>Second Corridor:</strong></p>



<p>Same as the first, avoid patrolling robots and kill everything in your way. There is a miniboss in between the corridors.<br></p>



<p><strong>Suguri:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/JsW7ZCcAR2ig0bH4skh0BPSVNVngBj8gdaORcwvmgmRWvuCW_4xEKoOO9Q1GpL_mYqdFr-IWhgw8BxP5k7Ry3yEhRMpxStLbZFORAxtojhbrmpTAaTKWcRadrPUkJfUnQaMT3NKY" alt=""/></figure>



<p><strong>HP: 13,915,000</strong></p>



<p><strong>Enrage: 3:30</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p>Suguri fights identically to Iron Juggernaut of Desolate Tomb. 50% HP, a message warns <strong>“Entering Alert”</strong>, and he will dash to the middle of the room, become invulnerable, and summon two Guardotrons and two Mendotrons which will attack players and heal the boss respectively at the 12:00, 3:00, 6:00, and 9:00 positions. Kill these robots fast, starting with recovery to prevent healing, and he will drop down and become vulnerable again. If you push him past another threshold before he becomes invulnerable, he will skip that phase.</p>



<p></p>



<p><strong>Yoong:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/-YKuSOpZ1XLJTfBRVtoKuZYHelK1ymtv0e9jGJ2vD0EKY7k5Qqur421GaJZLzz4D9WMSum6AQu2JLKqMvFj-4csRA5QU72SFan7GViLjlKciOUNDJmrrxWHkPjEAUtV9VYqOhXct" alt=""/></figure>



<p><strong>HP: 78,570,000</strong></p>



<p><strong>Enrage: 11:10</strong></p>



<p><strong>CC: 2x</strong><br></p>



<p><strong>Attacks:</strong></p>



<p>Jabs: Two short jabs, then a 180 degree swipe with his right arm. All blockable, doesn’t cc.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/aDZylHLUWNc3GRNvOAip7U9cFFtgHF3F-PWAYza7wZHuOWJdcDBqMeXDkJe1UpSSdMyM_De30ZbvcAUMAj0aof3MEfZJodtdCTI6aGhG1Dce7VRzGBkoCogT3K8xVbZmVTG6QmUm" alt="2017-06-23_10-35-15.gif"/></figure>



<p>Spin: Swipes in front with left arm, then spins damaging everyone within 8 meter, then spins again damaging and knocking back everyone within 15 meter. Each hit is blockable and doesn’t cc.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/og8e3dZsgMxtHYv-p2tImz0w6L4gDmVtf2jEvSrdenc_Oj_nHQOOhSYKw822VFmcswQrwi7RS7yReX5gy0naKjRVPFlCoZi25zvRJI5c6CS7I_9LY9-DzVSWGCXV1e7MGXJ2Zog4" alt="2017-06-23_10-36-26.gif"/></figure>



<p>Uppercut: Dashes behind the tank, then spins his arm and does an uppercut hitting 8m away, dealing massive damage and knocking up. Cannot be blocked.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/PeDSbwK0fS3sd1PcDZ-yLobwLGc2VYPkgjAQRBfRXBgCjGn8x8X2jp26eJxXvUcmTL4FMkYCqwU6IpqEcqPvz-ThXkyRwX_mLuYezx5x_niH0kAuJQbFNqt1GJWG8n0Bm-mU1VXa" alt="2017-06-23_10-38-32.gif"/></figure>



<p>Double Punch: Yoong rears back, then does a massive punch towards the tank, followed by one behind him, dealing massive damage and knocking back anyone hit. Unblockable. Getting knocked back by this attack can mess up the marking, so make sure to block or iframe the last hit.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/qf4RfnYTjh-CrDkvne3mi8fuAFMK5_IN4OJErJ2_8dmE59MudmHgP2ENFuz3DGOuA5eN2t937vs31hEyjcP9AUkMqmsc1GpmcUUPcf0MLxtdWJp5WFVpZ7WP86M5FN5eJ2OYAEiL" alt="2017-06-23_10-40-36.gif"/></figure>



<p>Yoong doesn’t have a set pattern, other than he will alternate jabs between each of his attacks. If he does Double Punch into an Uppercut, he will not do jabs or a dash.<br></p>



<p>If the tank stands 9 meters or farther away, Yoong fires 6 projectiles in the order of who hit him since engaging. If the tank is still too far, Yoong dashes behind them.<br></p>



<p><strong>Color Mechanic (70%/30%):</strong></p>



<p>Yoong has 2 phases, and during each phase he will cast 3 chain lightnings, summon 3 colored adds around the field, at 4:00, 8:00, and 12:00, and give himself 2 colored shields during each phase, the first one after the first chain lightning and the second while the adds are up. The colors depend on the phase.<br><br>When the phase occurs, a message warns <strong>“Yoong activates the Security System” </strong>and the floor panels in the corners of the room will light up either blue, yellow, or red. These are where the three adds will spawn. Yoong will continue to do some normal attacks.<br></p>



<p>After a series of normal attacks, a message warns <strong>“Yoong initiates a Phase Shift” </strong>and Yoong will jump to the farthest person from him, and then shoot lightning at the next farthest person. This lightning can bounce, just like Iron Monkey’s, and will give a color buff to each person based on how many times it bounces off of them, as well as a debuff or buff based on the color. The distribution of colors you want depends on the phase.<br></p>



<ul class="wp-block-list"><li>1 Bounce = Blue Phase Protection, deals damage over time</li><li>2 Bounces = Yellow Phase Protection, reduces Recovery</li><li>3 Bounces = Red Phase Protection, increases Attack Power</li></ul>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/AEbVNbNM6IO0ABR0tahKs5pnbLDsBf7JP0yYN499ucORPxhzsjoj7QQGiJvCK17XTE2c7YRQV2zJ5aXJWWu8s-DZbJ035_7gwqr10HjoWotxLbpTO6HH_LPGPeC_aciUb6JE6TuJ" alt="2017-06-23_10-47-21.gif"/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/nzvfS2n-IPYt9x9ks0xh39tTAtH2y-3M8nRyjQpkCss1f-V1BetLxyEmBjBP0ruMtrOYo2-90OlZtQKCuaV6rPOIqqBhqB4siT3gYl4Zp5DzV8I7xhxfJ3GgYbLkanYQ1nrKjmOX" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/-8d8iTGxGRsZ0FkU-W5tALF_3psRbSyINl4aNzkeGOJgGt4Gn_M6ffhS2O0VE8nB8b2NMB7ULj5fwZYU6Fxjtdp91WuQZ_qbxzt9_sHLQJEr659OSqGLameKChXxgXMBMCjzQz9M" alt="2017-06-23_10-58-14.gif"/></figure>



<p>About 30 seconds after the first lightning, a message warns <strong>“Yoong activates his Shield” </strong>and he will create the first shield around himself, <strong>if you hit into this without the same colored buff you will take damage. </strong>Ten hits from the person with the same colored buff will remove the shield.<strong> If the shield is not broken after 15 seconds, Yoong will absorb the shield and heal 5% of his health, and gain a stack of “Absorb Shield” which increases his damage; on 3 stacks he will heal 25% of his health but lose his shield stacks.</strong><br> <br>After creating the shield he will do his Double Punch, then he will lift his fists into the air and drop pits of electricity around, causing damage and knockdown. He then does a vacuum into a powerful slam, CC this.</p>



<p>He will resume his normal attack pattern for a short while, before doing a second jump and lightning. This will be followed immediately by him shooting a persistent circle of electricity at the farthest person, and another chain lightning without the jump. Afterwards, a message warns <strong>“Yoong summons the Titans” </strong>and three colored clones of himself will spawn.<br></p>



<p>The clones must be attacked by the person with the same Color Phase Protection buff as their color. If they are attacked by someone without the corresponding color, <strong>the attacker will receive damage and the clone will gain a 5 second “Phase Protection” buff which reduces the damage they receive by 75%.</strong></p>



<p><br>After the adds spawn, a message warns <strong>“Yoong selects a Target” </strong>and he will mark the closest person, dash to them and punch them which will stun, and do a Double Punch. Yoong will then focus all his attacks on this marker for a while, regardless of whoever has aggro; <strong>make sure the tank receive this.</strong><br></p>



<p>As one of the adds is random colored each phase, you cannot fully plan out every phase in advance. Generally, people are assigned roles based on position in the party, 12/34/5(6). They can be assigned however necessary though, the tank should be given the color needed to break the second shield if possible.<br></p>



<p><strong>Phase 1 (70%):</strong></p>



<p>Adds: Blue + Yellow + Any</p>



<p>Shield 1: Blue</p>



<p>Shield 2: Yellow</p>



<p>First lightning: 1 + 2 share</p>



<p>Second lightning: 3 + 4 share</p>



<p>Third lightning: If the random add is red, then 5 takes alone, otherwise 6 shares.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/Ii4FdAepPr4MknfvJdV2FCGiT1znF3FAGPHzPK-UFf95VGH2jbDeg0JgEwk7X2oTelQ_SxPt5YtPTl2hIG7C0ogBsv2-75c7Pg2YcpBXBqzoLlcsQJwPN5GEvkbEEUcQLRRGymiD" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/e0_5RbhDz0I7yMa9vTfYmMo0XvAF9DWo5jlVCFxxG0B5XI02djgh-QARQJiosiGxzlHaXKs7h4sN_Coo7udzPuU0UIN3iCfkXPxIl78m3ZBzzfuptFd9Fr8nG5oEFhEhD-FgnJGH" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/maQy1_UAVRNJrhjffWZmY0B1hvYTCmn7dy0-86BJn7t6KitTIf0khILEXxJVegJHwo89g42pB_CUW65T57lAbJMlhjaGuzeM46bnKdN9X9mOB3CW3yLR_F14bXJz79mONE8_0INb" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/YiB3lGyKm08QfjT926HW3Eobd-td15e_LAZcSPVqGdOmVnYe9yecj1Hm4Xc6AOiXSsHO0k2M_qan8dz2cpiKPj0O40qlm5qSkm7qkOmyBObUj97CIq_lLuGYfczE8G5EnGT4u369" alt=""/></figure>



<p><strong>Phase 2 (30%):</strong></p>



<p>Adds: Blue + Red + Any</p>



<p>Shield 1: Red</p>



<p>Shield 2: Blue</p>



<p>First lightning: 1 takes alone</p>



<p>Second lightning: 2 + 3 + 4 share</p>



<p>Third lightning: if the random add is red, then 5 takes alone, otherwise 6 shares<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/u8FCzLK4u_TzlijNHmNb9Iaz2m8EKtaWWXO3TSY7LwUe2-WPdFvXnuHqACWYdzQX8xJ1L4LYaqCNtEF1ZTnNi-mfGGbH9D-NSnzf_v6XKc1x6MEtuMg_6WB4cmkizIny69yJDnG3" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/k8sF0_nA4k33lTTXBm2mWXzP_7IPHkrm0Vn2ApZ1x8gcMP6ioI91lXICuEzmCKxPBiYHFtu6dTd22f1E9TzAGKecwYN1F5Mxe6w4bNtfOyJF01LXXSgDAGeWR52tY8tRe-G_Aq-b" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/I928dBRMCLIU-gJsO60S5lnKBnLxyXhWg6F3iZRIxQW7u2pvt18uzZb7i6FWIlLgmtEBLp5-FDwcasMRUZs0yNYgNr4T6mbw6xGu8M2AAQTk7oyUTEcgzGOwgr3wq3uOouA4KUUg" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/A9bcmt2lpwqaTY1QWXetYqysgYb0P4KM9BmHErMgzcnU3Mb6d5MgzMMrYIkrlesQPIGDiXBRvYpx_vDuBX9gG-6jp8uqWfNzFrax87pCUg3ghZ5S4M7kxOLosNNx_FK6MJkCvwTl" alt=""/></figure>



<p>If marking is messed up and you are missing a color, using a persistent iframe such as Blade Master’s Winged Protector can allow you to kill the adds without taking damage.<br></p>



<p>The adds will try to do a special attack based on their color, and they become CC’able when they start the special attack.<br></p>



<ul class="wp-block-list"><li>Blue &#8211; Drop persistent lightning circles</li><li>Yellow &#8211; Shoot ranged attack</li><li>Red &#8211; Vacuum</li></ul>



<p>The blue and yellow ones aren’t very important, but make sure to 2x CC the red add’s vacuum.<br></p>



<p>When the adds do their special attack, the boss will put up his second shield. Whoever has the correct color should hit the boss until the shield goes away, then go back to their add. Yoong will do his electric pits attack again several seconds after he makes the shield.<br></p>



<p>Once all the adds are at 1 HP, they will explode and everyone will gain the “Self-Defense Chi” buff for 60 seconds. <strong>The explosions will not be simultaneous.</strong> Force Master’s Frost Sheath or Destroyer’s Iron Plating should be used for the explosion, <strong>and everyone should wait until all three adds have exploded before breaking sheath.</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/eaXucpZgsYlbx29Mrr6pylZpUkQ8Np9n-9624g7kfmpxqJw-UrM2KFdWu9_gYpMe4JHK19xb491yISY02FMA0PUH6pRaHrzGXSy5W9949fDlRyzKux47w9syprPUivHMBWAHjC_Q" alt="2017-06-23_11-14-10.gif"/></figure>



<p>20 seconds after Yoong summons the shield, a message warns <strong>“Yoong unleashes a Havoc Attack” </strong>and he will perform a room-wide slam. <strong>If the adds are not dead, then this will inflict massive damage if not iframed.</strong> If the adds are dead, the Self-Defense Chi buff will protect you and then grant you 150% Attack Power and 150% Critical Damage for 10 seconds. He will be exhausted for several seconds after performing Havoc Attack.</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/wVITAdJdUyPNnFbB1uv04TchB-gCWRIaonkpThzKalu1OtqlDQ-UlK0OHjigzTDKJ_-DZVZ9lGA83li9ceeVb5MQNehfmM7hm8Dhi7yBUqT_-H7Q6rfhMzF_8yz1SsVYkcNQfpva" alt="2017-06-23_11-16-34.gif"/></figure>



<p>When he recovers, he will lift his hands above his head and groan, before slamming them down and create a slowly expanding ring, iframe or jump over it.&nbsp;</p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/ld4gJqagXyXX1kf9XFwGejHuiTDNuuDaNUIf2tj92-zVzrpA5l7mDyBOMoZVMc3jarnTJajAuOQHgHiK3z_dW9uO-Vm58MkQhqilWTuCnb1jKi2dnIdReUTIm892sY-vCGKS5QRH" alt="2017-06-23_11-18-16.gif"/></figure>



<p>He will then shoot an electric circle at the three farthest people, dash behind the tank, and do one of two attacks:<br></p>



<ul class="wp-block-list"><li>One is a martial dance, where he dashes and punches to the 5 closest targets sequentially, and uppercutting the last person, each hit does significant damage, but are all blockable.</li><li>The other has Yoong slamming the ground 5 times, each area of effect expanding in size and damage, and is unblockable. Either have Blade Master’s Winged Protector or Blade Dancer’s Maelstrom up, or just run away from Yoong.</li></ul>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/DtT3osCYzr7g0qctbJyI3IEbqwd1l7uQBeRarB_34gT1VVvubAa62MCQQDD0DbFsIQqm1MlTce7HxNpiu7G7pF2uP0HM00oclDj0JgLYsiEnL50dKZqipX_kQHxHz7CmCUMJNCl_" alt="2017-06-23_11-22-35.gif"/></figure>



<p>Once he finishes the special attack, he starts the next phase and resumes his normal attack pattern.</p>



<p></p>



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<p><strong>Rewards:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh5.googleusercontent.com/vLL7D_WsSDSBwmVD5Yh355WlehcaZ3DApbp_6YNnrxtNVTVXQx2SGKVDKirlAKJW3Zj-SbhHLQaUrwJv7zO6quYr1pUkHh173lVMYheqd6Q-k0XarUyzxieGoWmtirTWkB9wBUiU" alt=""/></figure>



<p><em>Awakened Transcendence Engine &amp; Hexagonal Obsidian Gem</em></p>



<p></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/nefn0dPkhj_Au9HQNN4j0UBklTLa3CLk4-yeDVgDgg5oD38F8en5ecI7TVxwWohOcSbGUbSgVuL_jXv1UO5OA-bsZzBTLKZMgXFF9B89W6qwc1Y7vsdrF7CyhUtOdNNArowkKEeZ" alt=""/></figure>



<p>The final boss has a chance to drop the legendary Awakened Transcendence Engine. Hard Mode also has an extremely rare chance to drop the Top Secret Chest, a tradeable chest containing the Engine and uses a key from Cold Storage to open. The Engine can be traded to General Merchant Hu Yangim at Celestial Basin along with 10 Void Fragments for a Hexagonal Elemental Obsidian Gem.<br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/AyEjKd06pp_SCTtcYFK8huT9GFuopFrRtnK7USKtmj_TNjgm4QgI7I9SbibQP58h1mWK3Y_tMLNtSfiPgy9lS7y6Z8vWp0n8XbQ0VqOw_4HApTg3pe-leKJMoOT0y0FG2RwWQuGp" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/Wu6G3hn4yE7ZxowmqNWWC6Xmt-m00J9bC7hjZblAtezdNtH6oJe5hkoLw6UciQxs-x-6Qit8N_B_dj3fD2GKt966ji7ziOS3OZlC1PYI2hs-a-fdkvjzhb141AX-GnVHju3JutfL" alt=""/></figure>



<p></p>



<p></p>



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<p></p>



<p><em>Divine Grace Stone</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/gzrMKrrqhttRycCpsi4x5XEj2FbbOgcHeh03nQeKi-MIYWVURKbgrRImV2C15fvYHmrmmJ3upaROoa-MuEkogRbVTjyEoxErBgv3GY37aBqJ67_Jwpc4Q6dzQLCc-Y-nDgL61zi7" alt=""/></figure>



<p>This is an extremely rare material, 5 of these are needed to combine Soul Badges. They are also used to upgrade Mystic Badges.</p>



<p></p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/RHIaiPo0H8FISzdqdBslAlmqXs2oO0OxXQrrVTZMAJUn5R8MISy5FYAdOP_OGxAE886CNOjZXqEAIEN5YLXk1RIFbiHiW3atiHPZv-fsK35gJYNqjP4OrufWCgNUdR83JOPiZAK7" alt=""/></figure>



<p><em>Diabolical Relic Chest</em><br></p>



<p>This is an extremely rare chest from Hard Mode, containing one of the tradeable version of the boxes containing the Oath Necklace, Destiny Ring, Eternity Belt, or Immortality Earring.</p>



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<p><em>Blackstone</em></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/YNJJ_p6Gjc2-m_C3geST8W1BOMbVxKj5hL75JBZDNGl2AJjZpE2ka54fisrbEA7cYWWlGOZ_UX_-D7e1PAuL2HQQAPNcWhlpbtoIJzlDsO_5T7mUpqI6B_SuhUjKh6G98_VUTD16" alt=""/></figure>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/_JlyaHWDETGlezhNHLD0RYpFYzFGd3eEhR0OEvS2nEkoXguF8HTlaDTTyaO08IpFxc2p8UAhI1PbpVe2KXMozPwYkNEzblmbw74gFdh_Ae6kdc1wEzzeUSnQpPrMNyjbiusOB4bt" alt=""/></figure>



<p>These stones are fairly common, and are used for evolving Raven weapon stage 7-9, Hellion Ring or Earring breakthroughs, and Awakened Skybreak Spire accessories, as well as using 25 to buy a Khanda Vihar Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Raven Accessory into a Skybreak Spire accessory. The daily for this dungeon give fragments, 10 of which can be combined into a single Blackstone.<br></p>



<p><em>Hellion Core</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/PzRtbV9pJ3H689Li21xBoXZq71Uu9k7YMy7JCW2cCGfyd_8r4Uc2LdsV-GeXHxYHJA_Ysg-A_YhzG6W_m5z1jdRAa9TBKly7t7KiJwUf7Gj189Pp1efckSm7ZEs48LszjiElFbk6" alt=""/></figure>



<p>The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.<br></p>



<p>200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.<br></p>



<p>250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.</p>



<p>The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.<br></p>



<p><em>Forgotten Raven King’s Soul Shield Chest</em><br></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/nuLYG-yYPEYzvCum8Bvx9Ev8Uh4T4qJB6BmHXfB96_Old-DVMNIHOv0dX1A8cptAX1hi_rh47tXZMwuRCAqfV5jpLN8CtA9wVDurnXNJFsfp2OpKxGZ6Fz1iCEU8sn_I2pmVGKOH" alt=""/></figure>



<p>Hard Mode can drop this chest which contains a random piece of the Skybreak Spire Soul Shield.</p>



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<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/fWLKWmMbWUDKA_s0ezINY0MhCTM5Iylo9zp4wT-9gfLIE5wz7MY98CMaoo29SK-z4JC8YlHfDkf5wox797o4q3RZ4Q4z7VElf_Vxfgh9Ya-JkEO7u5tRstdoWqVeTOWxBeb8ho5B" alt=""/></figure>



<p><em>Faded Raven Earring:</em><br></p>



<p>Hard Mode can drop this earring, and can be traded between players. It can be upgraded along with a Khanda Vihar Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Blackstones, and 100 Gold to upgrade this earring into a Skybreak Spire Earring of the prism’s element.<br></p>
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		<title>BnS Snowjade Fortress Guide</title>
		<link>https://gamerstips.com/bns-snowjade-fortress-guide/</link>
					<comments>https://gamerstips.com/bns-snowjade-fortress-guide/#respond</comments>
		
		<dc:creator><![CDATA[alext96]]></dc:creator>
		<pubDate>Sat, 16 Nov 2019 05:55:05 +0000</pubDate>
				<category><![CDATA[Blade and Soul]]></category>
		<category><![CDATA[Gunwon City Guides]]></category>
		<guid isPermaLink="false">https://bnsguides.com/?p=67</guid>

					<description><![CDATA[Snowjade Fortress By: Shadovv Since his previous defeat, Asura has isolated himself and continues to grow in&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img decoding="async" src="https://lh3.googleusercontent.com/FtIbhevHWhcCPhy3r3J17EWvkn8UFi_s7XnVDrrE9ydrLfjr7LTTf3iQBN4Pzcnb7TeVqJrg4irI-auokW-yo0Jy2huveMiJJoSQ_OwX0cwykRahRAR9qrbutx9CGUwsS0XXNrPX" alt=""/></figure>



<p><strong>Snowjade Fortress</strong></p>



<p><strong>By: Shadovv</strong><br></p>



<p>Since his previous defeat, Asura has isolated himself and continues to grow in strength, immersing himself in Dark Chi within the Snowjade Fortress. Set out for Asura’s fallback stronghold, and ensure the darkness is contained once and for all.<br></p>



<p>Similar to Dawn of Khanda Vihar and Fallen Aransu School, the Snowjade Fortress is a 12-man raid with a weekly lockout. It can be reset three times a week in your character menu using an Aransu Reset (from Treasure Trove events) and 10 gold.<br></p>



<p>If you die, you can revive and run back to the boss to continue fighting.</p>



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<p><strong>Dark Yeti:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh6.googleusercontent.com/XJ3mjHGO-6c9d8ljva2r-0Do4gzH5owI7-489R0hwi04VVmOI7h4nRKp3EEcD-T4gauvWnxD2RKrnSHdiLiXRZQLCVDteIUEH8TLqfI3B732p4rHe2jMIDVfV976VnjTrUwEVDt1" alt=""/></figure>



<p><strong>HP: 33,500,000</strong></p>



<p><strong>Enrage: None</strong></p>



<p><strong>CC Bars: 6x</strong><br></p>



<p>Has the exact same attacks as the Angler Yeti of Avalanche Den.<br></p>



<p>At some point, a message warns <strong>“The Dark Yeti summons its kin”</strong> and Shadow Yeti adds will spawn. These will mark players other than the tank and throw area of effect snowballs at them; if these hit the boss it will heal by 5% of his max HP and gain a stack of “Absorb Frost”. <strong>Melees that are marked should move away from the boss so that it doesn’t heal.</strong><br></p>



<p>On 3 stacks of Absorb Frost, a message warns <strong>“The Dark Yeti prepares a powerful Frost Attack” </strong>and the boss will do two field-wide unblockable AoE frost bursts, which apply the “Frozen” debuff if not iframed, which will immobilize the player and disable all their actions. The boss then does a field-wide unblockable AoE slam, which deals significantly increased damage to players with Frozen. <strong>Force Master’s/Destroyer’s Frost Sheath/Iron Plating does not protect people from the slam if they are under the effects of Freeze.</strong><br></p>



<p>The boss can be perma-rooted,<strong> </strong>having Force Master’s Frost Palm Chill, Soul Fighter’s Snowball Chill, Summoner’s Grasping Roots, or Warlock’s Soul Shackles and the tank stand behind the boss will have it not attack, although it will still summon adds.<br></p>



<p><strong>Asura:</strong></p>



<figure class="wp-block-image"><img decoding="async" src="https://lh4.googleusercontent.com/wghwoKF73v0Ixhv6boQdZi6YMU78bf4Z4eGkWDflW8zG3pgBVKXoIvx1UPfl0JfW0OyFajoQ_hOcQxRcHZbByASt_2VM_CcntCUt-2Z0PpNHK3zP-ZYmrrsoLLaoJ4AKj7xOYHLN" alt=""/></figure>



<p><strong>HP: 154,900,000</strong></p>



<p><strong>Enrage: 5:10</strong></p>



<p><strong>CC Bars: Immune</strong><br></p>



<p><strong>Attack Pattern:</strong></p>



<ol class="wp-block-list"><li>360 degree single hit sword spin, blockable.</li><li>One of the following:<ul><li>180 degree frontal sword swipe, linear frontal sword slam, 180 degree frontal sword swipe, all blockable, last hit causes knockback and knockdown.</li><li>Linear flame fissure to the front and back, then linear flame fissure to both sides, unblockable.</li></ul></li><li>Linear frontal frost cleave, blockable, causes pushback and daze.</li><li>One of the following:<ul><li>180 degree double sword swipe, blockable.</li><li>Linear frontal flame wave, blockable.</li></ul></li><li>Linear frontal frost kick, blockable, inflicts aerial.</li></ol>



<p>The boss is stationary and does not move; if the tank stands out of Asura’s range, he will cast a field-wide blockable frost area of effect that inflicts Freeze which is a root that can be removed by SS or dash skills.<br></p>



<p><strong>Flame/Frost Globes &amp; Blooms 80%/50%/20%:</strong></p>



<p>At these HP thresholds, Asura will do a field-wide unblockable/uniframable vacuum and drops everyone at his feet. Shortly afterward, he will drop a flaming or frost area of effect aura around him that lingers for some time; <strong>as soon as you’re able to move, Backstep (SS) away from Asura.</strong><br></p>



<p>A message then warns <strong>“Asura conjures a Flame/Frost Globe.” </strong>If he dropped a flaming aura he will conjure Flame Globes; if he dropped a frost aura he will conjure Frost Globes. These will appear at the 1:00, 3:00, 5:00, 7:00, 9:00, and 11:00 positions and move toward Asura. If these touch him, he will gain a stack of “Absorb Orb” that lasts for its phase; <strong>if he gains 5 stacks, Asura enrages and wipes the raid. Use Block/Counter/Deflect/Parry skills to dispel the orbs.</strong> If you block a Flame Globe you will gain the “Heat” buff; if you block a Frost Globe you will gain the “Frost” buff.<br></p>



<p>As the orbs travel, Asura will be firing 4 blockable projectiles on the farthest person, then 4 more on the tank, <strong>use projectile resistances against these.</strong><br></p>



<p>After the first wave of orbs, he will spawn a second wave of orbs that is the opposite color, and the aura around Asura disappears. If he first spawned Flame Globes, the next wave will spawn Frost Globes, and vise versa. If you have the buff from blocking the first wave of orbs, said buff will be replaced.<br></p>



<p>After the two orb waves, a message warns <strong>“Flame/Frost Blooms grow around Asura” </strong>and he will spawn 6 flowers around him.<strong> </strong>If he dropped a flaming aura he will spawn Flame Blooms; if he dropped a frost aura he will spawn Frost Blooms. <strong>Stepping on the blooms with the opposite color buff (from the second wave of orbs) will remove them</strong>, if you step on them with no buff or the same colored buff they will deal massive ticking damage.<br></p>



<p>If Asura spawned Flame Blooms, he will target the three closest players plus the tank and drop flaming swords that leave a lingering damaging puddle on these people one-by-one up to four times. <strong>Do not go near Asura during this or a flaming sword may land on him and kill all the melees.</strong> If Asura spawned Frost Blooms, he will drop a large number of frost swords around him up to three times.<br></p>



<p>After the swords, a message warns <strong>“Asura absorbs the Vitality Blooms”</strong> and he will absorb the flowers, healing him. He will then resume his normal rotations after.<br></p>
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