Snowjade Fortress
By: Shadovv
Since his previous defeat, Asura has isolated himself and continues to grow in strength, immersing himself in Dark Chi within the Snowjade Fortress. Set out for Asura’s fallback stronghold, and ensure the darkness is contained once and for all.
Similar to Dawn of Khanda Vihar and Fallen Aransu School, the Snowjade Fortress is a 12-man raid with a weekly lockout. It can be reset three times a week in your character menu using an Aransu Reset (from Treasure Trove events) and 10 gold.
If you die, you can revive and run back to the boss to continue fighting.
Dark Yeti:
HP: 33,500,000
Enrage: None
CC Bars: 6x
Has the exact same attacks as the Angler Yeti of Avalanche Den.
At some point, a message warns “The Dark Yeti summons its kin” and Shadow Yeti adds will spawn. These will mark players other than the tank and throw area of effect snowballs at them; if these hit the boss it will heal by 5% of his max HP and gain a stack of “Absorb Frost”. Melees that are marked should move away from the boss so that it doesn’t heal.
On 3 stacks of Absorb Frost, a message warns “The Dark Yeti prepares a powerful Frost Attack” and the boss will do two field-wide unblockable AoE frost bursts, which apply the “Frozen” debuff if not iframed, which will immobilize the player and disable all their actions. The boss then does a field-wide unblockable AoE slam, which deals significantly increased damage to players with Frozen. Force Master’s/Destroyer’s Frost Sheath/Iron Plating does not protect people from the slam if they are under the effects of Freeze.
The boss can be perma-rooted, having Force Master’s Frost Palm Chill, Soul Fighter’s Snowball Chill, Summoner’s Grasping Roots, or Warlock’s Soul Shackles and the tank stand behind the boss will have it not attack, although it will still summon adds.
Asura:
HP: 154,900,000
Enrage: 5:10
CC Bars: Immune
Attack Pattern:
- 360 degree single hit sword spin, blockable.
- One of the following:
- 180 degree frontal sword swipe, linear frontal sword slam, 180 degree frontal sword swipe, all blockable, last hit causes knockback and knockdown.
- Linear flame fissure to the front and back, then linear flame fissure to both sides, unblockable.
- Linear frontal frost cleave, blockable, causes pushback and daze.
- One of the following:
- 180 degree double sword swipe, blockable.
- Linear frontal flame wave, blockable.
- Linear frontal frost kick, blockable, inflicts aerial.
The boss is stationary and does not move; if the tank stands out of Asura’s range, he will cast a field-wide blockable frost area of effect that inflicts Freeze which is a root that can be removed by SS or dash skills.
Flame/Frost Globes & Blooms 80%/50%/20%:
At these HP thresholds, Asura will do a field-wide unblockable/uniframable vacuum and drops everyone at his feet. Shortly afterward, he will drop a flaming or frost area of effect aura around him that lingers for some time; as soon as you’re able to move, Backstep (SS) away from Asura.
A message then warns “Asura conjures a Flame/Frost Globe.” If he dropped a flaming aura he will conjure Flame Globes; if he dropped a frost aura he will conjure Frost Globes. These will appear at the 1:00, 3:00, 5:00, 7:00, 9:00, and 11:00 positions and move toward Asura. If these touch him, he will gain a stack of “Absorb Orb” that lasts for its phase; if he gains 5 stacks, Asura enrages and wipes the raid. Use Block/Counter/Deflect/Parry skills to dispel the orbs. If you block a Flame Globe you will gain the “Heat” buff; if you block a Frost Globe you will gain the “Frost” buff.
As the orbs travel, Asura will be firing 4 blockable projectiles on the farthest person, then 4 more on the tank, use projectile resistances against these.
After the first wave of orbs, he will spawn a second wave of orbs that is the opposite color, and the aura around Asura disappears. If he first spawned Flame Globes, the next wave will spawn Frost Globes, and vise versa. If you have the buff from blocking the first wave of orbs, said buff will be replaced.
After the two orb waves, a message warns “Flame/Frost Blooms grow around Asura” and he will spawn 6 flowers around him. If he dropped a flaming aura he will spawn Flame Blooms; if he dropped a frost aura he will spawn Frost Blooms. Stepping on the blooms with the opposite color buff (from the second wave of orbs) will remove them, if you step on them with no buff or the same colored buff they will deal massive ticking damage.
If Asura spawned Flame Blooms, he will target the three closest players plus the tank and drop flaming swords that leave a lingering damaging puddle on these people one-by-one up to four times. Do not go near Asura during this or a flaming sword may land on him and kill all the melees. If Asura spawned Frost Blooms, he will drop a large number of frost swords around him up to three times.
After the swords, a message warns “Asura absorbs the Vitality Blooms” and he will absorb the flowers, healing him. He will then resume his normal rotations after.