Ransacked Treasury
By: Shadovv
Guidance Video by Licod Games
Hard Guide by vitarena
Hard Guide by unskeleton
Corrections by Tired, Puteri, and Kurello
After Admiral Chul Mugo went rogue and undergone a quest for power, his right-hand man Dokgom discovered this Naryu vault housing an ancient weapon known as the “Emperor’s Sword”, only to be possessed by it. Prevent the weapon from escaping before it falls into Chul Mugo’s hands.
Vahad:
HP: 89,760,000 (Normal) / 264,000,000 (Hard)
Enrage: 7:20
CC Bars: 2x
Attack Pattern:
- 180 degree frontal double swipe, blockable.
- AoE stomp, unblockable, causes stun.
- Twirls its axe in front of it five times over a wide area. This doubles as a parry, if you hit into it you will get deflected and stunned. Has a blindspot behind him.
- (After first phase) Triple large AoE spin, blockable, causes knockback
- Thrusts its axe forward causing knockback, slams its axe behind it causing knockdown, and uppercuts its axe in front of it causing aerial, all linear and unblockable. The first thrust is randomly aimed in front or behind it.
- Slams its axe into the ground releasing linear energy waves in a cross-shape, unblockable and causes knockback.
All of Vahad’s axe attacks inflict the stackable “Scald” debuff for 10 seconds, dealing 802 damage per two seconds.
If the tank is too far, the boss will jump at them, creating a field-wide unblockable slam that knocks back.
Stampede:
If the boss does two full attack rotations before a mechanic phase, he will jump to the center of the room, creating a field-wide unblockable slam that knocks back. A message warns “Vahad conceals himself behind a spectral Stampede” and he will split into six astral projections of himself that rush outward toward 12:00, 2:00, 4:00, 6:00, 8:00, and 10:00 positions along the lines on the ground, knocking back and damaging anyone in their path, while leaving a damaging field in the center of the room.
After reaching the circles on the ground, all the astral projections will create an unblockable AoE explosion that knocks back, with one projection revealed to be the real Vahad. He will then throw eight unblockable axe projectiles at random people that daze, before releasing a field-wide unblockable slam that must be CC’d else it does massive but iframable damage in Normal or wipes the party in Hard. Afterwards he will jump to the tank causing an unblockable slam that knocks down, do a thrust-slam-uppercut, and resume normal patterns.
Security System (70%/40% Normal | 90%/60%/30% Hard):
The boss will jump to the center of the room, creating a field-wide unblockable slam that knocks back. A message warns “Vahad starts the Security System” and gains 3 stacks of the “Divine Veil” shield that makes him immune to status effects and CC. He will then daze vacuum everyone which cannot be iframed, and shortly after will mark the three closest players to him with “Annihilation” for 10 seconds where each marker will be connected by a laser and receive 4,800 damage every 0.5 seconds, the non-designated markers must F Roll or Tab Escape so they don’t accidentally get marked. Any unmarked player who stands in the laser will receive constant damage, in Hard this does enough damage to one-hit kill.
Three pillars will spawn, their locations can be viewed on the minimap.
- At 70% Normal/90% Hard, pillars will spawn at 12:00, 4:00, and 8:00 positions.
- At 60% Hard, pillars will spawn at 2:00, 6:00, and 10:00 positions.
- At 40% Normal/30% Hard, the boss will gain 6 stacks of Divine Veil and pillars will spawn at 12:00, 4:00, and 8:00. After some attacks, the boss will mark the three closest players again and more pillars spawn at 2:00, 6:00, and 10:00.
Each marker needs to run over to a pillar, which will take the laser from the marker and grant them “Overload” for 5 seconds. The markers must then transfer Overload to the light-up plates next to the boss in the direction of the pillar, which will remove one stack of the boss’s Divine Veil shield. Failure to remove Annihilation or Overload before they expire inflicts massive damage.
The boss will throw spinning axes at each pillar which will move back and forth from the boss to the pillars multiple times and cause knockdown in Hard, throw 5 second Time Bombs at the farthest people which on detonation creates a 16 meter unblockable AoE that causes aerial to its user and knockback to others, and a thrust-slam-uppercut. Afterwards he will then try to do a field-wide unblockable slam that must be CC’d else it does massive but iframable damage in Normal or wipes the party in Hard. Afterward, the boss will do five consecutive field-wide slams, before resuming his normal attacks.
Amara:
HP: 260,236,000 (Normal) / 765,400,000 (Hard)
Enrage: 7:00
CC Bars: 2x
Attack Pattern:
- 180 degree frontal double swipe, blockable.
- Three AoE spins, last hit causes knockback, all blockable.
- A message warns “Amara puts a Brand on the Sacrifice” and marks the farthest person with “Brand” for 10 seconds, where they will be aggro’d by the boss for its duration. A person who has not attacked Amara can also get Branded. If the Branded dies in Hard, the party will wipe.
- Linear downward cleave, causes knockdown, unblockable. He will do this three times in a row. Brand should expire after the final cleave.
- Leaps up and spins creating linear unblockable slashes covering the front and back while rotating toward a random direction two times with each turn creating the same slashes, forming an
“X”, causes daze on each hit.
All of Amara’s attacks inflict a Bleed debuff that deals 1,814 damage per 2 seconds over 30 seconds and stacks up to 5 times.
If the tank stands 11 meters or farther, the boss will jump to them and create a field-wide unblockable slam that stuns. This includes the Branded, so it is crucial for the entire party to be standing 10 meters or less.
Blade Barrage:
If the boss does two full attack rotations before a mechanic phase, a message warns “Amara readies a Blade Barrage”. The boss will quickly do 5 rapid unblockable sword spins.
After this, he will teleport to each player, in order of closest to farthest, doing an unblockable AoE shoulder tackle on each person causing aerial. On the final person, he will attempt a large unblockable conal slash that must be CC’d, else anyone hit by it will instantly die.
Unstable (80%/40% Normal | 90%/60%/30% Hard):
A message warns “Amara becomes Unstable” and the boss will jump to the farthest player and slam his sword, creating an unblockable AoE slam that knocks down, release a field-wide shockwave that can be jumped over, and leave a field on the ground. He will do this three times, changing targets to the next farthest person with each jump. If the fields overlap with each other, they will explode and do massive damage in Normal or wipe the party in Hard.
The boss will then jump to the square at the opposite side of the room at 12:00 or 6:00, creating a field-wide unblockable slam. A message warns “Amara chooses a target” and the boss gives everyone 3 stacks of the “Mental Ignition” debuff for 1 minute which on expiration deals massive damage in Normal and instantly killing on Hard, before releasing five consecutive field-wide unblockable spins. Three people must head toward the fields from the earlier slams to be sent into Soul Separation, if all 3 fields are not interacted within 20 seconds, they will explode and wipe the party in both Normal and Hard.
A message warns “The Fissure expands” and inside Soul Separation is Dokgom’s Spirit who has 5,984,000 Normal HP / 17,600,000 Hard HP and uses Kung Fu Master attacks and appears at the opposite side of the room of Amara. Meanwhile, Amara will perform linear unblockable energy waves and blockable spins. The players in Soul Separation must reduce Dokgom‘s HP to 50% before Amara prepares a field-wide AoE that wipes the party in both Normal and Hard. Once Dokgom’s HP reaches 50%, a message warns “Dokgom overtakes Amara” and Amara will stop whatever he is doing while Dokgom becomes immune to further damage and both then attempts a field-wide AoE that must be CC’d on Dokgom’s side else the party will receive massive damage in Normal or wipe in Hard. The people in Soul Separation are free to attack Amara after this.
Afterwards, a message warns “Amara and Dokgom are linked” and both Amara and Dokgom will cast large 180 degree unblockable slashes twice, first sweep aimed toward Dokgom’s tank, and then quickly sweep again at the opposite side, so stay close to the boss and walk through them to avoid this. Getting hit by this does massive but iframable damage in Normal, while instantly killing in Hard. The second sweep will release a field behind the bosses that cleanses 1 stack of Mental Ignition, once all stacks are removed the debuff changes to the “Purified Consciousness” buff.
After doing the sweeps thrice, a message warns “Amara breaks free from the link” and Amara drops a sword on Dokgom which will instantly kill him, before daze vacuuming everyone near him and ejecting people out of Soul Separation, then a message warns “Amara has absorbed Pure Energy and is severely damaged” and absorbs everyone’s Purified Consciousness, in Normal this damages him by 5% of his max HP per person up to 30%, in Hard this damages him by 3% per up to 18%.
At 40% Normal/30% Hard after the 180 degree slashes, instead of immediately daze vacuuming and being damaged, a message warns “Amara and Dokgom are becoming one”. Exactly four players, two from the real world and two in Soul Separation, must stand in a straight line from Amara to Dokgom, positioned 6 meters apart from each other; the remaining two players must move far away from the line. Amara will display a radius around it before shooting lightning which will conduct between each player to Dokgom, instantly killing him, failure will cause a party wipe in Hard; in Normal the party has three chances to succeed this, while Hard has two chances. If successful, a message warns “Dokgom is unconscious. Amara weakens” before daze vacuuming and receiving damage.
Rewards:
Hellion Necklace
The final boss has a chance to drop the legendary Hellion Necklace. This can be upgraded into the PvP Skysunder Necklace or PvE Elevation Necklace. Hard Mode also has an extremely rare chance to drop the Hellion Necklace Chest which is a tradeable chest containing the Hellion Necklace and uses a key from Cold Storage to open. You can also buy the necklace from Coin Exchange Merchant Junsorei in most towns for 200 Hellion Cores, which also requires the Amara 10-kill achievement.
The PvP Skysunder:
- Passively increases PvP Defense by 250/350/450/600 and HP by 2,500/3,500/4,500/6,000 at Stages 1-3, 4-6, 7-9, and 10 respectively.
- Causes all attacks to have a chance to grant the “Skysunder” buff for 5 seconds, increasing Attack Power by 5/5/5/10, PvP Attack Power by 10/20/30/40, and Piercing by 100/200/300/400, and stacks up to 5 times.
The PvE Elevation:
- Passively increases Attack Power by 3 and Critical Damage by 350 at all Stages.
- Causes all attacks to grant the “Elevation” buff for 6 seconds, increasing Critical Damage by 3%/5%/7%/10% and stacks up to 3 times.
Imperial Mark
The final boss also has a chance to drop the legendary Imperial Mark. This can be traded to the merchant Yoola at the Emperor’s Tomb in Solak along with 20 Sea Glass for a Heptagonal Obsidian Gem.
Sea Glass & Blood Pearl
Many of these are needed to upgrade the Exalted/Storm Dragon weapon. Sea Glass is also used to purchase a Heptagonal Obsidian from Yoola at the Emperor’s Tomb in Solak along with an Imperial’s Mark from Ransacked Treasury. Blood Pearl is also used to upgrade the Dragon/Tiger Soul.
Silver Scale
Similar to Blackstones, Silver Scales are used to upgrade the Aransu Weapon Stage 6-9, Hellion Belt, Necklace, and Bracelet, and Imperial Ring, as well as using 25 to buy an Aransu Elemental Prism from Coin Exchange Merchant Junsorei in most towns along with 250 Hellion Cores and 100 Gold to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace. The daily quest of this dungeon gives Fragments, 10 of which can be combined into a single Scale.
Hellion Core
The final boss drops a chest containing this item. On Normal, the chest contains 1 with a chance for an additional 5; on Hard the chest contains 2 with a chance for an additional 10.
200 Hellion Cores can be traded to Coin Exchange Merchant Junsorei in most towns. The accessory also requires having the 10-kill achievement of its respective boss.
250 Hellion Cores along with 25 Blackstones and 100 Gold can be used to purchase a Khanda Vihar Elemental Prism from Junsorei to upgrade a Faded Raven Accessory into a Skybreak Spire accessory.
The same amount of items but with 25 Silver Scales instead of Blackstones can be used to purchase an Aransu Prism to upgrade a Faded Aransu Necklace into a Temple of Eluvium/Scion’s Keep Necklace.
Forgotten Hive Queen’s Soul Shield Chest
Hard Mode can drop this chest which contains a random piece of the Temple of Eluvium/Scion’s Keep Soul Shield.
Faded Aransu Necklace:
Hard Mode can drop this necklace. It can be upgraded along with an Aransu Elemental Prism sold by Coin Exchange Merchant Junsorei in most towns for 250 Hellion Cores, 25 Silver Scales, and 100 Gold to upgrade this earring into a Temple of Eluvium/Scion’s Keep Necklace of the prism’s element.
Merchant of Wonders
Hard difficulty has a chance to spawn the Merchant of Wonders Shin Gihye, who sells 8 items that range from common drops (e.g. Blood Pearls, Silver Scale Fragments) to cosmetics to extremely rare and/or hard to acquire upgrade materials (e.g. Premium Transformation Stones, Sacred Vials, Heptagonal/Octagonal Gems, Divine Grace Stone), often at generous gold prices. Only one item can be bought from her shop, and her wares always randomize with each appearance.