Candycloud Park
By: Shadovv
Opal’s having a birthday party themed after the Four Guardians, but two troublemakers Yippi and Skippi want to crash it with their own fun.
Yippi & Skippi:
Yippi HP: 44,300,000
Skippi HP: 42,600,000
Has the exact same attacks as Ken & Gen from Sogun’s Lament.
All players permanently gain the “Pumped” buff, increasing Attack Power by 250 and Additional Damage by 6,000. However, Yippi and Skippi also have the “Resilience” buff, reducing all damage received by 50%.
Tagging (90%/55%/20%):
As soon as they reach these HP thresholds, they will gain the “Tagging” buff, giving them a shield thats makes them immune to damage. They will only gain the shield when not attacking, so save bursts for their long animations.
At 90%, Yippi will jump to the center of the room while Skippi leaps onto the stadium and loses his Resilience. Yippi performs a non-damaging AoE shout that removes all stacks of “On A Roll”. A ring of Candycloud Mascots with 80,000 HP each and Frost Force Master attacks will spawn around Yippi, kill them and take the orb they drop.
The orbs have the following skills:
- LMB: Fires a laser that deals 13,180 x 5 fixed damage. This damage does not scale with the user’s stats, but bypasses the boss’s damage reduction and immunity shields.
- 1: Freezes the user for 5 seconds, becoming immune to all status effects but is unable to move. Has a 5 second cooldown.
- 2: Removes the freeze state caused by 1. Has a 5 second cooldown.
A series of red lines will sweep across the rooms from all directions but can be jumped over, getting hit by them applies the “Entranced Dance” debuff that makes you drop your orb and forces you to dance for 5 seconds.
Yippi and Skippi will throw unblockable AoE gingerbread man at their aggro holders which does damage and applies “Movement Speed Decrease” that decreases movement speed by 10% and stacks up to three times for 5 seconds. They will do this four times, then do an non-damaging AoE shout that grants all players the “On A Roll” buff permanently increasing Attack Power by 250 and Additional Damage by 6,000 per stack but also Movement Speed Decrease. They will cycle this three times, before jumping back to their original spots and lose their Tagging shield and resume normal patterns.
At 55%, Skippi will jump to the center of the room while Yippi leaps onto the stadium and loses his Resilience. Instead of red lines, blue staves in the shape of a boxed-in X that rotates and grows/shrinks applies Entranced Dance, and players must move in tandem with the staves to avoid them.
At 20%, both Yippi and Skippi will no longer shout and grant On A Roll stacks, instead they will jump around the room as the blue staves and red lines alternate.
At 1%, both Yippi and Skippi will jump to the stadium and end the fight.