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Healing hyperion is actually really easy as long as you’re in full heal chain at least the first time and your HP is over 16,500. You can do it with less – hell you can do it in Strife, but the more HP you have the easier the ride. Anything under 15,000 is going to cause you ouchies.
This is our guy, he looks all mean but don’t worry, you’re about to kick his ass! Yeah!
Here’s a Cleric POV video so you know what to expect – this is from the main cleric’s perspective.
Before you get there
Make sure you have:
- Full DP and everything cooled down
- Fine or premium mana serums and potions
- Cast speed and earth resist scrolls – if you have one stick these in your buff pet
- Good food – something with extra HP or elemental resist is good
- Abyss health and mana pots
- Some kind of HP refiller if you have it – King Saam Herbs or similar are good
Initial instructions are for the tanking cleric, second group cleric instructions are further down.
Inside the instance
The instance itself is really small – a central boss space with two twisting broken runways circling around the cylindrical walls of the instance (like the one in Haramel). When you get inside people will focus on taking mobs out on each of the two ramps, and these do quite high damage so be ready to heal as soon as you get in.
Initially, make sure you turn off the move to heal skill, or you will get pulled off platforms and die embarrassingly. Turn it back on for the boss. I fall off like 50% of the time so don’t feel bad if you do, someone will come get you before the bossfight starts.
Once you’ve cleared both sides, leaving the two last generators before the boss, everyone will stop and buff up. At this point you want to hit summer circle.
Positioning
For the boss fight you should stand at the corner of the bottom of the ramp a few steps back (not in front of the wall as the boss can move so you might have to and you don’t want that wall in the way) so that you can reach both the tank/ melee and the ranged dps, who should be further up the ramp to your left. They should not be right next to you and if they are you should ask them to move further up the ramp so that the boss’s big targetted aoe doesn’t blow you up if they get targeted. Don’t be afraid to tell them to move further from you.
The fight
Initially the tank will run in first and spend about 15 seconds generating agro. He will take big hits immediately so stack your heal over times, saving grace etc on him as he runs in. Do NOT get too close – stay back. Once I healed too close to the boss and almost screwed the whole instance because he went straight for me. Make sure you’re not in the main boss circle, a few steps back is fine. The range works out so you can use the boss’s position to make sure you’re long range without being too far away when the tank engages.
Then the DPS will run in, watch out for off tanks taking damage as the agro can switch around a bit sometimes.
Your main focus now is healing the tank. If someone else gets themselves killed it’s most likely not your fault and your chanter should get them up and buffed again. Keep your focus on the tank.
Every so often the boss will do a scream skill. Assuming everyone has the gear requirements for the instance, the entire lot will survive but with a group debuff which you should save ripple of purification for.
Adds
Every so often the boss will shield himself and release mobs, which will appear from the top of the ramp. The group tends to shift at this point, but the boss stops doing damage so that’s ok. These groups of mobs can be uneven and at times will hit hard. If the smaller trash mobs go for you and no one can get them off you dump all your dots on them and ignore, they won’t kill you. If an elite targets you fire off your enmity reducing skills and ask for help if that doesn’t work.
Towards the end, after the tank has called for WoW, there will be a point where everyone should be told to fire their DP skills. At this point if nothing has gone wrong and you still have full DP and unused jelly, fire off Word of Destruction. The last minute or so will be manic, just keep as many alive as you can and use your jelly to add big heal skills when needed. If people die at this point it’s ok.
The big Hyperion dps skill
Another thing to watch out for (both group 1 and 2 clerics) is that the boss can target you and do a big hit. The tank should be calling these targets. If you are called, move away from everyone, either to the other side of the boss or into the corner. Your DPS should have heard the call and moved away from you, because this particular skill basically blows up you and anyone near you, which is why you need to move away and also why you need that big HP pool. If someone in your group is called you need to get the heck away from them and be ready with a heal if they survive – if not your chanter or whoever your dedicated resser is should res them.
Group 2 cleric
This is kind of an easier job as you aren’t responsible for killing the tank.
Id killer
First off, figure out who the ID killer will be, then move them to the top of the group and ignore them, they will be permanently out of your range and not your problem, they’ve got to survive on their own.
The fight
As the second group cleric you can get away with more of a dps hybrid as if you have a good tank you should only need to heal for adds and you have the high dps group so they should go down fast, and if you get too many the off tank should come over and help you. You still need a group debuff skill, that is essential. Doesn’t have to be ripple, you can use the other group stigma one but if so you’ll need a group heal to follow it so it is kind of easier to have it as it is the perfect skill for that particular hit – fortunately the boss doesn’t do another hit after this skill so you have a few seconds to get everyone back to full HP. Make sure you have both group tabs up in case you need to cross heal, just in case the offtank comes across to your side to help or the first cleric goes down and the tank is in trouble.
The fight is of course the same, the difference is that you dps as much as you can in between heals, and you res instead of the chanter unless you actually have a second chanter or you know someone else is ressing. If you have melee DPS in your group stand near enough to reach them as they are more likely to get damage. Also try and put WoD on at the end if you can and try and do as much damage as possible overall without dropping anyone.
The main thing to remember
Above all stay calm, especially if you are the main healer, Kata is fine once you fall into the rhythm, just keep your cool and before long you can heal it after like a whole bottle of wine!
Good luck on the drops!