Frozen Firing Range
By: Shadovv
Take a rifle and shoot down the Frost Banshees and Yetis hoarding their treasure!
Firing Range:
When you enter, there is a large ice wall and a lever. Wait until everyone has entered the dungeon and loaded in. Once everyone is ready, pull the lever to activate the nearby cannons to break the wall and begin the event.
The objective in this event is to defeat the Frost Banshees as they travel down a range. There are two guns aiding in this task:
- The large rack has a single target rifle that deals 550,000 damage per shot.
- The smaller rack has a grenade launcher with area of effect dealing 800,000 damage, but has travel time so aim ahead of the enemies.
Separating the players and the enemies is an instant death chasm and an invisible wall, making it impossible to physically reach the enemies. While ranged attacks can hit them, the enemies also have several million HP, making the guns an absolute necessity.
The Banshees will spawn from the red door, travel through the range, and exit through the blue door, the starting direction determined randomly. Each wave has 10 Banshees, and there are 6 waves in all.
Later waves have additional obstacles:
- A Wind Totem that makes the Banshees move faster.
- A Eternal Totem that gives the Banshees a damage immune shield.
- A Life Totem that heals the Banshees.
- A pair of Blizzard Yetis that throw area of effect snowballs that cause knockdown and make you drop your gun. They stand out of firing range.
- A pair of Cold Footsoldiers on both sides, standing directly in the rifle’s line of fire thus becoming targeting priority.
The Totems should be destroyed quickly, while the Blizzard Yetis and Cold Footsoldiers should be ignored.
The Frost Yeti boss that stands on the firing range merely does nothing and cannot be interacted with at this time.
Killing all 10 Banshees in a wave will have the Frost Yeti reward the players a treasure chest that can be opened after clearing the dungeon. Failure to eliminate all the Banshees will cause continuously spawning Ogwol to attack the chest, with the Frost Yeti doing initial significant damage. Defending the chest for about 30 seconds, the time indicated by illuminated blue circles on the wall, from the Ogwols will cause them to despawn and reward the chest.
Once all six waves are cleared, the Frost Yeti jumps over to the player’s platform to battle.
Frost Yeti:
HP: 30,600,000
CC Bars: Immune
This boss, while having the exact same attacks as the Angler Yeti of Avalanche Den, merely uses two attacks:
- An area of effect buttslam that just does negligible damage if the aggro holder is in close range.
- An area of effect leap that causes knockdown and drop your gun if the aggro holder is too far.
Otherwise it is of little threat and has no true mechanics.