PHASE 1: Titan
Titan will start out with a tank buster called Stonecrusher on whomever has aggro about 10 seconds into the fight. This tankbuster hits 3 times in succession, and applies a physical vuln to whoever it hits (making 2 hits lethal).
Either double tank swap, or use one of your invulns to take all 3 hits.
Hallowed Ground and Living Dead can be used before the first hit, while it’s recommended that for Superbolide or Holmgang; you use either Raw Intuition or Heart of Stone to mitigate the first hit, then invuln for the last 2.
After Stonecrusher Titan will cast Weight of the Land and mark all 8 players with a Pulse of the Land yellow triangle. This yellow triangle will detonate after about 6 seconds and damage all players in whichever square of the arena it happens to be in; as well as inflict a magical vulnerability up. This means that no 2 players with one of these yellow markers can occupy the same 1 by 1 square of the arena, or else the magic vulns will cause lethal damage.
Once the regular Weight of the Land AoE’s disappear; TItan will then cast Evil Earth and mark 2 squares of the arena with multidirectional indicators. These 2 marked squares can be either 2 of the 4 inner squares, or 2 of the 4 outer corners.
Examples:
(They can
Also spawn
On the
Flipped
corners!)
These AoE’s will grow out in rings similar to the one in normal mode, except now there are 2 of them.
The Pulse of the Land markers will go off before the first Evil Earth AoE, so you should position the party accordingly so both melee and both tanks can try to keep as much uptime as possible, while being ready to correctly dodge either pattern.
Here are the 2 patterns (flip the pattern if the AoE’s start on the other side):
Pattern 1:
Pattern 2:
During about the second Evil Earth AoE; Titan will mark all players with a Force of the Land orange square marker. This is a party soak marker, so make sure you all end up stacking on the same square to evenly split the damage. As you can see, both patterns end up the same. I recommend designating one of the inside squares as the default “go-to” square that everyone will end up on to stack the orange markers.
One thing to note about Force of the Land markers; they require only 2 people to stack to solve, so technically you can have 4 sets of 2 partners across 4 squares, or everyone on one square, it doesn’t matter.
After the Evil Earth and Force of the Land are resolved. Titan will then cast raidwide damage called Voice of the Land.
Next up Titan will cast Geocrush. Similar to normal; Titan will turn and pulsing directional markers emanating from one area will appear. This is NOT proximity, however the knockback is VERY significant, and likely will knock you off if you do not either arm’s length, surecast, or time a dash back to Titan. It is completely possible to not use one of these, but you have to precisely angle yourself to be knocked back to the opposing corner from where he’s going to land, so be careful!
Once he lands, Titan will transform into 1 of 2 different configurations, and proceed to do whichever set of mechanics are according to the transformation.
He will either cast something called Earthen Wheels or Earthen Gauntlets.
If he casts Earthen Wheels:Titan will hop into his go-kart while marking one tank, one healer, and one dps with a yellow Pulse of the Land marker, and then the rest of the party with and orange Force of the Land marker. He will then do what he did in normal mode, and dash to the other side of the arena, knocking players back a distance that is about half of the arena. To solve this, have the party with the orange Force of the Land markers position on the square directly to his side, while the other 3 split up to the remaining 3 other squares along the same line to safely get knocked back.
To split 3 party members with the yellow marker, I recommend someone calls out if the dps is a melee. The healer should always position on the furthest square, while the tank listens if the yellow marked dps is a melee or not.
If the dps is a melee, have the tank cover the “middle” square to give uptime to the melee dps. If the dps is not a melee, the ranged dps should cover the “middle” square, giving the tank full uptime.
Examples:
Melee DPS has yellow Ranged DPS has yellow
Right after Titan dashes across and the markers go off; there will be a blue aftershock AoE on the line everyone just got knocked back on, so make sure to move up one square. He will then cast Fault Line and charge whichever tank has aggro with an invisible proximity tether. It is recommended that the tank that has the orange marker provokes at this point, otherwise the distance he will dash to reach the middle yellow tank will be too short and be instant death. This requires heavy cooldowns and should at least cover around 2 to 2.5 squares to avoid lethal damage.
Oh and the dash is fairly wide, so having the tank with aggro move up back to the same row to meet him will allow the rest of the party to be safe. Everyone else should be getting into position for the next upcoming mechanic; so be close without crossing into the path of the dash.
As soon as he reaches the tank he will begin casting Magnitude 5.0 which he will cleave 360 degrees around everywhere except inside his hitbox. So simply dodge inside. Right after Magnitude 5.0 he will mark every player with another Pulse of the Land yellow marker, so spread out.
Fault Line Example: Magnitude 5.0 Example:
If he casts Earthen Gauntlets; he will equip his rotating rock punchies while marking one tank, one healer, and one dps with a yellow Pulse of the Land marker, and then the rest of the party with and orange Force of the Land marker. He will then do what he did in normal mode and cast Massive Landslide with no telegraph indicator. The party needs to be aligned on the same row as titan is looking to be safe, while following the same rules as before to deal with the orange and yellow markers. Again, make sure to call out if the yellow marked dps is melee or ranged so the yellow marked tank knows if they can get uptime or not.
After TItan cleaves the rest of the arena that is not on his row, he will then immediately proceed to cleave his row, so get the heck out of there. Pull him back center and get ready for another Voice of the Land raidwide damage cast.
Massive Landslide:
Once he finishes casting Voice of the Land he will then turn to a specific direction and cast Landslide. Whichever direction he turns is where he will land; which is why it is recommended you pull him back center to better determine his pivot. He will land directly in the center of 4 squares on a cardinal location, cleaving in cardinal directions, so safe spots can be determined by calculating past 1 square directly diagonally from where he will land. That is many words, but the picture will explain better:
Landslide:
As SOON he lands he will spawn 5 bomb boulders in an “x” or “+” pattern, then 4 bomb boulders to fill out the remaining spaces. and cast either Leftward Landslide or Rightward Landslide cleaving either the left half or right half of the arena of which he is facing. Right after he cleaves the half of the arena that he indicates, he will then cleave the rest of the arena with no indicators. So find the safe side, then immediately move to the other side to avoid the rest.
You’ll also have to determine which bomb to stand in, either a cardinal or intercardinal, to start off with. If the first 5 bombs are a “+” pattern, you’ll have to go to an intercardinal bomb to be safe.first 5 bombs are a “x” pattern, you’ll have to go to a cardinal bomb to be safe. The middle bomb will always go off first in both patterns, so you can always safely plan on going mid after the initial first 5 explode.
Bomb Boulders “x” pattern with Leftward Landslide.
After Titan does one of the two transformations, he will then cast Crumbling Down and mark 2 players to drop massive boulders. I recommend calling out the 2 south waymarkers to be used first (D & C) and having the party loosely spread in 2 groups positioning towards one or the other. Then have both players communicate and call out which of the 2 waymarkers they’re going to and staying until the marker disappears from above their head. Wherever the two players were as soon as the marker disappears, titan will spawn a proximity AoE on each of them; at the same time marking 2 new players with the same previous marker. It is recommended you have at least 2 squares of space between you and the marker to take reasonable damage. The distance between 2 waymarkers should be perfectly fine, and so should the same line they’re on so party should stack between the next two markers for heals and consistency.
Titan will then proceed to drop 3 sets of 3 bomb boulders in vertical columns.
It is not 100% confirmed but it is believed the massive boulders will be triggered to crumble from proximity to Titan. Meaning that the first 2 massive boulders you place; will automatically be triggered to crumble from the party (including the main tank) having to be near them to escape the proximity damage of the second 2.
Your main tank should try to make sure not to pull titan close to either of the two remaining massive boulders (or at least pull it towards the remaining boulder that is next to the 2nd set of bombs) so you have the opportunity to always chose an easier path.
Soon after Titan finishes dropping the third set of bombs he will begin to cast a 360 degree ability called Seismic Wave. The only way to dodge this and live is to use a remaining massive boulder that hasn’t begun to crumble and LoS Titan with it.
You can check the enmity list for the bomb’s cast bars, for when they’re going to go off!
It sounds very convoluted, but in practice it’s a very intuitive mechanic.
For example the 2 patterns the bomb boulders can be dropped in are as follows:
Pattern1: Pattern2:
3 – 1 – 2 2 – 1 – 3
3 – 1 – 2 2 – 1 – 3
3 – 1 – 2 2 – 1 – 3
Knowing this, you can always try to plan on running from the third set to the first set.
Although if it doesn’t work out perfectly, you can still safely run from a 2nd set to a 1st set; it will just require better timing and diagonal movement to give you the greatest room for error.
Once the last set of bombs go off: Titan will cast another Voice of the Land into a Stonecrusher tankbuster, and then proceed to do Geocrush and transform into the other configuration (Either Earthen Gauntlets or Earthen Wheels) that he didn’t do previously. Simply treat the set of mechanics the same as if he was doing it the first time instead of the second. Then finally once he finishes the second set of transformation mechanics, Titan will immediately transition into the second phase.
PHASE 2: Titan Maximum
You want Titan’s health to be about 70% or less here to be on track to meet the enrage.
After a 35 second transition cutscene, Titan Maximum will be targetable. He will then immediately start to cast Earthen Fury a hard hitting raidwide damage.
Titan Maximum will then cast Earthen Fist causing one of his fists to start glowing and another fist to flash with light. Whichever fist originally starts glowing will be the side of the arena he will initially cleave. Likewise with whichever fist flashes next will be the side of the arena he cleaves next. Be wary as well, of the regular weight of the land AoE’s that he places during this.
Next up Titan Maximum will cast Dual Earthen Fists. During this he will mark one random non tank with a blue triangle Weight of the World marker; as well as hit both tanks with a splash tankbuster called Earthen Anguish. Titan Max will also spawn a giant blue knockback AoE on the top 4 squares which will knock players off unless they angle it correctly to aim for the southern 2 corners.
Weight of the World will splash and hit all players in a 1 square radius of whichever square the marked player is when the marker detonates, and inflict magical vulnerability up.
This means that if the player happens to be in one of the middle squares; the area of which it will hit will be a 3 x 3. BUT if the player happens to be in a corner of the map, it will only hit a 2 x 2 area because the radius only extends one square.
It’s recommended that all players aside from the one marked with the blue Weight of the World mark; use their anti-knockbacks (Arm’s length / surecast) here, and designate the blue marker to get knocked back to the right side corner.
After the Earthen Anguish and Weight of the World resolves, Titan Max will mark one tank and start casting Megalith. Megalith is a tank shared stack marker that will only split between 2 people. Heal the tanks up after Earthen Anguish and get ready for another double tankbuster.
Once the Megalith goes off, Titan Max will cast Tectonic Uplift marking 2 quadrants of the arena to be raised; as well as marking 2 people with a blue Weight of the World marker.
Split off into 2 groups: tanks & healers in the back, DPS up front.
Whichever dps gets the blue Weight of the World mark, will go to the corner of the non-marked north quadrant; and whichever tank or healer gets the blue mark will go to the corner of the non-marked south quadrant. While the other 3 dps stay in the marked quadrant to the north, and the other tanks/healers stay in the marked quadrant to the south.
Once the platforms raise titan will raise a boulder blocking the direct middle of the raised platforms. This makes movement between the 2 raised platforms impossible and requires specific movement for the next set of mechanics.
Titan Maximum will then mark the 3 remaining people on the raised platforms each with a blue, yellow, and orange mark. So 1 dps will get a yellow spread marker, 1 dps will get a blue away marker, and 1 dps will get an orange stack marker; as well as the remaining healers or tanks get 1 each. Titan will also mark off 2 spots on one of the lower platforms and 1 side on the other with an AoE.
The 2 players on the lower platforms should quickly communicate how many safe spots are on each of their respective platform; while the blue marked player in each of the groups safely places their mark to the very corner of their raised platform. Then whichever side calls only 1 safe spot, the orange marked stack players know to fall to that platform; while whichever one has 2 extra spots is for the 2 yellow spread marked players.
Again this sounds very complicated but is very intuitive: just remember the previously blue marked players must have their own platform because they’ll be carrying over a magical vuln.
Also try to give the melee (tanks included) uptime when considering final positions for these mechanics.
Once all these resolve; Titan Max will cast another Earthen Fury so make sure to stack tight in the middle corner of the bottom platforms for mitigation and healing!
Next up Titan Maximum will cast Rock Throw marking both healers to be gaoled. Designate one healer to be north, and one healer to be south for this. He will then cast Plate Fracture and do a very obvious wind-up animation for one of his arms; call the opposite side for the healers to place their gaols on the waymarkers. Once he finishes the animation, he will randomly choose either the front or back quadrant from the side he is punching to destroy completely.
He will then start another very obvious wind-up animation for the opposite side to punch, but this time you know exactly which quadrant is going to be destroyed. He will always destroy the same north or south part. So if he punched the southeast quadrant the first time; he will punch the southwest quadrant the second time. This tells you the order in which you need to break the healers out of the gaol as quickly as possible. If you know he’s going to destroy the southern half of the arena first? Break out the south healer first; and vise/versa.
Titan will continue to punch the arena down till a single quadrant is left standing; then cast another Earthen Fury into the first set of Tumults. Tumults simply rapid hitting raidwide.
After the Tumults Titan Maximum will cast another Dual Earthen Fists into Earthen Anguish on the tanks. He will then cast another Earthen Fist; this time with a single Evil Earth on the ground. Dodge the Earthen Fist the same way as you did the first; just this time keep in mind the Evil Earth AoE will grow, and respect it’s positioning.
Sometimes the Evil Earth’s positioning is nice, sometimes it’s not. There’s always a way to dodge both just keep in mind this may take a lot of practice to quickly determine the patterns in your head.
Immediately after that mechanic resolves, Titan will cast another Tectonic Uplift. This time he will mark 4 players with the orange stack marker. 2 tanks and 2 healers. Have all of the orange stack marked players get lifted by the south quadrant; while the non-marked players get lifted by the north quadrant.
Once the platforms lift the party up, the orange stack will resolve, and both healers will be marked with a gaol again. Place these healers in the opposite corners and in their own square, because Titan will soon mark the entire party with yellow Pulse of the Land markers that everyone will need to be on their own square (even the gaol’d healers). Have the dps that are with each group burn their respective healer’s gaols down, then go back to the boss while making sure to NOT fall down yet. After the yellow marks go off, it will do another set of the same mechanics in a little different of an order from the first Tectonic Uplift.
This time it will mark: Both healers or Both tanks with a blue Weight of the World marker
Then:All DPS with an orange Force of the Land marker. And the remaining tanks/healers with a blue Weight of the World marker
To solve this you have the south healer/tank fall to the south platform, and the north healer/tank fall to the north platform and place their marks in the very corner as usual. Then have all the DPS fall to the same platform with room, and have the upper tanks/healers go to the corners of their respective raised platforms. Then stack up in the very middle for another Earthen Fury into Tumults.
Titan will then cast another Plate Fracture and do a very obvious wind-up animations again before destroying a random north or south quadrant of that side. Be sure to dodge accordingly and get ready for him to cast Megalith again on the tanks.
After Megalith; Titan will start another wind-up animations to destroy the remaining quadrant of the north or south. He will also mark 4 players with an orange stack, 3 players with a yellow spread, and 1 player with a blue splash. Prioritize the 4 orange marked players to always be in middlemost square opposite where the blue marker is going, and have the 3 yellow marked players spread around them while the blue marker moves safely away.
After the second hit; you will be left with exactly half of the arena: either both front / both back OR both left / both right .
If it is both front / both back: you send the blue marked player to the right/east side of the remaining portion of the arena to safely explode their marker hitting only themselves
If it both left / both right: you send the blue marked player to the south side of the remaining portion of the arena to safely explode their marker hitting only themselves
Up next is another Earthen Fury followed by Orogenesis which simply signifies the end of the second phase and the quick transition into the last.
PHASE 3: Orogenesis
You want Titan’s health to be about 29% or less here to be on track to meet the enrage.
At the start of the final phase; Titan Maximum will go untargetable and smaller titan will spawn back in and be targetable. Titan will then cast Earthen Fury which this time will hit like an absolute semi-truck and inflict a pretty nasty dot tick similar to Almagest in o4s.
He will then spawn weight of the land AoE’s that will rotate, as well as mark a specific set of players.
The fight spawns the weights in 4 symmetrical parts of the outside ring, and then one part on the inside like this:
It’s ALWAYS:
1st – DPS yellow / tank+healer orange
2nd – tank+healer yellow / DPS orange
3rd – DPS yellow / tank+healer orange
Knowing this, you can split the party into melee and ranged.
Have whichever 4 party members (either dps, or tanks/healers) that get Force of the Land (orange stack) find the spot directly counter clockwise 1 square from the inside AoE.
And have the 2 remaining melee that have the Pulse of the land (yellow triangle spread) be on the other 2 open squares, while the ranged who have the Pulse (yellow triangle spread) easily dodge on the outside ring.
Everyone will move clockwise safely, following the trail of the AoEs
the stack people always move one space clockwise, following the AoE, while the other 2 melee will always move one space clockwise, following the person or people in front of them.
For this example, we’ll mark the Tanks and Healers with the Force of the land (orange stack) and the dps with the Pulse of the Land (yellow triangle spread).
Part 1: Position Accordingly
Part 2: Get ready to rotate clockwise with the AoE’s
Part 3: Rotate clockwise and follow the AoE’s
Part 4: Just keep going safely and let the Pulse (spread) and Force (stack) go off.
Variated Rotating AoE strat
Another way (perhaps a better/easier way) to do this “merry-go-round”-esque mechanic is to have the players that are part of the “inside” group always start diagonally from the center AoE, and “steps” that specific players will take for each hit of the AoE.
When the first AoE markers appear, before they go off:
- Inner party members stack on the tile diagonal to the first AoE, facing it
- First explosion:
- Melee 1 that will get yellow moves diagonally into where the FIRST AoE went off
- This will be a DPS for the first time, a tank for the second time, and a DPS again for the final time.
- For the example picture shown; I have the dragoon be the melee 1.
- Second explosion:
- Inner party members that are getting orange + melee 2 moves into where the SECOND AoE went off
- This will be all players starting off in the middle that aren’t melee 1. Remember: Tanks/Healers will be getting orange first time with the melee dps getting yellow, then all dps orange with tank yellow, then back to tanks/healers as orange and melee yellow for the last one.
- Third explosion:
- Melee 2 that will get yellow moves left into where the THIRD AoE went off
- Again this will be a melee dps for the first time, a tank for the second, and a melee dps again for the last.
- For the example picture shown; I have the monk be the melee 2.
- Fourth explosion:
- Melee 1 that will get yellow moves left into where the FOURTH AoE went off
- The entirety of the party should be safe at this point, assuming the outside players wait as to not run in too early and get clipped by the fifth and final AoE
- Fifth explosion:
- The entire party should be sure to wait for this explosion to happen before swiftly moving mid for heals after, and before the next set of mechanics.
- After the first set there will be the blue Dual Earthen FIst knockback mechanic to deal with
- After the second and third sets, he will do regular Earthen Fist with nothing else (no Evil Earth, no extra set of AoE’s, JUST Earthen Fist) meaning no extra damage will come IMMEDIATELY after the second and third sets. Just after the first.
Here’s a visual example of the variated strat:
If that image is too small to understand; here’s a link to full size:
https://cdn.discordapp.com/attachments/570019620203921458/608680299559256087/test.png
Right after the first set of rotating weight AoE’s; Titan Maximum will cast another Dual Earthen Fists and mark 1 player with a blue splash marker. Deal with this the same way as you did previously while remembering after the knockback Titan will hit both tanks with an Earthen Anguish.
Titan will then cast a Voice of the Land into harder hitting Tumults into another Voice of the Land into another Earthen Fury with a dot.
He will then do the second set of rotating weights of the land + marks mechanic. Then after: Titan Maximum will cast an Earthen Fist. Watch for the fists that flash and dodge accordingly, same as before.
Once the Earthen Fist resolves; Titan will cast Stonecrusher on first in aggro which will be the same as before, into a Megalith tank stack. I recommend having the tank taking Stonecrusher invuln at this point for ease.
One more Earthen Fury cast into the final set of rotating weights of the land + marks mechanic. He will once again do an Earthen Fist mechanic after the rotating weights.
Finally Titan will cast a Voice of the Land into Tumults into Voice of the Land into more Tumults into one last Voice of the Land before the final hard enrage cast of Earthen Fury.
USEFUL STUFF
E4S Panel Punches
<Trigger R=”14:4125:” SD=”Front Right” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4126:” SD=”Back Right” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4127:” SD=”Back Left” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4128:” SD=”Front Left” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
E4S Fist side cleaves
<Trigger R=”14:412F:” SD=”Move left then right” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4130:” SD=”Move right then left” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4131:” SD=”Move left stay left” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
<Trigger R=”14:4132:” SD=”Move right stay right” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
Big thanks to Foldasaurus Rex and Voxfall Valerie for dealing with my millions of questions ;a; also thank you to Zeppe Monado for the act triggers!
Good luck on your clears, and I hope this guide was helpful!
General E4S Triggers:
[Earthen Fury]
<Trigger R=”Titan Maximum readies Earthen Fury.” SD=”Raidwide” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Geocrush]
<Trigger R=”Titan readies Geocrush.” SD=”Knockback” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Magnitude 5.0]
<Trigger R=”Titan readies Magnitude 5.0.” SD=”Get In” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Stonecrusher]
<Trigger R=”Titan readies Stonecrusher.” SD=”Tankbuster” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Voice of the Land]
<Trigger R=”Titan readies Voice of the Land.” SD=”Raidwide” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Gauntlet]
<Trigger R=”Titan uses Earthen Gauntlets.” SD=”Gauntlet” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[Car]
<Trigger R=”Titan uses Earthen Wheels.” SD=”Car” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
[middle boulders]
<Trigger R=”Titan casts Seismic Wave ” SD=”Mid in 2, 1… go” ST=”3″ CR=”F” C=”E4S” T=”F” TN=”” Ta=”F” />
E4S Damage Timeline with cd optimization and heal timings:
https://docs.google.com/spreadsheets/d/1eFmQoCMgNyjUZomMVI03SsDjcNZQRG6adp0BRPanDR8/edit#gid=0