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27

Abilities

Action NameAcquiredCastRecastCostRange/ RadiusEffect
GrenadeLv. 11.5s2.5s480 MP25yDeals Fire Damage with a potency of 140
AidLv. 22s2.5s500 MP30yRestores target’s HP
Cure Potency: 450
ToxinLv. 4Instant2.5s480 MP25yDeals unaspected damage with a potency of 30.
Additional Effect: Unaspected damage over timePotency: 40Duration: 15s
VaporsLv. 102.5s2.5s1680 MP15yRestores own HP and the HP of all nearby party members
Cure Potency: 300
ResuscitateLv. 128s2.5s3600 MP30yRessurrects target to a weakened state
IntensifyLv. 15Instant60s–0yIncreases the healing potency of your next spell or ability by 40%
Grenade IILv. 161.5s2.5s600 MP25yDeals Fire Damage with a potency of 190
FlashbangLv. 22Instant30s–25y/5yBlinds enemies.
Duration: 12s
Aid IILv. 262s2.5s1160 MP30yRestores target’s HP
Cure Potency: 700
Chemical ALv. 30Instant0.5s–0yPrepares the “A” Chemical.
Recast timer begins once the chemical is used with the Mix action
Shares a recast timer with Chemical B and C
Chemical BLv. 30Instant0.5s–0yPrepares the “B” Chemical.
Recast timer begins once the chemical is used with the Mix action
Shares a recast timer with Chemical A and C
Chemical CLv. 30Instant0.5s–0yPrepares the “C” Chemical.
Recast timer begins once the chemical is used with the Mix action
Shares a recast timer with Chemical A and B
MixLv. 30Instant30s–0yExecutes a specific action coinciding with the combination of chemicals prepared beforehand. This will consume 1 charge of the chemicals you prepared.
The recast timer will begin cooldown upon Mix execution.
Shares a recast timer with the Chemical A, B, and C
Flush SystemLv. 30Instant30s–0yClears all prepared chemicals
InoculateLv. 35Instant60s–0yProtects target against debuffs for 6s
EnvenomLv. 402.5s2.5s1800 MP25y/5yDeals unaspected damage with a potency of 40 to a target and all enemies nearbuy it.
Additional Effect: Unaspected Damage over timePotency: 60Duration: 18s 
InfectLv. 42Instant90s–25yReduces damage done by a target by 5% for 5s
EfficiencyLv. 45Instant120s–0yThe spells you cast restore 120% of the MP they would normally cost
Duration: 9s
Emergency StockLv. 50Instant120s–0yResets the Mix cast timer and restores all your Chemical charges
Medi-ShotLv. 52Instant60s–25yRestores target’s HP
Cure Potency: 500
Additional Effect: RegenCure Potency: 70Duration: 30s
StimulantLv. 54Instant90s–0yEnsures critical healing for your spells, and reduces cast times and recast times for spells by 1s
Duration: 8s
NapalmLv. 56Instant60s–25yEngulfs an area in flames, dealing damage with a potency of 60 to any enemies who enter.
Duration: 15s
Cannot be used with any other area-creating actions
Restoring FumesLv. 58Instant90s–30yGrants healing over time effect to you and surrounding party members
Cure Potency: 90
Duration: 15s
CatalystLv. 60Instant120s–0yIncreases the potency of your next Compound created from the Mix action by 50%
Grenade IIILv. 621.5s2.5s600 MP25yDeals Fire Damage with a potency of 220
AetherpathyLv. 64Instant60s–0y/15yRestores self and nearby party member’s HP
Cure Potency: 450
Additional Effect: RegenCure Potency: 80Duration: 9s
Toxin IILv. 661.5s2.5s600 MP25yDeals unaspected damage with a potency of 50.
Additional Effect: Unaspected damage over timePotency: 70Duration: 15s
Aether InjectionLv. 70Instant180s–30yIncreases damage dealt by a party member by 30%
Duration: 15s

Compounds

Action NameChemical ComboCastRange/RadiusEffect
Hardening CompoundAB/CB–25yRestores the target’s HP and grants an effect that reduces damage taken by 50%
Cure Potency: 150
Duration: 9s
Refreshing CompoundBA/CA–25yRestores party member’s TP and MP over time.
MP Restore Potency: 40
Duration: 15s
Accelerating CompoundAC/BC–25yIncreases the dodge, parry, and block rating of a party member by 40%
Cauterizing CompoundABC, BAC–0y/15yRemoves a single detrimental effect from self and all nearby party members
Crystallizing CompoundCBA, BCA–0y/15yIncreases the magical and physical defense of self and nearby party members by 30%
Duration: 10s
Invigorating CompoundACB, CAB–0y/15yIncreases the healing received of self and nearby party members by 20%

Traits

TraitsAcquiredEffect
Grenade MasteryLv. 16Upgrades Grenade to Grenade II
Enhanced MindLv. 20Increases Mind by 8
Magick and MendLv. 20Increases base action damage and HP restoration by 10%
Enhanced Mind IILv. 40Increases Mind by 16
Magick and Mend IILv. 40Increases base action damage and HP restoration 30%
Complex CompoundsLv. 50Allows up to three chemicals to be selected for the Mixing action
Enhanced Mind IIILv. 60Increases Mind by 24
Grenade Mastery IIILv. 62Upgrades Grenade II to Grenade III
Toxin MasteryLv. 66Upgrades Toxin to Toxin II
Quick ReactionLv. 68Using your healing spells has a 15% chance to reduce the cooldown of your Mix action by 2s
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