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Table of Contents:
- Disclaimers
- How to Prepare
- Armor Progression
- Rings
- Non-Ring Accessories
- Special Classes:
- Shields/Warriors 1H vs. 2H
- DA
- Xenon
- Dual Blade for Kataras
- Transfer Hammer Options
- Estimated Cost for 22*
- Misc. Notes for Author
Disclaimers:
1. Verified for Reboot only, gear may differ on main servers due to scrolling/trading/no-booms. It will most likely be purely Gollux and the same meta as it is right now, with the exception of Arcane set > SW and Meister Ring + 3 Gollux Rings.
Notes:
- Nexon recently announced flames transpose over, so for all SW items you want to perfect, make sure to flame the fodder item before you transpose.
– A 22* Absolab weapon becomes weaker than 17* Arcane weapon
– Arcane 19* > Abso 22*, 17-18* ~= 21*
– Safeguarding goes up to 17*
– Although 25* is possible, anything above 22 is unreasonable. (3% success)
– Transfer hammer options are mostly for cost saving, except for Superior Ring
– Transpose a 16* CRA hat onto SW if you still want that for technical advantage (~9 stat and attack difference) and then star to 22
– Otherwise transpose a 22* flamed CRA hat if you don’t want to risk booming your one and only SW Hat
The Progression Guides below have taken flames into account.
How to Prepare:
If you need Absolab Set: (not transposed):
Do Dark World Tree and Scrapyard
If you are transposed:
Do Dark World Tree for Shoulder to 22*
For Daily Bosses:
Chaos Pink Bean: Lv140 Belt / Pocket Item
Arkarium: Primal Essence
Madman Ranmaru: Confusion Frag -> Meister Earring
Hellux: Superior Belt and Pendants
CPQ: Denari for Accessories and SW Katara
For Weekly Bosses:
Chaos Papulatus: Papulatus Mark (transpose to eye)
CRA: Top/Bot/Hat, Fafnir Katara
Cygnus: Deimos Shields for Mages/Shadower
For Mining/Herbs:
Stat crystals (LUK, DEX, Dark, Black, etc.) getting TO meister
Primal Essences/Confusion Fragments
Armor Progression Route
NOTE: Any 22* should ideally only be done AFTER finishing cubing/accessories (probably 27%+)
Personally, I think 17* should be gotten after you finish cubing to ~21% based on rough costs to 21% and to 17*.
17* should enable you to do any boss, paired with the right accessories.
The rent cost is too damn high
If you DO NOT have SW transposed:
- 17* 4-set CRA
- Weapon
- Top, Bottom
- Hat
- Get a clean Tyrant Cape / Boot for the extra damage (optional)
- Enhance 5 Absolab to 17* in the following order:
- Weapon
- Glove
- Shoulder
- Cape & Boot
- 22* existing equips depending on your mesos:
- CRA Top/Bottom
- Abso set (optional, very expensive, transfer hammer)
- Work towards Arcane weapon (22* Abso wep is optional here)
- Get 17* Arcane weapon, replace CRA Hat with 17* Absolab Hat
- Upgrade to 22* Absolab armor optional
- Slowly work towards 17* Arcane set with Hard Lucid/Droplets
1. Glove
2. Hat / Shoe / Cape equal priority.
This is where you get 3/4/5 set w/ weapon
3. Shoulder should be last.
- Finish off with 19*, then 20-22* Arcane set (including wep)
If you ARE transposed or are 12/10 Tyrants:
Abso is slight upgrade, but not really recommended due to cost.
Would go directly to step #8 and get 17* Arcane Set because you should be strong enough to do Arcane farming and maybe Hard Lucid+.
Accessory Progression Route
Note: Ideally you should only 17*+ rings after you get everything else 17* and decently cubed, but accessories can be done whenever tbh.
Rings:
- Obtain the following:
- Superior Gollux Ring
- Reinforced Gollux Ring
- Meister Ring x 2
- Solid Gollux Ring | Kanna Treasure Ring
- 17* all of the above
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- Master SS, Synergy, Chaos, etc.
- If you have a good potential on an Event ring, can hold off on 17* Kanna/Solid for a mere 30 stat loss
- 22* both of the meister rings & Transfer Hammer one onto a Superior Gollux Ring.
Note: Attempt to enhance all three (Solid, Kanna, Reinforced) past 17 stars, one star at a time until one of the three booms. Use the remaining two.
If you lost/dropped Kanna Treasure already, just keep 17* Solid Gollux; stats on these rings are almost equal.
Other Accessories:
- Obtain the following:
- Superior Gollux pendant x 2
- Superior Gollux Belt
- See transfer hammer options below
- Dreamy Belt 22* beats this, keep your Sup Earring
- SW Tattoo
- Sweetwater Monocle:
- BiS: Transpose 16* Papulatus Mark:
- Extremely rare, so get 2nd Monocle
- Make sure to flame before transposing if flame transpose bug not fixed
- 17-22* a spare Monocle, no transposing.
- BiS: Transpose 16* Papulatus Mark:
- SW Earring:
- BiS: Transpose 16* Ocean Glow Earring
- Extremely rare from Tower of Oz 40F+
- BiS: Transpose 16* Inverse Jewel Earring
- 200 Kritias Coins
- Kritias is otherwise not needed, so “optional”
- Transpose 16* Meister Earring
- Most accessible, you need Meister Ring anyway
- Lv140 transpose is 2 Stat and 1 ATT less than 150
- All these items get Boss Flames, so flame before transposing
- BiS: Transpose 16* Ocean Glow Earring
- Pink Holy Cup
- 17* all of the above
- 22* all of the above
- Obligatory Dark Boss Set:
- Damien Eyepatch and Lotus Berserker beats their counterparts at around 20*
- Dreamy Belt only beats Superior Belt at 22*
- Will Spellbook Pocket Item replaces Pink Holy Cup immediately
Special: DA | Xenon | DB | Shields:
Shields
Warriors
The debate between 1H and 2H is the same as it was before. Do what you want. Just if you’re gonna use a shield, use Deimos.
Mages / Shadower
Deimos 20* Lv130 Shields (Lv10 Smithing)
Demon Avenger
- Meister Earring 22* instead of SW Earring Transposed
- (2-set 10% HP with Meister Ring)
- Transposing 16* Pap Accessory onto SW Monocle is optional
- Lose 600 HP, 9 stat, and 8 att if you don’t, which is inconsequential for DA
Xenon
BiS is the same, however SW transposed can be a viable alternative to Arcane 17*. Arcane 22* > SW.
Tyrant Belt is not better than Gollux (sorry Anta!)
Dual Blade
Can fill in with CRA/Abso/Arcane Katara temporarily
Go for your SW Katara 22*
- Transpose 16* CRA Katara onto it FIRST
- Then transfer hammer a 22* CRA Katara onto it
- Then 22* if you want
Transfer Hammer Options (not an exhaustive list)
Keep in mind all Japanese stuff are dropped wholesale by Madman Ranmaru + confusion frags
Hat: CRA -> Absolab
Eyes: Papulatus transpose -> Sweetwater
Top/Bottom: Pensalir -> CRA
Boots: Antique (RA) / Chaos Zakum -> Absolab
Belt: Reinforced/Golden Cleaver PB Belt -> Superior Gollux
Gloves: Antique -> Absolab
Cape: Pensalir -> Chaos Zakum -> Absolab
Shoulder: Japanese -> Absolab not that great of a hammer option
Pendant: Reinforced -> Superior
Rings: Meister -> Superior Gollux
Solid -> Reinforced Gollux
Solid -> Kanna’s Treasure
Earrings: Shaman -> Superior Gollux Earrings (21)
Costs for 22* (in billions)
Multiply these costs below by ~2.3 (GMS costs are more than doubled)
Notes for Sam below: (y’all can read this :shrug:)
Including set effects and T6 flames
At 17: Arcane vs. 22 Abso: 169 att loss, 88 stat loss (Attack is deflated, so Arcane 17* build is more endgame proof and cost efficient, because you can eventually star and cube for endgame lines. 169 ATT is not that big of a deal because of attack deflation.
At 18: Arcane vs. 22 Abso: 99 att loss, 9 stat loss
At 19: Arcane vs. 22 Abso: 24 att loss, 66 stat gain | Starts to become optimal, due to how accessible attack is after 25* (roughly 1 att = 3 stat eve earring for claw multiplier
At 20: Arcane vs. 22 Abso: 51 att gain, 146 stat gain